r/RomHacks

▲ 21 r/RomHacks+1 crossposts

Hacking a ROM hack - Finally making Run&Bun accessible to non-hardcore players. Introducing Pokémon Emerald - Run & Bun Unleashed!

This is now the fifth iteration of this post. The first one had a mega link Reddit didn’t like. The second I took down because I found serious bugs in the game. The third was because I had posted without any pictures or links and so the bot said I needed proof it existed. And the last one was removed by a bot for my new account being too young, but then put back up by the moderator (THANK YOU!). (I understand that basically if I had just READ THE RULES none of those would have happened. Shut up.) The moderator recommended I repost it so here it is.

https://preview.redd.it/34h9sa7rs4kh1.jpg?width=1439&format=pjpg&auto=webp&s=6aa73a1c82eb5eede7d5217152e98a3f968deca8

https://preview.redd.it/revh91mrs4kh1.jpg?width=1438&format=pjpg&auto=webp&s=ad4b2a46a414632bb2320bbccddfa25d99eb8972

Edit This patch is in Beta testing. If you find a bug, let me know!

I love how freakishly hard Run&Bun is. There is something crazy and cool that a level 8 Spinda can two-shot my level 11 Chimchar with lucky Metronome rolls before Chimchar can Mach Punch him down.

But the game is just too hard. (For me! I understand some people like the utterly brutal difficulty and I should just ‘git gud’.) But more than that, the total reliance on the Endless Candy made the game hollow for me. I want my Pokémon games to have a sense of adventure! I want to learn and grow with my team. Give me time to care about my oddly named (my 3 year old names them) Pokémon before I attempt a tough Nuzlocke.

I also wanted to make some changes to make the game more accessible, while doing things that sped up gameplay because HOLY COW. Emerald. Is. So. Slow.

The result is I have two separate versions of my rom hack. The first was simply the QoL additions (instant text, slightly faster walk speed, increased battle animations, increased battle speed all-together) combined with my enforced Nuzlocke mechanics. That version retains the original splash screen since it was just QoL upgrades.

The second is a fully updated lessened difficulty version that maintains the brutally difficult teams in the original, but things like level caps, perma-weather, high crit rate etc. were removed/changed along with some really cool (if I say so myself) addons to the player’s PC. (see changelog concerning IV/EV).

I’ll stop rambling on. The changelog is posted below (its also in the link next to the bps files).

POKÉMON EMERALD — RUN & BUN UNLEASHED CHANGLOG

CORE NUZLOCKE / FAINT MECHANICS

• Integrated Graveyard System - Adds a dedicated Graveyard section to the PC, separate from normal Pokémon Storage.

- PC capacity is reorganized into 7 normal Storage boxes and 7 Graveyard boxes.

- Dead player Pokémon are transferred to the Graveyard after battle.

- Graveyard Pokémon remain as a permanent record of the run instead of returning to usable storage.

- If Graveyard capacity is exhausted, additional dead Pokémon are released.

• Fixed Player-Only Death Handling

- Nuzlocke death processing applies specifically to the player’s Pokémon.

- Opposing Pokémon fainting does not trigger the player’s Graveyard/death handling.

• Faint Notifications

- Adds custom messaging when one of the player’s Pokémon dies.

- The player is informed that held items were removed from the dead Pokémon.

- After battle, the player is informed that dead Pokémon were sent to the Graveyard.

- Relevant death messages require A/B input instead of automatically disappearing.

• Held-Item Recovery on Death

- Held items are removed from dead Pokémon before Graveyard transfer so valuable items are not lost with the Pokémon.

• Pokémon Center Death Recognition

- Nurse Joy recognizes dead Pokémon and refuses to revive them.

- Custom dialogue: “We cannot revive the dead, trainer. Only the living can be healed. Go, put your dead to rest.”

PARTY WIPE / GAME OVER SYSTEM

• True Nuzlocke Game Over

- A complete party wipe no longer behaves like an ordinary Emerald whiteout.

- Losing the final usable Pokémon triggers a dedicated GAME OVER sequence.

• Custom Game Over Screen

- Displays a centered GAME OVER message on a black screen.

- Includes: “Your last Pokémon was slain, leaving you defenseless. You have died.”

