r/PokemonROMhacks

Pokemon Ocean Blue One Year Later

Pokemon Ocean Blue One Year Later

Most you may know about a lot of the stuff mentioned in this video. but would love the support of you guys watching the video, interacting with it, and sharing 😅

youtu.be
u/PaperPauperPlayer — 7 hours ago

I did not expect Pokémon Amethyst to actually be this good

I saw the post about the shadow drop on hackdex last week and downloaded it to see if it's any good. I’m about halfway through now and honestly, it’s been a really fun experience. The QoL additions are great, the characters are well written, and the story has been surprisingly solid. It’s also refreshing to have a rival who feels more like a companion instead of being annoying all the time.

The world feels large and somewhat open too. I was surprised when the game let me challenge the 4th gym before the 3rd with no restrictions.

The overworld graphics are mostly pretty vanilla, and some of the character sprites are a bit hit or miss, but overall I’m enjoying the hack a lot. Funny to think it only blew up because some random guy found it that day lol.

u/DarkBlade_12 — 9 hours ago

Crystal Clear is such a great cozy roleplaying experience

I am cleansing my soul from the harder hacks like Unbound. This is great while the car is getting fixed! I love the choices for starters and the open world. The game doesn't have an story but it sure is great for making up your own journey in your mind (which I do cause I'm into writing my own stories).

This is really what pokemon FELT LIKE when I was little.

Console: Batlexp g350 with dArkOs.

u/PianissimoPiano — 6 hours ago

Could'nt outsmart Celia

I've been enjoying "Celia's Stupid Romhack", love the world wide puzzle escape game.

Their comes a moment where you have to trade mewtwo for another pokemon to win a specific fight. I didnt want to lose mewtwo forever yet so i found another pokemon to beat that fight that celia, i think, didnt account.

Turns out you need to trade mewtwo to complete the pokedex and progress. Oh well, it was satisfying to win when i shouldn't.

Can you guess what pokemon i used to win that specific battle ?

u/Frequent_Watch541 — 12 hours ago
▲ 64 r/PokemonROMhacks+1 crossposts

[GUIDE] Restoring DSi Binaries in Pokémon Black & White ROM Hacks (fix the DSi binaries are missing error on Gen V games)

u/Sharp-University-555 — 12 hours ago
▲ 1.2k r/PokemonROMhacks+1 crossposts

Pokémon Odyssey II (DEMO) - Teaser Trailer

This is the result of our efforts, and the tears we've shed over the course of nearly a year of development.
The Demo is currently planned for a Summer/Fall 2026 release.

For more information, feel free to check out the following links:

youtube.com
u/PacoScarso — 1 day ago

Personal Pokemon Emerald Imperium Home Screen Art

I made this to be shown in my 3ds home screen when the game is selected. You can go ahead and use this if you prefer to use virtual console

u/Bonk-N-Nom — 20 hours ago

News for Omnidex. Ben 10 x Pokémon

Other things that will be/alredy are in the game: Exp for all team, Level Cap, All Gym and Elite customized to became Ben 10 things, New moves and the dream of having all 386 Pokémons in Emerald transformed into Aliens. If you have any ideas, say bellow. Good morning

u/Guiviana23 — 1 day ago

Paradoxia Devlog Week 4-ish

Thanks to u/tacobell24 for the awesome carpet design! I've been working on exclusivly the tileset and it's not ready to see the world yet. It's almost there, but not quite. I'm postponing the devlog to Thursday, however, everthing else will be the regularly scheduled programming. Thanks for supporting the hack!

u/Zelda_Junkie1 — 23 hours ago

[Emerald] Pokémon Gengar Edition — Gastly starter QoL hack, IPS + Python save editor on GitHub

Small weekend project I just finished and figured I'd share. It's a QoL

pack for Pokémon Emerald (US 1.0) focused on letting Gastly actually work

as a starter — which it canonically can't, because Ghost moves don't hit

Normal types and Gengar's evolution requires trading.

**What's in it:**

- Gastly replaces Treecko in Birch's satchel

- Haunter evolves into Gengar at level 36 — no trade needed

- Gastly's line gets a 36-move natural learnset from level 1 to 99,

including Bite at L1 (so it can actually damage Zigzagoon — yes I had

to fix this after the first playtest), plus Hypnosis, Sludge Bomb,

Shadow Ball, Psychic, Dream Eater, all three elemental punches,

Destiny Bond, Perish Song, Explosion, etc.

