Neat little trick
Was building [[Rhox War Monk]] for a Pauper Brawl thing I do with my friends. We find 60 cards much easier to brew, assemble, sleeve, test, and adjust than 100 and you can build the same commander differently depending on whether you're tuning it for 1v1 or free-for-all PLUS commanders that don't really work in 4 player get new life as 1v1 decks ( ex: Psychatog as a dimir control shell)
With that aside, something neat I came up with was using [[Open the Gates]] and running [[Citadel Gate]] , [[Manor Gate]], and [[Sea Gate]] as a way to both hit my land drops and color fix for a build-my-own dual.
It's not flashy, but it was a little deckbuilding triumph I was proud of. Definitely something I'm gonna start implementing in any 3 color deck that has green.
Another example is running a small eldrazi spawn subpackage in [[Erinis, Gloom Stalker]] + [[Street Urchin]]. [[Eldrazi Repurposer]], [[Malevolent Rumble]] (while running stuff that doesn't mind being milled like [[Moment's Peace]] and [[Lignify]] / [[Ambush Viper]] so I have removal that can be picked up by it too), [[Rapacious One]], [[Writhing Chrysalis]] (both chunky threats). This way I'm still ramping with the spawns but can still generate fodder to be sacc'd to the background even when I don't have artifacts.
Just wanted to blab about some neat stuff I came across while deckbuilding.
What are some little pieces of tech / small synergy packages you've all came up with in your builds?