▲ 0 r/DotaConcepts+1 crossposts

Shop items overhaul.

Changed made with idea in mind that neutral items is removed completely as mechanic and normal shop items use some of them as building components.

Items (now each can be bought only once/player (exception is items like orb of blight > desolator/orb of corrosion, when you buy desolator you will be allowed to buy 2nd orb of blight and orb of corrosion will stack now with desolator), spell amp stack from multiple items fully on Kaya/spell amp items.

Neutral items removed, new slot used for vision items (wards/smoke/dust/gem) or consumables.

  • Consumables/starting items:
  1. Tp Scroll everyone start with free infinite use (removed from shop), cd 80 >120 / 3 > 5 sec channel / 75 mana cost.
  2. Sentries give 50 gold / 25 experience bounty if they block jungle camps.
  3. Iron branch 1 all stats / 55g > 50g.
  4. Clarity 60g > 50g, (can regen in combat like tango), stock 12/game.
  5. Mango 60g > 50g (cast range on allies 165 > 400), stock 12/game.
  6. Faerie fire cost 65g > 50g, stock 12/game.
  7. Tango stack 90g > 75g, (heal 112/16 sec >120 in 15 sec, full heal on allies), stock 12/game.
  8. Smoke 80g > 75g.
  9. Dust 80g > 75g.
  10. Salves 100g (heal 390/13 sec > 400 hp/10 sec, full heal on allies), stock 5/game.
  11. Blood grenade infinite use consumable 50 > 200 gold, cd 30 sec, cost 75 hp > 25 magic dmg/ sec (slow removed), duration 4 sec, stock 5/game.
  12. Wind lace 225g > 200g, move speed 15 > 20.
  13. Infused Raindrops cost 225 > 350 gold, (each player can buy only 1 Infused Raindrops, base 0.8 mana regen/3 min cd to buy removed), number of charges 6 > infinite, cd 7 > 20 sec, minimal dmg to proc 75 > 50, dmg blocked 120 > 75, each time Infused Raindrops block dmg item gain stacks/each give 0.1 mana regen, item can be consumed later for permanent mana regen bonus based on stacks.
  14. new infinite Consumable "Forager's kit" (for Supports, stock 1/team) 400 gold: 3 all stats: 1st use can be done at 0 min/60 sec cd, using item give Enchanted consumables to use on allies/yourself, using item on tree destroy it and give 1 Enchanted tango heal (240 hp/15 sec), using item on water/lotus pools give you Enchanted clarity (regen 150 mana 25 >15 sec, regen 6 > 10/sec), using item on rune spawn spot give you bounty rune, put item on extended 5 min cd https://liquipedia.net/dota2/Forager%27s_Kit .
  15. Boots of speed 500g > 450g.
  16. add new base item Vambrace (limit 1/player) 500 (Circlet 150 + Str Gauntlets / Slippers of agility / Mantle of intelligence 140 +210 recipe), stats: 6 main attribute/2 all stats, every 5 min upgrade by 1 main attribute/1 all stats, active allow to switch attributes for bonuses: str give +6% magic resist (+1%/5 min), Agi +10 Attack speed (+2 As/5 min), Int +6% max mana (+1%/5 min), (Bracer/Null talisman/Wraith Bands removed).
  17. Bottle 675g > 600g: instead of 110 hp/60 mana heal in 2.7 sec > heal 90 hp/90 mana in 10 sec (can regen in combat now, charges duration stacks): when hero hp it full Bottle use remaining hp/charge to heal mana and vice versa.
  • Components/mid tier upgrades:
  1. Orb of blight -2 armor/3 sec 300g > 250g.
  2. add new base item "Grove bow" 250 gold/4% magic resist reduction after attack/spell for 3 sec.
  3. new item: Mirror shield (800g) no stats/give spell block on 60 sec cd. https://liquipedia.net/dota2/Mirror_Shield .
  4. Talisman of evasion buffed: 15% evasion / 1300 > 1125g.
  5. new item Chipped vest 1200 (Splint mail 7 armor/950 + 250 recipe). Damage Return (Passive vs attacks) Return dmg: 30/hero, 15 creep/illusion +10% enemy attack dmg).
  6. new Vladmir"s offering 2200 >1325 (Morbid mask 900 + Ring of Basilius 425): +0.5 mana regen + Vladmir's Aura (+1 mana regen, 18% life steal/60% on creeps).
  7. new Ghost Scepter 5 stats >15 int/1500, Ghost scepter and its upgrades buff target pure dmg taken by 15%.
