
Narratively Powerful Duels
Fights, in good stories or in real life, are rarely constant attacks until someone is defeated. In all instances [stories, movies, street fights, professional fights, historical duels, etc], there are moments of intimidation, manoeuvring, negotiation, and the like, in which the combatants test each other, themselves, and try to gain a psychological or tactical advantage. This is an amazing part of conflicts, both narratively and tactically. RPGs regularly failed to produce this experience.
I've attempted to solve this for Pendragon via these house-rules, which I think have some really elegant design and are easily applicable/hackable to other games.
I'm interested to hear your thoughts?
Thanks!
https://newfeierland.blogspot.com/2026/10/narratively-powerful-duels.html