r/PokemonROMhacks

My Dream Johto Remake: Movie 2000 Integration, Gym Mega Forms, & Fixing the XP Curve!

Hey fellow Pokémon FANS! I’ve been thinking a lot about how Game Freak could give us the ultimate, definitive remake of Johto. We all love this region so much, but let’s be honest—it definitely has some classic flaws that hold it back, like that notoriously slow level curve. I made this concept with so much love for the game and the community, and I really think these features would make it a masterpiece! Check this out:

First off, we need to fix the pacing. Right now, by the time you reach the Elite Four, your Pokémon are just so weak and you're forced to mindlessly grind. Instead, they should add way more trainers along the routes that give massive experience boosts to keep things moving.
They could also do some incredible implementations at the Lake of Rage. Imagine a ton of high-level trainers standing around the lake and out in the water with genuinely tough Pokémon to beat. It would be a fun challenge and the perfect spot to grab great EXP right before the final stretch. Then for the post-game, they could add rare Pokémon from other regions—like finding Feebas hidden deep in the Lake of Rage or inside a dark cave—to give us something awesome to hunt for.

Next up: making gym badges actually feel like an achievement. The Gym Leaders need to be way more difficult, and they should absolutely have brand new Mega Evolutions for their main Pokémon! Picture facing off against Whitney and she pulls out a devastating Mega Miltank to destroy your team, or reaching the end of the line with Clair and her final ace is a brand new Mega Kingdra. Adding fresh Megas across the board would completely shake up the battle meta.

But here is my absolute favorite, craziest idea: completely reworking the Whirl Islands to mirror *Pokémon The Movie 2000*!
Instead of the old layout, you have exactly three islands set up in a perfect triangle referencing the legendary birds—Ice Island for Articuno, Lightning Island for Zapdos, and Fire Island for Moltres. Then, right in the center of the big lake between them, there’s a massive, raging whirlpool.
This is where they bring back the Dive feature from the Hoenn region! You use Dive right at the whirlpool to plunge straight underwater. You get to roam around a deep, dark, dimensional, and incredibly mysterious underwater trench. At the very bottom, you find a hidden cave entrance just like the one before entering Sootopolis City. You go inside, and that’s where you finally wake up Lugia! Once you do, a massive cinematic video triggers—just like the iconic Rayquaza scene in Emerald where it separates Groudon and Kyogre. If you think about it, that high-stakes storyline and the cinematic features are exactly what made Ruby, Sapphire, and Emerald so universally loved. Bringing that energy to Johto would be unbelievable.

Let's make this a reality and hope Game Freak comes out with something like this! What do you guys think? Would you play a Johto game built like this? Thank you for reading this and let’s get the directors attention!!! 🙏🏼

reddit.com
u/Western_Chemical_327 — 3 hours ago

Pokemon overcomplicated

https://preview.redd.it/xx7cqojb3ibh1.png?width=1470&format=png&auto=webp&s=eda62687c430fd817c2fd2902f676e5a3ac20003

What is it?

I wanted to make a really hard to understand romhack. Not necessarily hard to play but the main gimmick is that theres 14 new stats. In addition to this, this romhack includes every single pokemon, 9 new types and up to 3 types per mon. In addion to this im not very good at pokemon so the balance is terrible and theres probably a ton of broken pokemon. This hack follows the main flow of emerald with a few new rooms to hide all the legendaries in. This spreadsheet covers pretty much everything included and has the google drive download link:

https://docs.google.com/spreadsheets/d/1CV5AjJ2e76xFk5d_cARLAL3uk8tHfRbpTUBy4h6tSQg/edit?gid=155858282#gid=155858282

Key Features:

-14 new stats carefully added to every single pokemon to ruin everything

-9 new types added to pokemon and moves

-20 new abilities

-3 innate abilities per pokemon (always active, not randomized)(bassforte123 on github's feature)

-new text for every trainer

-wild pokemon pools reworked to include every pokemon

-new level up learnsets that are slightly randomized and throw off balance for no reason