  8. new item Minotaur Horn 1500: 10 main attribute, 2 sec bkb, 60 sec cd, 25 mana cost (Ogre axe/Blade of alacrity/Stuff of Wizardry 1000 +500 recipe) https://liquipedia.net/dota2/Minotaur_Horn .
  9. new item: Clock of Flame 1700 (Ogre axe/Blade of alacrity/Stuff of Wizardry 1000 +700 recipe): 10 main attribute/30 Dot aura, half on illusions) https://liquipedia.net/dota2/Cloak_of_Flames .
  10. new item Serrated shiv 2000 (Broadsword 1k + Javelin 900 > 625 +375 recipe): 15 dmg / true strike / 50 melee range /+15 magic dmg per hit (doesn't stack) https://liquipedia.net/dota2/Serrated_Shiv .
  11. Blink 2250 > 2000, add 25 mana cost, when taking dmg item instead of going on 3 sec cd reduce max blink range to 1200 > 600 (same for upgraded blinks).
  12. new BoT1 2500 > 2000 item: 80 ms, remove 75 mana cost on tp.
  13. Demon edge 40 dmg 2200g > 2400g.
  • Complete mid tier upgrades:
  1. new Vanguard 1700 (Vitality booster 1000 +700 recipe): 350 hp, 100% dmg block for 2% max hp melee / 1% max hp range. (multiple dmg block passives do not stack).
  2. new Diffusual Blade 2000 (2x Blades of alacrity 2000): 20 agility, Mana break: 40 mana burn + heal 10% mana from mana burn (half for range).
  3. new Consecrated Wraps 2250 (Ring of health 700 + Void stone 700 +850 recipe): +6 hp regen/+2.5 mana regen, passively gain up to 3 stacks every 9 sec (during combat now to), every 1 sec each dmg instance use 1 stack to create 100 Hp general shield, move speed removed).
  4. new Blade mail 2400 (Chipped vest 1200 + Broadsword 1000 +200 recipe): 15 dmg/7 armor + Damage Return (Passive vs attacks) 50/hero, 25 creep/illusion +20% attack dmg (active doesn't buff anymore Damage Return passive to 100% attack dmg), active: Damage Return (Passive vs attacks)+ reflect 80% same dmg type taken.
  5. new Aether lens 2650 (Energy booster 800 + Void stone 700 +1125 recipe): 300 mana/2 mana regen/125 cast range.
  6. new Witch blade 2775 > 2675 (Oblivion stuff 1625 + Chainmail 500 + Grove bow 250 +300 recipe): 12 int/1.5 mana regen/5 armor/40 attack speed/300 projectile speed), Witch blade: has no cd, passive don't slow, hitting enemy with attack/spell reduce their magic resist for 12% and apply 25 dmg/sec Dot, 3 sec duration.
  7. new Revenant's Brooch 3300 > 4100 (40 dmg, 50 Attack speed): Crystalys (2000) +Blitz Knuckles (1000) +1100 recipe, Phantom Critical (Passive): crit every 4 hits for 175% dmg, active toggle 10 mana/attack: convert 100% physical dmg > 75% pure dmg.
  8. new Desolator 3600 (Orb of blight 250g + Demon edge 2400g + 950 recipe): 40 dmg/apply -6 armor on attack/spells hit. +Soul Stealer passive: 1 dmg/stack (kill/assist), max 30 stacks.
  • Full upgraded items:
  1. new Battle Fury 2000 (Perseverance 1400 +Queling blade 100 +500 recipe): (5.5 hp regen, 2.25 mana regen, 10 dmg), Quell passive removed, Cleave 60% > 50%, new passive: every 10 units killed add to item: 1 dmg /+1% cleave, Chop trees active 4 sec cd/350 range > 12 sec cd in 250 Radius.
  2. new Midas 2500 (Ring of health 700 +Void stone 700 +1100 recipe): 4.5 hp regen/1.75 mana regen, active: unit gold bounty +160 gold > 100 gold +5% hero NW/+1x unit exp, cd 90 sec/charge.
  3. new Dagon: Aether lens (2625) +375 recipe (3000): 300 mana/2 mana regen/200 cast range, active 30 sec cd/100 mana cost/700 cast range (900 total), does 400 (+10% max mana) pure dmg, kills/assists within 3 sec after doing dmg permanently increase active dmg by 1% max mana.
  4. new Crimson guard 3800 (Vanguard 1700 +Splint mail 950 +1150 recipe) 500 hp/10 armor, Vanguard passive dmg block on ourself, active apply passive dmg block on allies for 8 sec/45 cd/75 mana cost.
  5. new BoT2 4500g > 4000g: Move speed 120, increase max ms by 50/after tp you move speed slow immune for 5 sec, put Bot2 in Tp slot.
  6. new item Divine Cuirass 4450 (Vanguard 1700 + Consecrated Wraps 2250 +500 recipe): stats (+350 hp, +6 hp regen, +2.5 mana regen, +15% ms) / Vanguard dmg block passive, Consecrated Wraps number of stacks 3 > 5.