• Restart Behavior

- Pressing START from the Game Over screen resets/restarts the game rather than continuing through the normal whiteout flow.

TEXT & INTERFACE QUALITY OF LIFE

• True Instant Text

- Adds an Instant text-speed option in the options tab of the menu.

- Text appears immediately instead of scrolling character by character.

- Fixed issue so that it does not automatically advance dialogue and A/B input is still required at normal dialogue stops.

- Fixed issue where the residual post-input delay that remained after instant rendering.

- Cutscene and battle dialogue behavior was adjusted so Instant Text does not break progression.

• Restored Battle Style Option

- Restores Emerald’s original Shift / Set Battle Style selection in the menu.

- Shift once again announces the opposing trainer’s next Pokémon and offers the player a switch.

- Set remains available for the stricter battle format.

• EV / IV Editing Interface

- Adds in-game EV/IV management through the PC workflow under the characters personal PC not Storage.

- Allows EV values to be inspected and edited by individual stat.

- Supports zeroing EVs and assigning controlled EV amounts.

- Supports IV editing.

- Includes Nature editing.

OVERWORLD QUALITY OF LIFE

• Faster Player Movement

- Increases player overworld walk speed relative to standard Run & Bun/Vanilla Emerald.

- All NPC characters also have increased walk speed as the Global Walk speed was altered. This improves gameplay as the player does not need to wait as long for NPCs to walk up to him when triggered to do so.

• Faster Surfing

- Surf traversal is accelerated alongside the faster overworld movement system.

BATTLE SPEED & PACING

• 2× Battle Animations

- Battle sprite animations run at approximately 2× speed.

- Implemented at the battle-local AnimateSprites layer instead of globally modifying Emerald’s sprite engine.

- Overworld movement, NPCs, and camera timing remain independent of battle-animation acceleration.

• Fast Battle Pacing

- Removes unnecessary artificial presentation delays in battle scripts.

- Rapidly advancing battle text no longer encounters the same long dead periods between messages.

- Targets battle-script timing instead of globally speeding up the entire game.

EXPERIENCE & LEVELING

• Corrected Gen I–VIII Base EXP Yields

- Corrects species base EXP values across the expanded Pokédex using Bulbpedia's EV and Exp tables.

- Fixed issue so now it covers Pokémon spanning Generations I through VIII instead of leaving later-generation species with incorrect/abnormally low rewards.

• Level-Scaled EXP Calculation

- EXP rewards account for the relative levels of the defeated Pokémon and recipient.

- Defeating substantially lower-level Pokémon yields progressively less EXP, discouraging trivial grinding while preserving organic leveling.

• Selectable EXP Multiplier

- Supports selectable EXP multiplication for faster progression.

- The multiplier works together with level scaling rather than replacing it.

• Removed Run & Bun level caps to promote adventure.

• Modernized Exp. Share

- Fully intrinsic to the EXP multiplication

- Adds the custom Exp. Share system/item to the

Run & Bun build.

- Integrated into progression alongside the Endless Candy / Repellent reward sequence.

- Exp. Share can be turned off for normal individual EXP distribution but will not support EXP multiplication for single Pokemon unless it is alone in party. It is EXP Share with or without multiplication, or no multiplication with the first slot.

HELD ITEMS & BATTLE PERSISTENCE

• Persistent Player Held Items

- Alters Run & Bun’s permanent-loss behavior for battle item removal.

- Effects such as Knock Off can remove an item during battle without permanently deleting the player’s owned item after battle.

RUN & BUN BATTLE-RULE ADJUSTMENTS

• Critical-Hit Rate Adjustment

- Adjusts Run & Bun’s base critical-hit rate from 1/16 to 1/24.

• Location-Forced Battle Effects Removed

- Removes Run & Bun-specific permanent map battle effects. (Examples include forced Tailwind at Mt. Pyre and Magma Storm-style effects in the Magma Hideout.)

- Normal weather/field effects produced by moves, abilities, and ordinary battle mechanics remain separate.

OVERALL DESIGN GOALS

• Preserve much of Run & Bun’s core difficulty from party builds and movesets, encounter design, trainer design, expanded Pokémon roster, and identity.