-a few new fakemon evolutions

-battle factory pokemon sets now include all gen 8 mons

-every trainer team customized

-a few new moves that you probably will never come across

-trade evolutions and specific item evolutions changed to occur from level (usually)

Direct download to patch file (you will need to patch this into your pokemon emerald game)

https://drive.google.com/file/d/1bpoFllrFpv6odtOFWY50CWb0tGGv3A4c/view?usp=drive_link

reddit.com
u/I_only_play_glaz — 2 hours ago

Pokemon Project : Pi Update v1.3.0

Update 1.3.0

  • A new save file is recommended.

New Features:

  • New Title Screen.
  • Background music can now be disabled from the Options menu.
  • Pikachu now uses a unique sprite while holding a Light Ball. (Sprite by Ninjacat25.)
  • Rare Candies are now available in all Poké Marts from the start in Nuzlocke Mode.
  • The Master Candy (an infinite-use Rare Candy) is now available beneath Giovanni in Viridian Gym.
  • The Hall of Fame now displays the mode in which the Pokémon League was cleared (Normal or Nuzlocke).

Bug Fixes:

  • Fixed the Berry Shop in Cerulean City being intangible.
  • Fixed issues with the Fossil Revival Scientist.
  • Fixed the Cinnabar NPC failing to recognize Tyrantrum and Carracosta.

Trainer Card Star Requirement:

  • Defeating the Pokémon League in Nuzlocke Mode.
  • -OR-
  • Defeating the Pokémon League with a Shuckle holding BlackGlasses in your party.

Removed:

  • Exploding Shuckles.

Learnset Revisions:

  • Gyarados
  • Alakazam

-----------------------------------------------
Hackdex link: https://www.hackdex.app/hack/pokemon-project-pi

Special thanks to MasterPoucine for his Nuzlocke playthrough helped me in ironing out many things.

u/FrostishByte — 7 hours ago
▲ 47 r/PokemonROMhacks+1 crossposts

(WIP) Pokémon Shifted Spectrum — Development Update

Hey everyone! I wanted to share a quick development update on Pokémon Shifted Spectrum and ask for a little advice from those of you with more DS ROM hacking experience.

But first, what is the premise behind Pokémon Shifted Spectrum?

"Same Sinnoh, New Rules of Reality"

Reality has fractured. The balance between time, space, and the Distortion World has collapsed, leaving behind an alternate Sinnoh where every Pokémon has been completely altered. Pokémon Platinum: Shifted Spectrum isn't just a randomizer—it's a handcrafted reimagining of Platinum where familiar Pokémon become entirely new experiences while the world around them remains hauntingly familiar.

Update on Development:

Over the past month or so, I've been diving into DSPRE Reloaded, and I'm more than halfway done curating every Pokémon one by one.

The project has evolved quite a bit from my original idea. Rather than creating a pure randomizer, Ive decided to take a lot more time carefully reimagining every Pokémon with:

  • New typings
  • New abilities
  • New learnsets
  • New battle identities
  • Even custom palettes to match their new alternate reality forms

I've attached a few screenshots of some Pokémon I've been working on to give you an idea of the direction I'm taking.

Looking for some guidance

One area I'm much less experienced with is Nintendo DS graphics.

Eventually I'd love to replace the original Pokémon Platinum title screen with Pokémon Shifted Spectrum, and if possible, create a custom "Press Start" title animation that fits the game's alternate-reality theme.

I'm not necessarily looking for someone to do all the work for me—I genuinely want to learn the process—but if anyone here has experience editing Platinum title screens, DS graphics, or title animations, I'd really appreciate any advice, recommended tools, tutorials, or even the opportunity to collaborate down the road. I'm super open to having others work on this rom hack with me, especially in the graphics department as that's where I lack knowledge. I may even be open to commissioning someone to create the title screen and animation for me!