  7. new Boots of Bearings 4500 (Phase boots (1450) + Drum of Endurance (1625) + Cloak (900) +525 recipe): 4 armor, 50 ms, 18 melee/12 range dmg, 10 str, 18% magic resist, Swiftness aura (8% ms), active Endurance: give to allies 25% of your hero armor/magic resist and buff attack speed by 50 for 8 sec, 45 cd.
  8. Bkb rework 4600 (Minotaur Horn 1500 +Broadsword 1000+ 2100 recipe): 20 main stat/25 dmg: removed from active pure damage immunity/60% magic resist, add 30% dmg reduction (no longer work on pure dmg) +basic dispel, active free, duration 9/8/7 > 4 sec, cd 95 > 45 sec cd.
  9. New Manta Style 4650 (same build up), item start with 5 charges (gain charge every 2 kills/4 assists), cd 34 sec >10 sec cd between charges, 125 > 40 mana cost, number of illusions 2 >1, melee/range illusions deal 33%/28% > 40% dmg, take 300% > 250% dmg, illusions duration 18 sec > 25 sec, dodge time 0.1 >0.25. (every 50 agility increase illusions dmg dealt +10%, dmg taken -25%, dmg dealt/taken capped at 100%).
  10. new Heaven's Halberd 4750 (Vanguard 1700 + 2x Talismans of evasion 2250 +800 Mirror shield): 350 hp / 30% evasion / spell shield on 15 sec cd / Vanguard dmg block passive, active 4 sec disarm/18 cd/no cost, undispelable.
  11. new item "Bloody rose" 4750 (Blade mail 2400 +2 Splint mail (1900) +450 recipe): 15 dmg/21 armor), Damage Return (Passive) 50/hero, 25 creep/illusion +35% attack dmg, active Damage Return (Passive vs attacks) +Reflect 80% same dmg type taken +1%/armor.
  12. Crella's Crozier 4800 (Ghost scepter 1500 +2 Stuff of wizardly + 1300 recipe): 40 int, active Rite of Rumusque for 4 sec become ethereal and steal 5% enemy move speed/100% Health restoration. Putrefaction Aura > Putrefaction blessing: give to user 20% of max mana as bonus hp.
  13. new Linken's sphere 5000 (Ultimate orb 2800 + Perseverance 1400 + Mirror shield 800): 15 all stats/5.5 hp regen/2.25 mana regen + spell block on 15 sec cd.
  14. new Shiva"s guard 5100 (Vanguard 1700 + Cloak 900 +Chasm stone 800+1700 recipe): 500 hp/18% magic resist/75 radius + passive Freezing guard: Vanguard dmg block that reduce enemy attack speed by 50 when they attack you for 5 sec, same active.
  15. Corrupted Desolator 5500 (Desolator 3600 +1900 recipe): 40 dmg/- 40% total armor on attack/spell hit (with full Desolator stacks 70 dmg), stacks limit removed https://liquipedia.net/dota2/Stygian_Desolator .
  16. new item Soul splitter 5600 (Revenant's Brooch 4100 + Ghost scepter 1500): 40 dmg, 50 Attack speed, 15 int), Phantom Critical (Passive) allow user to hit ethereal units and crit every 3 hits for 200% dmg, active toggle 20 mana/attack: convert 100% physical dmg > 100% pure dmg.
  17. new Disperser 5800 (Diffusual 2200 + Eagle song 2800 + 800 recipe): 50 Agi, Mana break: 60 + 1% max mana, mana heal 25% (half for range), same active (mana heal from mana burned works on all forms of mana burn).
  18. new Parasma 5975 > 5875 (Witch blade 2675 + Mistic Stuff 2800 + 400 recipe): 40 int/1.5 mana regen/7 armor/40 attack speed/300 projectile speed): on attack/spell hit: -35% magic resist reduction, 25+50% Int magic dmg/sec, 25% slow for 3 sec.
  19. new Mkb rework as tank killer item 6000 (Serrated shiv 2000 +Mithril Hammer 1600 +Blitz Knuckles 1000 +1400 recipe) 50 dmg/50 As/50 melee range, passive give true strike, active toggle: 10 mana/hit to gain on-hit 3% vs melee/1.5% vs range hero max hp pure dmg.
  20. new item Storm Bringer 6100 (Desolator 3600 + Kaya 2100 + 400 recipe): at full stacks 70 dmg / 16 Int / 10% spell amp / 20% mana regen amp, add option to toggle item and chose what item give with stacks: 1 dmg / 0.5 % spell amp, remove stacks limit, Corruption passive on attack/spell hit reduce armor by 6 and Magic resist by 15%.
  21. new item Impaler's ribcage 6450 (Assault Cuirass 5125 + Vladmir"s offering 1325): 10 armor / 30 attack speed / 0.5 mana regen), Assault aura buff allies/debuff enemy units/buildings stats by (5 armor, 30 Attack speed, 1 mana regen, 18% life steal/60% on creeps).
reddit.com
u/MrTruth24 — 1 day ago
▲ 0 r/DotaConcepts+1 crossposts

