r/ReShade

Need help with ReShade “Home” key on Acer laptop (Dying Light 1)

Need help with ReShade “Home” key on Acer laptop (Dying Light 1)

Hey guys, I’m playing Dying Light 1 on PC and I installed the “Improved Visuals” mod + ReShade. ReShade says it installed successfully, but I can’t open the tutorial/menu because it says to press the “Home” key and I don’t know where it is on my laptop keyboard.

I’m on an Acer laptop. I tried Fn + arrow keys and a few other combinations but nothing works. How can I open the ReShade menu or change the keybind?

Also, how can I be 100% sure the mod is actually working?

Is fake hdr supposed to just cause black crush on sdr display?

I am using it on a plasma tv which although not oled black level still has very good black steps and even allows 12bit color for whatever that’s worth. I like having saturated colors but find any time I use reshade to make colors vivid using fakehdr or curves setting it just black crushes details while also making colors more vivid. Can I get the saturated colors without black crushes?

reddit.com
u/ExtensionTravel6697 — 2 days ago

Does anyone know of a good anti-aliasing program to complement FXAA?

I'm playing Poppy Playtime: Chapter 5 and I'd like to find a good AA.

TAA makes the lines very blurry.

TSR is very resource-intensive and creates ghosting.

FXAA is the only decent option, but it's less effective at reducing aliasing.

So I'd like to find a good anti-aliasing in ReShade to complement the game's FXAA and reduce the aliasing

reddit.com
u/Time_Elk8290 — 2 days ago
▲ 17 r/ReShade+1 crossposts

Backrooms inspired VHS ReShade preset (Garry's Mod)

Spent two days and one restless night working on this preset, I love the way it turned out.

u/enejbdbdhevevv — 3 days ago

Trying to get rid of the piss filter in FH1 using reshade

I posted this in r/ForzaHorizon but it got taken down (dunno why) so im posting it here, does anyone have advice to make the game look even better?

u/Ok_Block3874 — 3 days ago
▲ 85 r/ReShade+1 crossposts

Forza Horizon 5

I love the way it looks with reshade, custom preset made by me

u/LOJI_007 — 7 days ago

FSR2/3 upscaling shader?

Is it possible? If so, does it exist already? I'm sick of so many games not having an upscaling option (and lossless scaling which only has FSR1 which is pretty bad) on my 4K monitor.

reddit.com
u/CrimsonCuttle — 8 days ago
▲ 18 r/ReShade

Pilzprinz Multi-Algorithm Upscale

18 algorithms in one shader. Works for pixel art, anime, retro 3D, and modern rendered games. Single preset — switch the algorithm at runtime and see the difference instantly.

What's inside

For pixel art and sprites

  • EPX — Scale2x, pure blocky detail with no blur. SNES / Genesis / Mega Drive sprites.
  • Scale3x — 3x variant of EPX, finer detail pattern.
  • CrispSal / SmoothSal — two xBR modes (hard edges / soft blending).
  • xBRZ — edge-directed, sharp diagonals without ringing. SNES / PSX / 2D games.
  • ScaleFX — Hyllian-style sub-pixel reconstruction.
  • Anime4K / Anime4K+ — line darken + thin enhance. Anime, cel-shaded, cartoons.

Universal (2D and 3D)

  • CAS-only — AMD Contrast Adaptive Sharpen, no scaling.
  • Catmull-Rom — 4-tap cubic, cheaper than Mitchell, slightly sharper.
  • Mitchell — Mitchell-Netravali B=C=1/3, clean, low ringing.
  • Sal — xBR-style, balanced edge smoothing.
  • Lanczos3 — 6-tap sinc-windowed, the classical sharpener.
  • Jinc — EWA Lanczos, circular kernel, no axis bias.
  • DCCI — Directional Cubic Convolution, NEDI-family, clean diagonals.

For 3D games

  • NIS — Nvidia Image Scaling, directional 6-tap.
  • FSR — AMD FSR 1.0 EASU.
  • FSR Sharper — EASU + RCAS sharpening pass.

Features

  • Auto-Detect Source Resolution — the shader probes pixel-to-pixel transitions on horizontal and vertical scanlines through the screen center to infer the content's native block size. Works well for DOSBox, ScummVM, emulators, GOG re-releases.
  • Manual resolution selection — presets from 320×240 to 1920×1080 + custom.
  • Temporal 3D (optional) — TAAU-lite with YCoCg AABB clipping and depth-disocclusion rejection. Gated by a separate flag. !Do not enable in 2D games! (see warning below).
  • Built-in Motion Vectors (optional) — internal 3-step SAD block-match at 1/4 resolution. Works without iMMERSE Launchpad. ~0.3-0.8 ms at 1080p.
  • Light Build — PILZ_BUILD_LIGHT=1 strips Lanczos3 / Jinc / ScaleFX / DCCI / Anime4K+ to shrink compile time and binary size.
  • Pixel-Art Bypass — pixel-art algorithms automatically skip the temporal pass so sprite/UI output stays deterministic.

Optional compile flags

Flag Effect
PILZ_BUILD_LIGHT=1 Light build, faster compile
PILZ_TEMPORAL_3D=1 Temporal reprojection pass, 3D games only
PILZ_BUILTIN_MOTION_VECTORS=1 Built-in motion vectors, no Launchpad needed

⚠ Do not enable PILZ_TEMPORAL_3D in 2D games (Fallout 1/2, Diablo 2, Baldur's Gate, RPG Maker titles, emulators, classic adventure games) — they don't expose a usable depth buffer. The temporal pass will read garbage, freeze the shader, and crash ReShade back to defaults on next reload.

Which algorithm for what

Content Recommendation
SNES / Genesis sprites EPX, Scale3x
PSX / 2D RPGs xBRZ, ScaleFX
Text / UI / retro CrispSal
Anime / cartoons Anime4K, Anime4K+, SmoothSal
Photos / video Lanczos3, Jinc
Modern 3D FSR Sharper, NIS
Retro 3D (PS1 / N64) Sal, DCCI, Mitchell
Sharpen only (no scaling) CAS-only
u/Pilzprinz — 7 days ago
▲ 11 r/ReShade

The new motion vectors with motion confidence, i.e., Baba Flow plus HDR motion blur, are INCREDIBLE!

Incredible

With the new Baba Flow and HDR Motion Blur, you achieve near-native quality—even at 60 FPS. In racing games running between 80 and 90 FPS, it literally feels like native motion blur. Furthermore, it utilizes a unique motion vector implementation—Baba Flow—that has virtually no impact on the UI; if you play at 120 FPS or higher, the UI remains completely unaffected, resulting in a flawless experience. (Tap the post to see the motion blur)

reddit.com
u/Altruistic-Effort666 — 11 days ago

How do I fix this?

I notice this happening with a few games. But every time I try to use rtgi or anything it bugs out and causes this "noise"

u/Double_Plane2551 — 14 days ago