This is my first ROM hack, so I'm learning as I go, and the feedback I've received from this community has already been incredibly helpful.

Thanks for following the project! I'd also love to hear your thoughts on the Pokémon redesigns I've shared.

If you're interested in following this project or wanting to help a brother out and even be apart of this rom hack, join the DISCORD! https://discord.gg/MEm2eTye5

— Director Smitty

u/Aggravating_Reply839 — 11 hours ago

Yu-Gi-Oh poke duel box art

I previously uploaded a box art but on retrospect It was low quality. So here's a higher quality more clean version. Because I didn't like any box art for the this hack. Hope you like it .

u/caman20 — 11 hours ago
▲ 110 r/PokemonROMhacks+1 crossposts

Pokemon Recharged Emerald review

Pokemon Recharged Emerald is a really fun rom hack that feels like a love letter to the OG Emerald. The story stays completely faithful to the original which is a good thing if you're looking for that nostalgic experience, but the move tutor is significantly expanded so you can run a much wider variety of movesets for pretty much any mon you choose.

The graphics look modern and fresh, and having your lead mon follow you around is a nice touch. A small but fun detail I noticed is that when entering a building your mon goes into its ball and you can actually see what type of Pokéball it's in. Tiny detail but adds a lot of charm.

One QoL feature I really appreciated is that you don't need to teach your mons HMs. If a mon is capable of using an HM move the option just pops up automatically which saves a ton of moveslot headaches.

If you want the classic Emerald experience with better graphics, improved move tutors and some small but meaningful QoL additions, this is absolutely worth playing.

My standout mons were Alakazam and Milotic. Alakazam always moved first and hit like a truck, genuinely carried me through wattson and flannery. Milotic was a mon I'd never used before and it surprised me, incredibly tanky and hits hard at the same time. Solo'd Phoebe with her lol. It was a bit confusing figuring out how to evolve Feebas but worth it. From what I did, using 6 Kelpsy berries and 6 Bluk berries worked but don't quote me on that.

u/retro_porn — 13 hours ago

[Pokémon Fluvio] First look at snowy Route 16

Hey everyone!

The response to the private beta over the last few days has been awesome, thanks a ton to everyone who jumped in!

While testers are busy hunting bugs in the first 4 gyms, I’ve kept moving on the rest of the game. Here’s a quick look at Route 16, a snowy route you'll hit a bit later on. Let me know what you think of the map and the tileset!

I'm planning to put the beta on Hackdex once the testing is done.

If you want to join testing, just put a comment on the original post (or ask here)!

Thank you all

u/60tortex — 14 hours ago

Custom romhack-specific online-based emulation with Live HUD & Cloud Save Sync: Trainer party data, wild encounters, enemy parties, & 2-way real-time damage calculation

For the past 6 months I've been working on building a platform to document all of my favorite romhacks. I've built a parsing and extraction engine that directly reads the .GBA file for binary & decomp hacks and arranges it into a frontend to visualize everything I've ever wanted to know about romhacks in a much more convenient way for my type of playthroughs. Desktop- and mobile-friendly, no files, no spreadsheets, no searching through discord for answers.

But I've always struggled with Emerald. As a kid, I stopped playing after Crystal, so I have no nostalgia for Emerald. I've tried dozens of times to complete it but always fall off after the 5th or so gym because I get lost and lose motivation.
I know some people love blind playthroughs, but that's not me. I want a perfect playthrough, no matter how long it takes. I want to know every single possible encounter for every single route, and every single detail about the enemy's trainer, and everything about my own party, as much and often as possible. ^(yeah i know i'm weird)

I love watching playthroughs as much as I love participating in them and one thing I always thought was amazing was ScottsThought's HUD. The amount of detail packed into the videos, with second-by-second updates, made me feel like it was what I needed to finally complete Emerald.

I would like to introduce the new REX Live HUD. It reads the ROM's memory directly, pulls from the custom, romhack-specific parsed and extracted Pokedex & documentation, and arranges it in a beautiful display flanking the emulator - light/dark mode & theme compliant - updating inreal time (500ms).