Bounty hunter rework.

  1. innate "Big Game Hunter" reworked: allow Jinada/Track kills to steal reliable gold from heroes/hero units that don't have unreliable gold.
  2. "Shuriken Toss": cast animation 0.73 > 0,5 sec, cast range 375/425/475/525 (600 with scepter) > 700 (900 with Scepter), base magic dmg 100/170/240/310 > 75/150/225/300, move speed slow 100%/duration 0.35 (0,95 lvl 10 talent) > 1 sec, cd 5 > 10/8/6/4, mana cost 75/85/95/105 > 55/70/85/100.
  3. Scepter buff "Shuriken Toss" cast range by 200, add "Jinada" proc to each "Shuriken Toss" bounce/1200 radius between "Track" units and add 100% attack dmg as bonus "Shuriken Toss" dmg.
  4. "Jinada" reworked: passively steal unreliable 10/20/30/40 gold every attack from heroes/hero units (no cd), active add 1% attack dmg based on "Big Game Hunter" (passive gold steal don't go on cd after active used), cd 9/7/5/3 > 10/8/6/4.
  5. "Shadow Walk/shard upgrade" same.
  6. "Track" reworked: cast range 1000 > 1200 (give shared vision/true sight to allies, allow to see tracked enemy Nw, don't break "Shadow walk"), for 25 sec increase dmg taken by 8%/12%/16% > 10%, cd 6/5/4 > 10/7/4, "Track" steal target gold of heroes who participate in enemy kills, gold steal bounty/hero: 35/60/85 (1st take unreliable gold > reliable), 20% of all Track gold stolen from enemy add to "Big Game Hunter".
  7. (as example lvl 3 ult with lvl 15 talent: when 5 heroes kill track target it would steal from enemy 500 gold and give each of your teammates 100 gold).
  8. Talents:

lvl 10 +15% "Track" all gold stolen add to "Big Game Hunter" vs "Shuriken Toss" +1.5 sec slow.

lvl 15 -30% Dmg reduction during "Shadow walk" vs +15 "Track" gold steal.

lvl 20 "Jinada" active +2% dmg of "Big Game Hunter" vs "Track" dmg amp +0.05% "Big Game Hunter".

lvl 25 "Big Game Hunter" add 2% gold stolen to "Shuriken Toss" base dmg vs "Jinada" gold steal +60.

reddit.com
u/MrTruth24 — 4 days ago
▲ 0 r/DotaConcepts+2 crossposts

what you think about splitting objective rewards?

Rosh/tormentor feel like drop to much shit by themselves making them to important to ignore, so what if we split rewards more 🤔:

  1. Roshan rewards changed (Refresher shard/banner removed, spawn at 10 min/respawn cd flat 10 min): 1st Aegis, 2nd Aegis/cheese.
  2. Tormentor rewards: 1st Scepter, 2nd+ Scepter/Refresher shard (stack in same item slots up to 5 times, spawn at 10 min, respawn flat 10 min).
  3. add new mini bosses type: Radiant/Dire Ancient heroes, its 1 unit camp you can't stack between Ancient camp and Roshan/tormentor. Each team has 1 instead of large camp in small jungle/triangle area next to Ancient camp. Stats: 2700 hp/18 armor/40% magic resist, bounty: 250 gold / 400 Experience, spawn at 5 min/respawn in 5 min, drop inert "Ancients rune" item when picked up, can be used to turn it into Banned/shard (when all players in your team has shards "Ancients rune" create 2 banners, stack up to 5/slot). 👀
  • Scepter now item with no stats / 2800g (when every player in your team has scepter add 1400 gold to Tormentor bounty, Aghanims blessing removed).
  • Shard 15 min limit removed.
  • Aegis when picked up now buff on Hud for 8 min instead of item that take inventory slot, when Aegis end play revive animation to full heal hp/mana (hero inactive during revive).
  • Block of cheese changed, build up: cheese +1 huge lotus to gain permanent 500 hp shield that regen 25hp/sec after not taking dmg for 5 sec or can be used on throne to full heal it.
  • Banner reworked: global cast range/600 radius, can be used on your barracks to upgrade lane creeps for 5 min by 1 tier (lane creeps > Super +50% stats > Mega +100% stats > Giga +150% stats, multiple banners stack on same barracks) or respawn permanently barracks in 600 radius (bounty removed on respawned).
reddit.com
u/MrTruth24 — 5 days ago
▲ 5 r/DotaConcepts+2 crossposts

Qol update for some skills.

