r/ReShade

The Adventures of Elliot: The Millennium Tales ~ SDR vs RenoDX HDR side by side (Overworld, Philabieldia, Ruins, Boss Fight)
▲ 24 r/ReShade+22 crossposts

The Adventures of Elliot: The Millennium Tales ~ SDR vs RenoDX HDR side by side (Overworld, Philabieldia, Ruins, Boss Fight)

I ran the new Square Enix HD-2D UE5 action RPG through RenoDX and compared it with the standard SDR version. The split-screen comparison covers the overworld, walking through Philadelphia, the Unexplored Ruins, and a boss fight.

The game looks amazing, but it's still stuck in standard SDR. RenoDX does a great job of revealing true nits and details, which makes a huge difference to the visual experience.

► HDR Technical Specs:
- RenoDX UE Extended
- 3000+ Nits Peak Luminance
- Wide Color Gamut (WCG)
- Optimized for OLED, Mini-LED & High-end HDR Displays

Happy to answer questions about the mod setup if anyone's curious.

youtu.be
u/LumenHDR — 3 days ago
▲ 17 r/ReShade+1 crossposts

How do you build realistic ReShade presets without overprocessing the image?

Hey guys,

I’m looking for some advice on making more realistic looking reshade presets across different games.

My goal is usually not to make games look overly cinematic, stylized or obviously “reshaded”. I’m mainly trying to make the image look more natural, grounded and believable by reducing things like overly vivid colours, strange colour bias, crushed blacks, washed out highlights, harsh sharpening, excessive bloom or anything else that can make the image look too artificial.

I’m generally happy with the results I get but there are a few areas I’d like to improve on so I’d really appreciate some feedback on the shaders I usually use and how best to approach them.

For colour grading, I usually use:

  • Colour Isolation to remove colour bias and tone down unnatural colours.
  • prod80’s Correct Color, though I’ve mostly stopped using it because freezing the correction can cause visual glitches, especially in the sky.
  • Marty’s Lightroom, mainly for saturation and colour range adjustments.
  • Colourfulness and Vibrance, used very subtly at the end if the image becomes too desaturated or still feels too vivid.

One issue I run into a lot is that games often have very strong default colour grading, so I desaturate to compensate. My issue is that I often feel like I go too far and the image starts looking lifeless. How do you usually find the right balance between natural colour and visual richness?

For tonemapping/contrast, I tend to use:

  • Marty’s ReGrade
  • Marty’s Lightroom
  • prod80’s Contrast/Brightness/Saturation
  • prod80’s Shadows, Midtones and Highlights
  • RA Image Adjustment

This is probably the part I struggle with most. I can usually get close, but I’m rarely fully satisfied with the blacks, shadows, whites and highlights. Shadows either feel slightly crushed, washed out or just not sitting naturally in the image. What shaders or methods do you use to get the levels looking right without losing detail?

For sharpening/clarity, I usually use:

  • Marty’s Sharpening
  • CAS
  • Marty’s Clarity or similar local contrast tools

I like subtle sharpening, but I really dislike the crispy, digital overprocessed look. What sharpening methods do you find most realistic, and how do you avoid overdoing it?

For lighting, I sometimes use Marty’s RTGI Diffuse and Specular, mainly in games that do not already have ray tracing or path tracing included natively. I like the extra depth it can add but I find it difficult to tune without causing issues like ghosting and trailing, where part of the image seems to stay imprinted on screen after movement. Sometimes I need to reload the shaders to clear it. Is that just a limitation of RTGI or are there settings that can help reduce it?

I’m also curious how you deal with bad or inconsistent auto-exposure in games. Do you usually fix that with exposure, levels, curves, Lightroom, regrade or something else? I often find that fixing interiors can make exteriors look wrong and vice versa.

Finally, I would like to ask what order do you usually work in? Do you start with exposure/levels first, then tonemapping, colour correction, colour grading, sharpening, AO/lighting, etc., or does it depend entirely on the game?

I’d appreciate any feedback on these shaders, better alternatives or general advice in terms of workflow. I’m not trying to make every game look the same, just trying to get more consistent at making natural looking hyper realistic presets without overprocessing the image.

I’ve attached a few before/after screenshots as well, just to give you an idea of the kind of results I usually get and what I’m aiming for. Feel free to be honest with the feedback. I’m mainly trying to improve my process.

u/0mega_777 — 4 days ago
▲ 14 r/ReShade

ReShade angular perspective correction (the eyes — in this video, the camera), regardless of the orientation of the side monitors. The projection is always like a normal flat render. The position of the camera also drives the head in the cockpit (x, y).

For those familiar with multi-display gaming setups, I'd love to hear your feedback on this.

u/No_Albatross8310 — 4 days ago
▲ 17 r/ReShade+1 crossposts

Midzy's Vision, a subtle ReShade.

Hello All!

I just want to get it out of the way that that I just started playing The Outer Worlds a few days ago and i've been having a blast so far and i can't wait to see what the game has to hold!

With that said, i love doing ReShade Projects and have done a few for other games. My goal with every ReShade i do is to focus on subtle tweaks, because the games i've played so far has such intense and amazing atmosphere, why would i want to take that away?
The answer is you don't, but rather, i focus on subtle tweaks that enhances the life of the game rather than doing a complete overhaul.