Your current location is read to pull true encounter tables. Each battle pulls enemy trainer details that update live during the fight, with full damage calculation on both sides, per-move and per-(active) Pokemon. Works in single & double battles.

Cloud Save lets me pick up any other device with an internet connection (and a large enough screen) and play there. I can connect a bluetooth controller to my iPad and sit back and just enjoy the ultimate excess in Pokemon theorycrafting for a 25-year old game.

Not currently public yet. I'm looking for alpha testers who are interested in testing this further for Emerald Legacy and more romhacks. comment or DM if you would like to try it out and provide feedback, please!

youtu.be
u/skottay — 9 hours ago
▲ 125 r/PokemonROMhacks+3 crossposts

Ultra Sun: Every Pokémon is Viable - OUT OF BETA!

Pokémon Ultra Sun: EPIV is now available for version 1.0!

What is Every Pokémon is Viable?
EPIV is a complete overhaul of Ultra Sun, centred around the idea that every Pokémon should have a chance to shine. Your fave should have the chance to be crazy overpowered. Especially because the main philosophy of EPIV is 'If Everyone is Overpowered, then No-one is'.

You realise that's a stupid way to build a game right?
Absolutely! EPIV is an incredibly silly idea, but more importantly - It's Fun.
Everything is overhauled, Base Stats, Abilities, Typings, Level Up Learnsets, Move Tutors, TMs Moves, Evolutions, Trainers, Trials, Shops, Battle Facilities - you name it, odds are I've messed with it in some way. Might be worth having a quick look on the 'Changes' page on our wiki, found here: https://ultrasunepiv.wiki.gg/wiki/Changes

How Difficult is it?
EPIV is a lot harder than a normal Pokémon game, but importantly I've done my best to take on board feedback and balance it. Who'd have thought that making every Pokémon extra strong would apply to trainers, eh?
The intention is that if you go in blind, you are expected to lose some battles and have to plan for them. BUT, the documentation on the Wiki is very good and if you want to plan for a challenge run, you totally can! A Nuzlocke has been completed by at least one Beta Tester of EPIV.

Feature List?

  • New Pokémon Stats
  • New Pokémon Movesets
  • New Access to Abilities
  • New Wild Pokémon Locations
  • All 807 Pokémon attainable within the region, including all forms
  • New Evolution Methods/Access to Evolution Methods
  • Some Pokémon have new or updated typing
  • Absolutely Zero Shiny Locks, and increased Shiny Chance (1/100)

The story itself has not been updated however to counter the more streamlined power level including:

  • Updated Trainer AI
  • More Prevalent Trainer Held Items
  • New Gym Leader, and Elite 4 Teams
  • New Totem Challenges

And of course, to ensure it runs as smoothly as possible we've also had updates with:

  • Updated Shops
  • Fresh Set of TMs
  • Fresh Set of Move Tutors
  • Freshly Baked Malasadas all over the Region

I can't be bothered to read all this, has anyone done a video review?
Yes! Although a fair bit earlier in our Beta, the lovely VanillAlcremie made a video on us about a year ago, which can be found here: https://www.youtube.com/watch?v=15-T-JbHc_Y
There are some spoilers because it is an actual review so if you wan't to see some stuff without, just scroll down to see some pictures of the hack.