They would add predictability for Bristle/Tide you can play around or better evaluation on how you do on average on Bh.

  1. add to Bh tracker that would allow him to see mid game gold stolen with "Jinada" and gold gain for himself/allies on "Track".
  2. Brictleback 3rd passive add on Hud icon, threshold for dmg taken when it reach 0 or resets.
  3. Tides passive "Kraken shell" add on Hud dmg threshold for dispel at 0.
reddit.com
u/MrTruth24 — 5 days ago
▲ 0 r/DotaConcepts+1 crossposts

Ogre multicast change.

  • Neutral items removed, new slot used for vision items (wards/dust/etc) or consumables.
  • Consumables has max stock now for entire game and don't replenish:
  1. Blood grenade infinite use 50 > 200 gold, cd 30 sec, cost 50 hp for 100 magic dmg/5 sec (5/game, slow removed).
  2. Faerie fire cost 65 > 50 (12/game).
  3. Clarity 60 >50 gold, can regen in combat like tango (12/game).
  4. Mango 60 > 50 gold (12/game).
  5. Tango stack 90 > 75 gold (12/game, heal hp 112/16 sec >120 in 15 sec, full heal on allies).
  6. 5 Salves (heal 390/13 sec > 400 hp/10 sec, full heal on allies).
  7. Bottle instead of 110 hp/60 mana heal in 2.7 sec heal 175 Vigor/10 sec (can regen in combat now, charges duration stacks): when used Bottle split Vigor 50% hp/50% mana, when unit hp it full Bottle use remaining vigor to heal mana and vice versa.
  8. "Infused Raindrops" reworked: stock 5/team (1 player can buy only 1 Infused Raindrop/game), cost 225 > 350 gold, base 0.8 mana regen removed, 3 min cd removed, number of charges 6 > infinite, cd 7 > 20 sec, minimal dmg to proc 75 > 50, dmg blocked 120 > 100, each time "Infused Raindrop" block dmg item gain stack/each give 0.1 mana regen, "Infused Raindrops" can be consumed later for permanent mana regen bonus based on stacks.
  9. add new infinite use consumable "Forager's kit" (for pos 5 Supports, stock 1/team) 3 all stats/400 gold (1st use can be done at 0 min/60 sec cd), using item give Enchanted consumables to use on allies/yourself:
  • Using item on: tree destroy it and give 1 Enchanted tango (240 hp/15 sec). Using item on any water on map/lotus pools give you Enchanted clarity (regen 150 mana 25 >15 sec, regen 6 > 10/sec). Using item on rune spawn spot put item on extended 4 min cd but spawn bounty rune.
  • This consumables infinite: Wards (add to sentries 50 gold/25 experience bounty if they block jungle camp spawn spot), Tp Scroll removed (everyone spawn with infinite use Tp on cd, 1st use can be done at 0 min) 120 cd / 5 sec duration / 75 mana cost, Smoke 80 > 75 gold, Dust 80 > 75 gold, Iron branch 1 all stats / 55 > 50 gold.

After this changes with consumables overall for the game we add mechanic that Ogre multicast with 1/3 chance can proc on consumables, when it does hero get their effects (like eating mango etc) but item itself not get consumed (raindrop not get consumed/blood grenade not goes on cd) so he gamba for getting free ones since consumables limited stock, so supports get new ones after 10+ min only from "Forager's kit".

reddit.com
u/MrTruth24 — 10 days ago
▲ 0 r/DotaConcepts+2 crossposts

Desolator and potential upgrades.

  • new Desolator (3600): Orb of blight -2 armor/3 sec (300g > 250g) + Demon edge 40 dmg (2200g > 2400g) + 950 recipe (40 dmg/apply -6 armor on attack/spells hit). +Soul Stealer passive: 1 dmg/stack, kills give 2, max 30 stacks.
  • Upgrades made with idea in mind neutral items removed and some of them become normal shop items. More information what i mean is here https://www.reddit.com/r/DotaConcepts/comments/1va4wr8/item_reworks_ideas/ .
  1. Corrupted Desolator (5500): Desolator 3600 +1900 recipe: 40 dmg/- 35% total armor on attack/spell hit (with full Desolator stacks 70 dmg), stacks limit removed.
  2. new item "Storm Bringer" 6100 (Desolator 3600 + Kaya 2100 + 400 recipe): at full stacks 70 dmg/16 Int/10% spell amp/20% mana regen amp, add option to toggle item and chose what item give with stacks: 1 dmg / 0.5 % spell amp, remove stacks limit, Corruption passive on attack/spell hit reduce armor by 6 and Magic resist by 15%.
reddit.com
u/MrTruth24 — 11 days ago
▲ 0 r/DotaConcepts+1 crossposts

