r/RenegadesHeretics

Image 1 — A squad of Rengade Pirates ready to board
Image 2 — A squad of Rengade Pirates ready to board
Image 3 — A squad of Rengade Pirates ready to board
Image 4 — A squad of Rengade Pirates ready to board
Image 5 — A squad of Rengade Pirates ready to board

A squad of Rengade Pirates ready to board

These are a squad of my kitbashed cultists for my red corsairs, the intent was to make them feel very piratey and as if they were meant to board enemy vessels :D

u/aussie_sniper — 6 days ago

Counting our crumbs in 11th Edition

General 11th Edition thoughts and hopes for running our favorite Codex-less army!

I've been playing Proto-11th with friends using what we know of new rules, so heres a little copium from what I've seen so far:

- The new Cabal of Chaos 1 Point detatchment looks like it'll go very nice with Chaos Cult. Fleshy Curse in new Cabal detachment can be used through our Communes due to the Witch in the squad (No specification that you can't be in engagement range when you do it either). Similarly with a squad of beastmen coming out of reserves (thanks shaman), followed by the +2" to move to land the 9" charge. Very excited about the Beastmen; its nice to pop out of reserves and drop surprise Mortals before charging!

- Traitor Guardsmen will probably get a new version of Twisted Defense Force now that Ruins are Objectives. Whatever new thing they get will be a buff by comparison!

- New Abhuman 1 point detatchment for our Guard runners will be great for fitting Renegade Ogryns into other play-styles

- GW announced we'll be getting Legend units in the app starting with the Codex release, which is nice if you use it

Any potential combos or rules changes you're excited for? And, is it too much Cope to hope for maybe a singular new Damned datasheet this edition?

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u/RenegadeHairetic — 7 days ago