I can be bothered to read, and I want to read more!
A good place to start with that is on the Changes page on the Wiki (linked above), but if you want to deep dive, and aren't afraid of spoilers this is a great place to go second: https://ultrasunepiv.wiki.gg/#Important_Pages

Where can I Play Ultra Sun: EPIV?
US:EPIV is a patch, as per the rules of the reddit, so you WILL need a copy of Ultra Sun as a base to work from.
From there, the download link can be found in our Discord in the 'Latest Version' channel. Please swing by and say hi, we already have over 500 members but don't be intimidated because it's not super active. You can join here: https://discord.gg/8mA848Z6Y6

Show me some stuff?
Here's some non-spoilery pictures

New Typings and Stats

New Moves and Abilities

MORE NEW ABILITIES

Every Pokémon is Available

No Shiny Locks

Including Legendaries

New TMs

Updated Shops

And Battle Facilities

Including Hard to Get or Limited Items

https://preview.redd.it/4nq0r4tzz7bh1.png?width=1080&format=png&auto=webp&s=b5dc1ede9f582ab8e8693643cc9a05eb426b2b9c

https://preview.redd.it/4crvtgl008bh1.png?width=784&format=png&auto=webp&s=df9bbaf762503076764ae66eaf6441f9c262f454

If you're still reading all the way down here, thank you very much for taking interest in our Rom. I'm still very interested in Feedback, so please - if you do play - let me know your thoughts, either in the discord or in PMs, what you'd change or what doesn't feel great. I WANT to make your faves really fun to play. Please don't hesitate to reach out.

Most importantly, I hope you enjoy Ultra Sun: Every Pokémon is Viable!

reddit.com
u/SuspiciousP — 1 day ago

RAManimator: More animated sprites for gens 1 & 2

Here's an update for RAManimator, the Lua script that lets you animate GB & GBA games on desktop mGBA (doesn't work on mobile). It works as a wrapper around the ROM, so you can try to use it even with hacks not designed for it and might just get lucky. It runs out of the box for mainline Pokémon games of gens 1-3 in all languages.

This patch adds animations to the remaining monsters used by the rival in Red & Blue, meaning those fights are now fully animated. The new ones are Raticate, as well as the Abra, Magikarp, Exeggcute, and Growlithe lines.

Further, we have the first batch of contributed animations: 13 gen 2 fronts by Accad501 🎉 All other gen 2 sprites loop the animations from Crystal.

If you would like to contribute animations (also for gen 3 games), please don't hesitate to send them to me. RAManimator features an Aseprite plugin that lets you hot-patch the animations in-game as you draw, and provides some other amenities; the instructions are here, but you can also send me plain GIFs.

To see the animations from the original release in action, here's a video for gen 1 and another one for gen 3.

You can download it from the Github repo, where you'll also find the instructions on how to set it up for hacks.

u/Jengolus — 2 days ago

What’s your comfort game when it comes to romhacks?

As much as I love looking far and wide to play new rom hacks, I sometimes want to go back to rom hacks I enjoyed. Those comfortable games to play when I want a good and easy time with. For me that’s, crystal legacy.

I adore this game for how much it made me love going through johto. Making certain mons so much fun to play with due to stats or move sets. Giving that comfort level of challenge where I don’t have to change my team around to beat, but enough to make the fights enjoyable. I admit upfront I have a bias for gen 2. Funny enough though, not much through the originals. More through the remakes since I adored this so much. Legacy has that cozy gbc feel that I can never get sick of.

Whenever I want a Pokémon title that I want to relax and sit around listening to the music, I always got crystal legacy to go back to. Some of my fond memories with the title would be sitting around each town enjoying the themes. Just soaking in the atmosphere. Going back to a gen with some nice improvements is enough to make it one of my favorites to revisit.

u/Leon_Light77 — 2 days ago
▲ 62 r/PokemonROMhacks+1 crossposts

Pokemon LeafGreen Overgrown review

Leafgreen Regrown is a ROM hack of LeafGreen that keeps the classic Kanto experience intact while adding a bunch of QoL improvements, learnset changes, and most importantly trade evolutions now trigger via level up which is a huge deal for solo players.

Played through on hard mode which means level caps, set battle mode, and no items during battle, which made the experience genuinely challenging especially toward the end.

Breezed through the Elite Four but the Champion gave me real trouble due to the level gap, cause my mons were around mid 50s while his were in the 60s lol.