7.42 Windranger rework.

  • Stats: base attack speed 90 > 100, base dmg 49-61 > 55 (i find dmg range on units is unnecessary mechanic at this point that can be removed), ms 285 > 300.
  1. Innate "Tailwind" reworked: reduce move speed cap for Windranger 550 > 500, every kill/assist in 3 sec after doing dmg give "Tailwind" stacks, each increase current/max move speed cap by 5.
  2. "Shackle shot": cd 16/14/12/10 > 18/16/14/12, fail stun 0.6 > 0.75, stun duration 1.75/2.25/2.75/3.25 > 1.5/2/2.5/3, add new mechanic: when ability fail to connect to unit/tree push enemy back up to 600 attack range and turn hero towards push direction (Wr attack range, if enemy in melee range long push, if they 550 range away short push/stun).
  3. "Power shot": magic dmg 170/270/370/470 > 100/200/300/400, cd 12/11/10/9 > 16/14/12/10, mana cost 90/100/110/120 > 60/80/100/120, not reduce ability dmg/15% unit hit, 3 sec slow 22%-40% > 25%, add ability to move during charge with half move speed and change ability direction (180 angle spin in 0.5 sec, max dmg after 1 sec charge, can hold ability for 3.5 sec).
  4. "Windrun": dispelable, Evasion 100%, 60% move speed > haste buff, duration 3/4/5/6 sec > 3 sec, cd 14/13/12/11 > 16/14/12/10, mana cost 50 > 20/40/60/80.
  5. "Focus Fire" replaced by old facet ult "Whirlwind"(undispelable): Lyralei's attacks every enemy unit in hero attack range +50 (Lyralei's 650 range aura where attacks do dmg to enemy instantly, aura tick rate based on hero attack speed), duration 10 sec, cd 80/60/40, mana cost 100/150/200, proc on-hit effects (reduce life steal by 50%), total dmg reduction 40%/20%/0%, gain 200/300/400 attack speed (can hit invisible units/buildings, enemy behind trees/on Hg without vision).
  • Shard add to "Power shot" super change ability for extra 2 seconds (add sound for super charge/sec, can be heard by enemy if they have vision of Windranger), after initial 1 second gain +50% dmg/sec, +100% bonus after 3 sec).
  • Scepter add reworked "Gale Force" ability: 1200 radius aura around Windranger, allies gain "Tailwind" stacks for themselves, aura cost 25 mana/sec, cd 10 sec after aura turned off/hero run out of mana.

Talents:

lvl 10 Power shot slow +15% / Windrun mana cost -30.

lvl 15 Power shot super change +25% dmg/sec / +2 sec Windrun duration.

lvl 20 Shackle shot stun +1.5 sec / Whirlwind +100 attack speed.

lvl 25 Power shot insta kill 10% hp +0.25% per Tailwind stack / Whirlwind duration +2 sec kill/assist.

reddit.com
u/MrTruth24 — 13 days ago

West world: man in black (theoretical question).

interesting to hear opinions who watch tv series and has experience in psychology.

Things i interested to hear about is Villiam in show talked how he "had to pretend his whole life being different person" and because of his evolution into semi god creature by the end. So is he suffered from undiagnosed mental disorder in autistic specter, narcissism/god complex after his transformation into "man in black" or some combination of both 🤔.

u/MrTruth24 — 14 days ago
▲ 0 r/DotaConcepts+1 crossposts

Drow ranger ult change idea.

Marksmanship: Drow's attacks have a chance to ignore the enemy unit's base armor > Drow's every few attacks ignore the enemy unit's total armor.

Enemy heroes too close to Drow automatically disables Marksmanship > removed.

50/70/90 attack dmg bonus removed, every 6/5/4 attacks (-3 with lvl 25 talent) proc Marksmanship with true strike and ignore 40%/70%/100% enemy units total armor.

reddit.com
u/MrTruth24 — 15 days ago
▲ 0 r/DotaConcepts+1 crossposts

improving Lifestealer kit little bit.

innate "Ghoul frenzy" permanently stack hp from units killed (1 creep/deny, 20/hero) and give 1 attack speed/str (hp stacking is fun mechanic and i don't think it should be hiden behind "Feast" max and you lose little bit of value if you start game with "open wounds").