Normally i would post a bunch of pictures but i have since learned that Reddit's compression is horrendous. Instead i direct you HERE along with even more screenshots!

u/MidzyAtlas — 6 days ago
▲ 6 r/ReShade+1 crossposts

Sims2RPC ReShade Not Working

I need help. I have the sims 2 ultimate collection and RPC. I downloaded ReShade, did everything by the book, put ReShade.asi in mods. it’s saying no effects found and I keep trying to put in presets but it’s not working. Also none of the shaders are loading and idk why. Please somebody help. This keeps happening and none of my effects are loading.

u/Agitated-Stress977 — 7 days ago

Constant stuttering on Resident Evil 4: Remake

As the title states, for some reason, REMake 4 starts to have these awful stutters every two seconds (framerate drops from the 96fps cap down to 60fps or lower for a moment) or so ONLY when ReShade is installed. Doesn't matter if I have any add-ons or not, the simple presence of ReShade makes the game stutter.

I used ReShade on REMake 2, and I had no problems there, but for some reason on RE4 specifically it stutters consistently. Any suggestions or ideas why this may be happening? Thanks in advance.

reddit.com
u/PukeSan_ — 9 days ago
▲ 20 r/ReShade+4 crossposts

Crimson Desert: Native HDR vs. RenoDX HDR - Which looks better to you?

RenoDX overhauls the game's rendering features. It includes updated screen space shadows and shading for various materials. It also has an adjusted auto exposure and controls for bloom, lens flares, chromatic aberration, and sharpening. It also rewrites the tone mapping pipeline for SDR and HDR, drastically improving visuals and offering extensive controls.

I used RenoDX defaults settings. This was recorded using RenoDX before the last patches were released. I know the developer is continuously updating the game, which is currently ruining the RenoDX implementation.

Depending on your display, the difference in night lighting, contrast, and highlights is massive.

How RenoDX looks for you and what do you think about the mod changes and possibilities or do you prefer the native developer look?

youtu.be
u/LumenHDR — 11 days ago

how to save preexisting preset?

i installed a preset from nexus and added stuff onto it like convolution bloom, rtgi, etc. i'd like to know how would i save those settings into a file. i'd want to import these onto another computer.

reddit.com
u/whatevername223 — 10 days ago
▲ 29 r/ReShade+9 crossposts

Onimusha Way of the Sword Looks Completely Different with these Mods! | RTGI + RTAO | RenoDX HDR

The black level lift in this demo is really noticeable, everything in shadow areas looks slightly grey instead of true black, which gives that washed out feel a lot of people are mentioning. The fix is usually simple on the user side, just lowering the black level using reshade shaders or shadow detail slider in the in game HDR mod menu. It won't fix the underlying tone mapping curve, but it goes a long way toward getting actual black back instead of that grey haze over everything.

📺 HDR Technical Specs:

- RenoDX WIP Addon
- 3000+ Nits Peak Luminance
- Wide Color Gamut (WCG)
- Optimized for OLED, Mini-LED & High-end HDR10 Displays

► MODS:
🔗 Mod RTGI & RTAO: The Onimusha WotS Demo only ships with basic RT reflections out of the box. This mod unlocks RTGI and RTAO, bringing ray-traced global illumination and ambient occlusion to the demo for the first time. Everything is controlled from a single clean toggle in the REFramework Script UI.
https://www.nexusmods.com/onimushawayofthesword/mods/20

🔗 Mod Enhanced Lighting: Capcom's lighting in Onimusha WotS leaves some areas feeling flat or underlit, particularly when using RTGI mod, where the absence of light sources becomes more noticeable. This mod addresses that by carefully placing custom lights that respect the tone and atmosphere of each area, while selectively disabling certain default game lights that produce clashing or incorrect results. The end goal is a lighting experience that feels like it could have shipped with the game, with a few personal touches added where it matters most.
https://www.nexusmods.com/onimushawayofthesword/mods/19

🛠️ Required Dependency, REFramework: https://github.com/praydog/REFramework-nightly/releases

youtube.com
u/LumenHDR — 10 days ago
▲ 1 r/ReShade+2 crossposts

WHO NEEDS A REMASTER WHEN YOU HAVE RESHADE!!!

thought I'd post thought I did a good job, it looks nice on all levels probably my masterpiece with reshade compared to even my most popular presets on nexus mods (user is llp998) if you want the config just comment and I'll post the settings

u/According_Might_7070 — 12 days ago

Preset Unknown - HELP Needed

This person on YouTube was comparing the base/vanilla version of the game to the one with a mod called UNITE which improves graphics and mechanics, however he was also using reshade but never mentioned the preset.

Could someone please help me understand what preset and settings he was using in reshade to get this effect?

The second picture shows Vanilla VS UNITE+Reshade

Here is the link to the video;

https://youtu.be/LXPti570sDY?si=-Qop-nJ47f2JFNqQ

u/Tricky-Apartment6637 — 12 days ago

How do I uninstall Reshade from the sims 4?

I deleted the folders from the Sims file and since I did that I cant uninstall through Reshade-setup??? but its still showing up in my sims game and I cant get rid of the popup, Help please.

reddit.com
u/Life_Ad_1923 — 12 days ago