If you're looking for a hack that stays faithful to the original story while smoothing out the rough edges of the OG LeafGreen, this is exactly that. Don't expect a completely overhauled experience, but do expect a cleaner more enjoyable version of a classic.

Recommended for anyone wanting to replay Kanto with a bit more challenge and convenience.

u/retro_porn — 2 days ago

Of the Rom Hacks we've gotten so far, which ones would you say are the best "Kanto" experience?

I ask this question in 2 ways. 1 is a more Vanilla or "old school" experience and the other is a more modern and all out experience. I haven't played all the hacks mentioned but I'm aware of some features and things they bring to the experience

Some hacks such as Pure RGB and Yellow Legacy are Gen 1 hacks that fit the more vanilla experience and make best ways to experience Kanto in Gen 1 and Vanilla way. Yellow Legacy is Yellow so it's based on the anime with Ash and Pikachu while Pure RGB is Red, Green and Blue. Unsure of all pokemon are available or if it adds more pokemon but while Yellow Legacy gives you a more remastered experience with bugs fixes, some QoL and ultimately the same experience you would as if you were playing back then but better, Pure RGB gives you a fully customized experience with various sprites, music, difficulty settings and more

Some hacks like Aesthetic Red, FireRed Reignited/LeafGreen Regrown and Recharged Yellow offer w similar experience to the gen 1 options where it's the overall same Kanto journey bur it's gen 3 with FRLG and provides its own mix of QoL but still the old experience. Recharged Yellow is essentially the fan recreation of Yellow in Gen 3. LeafGreen Regrown and it's counterpart act as an unofficial addition to the Legacy series of pokemon rom hacks like Yellow, Crystal, Emerald and upcoming X&Y legacy games. And aesthetic red I think just changes the visuals and a few new areas. Could be getting it mixed up with another hack though

Finally it's the ultimate rom hacks. The rom hacks with modern mechanics, gimmicks, features etc in mind. Hacks such as Radical Red, Kanto Eternal, and more. Radical Red adding difficulty, its own new areas and Megas alongside gens 1-8 or 9 pokemon. Meanwhile Kanto Eternal is similar but takes our difficulty but tries to add as many mechanics inside as it can such as Gigantamax, Terrastilization and Z Moves alongside Megas

reddit.com
u/Huge-Insect-7759 — 2 days ago
▲ 809 r/PokemonROMhacks+1 crossposts

[Feature Branch] A graphical start menu inspired by Pokémon Unbound

This is a feature branch for pokeemerald-expansion I've been working on for over a month that implements a graphical start menu inspired by the one from Pokémon Unbound. It uses sprites for start menu entries and is meant to be easily extensible so users can change the icons, or add new items. Credits here.

Features

  • Rearrange icons freely during gameplay.
  • Compatible with the Day Night System in expansion.
  • Handles flash darkness properly.
  • Easily extensible should you want to add more items.

Note: This isn't ready for release yet

u/miriamlefae — 3 days ago

State your favorite hacks

I can't seem to find any good remakes that really do what I want. Does anyone know of any good hacks that:

- have new 'mons, moves, & gimmicks, and introduce them at a proper rate (as in, you don't start the game with the dexnav and have 39 Pokemon by route 2)

- have at least somewhat challenging Gyms & E4

- a moderately engaging story

- enough box space to complete a living dex

Can be a remake, or a new story, either way is cool.

I tried out Quetzal, but it doesn't change any of the text or story to account for the tons of new changes. "They are all out of Pokeballs", the shopper lied.

Lazarus seemed absolutely perfect in every way, I was having an absolute blast and then just before the 3rd gym, I learn the game hard-locks you to 15 boxes, preventing making a living dex. What, is even, the point, of Pokemon, if you can't even keep them all!?

Anyway, sorry if this came off sort of rant-y, I'm super bummed at giving up Lazarus and being unable to find a good hack.

Edit: please don't send this to "technically we'll allow it but we'll make sure nobody sees it" weekly question thread

reddit.com
u/RageAgainstAuthority — 2 days ago