Rage mana cost 80/100/120/140 > 60/80/100/120 (with his int 140 mana cost rage is to much).

Feast get new passive, when hero drop to 25% gain 10/15/20/25% max hp shield, duration 5 sec, undispelable, cd 60/50/40/30 (its to give him some time to hit in sustain fights or help vs burst dmg little bit).

reddit.com
u/MrTruth24 — 15 days ago
▲ 0 r/DotaConcepts+2 crossposts

Kez change to his kit.

I really hate what Valve "balance" did with Kez because balance around pick rate/win rate for high skill cap hero like Kez only hurt him since release, so here is suggestion how i would fix him 👀.

idea is he should be weapon master (add 3th shuriken's stance and he can chose 2/3 weapons he play during the game, they determent his talents to) choices is: Katana/Sai stance, Katana/Shuriken's stance, Sai/Shuriken's stance 🤔.

  • Innate "Switch discipline" ( 2/3 weapons ) +stance swap cd start at 9 sec and each lvl reduce cd by 0.5, swap cd removed by lvl 18, current scepter is part of innate (not put same ability in different stance on cd after swap).
  • Katana stance (225 range / 2.0 Base attack time / 20% bonus dmg):
  1. Echo slash: cast time 0, duration 2 sec /1 sec cd between hits, hero bonus dmg 25/50/75/100 + 1.25x attack dmg, add true strike, cd 25/20/15/10, mana cost 70/80/90/100 (slow/hit removed).
  2. Grappling claw: 1200 range/1800 jump speed, 1x attack dmg, 100% move speed slow for 1.5 sec, cd 15/12/9/6, mana cost 50.
  3. Kazurai katana: bleed dmg 6%/8%/10%/12% attack dmg/sec and reduce hp regen by 50%, duration 6 sec. Active: true strike attack with 1x dmg, 1 sec stun that consuming all bleed stacks to do instant dmg, 25/20/15/10 cd, 50 mana cost (bleed cap removed).
  4. Raptor Dance: invulnerability/debuff immunity for 1 sec during cast time (can't be interrapted), then hit 4 times for 50/75/100 +2%/3.5%/5% max hp pure dmg (bkb piercing) and heal for 100% dmg dealt vs heroes/Roshan, cd 90/60/30, cost 100/125/150 (Katana ult no longer heal from creeps dmg).
  • Sai stance (150 range / 1.5 Base attack time):
  1. Falcon rush reworked (self buff, you move hero manually now instead of auto charge enemy you click): give for 6 sec Haste and lower Base attack time by 0.3, each hit create echo clones that hit for 0.5x attack dmg and proc all on-hit effects at full dmg (not reduce proc % chance), cd 25/20/15/10, mana cost 70/80/90/100.
  2. Talon toss: 1200 range/1800 speed, magic dmg 100/150/200/250, Aoe silence 1.75 sec, cd 15/12/9/6, mana cost 50.
  3. Shodo Sai: passively every 10 sec attack create mark, next attack do 130%/170%/210%/250% crit dmg, Active: parry in chosen direction any dmg for 1.5 sec, enemies hitting him in parry get a mark with bonus 0.5 sec bash vs kez attacks, 25/20/15/10 cd, 50 mana cost (mark can be activated by: attack, Echo slash, Grappling claw, Kazurai katana active, Raptor Dance 1st hit, Falcon rush, Ethereal strike, Deflect).
  4. Raven's vail: 1500 radius/speed, vision lose 4 sec / Invis 10 sec, ms bonus 20%/35%/50% and proc upgraded Shodo Sai marks on enemy heroes for 10 sec, cd 90/60/30, cost 100/125/150.
  • Shuriken stance (450 range / 1.7 Base attack time / base ms +25):
  1. "Ethereal strike:" echo clones attack instead of Kez for 1x dmg for 6 sec (with true strike), after each attack hero disarmed until he jump in chosen direction (click move command in any direction), jump range current Move speed/speed is 2x current Move speed, Kez is slow immune and has 0 turn rate during buff, cd 25/20/15/10, mana cost 70/80/90/100.
  2. "Deflect:" (self buff/2.5 sec duration) Next enemy attack gets deflected towards closest unit (with hero priority), doing 1x Kez dmg and disarm/break enemy for 2 sec, cd 15/12/9/6, 50 mana cost.
  3. "Enchanted Kunai's:" create 2 kunai's around kez for 6 sec, every time he would take spell/item dmg they absorb it and fly towards closest enemy hero in 1200 range/1800 speed, each Kunai absorb 75/150/225/300 dmg and deal 50 + 4/6/8/10% missing hp magic dmg, cd 25/20/15/10, cost 50.
  4. "Feathers curse:" jump in air for 0.5 sec become untargetable and ground slam in 1200 range/600 radius, inside Kez abilities/items Cd progress 20/35/50% faster for 8 sec, if enemy lose or leave radius they take 250/500/750 pure dmg, cd 90/60/30, cost 100/125/150.
  • Shard add to Kazurai katana active execute at 10% hp, Shodo Sai: parry duration +1 sec, Enchanted Kunai's: +1 kunai.
  • Scepter: +1 Raptor dance hit, Raven's vail Ms buff +10%, Feathers curse dmg +250.
  1. Katana lvl 10/15/20/25 talents: Katana stance +5% bonus dmg, Grappling claw heal 1x dmg done, Kazurai katana bleed dmg +4%, Echo slash +2 sec duration.
  2. Sai lvl 10/15/20/25 talents: Talon toss +0.75 silence duration, Talon toss dmg +150, Shodo Sai passive cd -1 sec/attack, Falcon rush +4 sec duration.
  3. Shuriken's lvl 10/15/20/25 talents: Deflect +2 sec duration, Ethereal strike ms cap +50, Feathers curse enemy abilities/items cd progress slower, Ethereal strike +3 sec duration.
reddit.com
u/MrTruth24 — 16 days ago
▲ 0 r/DotaConcepts+2 crossposts