- All TMs and HMs are learnable by the Gastly line (HM Cut on a Ghost,

yes)

- HMs can be forgotten at the regular move menu — no Lilycove trip

- The other three starters are catchable in the wild at ~10% rate on

themed routes (Mudkip/Route 102, Torchic/Fiery Path, Treecko/Route 119)

- Mew (Route 120), Celebi (Petalburg Woods), and Deoxys (Route 121)

catchable at 1% rate

- Every Pokémon's catch rate is set to engine max (255). Not literally

100% with any ball, but very close when weakened — and Master Balls

remain Master Balls

- Gengar base stats boosted to pseudo-legendary tier (695 BST)

- Starting money is $999,999

**What's not in it (use community IPS patches on top):**

- Run Indoors

- Faster default text speed

- True 100%-catch-with-any-ball (needs the shake-formula patch)

- Title screen replacement — I made a mockup as reference art but the

actual tile-art conversion needs proper tools

**Tools / source:**

The repo also includes a native Python save editor (`gengar_save_editor.py`)

that handles nature and held-item edits. Runs on macOS/Linux out of the

box — no Wine, no .NET, no PKHEX required. Useful if you want a Timid

Gastly + Leftovers without PKHEX.

There's also a full technical write-up (`docs/hack_guide.md`) with every

byte offset documented, in case anyone wants to extend or modify.

**Built with Claude (Anthropic):** I drove design and playtesting, found

the bugs, made the decisions. Claude did the byte-level ROM work. Calling

that out up front because it'll come up otherwise. The Python save editor

was iteratively built and debugged the same way (it caught a substructure

re-ordering bug during testing).

**Repo:** https://github.com/apeabody007/Pokemon-Gengar-Edition-Emerald-Hack-

Verified against Pokémon Emerald US 1.0, CRC32 `1F1C08FB`. No ROM

included — just the IPS patch and tools. Apply to your own clean copy.

Happy to hear feedback, especially on the wild encounter placements and

the early-game learnset balance. Have fun.

u/Peabody66 — 1 day ago
▲ 69 r/PokemonROMhacks+1 crossposts

I designed a custom label for Pokémon liquid crystal. Posting here if anyone wants to use it.

If you use this sticker, all I ask is you don’t claim it is yours. Other than that feel free to use it. (Also pics of it on a cart would be cool to see, I’m currently waiting on an Etsy seller to print and ship me one on holographic sticker paper.)

u/Responsible-Ad9182 — 1 day ago

Pokemon Amethyst Updates

Hey all! I'm the creator of Pokemon Amethyst (I go by duck_caper in discord) that caught a lot of attention here last week. The game started as a passion project that I finally felt confident enough to release to the world. The reception and feedback I've received since then has been so positive and thoughtful!

I just wanted to share a few quick updates here:

* Most of the most problematic bugs have been fixed as of version 1.1.4. There are still some minor bugs but they shouldn't impact gameplay too much.
* If you started on v1.1 or v1.1.2 and used hard level caps, you will experience some issues with hard level caps after Rubarr Desert. I am planning to add an automated fix for this in v1.1.5.

* We also have a discord server now! It's linked on HackDex and you can join here to chat with your fellow Kulurians, report bugs, request features, and more! This is the main communication channel I'll use going forward.

I hope you've had fun playing Pokemon Amethyst, and wanted to thank you all again for welcoming me to the hacking scene. It's truly been a dream come true to see so many people enjoying the game!

reddit.com
u/assassins_greed — 2 days ago
▲ 212 r/PokemonROMhacks+1 crossposts

(UPDATE) Gen II hacking wiki page has been created

After my original post, the mods reached out and asked if I wanted to add a page with the gen 2 resources I had put in that post to the wiki linked here

If anyone has resources they feel are missing or would like to add, reach out and I'll put them on the page

u/Oh-Valencia — 2 days ago

Pokémon Helix Development Log v0.1.1

I'm back with my first post since the announcement/intro sequence video a while back (if you haven't seen it watch that before the one on this post). As mentioned, the gameplay of this hack is heavily inspired by that of Mewgenics (one of my favorite games in recent history). I've completed many of the base systems that will support the gameplay loop, as well as the tutorial.