• Integrates permanent-death/Nuzlocke handling directly into the game instead of relying solely on player bookkeeping.

• Reduces downtime through Instant Text, faster travel, 2× battle animations, and faster battle-script pacing.

• Makes EVs, IVs, Natures, EXP progression, and party management more practical for players with lives and families.

• Restores selected vanilla Emerald options where Run & Bun’s restrictions were not desired.

• Keeps speed modifications localized so unrelated systems are not indiscriminately accelerated.

The link contains bps patch files and readme only. You need a legally obtained vanilla TrashMan rom to apply the patch to. I find the marcrobledo ROM patcher works great.

Download

 

u/MokeyBones33 — 2 days ago

Best Romhacks

As the title says, I’m asking for you to share your favorite romhacks. They can be any categories other than sports or shooters please. Totally cool if you love them but I don’t like them so they are of no interest to me. I looking for something to play please! Thanks in advance.

reddit.com
u/Quick-Psychology7915 — 3 days ago

Where is sandygast in Pokemon Generations Heartgold ?

Hello, I actually play a pokemon rom hack ; pokemon generations heartgold v.2.0. But in documentation there are not sandygast location ? Please help me to found him :). There, Poltchageist is in rom hack ? Thanks !

reddit.com
u/Meronymie — 2 days ago
▲ 149 r/RomHacks+2 crossposts

Pokemon Gold/Silver Greek Translation/Language! Play now the Sequel of Kanto in Greek!

Hi, I'm Sckosta and today i was uploading the Pokémon Silver and updating the Pokémon Gold in Greek Language!

Now you can play the Johto And Sequel of Kanto Region all in that language!

It have the complete translation which it means the menu, dialogues, items (and descriptions), moves (also descriptions) UI, trainers classes, Pokédex and types!

Next Station is Firered/Leafgreen (Already have done the Titles, fonts and the Oak Intro Speech!)

I hope you enjoy that games as i making them!

I will be in the comments seeing your Opinions !

ENJOY!!!

https://romhack.ing/database/content/entry/-zvQ7u3jRmmZlaWLRf3SWw/pokemon-gold-greek-translation

https://romhack.ing/database/content/entry/bSxO1KyRTaCoHw0bYgyEDw/pokemon-silver-greek-translation

u/Sckosta_Official — 4 days ago

Can someone recommend me a good Zelda (OoT or MM) ROM-hack?

Hey guys! This is my first post in this sub and I don't know that much about ROM-hacking, to be honest, so I thought I'd just ask people who know more about it. :)

I'd love to play a good 'Ocarina of Time'- or 'Majora's Mask'-hack (or a hack that combines elements of both games) that, ideally, takes about as long to finish as the original two games. (So, nothing too short, if possible.) Longer than the original(s) would be appreciated as well. I would like to play something that feels similar as OoT or MM, but I've played both original games (especially OoT) so often already, I know every corner of the map. xD A hack that feels like playing for the first time again would be so great! Like, a new story, new quests, if possible also new (or at least changed) locations etc.

The only ROM-hack I've tried out so far and that I really love is 'B3313' which, to me, feels like playing 'Mario 64' for the first time again as well, but eerier, more surreal and with more liminal spaces, lol. An equivalent to that but with Zelda is kinda what I'm looking for! It doesn't have to have that eerie/surreal vibe B3313 has, but if you know a hack with such a vibe, that would be awesome!

I don't know if that's important, but I have both the 'Project64'- and 'Parallel Launcher'-emulator on my laptop.

reddit.com
u/-BeethovensNinth- — 5 days ago
▲ 942 r/RomHacks+4 crossposts

No more side loading!

No need to side load anymore, phosphor emulator on the Apple App Store allows mods on Pokemon red, yellow, and blue!

u/Whachalamolecake — 9 days ago
▲ 12 r/RomHacks+1 crossposts

Alguien conoce algún hack rom de nes o snes interesante que recomiende y pueda compartir?🎮

Ando buscando hackroms de juegos populares que tengan mecánicas interesantes , me acabo de terminar uno de megaman 2 , megaman cx y me gustó mucho y nadie mejor que ustedes para compartir sus valiosas sugerencias 🫡

u/Redt_Crespo76 — 8 days ago
▲ 2 r/RomHacks+1 crossposts

May U help me find it?

