r/Pimax_Official

Pimax eye calibration tool.  optometrist tests. 1 eyetracking to get side to side and vertical. Will get you close. Then a fine tune test.

Pimax eye calibration tool. optometrist tests. 1 eyetracking to get side to side and vertical. Will get you close. Then a fine tune test.

I made a free tool to measure and fix Pimax IPD/vertical offsets – looking for testers (eye strain after VR) Made with AI

I've had eye strain on Pimax headsets for a long time 5k+ that need a large vertical offset. 8kX which i could never get right. And now the dream air.

While my eyes are still strained from prolongued testing these values brought down the eyestrain period after using the HMD drasticly. For the first time i have hope so i decided to share it so others may test. I have an issue where one eye looks down and the other up aswell and a condition that makes one of my eyes have longer vertical image which makes me a tricky case but every other HMD ive tried on this planet somehow gets this right.

What it's based on

Step 1 – Eye test (only for headsets with eye tracking). This is the cover test that optometrists use, automated with the headset's eye tracker. One eye is blanked at a time while you look at a small cross. An eye that can't see drifts to where it naturally rests, and the eye tracker measures that drift. It gives an approximate idea of where your eyes sit sideways. Eye trackers are only accurate to about half a degree, so it's a rough starting point. The main thing is that it will tell you to which side you need to be.

Step 2 – Line test (any Pimax headset). This uses the nonius / fixation-disparity principle behind the Mallett test that optometrists use for eye-strain complaints. Both eyes see a shared square, which keeps them working together, and each eye also sees its own short lines. If the lines don't meet, that's the misalignment your eyes are not managing to compensate, which is the part linked to strain. People can line these up to within a few arcminutes, about 10× finer than the eye tracker.

So step 1 gets you roughly there, and step 2 fine-tunes it.

  • Use rested eyes, not right after a long session.
  • Keep sessions to a few minutes. Your eyes adapt quickly, so longer isn't more accurate.
  • Your original Pimax values are backed up automatically on first run, and one click restores them.
  • Do not use the pimax play sliders after calibration.
  • Tests are set to 1.3m convergence.

Download

UPDATED DUE TO MINOR BUG. Test 1 should be fully automatic. Not ask you to move. Update access to anyone with link. was restriced by default. Whats the point of sharing defualt restricted google?

Fixed up down being reversed

https://drive.google.com/file/d/1McimW-ZIZK_fsM5Bwz5lO6_4gYgJm1p8/view?usp=drive_link

Letters Numpad Does
A / D 4 / 6 both eyes sideways
Q / E 7 / 9 left eye sideways
Z / C 1 / 3 right eye sideways
W / X 8 / 2 right eye height

The letters follow the numpad's layout on the ke

How to use it

Before you start: Pimax Play running, headset connected, no game running, Num Lock ON.

Test 1 Eyetracking test. (skip it if you have no eye tracking)

  • Turn eye tracking ON in Pimax Play. Calibrate it first
  • Look at the green cross and keep your head still for about 55 s. This will give you a rought estimate of your values and show you aprox which side your eyes are. For example mine are horizontal -0.40 left and +0.38 right with -0.16 right vertical.

Test 2 Mallet test.

  • First line up the vertical lines
  • Second line up the horizontal lines.
  • Goal. Se a line up cross.4. Sideways – top line not straight above the bottom line:     - Num 4 / Num 6 = both eyes     - Num 7 / Num 9 = left eye only     - Num 1 / Num 3 = right eye only 5. Height – left line not level with the right line: Num 8 / Num 2 = right eye up/down. 6. If a key makes it worse, press the opposite key. Caps Lock ON = small steps for the final touch. H hides the text.

https://preview.redd.it/jujwkwphqvuh1.png?width=616&format=png&auto=webp&s=9692eb805e3bb2eda00a8beb91b8fd883080a09a

Undo: 3_Restore_My_Original_Settings.bat, or set the values back by hand in Pimax Play → Optics.

**After a VR session:**
 take the headset off and notice what your eyes do.
- 
**Nothing happens:**
 good setting.
- 
**Eyes pull inward:**
 set too narrow.
- 
**Eyes pull outward:**
 set too wide.

Please report back

  • Headset model, with or without eye tracking
  • Values before and after (shown in the headset)
  • How your eyes felt after VR, before and after (strain, how long it took to settle)

Tested on the Dream Air only so far, so results from Crystal, 8KX and Super owners would be especially useful. Unofficial and not affiliated with Pimax.

And lastly. I have some nice words for Pimax that i wont say loud.

reddit.com
u/Ok_Coast5512 — 4 days ago
▲ 8 r/Pimax_Official+1 crossposts

OpenXR Toolkit NEXT — Looking for Pimax / SteamVR / SBoYS3 beta testers

Hi everyone,

I’m developing OpenXR Toolkit NEXT, an independent project based on Matthieu Bucchianeri’s OpenXR Toolkit 1.3.2.

My own setup is a Pimax Crystal Super Ultrawide, RTX 5080 and Ryzen 7 7800X3D. I’ve been working on compatibility and performance tuning with Pimax EVO, SteamVR and SBoYS3, and I’m now looking for other configurations to test.

The video demonstrates:
• Eye-tracked foveated rendering.
• Adaptive DFR that adjusts rendering zones and peripheral quality according to FPS.
• Automatic resolution adjustment based on FOV crop settings.
• A Windows Companion with 10 customizable profiles per game.
• CPU/GPU frame-time and FPS comparisons.

For example, my iRacing demonstration uses OpenXR selected in iRacing UI, with Pimax EVO + SteamVR + SBoYS3 and Single Pass Stereo enabled.

Watch the demonstration:
https://www.youtube.com/watch?v=R4jpzpN7wx8

Apply for the closed beta:
https://toolkit-next-beta.morganpollet.chatgpt.site

I’m selecting around 10 testers across different setups. Selected testers receive free access for 30 days, with no subscription or purchase required.

This is a beta, not a promise of universal compatibility. I’m looking for feedback on stability, image quality, eye tracking and performance—not just FPS screenshots.

Applications from users without eye tracking are welcome too, for testing FFR and the other features.

Morgan — developer of OpenXR Toolkit NEXT

u/Miserable_Ad481 — 11 days ago
▲ 6 r/Pimax_Official+1 crossposts

Dream Air Strap Upgrade (EU)

Hi Folks,

Just received Dream Air (Lighthouse), love the headset, only gripe so far would be the straps, would much prefer a more stable over head strap.

Any EU owners know of any offical or thrid party straps I could purchase to address this gripe?

Cheers!

reddit.com
u/Clancy182 — 11 days ago
▲ 14 r/Pimax_Official+1 crossposts

Rolling back my Nvidia drivers fixed my stutters

So I got my Pimax Dream Air this week, and have been trying to get the best settings for my hardware, specifically in iRacing. But one thing that was driving me crazy was the stutters, even when OpenXR toolkit was saying I had plenty of GPU and CPU headroom. Even with 30% headroom I was still getting frame drops and stutters, both at 90 and 72hz.

I found this thread of a user that had fixed a similar issue by rolling back the drivers to version 581.80 (November 2025). So I followed the advice, and it fixed it!!

Now I'm able to push the resolution even higher, have less headroom, but no framedrops and no stutters.

TLDR: driver 581.80 fixed my stutters

reddit.com
u/Intelligent-Fox-1342 — 11 days ago