Tutorial/First Cutscene and NPCs

  • Based on the type you're assigned in the intro, one of 18 NPCs from RSE or FRLG will inhabit your island.
  • When you first arrive, they will run you through a short tutorial that will familiarize you with the gameplay loop.
  • Norman's tutorial is shown in the video, although I've written and implemented tutorial dialogue/sprite changes for all 18.
  • NPC differences in relation to the plot will only involve dialogue, but I expect to add unique (but small) gameplay tweaks later down the line.

Island Map

  • I've laid out the island map that will serve as the hack's primary hub location, built off Mirage Island with the secondary tileset coming from Slateport.
  • The map is dynamic and will change/can be built upon throughout the game. This is already present during the tutorial, where the under-construction boat moves to the water after the first day is passed.

Breeding System

  • I've finished the core breeding system, where Pokémon in the same PC box have a chance whenever the day passes to produce eggs that inherit traits from their parents and may receive random mutations.
  • Passing the day will consume food (a new currency in this hack) equal to the current population of your PC + party.
  • Eggs hatch automatically on the day after they appear and do not need to be walked with.
  • All of your party Pokémon can be deposited into the PC, and when breeding occurs any Pokémon in your PC has a chance to produce an egg with another in the same box (male with female, and genderless with any gender).
  • Currently inheritable traits include:
    • IVs (one by one from each parent)
    • Natures (all starter and stray Pokémon have a neutral nature, stat-affecting natures can be randomly mutated and passed down)
    • Abilities (hidden abilities can randomly mutate, and a Pokémon can rarely pass down its ability to a species that should not normally have it)
    • Egg Moves (can randomly mutate, be commonly passed down to the same species, or be rarely passed down to a different species)
    • Shininess (can randomly mutate, be rarely passed down when both parents are shiny, and be very rarely passed down when one parent is shiny). Shiny Pokémon will have a slight advantage in this hack; I'm leaning towards giving their natures double the standard stat increase/decrease.
  • Once a box fills up, no more eggs can be produced from the Pokémon in that box. I'm planning on starting the player with a singular box and making additional boxes unlockable to provide gradually increased population capacity and further control over breeding.

Stray System

  • Each morning, a Pokéball shows up on the beach. The contained Pokémon can be viewed and added to your party.
  • Each type has a pool of 16 possible stray Pokémon that can wash up.
  • Possible strays are organized into four rarities, indicated by which Pokéball contains them (regular, great, ultra, master).
  • The IVs of strays will gradually improve throughout the game (I'm planning for IVs in this hack to have a much stronger effect on stats than they have in the mainline games, as they will drive much of the progression and breeding).

The above features are functionally built, but I will continue to make refinements and additions that I will update you on. I haven't touched the roguelike 'run' system yet, so don't expect this hack to be playtest-able for some time. I've had a lot of fun planning it out and imagining the plot/lore that will sit behind it. That's all for now, expect further news soon!

EDIT: I'm also looking to commission a pixel artist to make walking animation sprites for some of my NPCs that don't have any in their base games.

u/helix-dev — 2 days ago
▲ 245 r/PokemonROMhacks+1 crossposts

Pokémon: Erebos Zenith ~~ Devlog #13

Heya~~!

This week has been mainly about doing the second city, battling against the compiler to get a good tileset to use. This as well as some new additions to the dex!

IMPLENTATIONS

  • Added Overworld Encounters, from one of the latests feaure branches from Pokeemerald Expansion
    • This means more work for me on the long run, since I'll have to make overworld sprites for all new fakemons
    • Additionally, I've added a new field in settings for players that do not want it, so that it is easily deactivated
  • New Tilesets specific to Meleville City, check credits on the image 🙌🏽

POKEMON

  • New Pseudolegendaries for the region have been made! High-res art has been done by Hikoku, from fiverr, while pixel art is done by me 😁 (I feel I have been getting better at it ☺️)
    • The 3rd stage is branched depending on the location it is leveled up, reflecting a bit the game's story about the pilgrimage, and how much the path someone choses can change them.
    • Designed new abilities and moves (need to implement them)
  • Added many OW sprites from previous fakemons
    • This will be done when a fakemon is added to a route, or when I have some spare time, to not focus only on art

MAPPING

  • Made the layout for the Gate between Route 003 & Meleville City
  • Complete layout for Meleville City, the Grass / Fairy Gym city.
    • The City contains a small organic market at the bottom, the Gym and possibly will have the daycare at the top-right
  • Added some missing trainer battles and NPC interactions from previous maps
  • Added easy & hard difficulty tiers to missing battles
  • Added missing Wild Encounters for Route 003, as well as adding encounters on Meleville City