I'm looking for an official game, ROM hack, modded game or even a fangame that has a customizable character, most of pokémon gens 1-9 and the graphics are good (smth like nds games or "shaded" ROM hacks). I own a Lenovo ThinkPad Yoga 12, it kinda sucks so the game can't be too heavy, and I don't like anything with fakemon or too focused in history. I want smth that feels like an "eternal world in Minecraft", that I can revisit it many times. I think the better game would probably be Re:Illuminated, but it isn't available yet. I don't want a game that changes the base of the original games either like Pokémon Infinite Fusion. I was wondering if Pokemon ZA would run in my PC, but I don't think it would.

reddit.com
u/KingH3garty819 — 8 days ago
▲ 31 r/RomHacks+2 crossposts

Transformations In Kai

There's been quite a few questions on how transformations and power-ups work in Kai and what exactly is available, so this post will break everything down and can be used as a guide for the future.

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Kai was created and fine-tuned with the manga as a guide.

For bosses, balancing and transformations, I almost always referred to the manga, so the results you see in-game are as close of a representation of the manga I could recreate without making the game unbalanced.

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Super Saiyan Grade 1 (超サイヤ人第1段階, Sūpā Saiya-jin Dai Ichi Dankai, "Super Saiyan First Stage")

This is the original and standard Super Saiyan transformation first used by Goku against Frieza, generally treated as roughly a 50x increase over the user's base power.

It gives a massive balanced increase to strength, speed, durability and ki, but the early version isn't especially efficient.

Maintaining the form puts unnecessary strain on the body and also causes a degree of agitation or heightened aggression.

Goku, Vegeta, Future Trunks and Gohan all initially use Super Saiyan this way.

Grade 1 ultimately becomes the foundation for everything that follows, with Vegeta and Trunks trying to force more power out of it while Goku eventually realizes that mastering the basic form itself is the better solution.

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Super Saiyan Grade 2 (超サイヤ人第2段階, Sūpā Saiya-jin Dai Ni-dankai, "Super Saiyan Second Stage")

Grade 2 is essentially Super Saiyan with its power output pushed beyond the normal level, causing increased muscle mass and a substantial increase in raw strength and ki.

Vegeta famously uses it as "Super Vegeta" against Semi-Perfect Cell and absolutely dominates him. Unlike Grade 3, the increase in muscle does not cripple the user's speed, so Grade 2 is still a legitimately effective combat form. Its weakness is efficiency.

It burns more energy, puts more strain on the body and ultimately tries to solve Super Saiyan's limitations by brute force. There is no confirmed canonical multiplier for it, so numbers like 75x or similar should only be treated as estimates.

In Kai, Vegeta can power-up to this form and hits harder and moves faster but drains ki quickly.

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Super Saiyan Grade 3 (超サイヤ人第3段階, Sūpā Saiya-jin Dai San-dankai, "Super Saiyan Third Stage")

Grade 3 takes the same idea behind Grade 2 and pushes it much further.

The user's muscles swell dramatically and raw physical power becomes enormous, potentially allowing them to produce much more force than a normal Super Saiyan.

Future Trunks uses it against Perfect Cell because he believes he has discovered a level beyond Vegeta, but the form's weakness makes that extra power practically useless.

The extreme muscle growth severely damages speed, mobility and stamina, meaning Trunks possesses enough strength to threaten Cell but can't actually hit him.

Goku later demonstrates that he can use the form as well but immediately rejects it for the same reason, and Cell points out that Vegeta was almost certainly capable of it but understood its flaw. Grade 3 is basically the ultimate example of why battle power means very little if the fighter can't effectively use it.

In Kai, Trunks can power-up to this form and is capable of SS2-level power but drains ki incredibly fast and moves very slowly.

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Super Saiyan Grade 4 / Mastered Super Saiyan (超サイヤ人第4段階, Sūpā Saiya-jin Dai Yon Dankai, "Super Saiyan Fourth Stage" / 超サイヤ人フルパワー, Sūpā Saiya-jin Furu Pawā, "Super Saiyan Full Power")

Grade 4 is Goku's answer to Grades 2 and 3.

