Interconnected Systems: NP V vs Chase
Something that I have found very interesting with NP is how they have created ecosystems that link together various activities. It makes the world feel more "alive" and like a real world rather than a videogame. It is a bit of a gambit as there is the potential for lack of interest in certain activities to cause issues for others in the system reliant on those tasks being completed but management can adjust rewards to make the underperformed tasks more attractive (and they have shown they are paying attention and making quick adjustments.)
I'm not sure the full extent of the activities that have these sort of interactions but if you are aware of some that I haven't listed, please share them!
Farming & Trucking:
This is a recent change, but now when you grow wheat and sell it, rather than instantly getting paid, it gets placed in a trucking queue. Players that are doing the trucking jobs will pick up the wheat that has been grown and "sold" by other players and only after the trucker has completed the job does the farmer get paid (the money goes directly into their account.) Its possible that truckers were always delivering the wheat grown by players but the farmers were previously being paid at the time of sale rather than time of delivery.
GoPostal / Mail:
Mail actually gets delivered in the city by players doing Go Postal. The delivery drivers can actually open others mail and read it or abandon/destroy it and the mail is gone. Most of the mail I saw being delivered (and opened by the GoPostal workers) were traffic tickets. I'm not sure if any "goods" are being delivered by mail but it would be interesting if valuable packages start getting sent through the mail and possibly stolen.
G-6 & Atms:
Most know that players can rob ATMs, but once an ATM is robbed, it is not possible to be robbed again until G-6 workers repair and refill the ATMs.
LSBN News Magazines & Newspaper stands
To distribute the magazines created by LSBN (or any other group that might form), people have to do the paper delivery job and put the magazines in the news stands.
Some of these are more reliant on people "doing their job" on the other side of the ecosystem than others (I.e farming/trucking, G-6/atm robberies) with pay being withheld/ the activity not being available, I think they overall show the design principles behind NoPixel's systems. Interconnected systems meant to make the world feel more realistic.
This is a stark difference to Chase where every system is essentially self-contained and isolated from any other activites/systems. But I think it's obvious at this point that while Penti may call himself a game developer, he doesn't give any thought to how mechanics will operate on the server beyond his ability to use it for some lazy content.