NPC

  • Made a slight tweak to Prof. Cherry's OW sprite. Literally added dots to the glasses so that it feels a bit less like a crazy scientist

NEXT STEPS

  • Keep working on the second battle against Rival Percy on Route 003
  • Add NPC interactions on Meleville City
  • Start working on the Gym layout

~~~~~~~

And that's all for this week! I'll be checking you comments and will answer any question, hope you have a great start of the week and see you on the next one 🙌

Feel free to join the discord community for daily updates, or to just interact 😁

u/SimonStoyanov — 3 days ago

Playing Pokemon Fire Red(Kanto) in NDS

There exists a rom hack named pokemon heart red which u can download from serenic site. search "serenic roms" on google and then search Pokemon Heart Red there and download it

u/Calm-Cable9488 — 2 days ago

I’m working on a ROM Hack that’s designed to feel like an introduction to competitive (doubles) Pokemon for players who have played the main-line games but have never tried VGC. What features do you think are a must? (And any thoughts on what I’ve currently been working on)

This game is primarily going to be for my friends but I’ll probably release it somewhere when it‘a done too. It‘s based on Fire Red and the story isn’t changed much, I wanted to keep it feeling like a core game but with some added silly/meta jokes occasionally thrown into random NPC dialogue.

I’ve currently made it up to Cerulean in my edit. Every Pokemon’s move-pool is oriented to be a viable competitive set with abilities and held items to go alongside it. They will learn other moves as well (all ones they would naturally learn) but you‘d typically be fine to keep everything as it is (I’ll likely make the full move-pool for each mon based on their Champions moves once I’ve got the core game done, just to give more flexibility).

Typical competitive items can be purchased from Pokemarts (in addition to balls, obviously), with more items becoming available as you get through more gyms, although you can often catch a Pokemon with an item you currently can‘t purchase too.

Trainer fights are all double battles with most using 2-4 Pokemon, but more significant trainers (gym leaders, rival, major Rocket fights, or other “end of area” style trainers) use a full team of 6, same as the player. And there’s a Nurse Joy halfway through each longer section who can be used repeatedly.

Wild Pokemon are increased in level to be about 2-5 levels below the trainers, one thing I find annoying in the actual games is when I catch a new Pokemon and it’s like 10+ levels below anything I already have, older games are often especially bad for this.

Exp gain for all Pokemon is standardised to “slow” (you’ll still be the same level or 1 or 2 higher than NPCs usually, it’s just because: more pokemon per trainer + higher level wild Pokemon = more exp per route), I found this made the game feel much more typical relative to levels of the main series games. I did also give players an “easy mode”, in the sense they can use Rare Candies that are provided in bulk at different parts of the game (but the game warns the player to probably not overuse them) as well as a lucky egg and exp shares so you can really customise how grinding works best for your game experience.

One change I’m not too sure about was introducing mega evolution very early, it’s such a huge part of Champions that I felt it made sense. Brock uses a full rock team, I gave him a Mega Aerodactyl (it‘s weirdly not as difficult to deal with as you’d think) and then gives the player a mega ring after beating him (enabling the player to use Mega Beedrill immediately (and future megas as they obtain more mega stones)

Currently I’m just intending to use the original 151 in my dex, and trying to avoid overlap in pokemon across different routes (I’ve also made the starter options all available as low odds encounters, so that players can build a solid fire/water/grass core early).

Currently EVs/IVs and Natures are not covered in this, though I’ll likely add these retroactively.

Most dialogue is changed to a silly light hearted joke or to genuinely useful advice (one of my friends when play testing the early part learnt that paralysis halves your speed, for example)

I know I wrote a lot but to anyone who read through it all, do you have any thoughts on what I’m currently doing or things it looks like I may have forgotten? Or just something you think all good ROM Hacks should include. Any advice is appreciated as it’s my first time doing this!

reddit.com
u/Emerald-Daisy — 3 days ago
▲ 898 r/PokemonROMhacks+2 crossposts

Pokémon Lavender gameplay screenshots

Note: this hack is in development. All screenshots may be subject to change.
Any questions, feedback, or comments are appreciated!

u/ampharos_dev — 4 days ago