Instead of continuing to force more power through Super Saiyan, Goku and Gohan remain transformed for extended periods until the form becomes almost as natural as their base state.

This removes most of Super Saiyan's unnecessary physical and emotional strain, dramatically improves stamina and allows them to remain completely calm while transformed.

More importantly, being relaxed in Grade 4 does not mean they are constantly fighting at maximum output.

They can suppress themselves while remaining Super Saiyans and then raise their ki into Full Power Super Saiyan when they actually need to fight, getting the full strength of the form without Grade 2 or 3's excessive muscle growth and energy loss.

This is what Goku and Gohan use during the Cell Games, and their mastery lets them surpass Vegeta and Trunks despite retaining the normal Super Saiyan physique. "Super Saiyan Full Power" is also the official name used for this mastered state in guide material.

In Kai, this is Gohan and Goku's default Super Saiyan state.

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Super Saiyan 2 (超サイヤ人2, Sūpā Saiya-jin Tsū, "Super Saiyan 2")

Super Saiyan 2 is where the Saiyan actually succeeds in transcending Super Saiyan rather than modifying Grade 1.

It is generally treated as twice the power of Super Saiyan, or roughly 100x base if using the traditional 50x Super Saiyan figure, while increasing strength, speed and ki together instead of sacrificing one attribute for another.

The form is visually distinguished by sharper, more rigid hair and electrical discharges around the aura. Gohan is the first to fully awaken it during the Cell Games after Android 16's death finally triggers his rage, and the difference is enormous.

Perfect Cell could compete with Full Power Super Saiyan Goku, but SSJ2 Gohan completely overwhelms him. Its main weakness is that it consumes more energy than mastered Super Saiyan, although nowhere near as inefficiently as Grade 3.

Gohan can use this form in Kai after the Cell Games. Because this form is considered "perfect", it does not drain ki quickly and is usable for a significant amount of time.

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Kaioken (界王拳, Kaiō-ken, literally "King Kai Fist")

Kaioken is not a transformation at all, but a technique created by King Kai that temporarily multiplies the user's existing power.

Unlike Super Saiyan, its multiplier is adjustable, which is why Goku can use Kaioken, Kaioken x3, x4, x10, x20 and so on depending on how much power he needs.

In Kai, Goku uses Kaioken x20 and when dead, Kaioken x50 as the strain is heavily reduced.

The technique multiplies far more than punching strength, increasing speed, ki output, offensive power and defensive capability together.

Its greatest advantage is flexibility, since Goku can use short bursts and choose exactly how hard he wants to push himself.

Its weakness is that his body does not naturally become strong enough to handle the amplified output.

The higher the multiplier, the greater the physical damage, stamina consumption and risk of losing control. Goku first uses it against Nappa and Vegeta, later masters much higher levels while traveling to Namek, and eventually uses Kaioken x20 against Frieza before Super Saiyan renders the technique largely unnecessary during the original manga.

Though it isn't considered canon, I also included Super Kaioken from the anime as part of Goku's kit.

In Kai, Super Kaioken is almost as powerful as SS2 but far less efficient.

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Piccolo + Nail, Namekian Assimilation (同化, Dōka, "Assimilation")

Piccolo's merger with Nail is fundamentally different from either Super Saiyan or Kaioken because it is a permanent Namekian assimilation rather than a temporary transformation.

Nail allows Piccolo to absorb him while Piccolo remains the dominant body and personality, gaining Nail's strength, knowledge and experience in the process.

The increase is enormous and appears to be synergistic rather than simply adding their battle powers together.

Nail himself had a confirmed battle power of 42,000 and was completely helpless against First Form Frieza, yet after assimilating Nail, Piccolo becomes powerful enough to fight Second Form Frieza, who had already surpassed one million.

The official Japanese material specifically calls the Namekian ability Dōka and describes it as allowing Namekians to become several times stronger.

The major weakness is really on the absorbed Namekian's side, since Nail gives up his independent body and existence permanently. There is no confirmed universal multiplier for the fusion.

In Kai, Piccolo can sync with Nail and boost his power level and regeneration while also shielding him with a Namekian aura that blocks ki damage.

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Piccolo + Kami, Fusion/Reunification (神様との融合, Kami-sama to no Yūgō, "Fusion with Kami")

Piccolo merging with Kami is even more significant because they aren't simply two unrelated Namekians.

