Actualizer rework idea/suggestion.
Correct me ofc if i am wrong but since they add this item and allow multiple tier items to be stacked i seen this item like 3-5 times max (maybe me was unlucky ofc and i just never saw enough games where players buy it more).
So by just my observation item addition was had bare minimum impact (ryze +2-3 champs) if anything at all.
- so what if item cost buffed to 2800 > 2500 (Lost chapter 1200 + Aether Wisp 900 +400 recipe): 70 ap/6% move speed/10 ability haste/300 mana, Active:
- current Actualizer Active: (mana made real) Empower for 8 seconds spells costing 100% more mana, your abilities/pets/healing/shielding increased by 15% (+0.5% per 100 bonus mana) and CDs progress 30% faster, 60 seconds cd.
- new Actualizer Active (Energy overflow): (toggle 1 second cd/cost 3% max mana per second or 2% max hp/second on mana less champs as self true dmg): Empower spells costing 50% more mana, your abilities/runes/items dmg and healing/shielding increased by 15%, during item active champion max hp gets reduced by 10% 👀 (Also it can become situationally good support item for Enchanters as Dawncore replacement). 👍
- (We remove some mechanics, nerf numbers but made it skill cap item that you toggle on/off when needed, adding mana management as skill you need to learn on spam heavy mages with this item, normal mage with 1 mana item get to 2500+ mana so active toggle will cost 75 mana/second +50% increase mana costs. Its intentionally heavy on mana because active has no cd to be a balancing mechanic for it, if fights not end in 10-15 seconds with item turned on even with blue buff you probably will run out of mana).
- or as alternative new Actualizer (ability haste item and situational enchanter support item) cost 2800 > 3000 (90 ap/10 ability haste/600 mana) passive (quick wits): Give yourself ability haste based on 2% max mana. Active (Energy overflow, 15 second duration/60 cd): your abilities/runes/items healing/shielding increased by 25%. Thoughts? 🤔
u/MrTruth24 — 12 days ago