Kami and the original King Piccolo were created when the Nameless Namekian split himself into his good and evil halves, with Piccolo Jr. later continuing King Piccolo's existence.

Their fusion therefore functions as a reunification of a being that had originally been divided. Piccolo remains the dominant personality but gains Kami's power, memories, knowledge and experience, on top of already possessing Nail.

The power increase is ridiculous. Before the fusion, Android 17 is comfortably beyond Piccolo; afterward, Piccolo can fight 17 virtually evenly and temporarily becomes stronger than the Super Saiyans who had previously fought the Androids. Like Nail's assimilation, there is no legitimate canonical multiplier to attach to it.

Its greatest strength is that the increase is permanent and carries none of the stamina problems associated with transformations like Super Saiyan or Kaioken, while its greatest cost is that Kami permanently ceases to exist as a separate individual and Earth's Dragon Balls disappear until Dende later becomes the new guardian.

In Kai, Piccolo conserves ki and stamina even after fusing with Kami; however, Piccolo can remove his weighted clothing and stop supressing his power level, allowing him to display his full power.

The drain only comes from his massive boost in regeneration speed; his healing factor drains ki modestly.

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Every single one of these forms are available in Kai.

u/AceofheartsDev — 10 days ago
▲ 18 r/RomHacks+1 crossposts

First ever Rom Hack

Hi everyone, apologies my previous post broke the rules

I've created my first ever Pokemon mod called Pokemon Yellow(ish) 386. Only been coding about a month 🙈 It's a ROM that plays similar to Yellow, most notably the gym leader battles.

I've also made all 386 Pokemon accessible. National Dex requirements have been removed to evolve Pokemon and all trade evolutions have been modified so you don't need to trade to obtain all the Pokemon

I have tried to group encounters together in themes. All starter Pokemon are available in Route 1 including Pikachu and Eevee. Stones are available from Viridian mart to enable early Eevee evolutions, with sun and moon stones needed to obtain Espeon and Umbreon as there is no night or day cycle. Baby Pokemon all feature in the grass by the day care centre and all legendary Pokemon are available in Cerulean cave

I have added other features like no coin cost for TMs or Pokemon from the game corner, extra steps and balls in the safari zone while reducing the flee rate of Pokemon

I have included a notepad document detailing all the changes and wild Pokemon spawns. I have tested through to Elite 4 round 2 with no issues so far. I hope if people do download it that it's enjoyable and a bit more convenient. Thank you for taking the time to read this

I would love to be able to add a Pikachu that follows you or Jessie and James in there, but I'm just not that advanced yet. Maybe in the future, but for now it's a bit more challenging and lets you acquire every single Pokemon in Generation 1 - 3

Xdelta patch available here:

https://github.com/NurseOtterpaws/Pokemon-Yellow-ish-386

https://www.hackdex.app/hack/pokemon-yellowish-386

u/No_Nectarine9184 — 12 days ago

Future Pokemon x Palworld ROM?

I wonder what the odds are of someone doing this, I saw a youtuber who made a couple sprites from palworld but that’s about it. I think it would be awesome especially with palworlds success.

reddit.com
u/hotelmikey — 11 days ago

Ghosts'n Goblins: Gameplay Enhancement Edition

This is a Ghosts'n Goblins / Makaimura QOL hack. It does not change sprites or story content.

Enhanced Edition makes crouch and climbing up ladders feel smooth/natural. No further changes to gameplay.

Hopefully now people are more inclined to jump into this classic!

- Only the main sets, gng and makaimur, have a supported Enhanced Edition on FB Neo.

You can find the DL links here, for both the vanilla games and the Artoria Edition hacks:

https://youtu.be/1MqTjmTokAo

u/Albafika — 12 days ago

Jacket dio romhack

Where can I find a ROM hack for \*Dio jacket \*? I’ve searched extensively, but either RetroArch doesn't recognize the ROM, or I only find people showcasing the mod without providing any download links. I remember finding several working ROMs back in my teens, but nowadays, it feels like there’s a sort of gatekeeping going on.

reddit.com
u/Realistic_Blood3472 — 13 days ago