Manta Style.

Gola of change is to move it more towards skillful use of active to dodge in fights and be weaker farming tool in jungle.

New "Manta Style" 4650 (same build up), item start with 8 charges (passively gain 2 stacks/kill and 1/assist, every 5 stacks consumed to gain 1 charge on active), 34 sec cd > 10 sec cd between charges, 125 > 40 mana cost, number of illusions 2 >1, illusions deal 33% melee / 28% range > 25% melee/range dmg, taken 300% > 200% dmg, illusions duration 18 sec > 10 sec, dodge time 0.1 sec > 0.25 sec.

reddit.com
u/MrTruth24 — 17 days ago
▲ 0 r/DotaConcepts+2 crossposts

Revenant's Brooch.

Item luck its own niche i feel like. Since even as counter vs high armor heroes its not great because current "Revenant's Brooch" change dmg type to magical and mages have higher magic resist so you make yourself weaker vs them to, keep in mind that with this change we also make "ghost scepter and its upgrades" buff pure dmg taken by 15% (5 all stats > 15 int), items/abilities that give dmg reduction no longer work on pure dmg, change is:

  • Revenant's Brooch 3300 > 4100 (40 dmg, 50 Attack speed): Crystalys (2000) +Blitz Knuckles (1000) +1100 recipe, passive "Phantom Critical" crit every 4 hits for 200% dmg, active toggle 10 mana/hit: convert 100% physical dmg > 75% pure dmg.
  • new item "Soul splitter" 5600 (40 dmg, 50 Attack speed, 15 int): Revenant's Brooch (4100) + Ghost scepter (1500), passive "Phantom Critical" allow user to hit ethereal units and crit every 3 hits for 225% dmg, active toggle 20 mana/hit: become ethereal and convert 100% physical dmg > 100% pure dmg.

Item strengths: ignore high resistance on heroes/Daedalus replacement. Weakness: mana hungry active to maintain in fights if they drag out, can't use life steal with it, during "Soul splitter" toggled on also increase self magic/pure dmg taken.

reddit.com
u/MrTruth24 — 17 days ago
▲ 2 r/DotaConcepts+2 crossposts

Confusing changes in 7.41E.

  1. Immortal Rank players have had their MMR adjusted. All players are now between 1 and 9500 MMR.
  2. The cutoff for Immortal Draft is still 8500.
  3. Random Draft and Ranked Classic have been removed from the available Ranked modes.
  4. Added new option 'Automatically select all roles when no Role Queue Tokens available' to the Ranked Play Tab; this option is defaulted false.
  5. When players unlock Ranked for the first time, they also get 5 role queue tokens. i think this changes would help games quality a lot (not like it is bad changes, it just game need way more to fix MM problems):
  • Compressing total MMR does something only for above average ranks, idk why but MMR valve chose not nice round 10k but 9500, also devs didn't say anything about MMR being capped at 9500 so it can inflate again to 12k+ in year time, + double tokens not being removed (some players still have 50+ of them). (So devs would have to do this resets at least every 2 years/probably every year to remove inflation again, it would be so easier and less work overall if MMR had 10k cap and worst players just drop down over time. To prevent boosting / cheating / abuses / mmr camping buff "MMR decay"significantly so you have to play often enough or you will decay to 8500. For immortal draft only add something like: 15 games/week requirement, if you do not play in week 15 games you start losing 25 MMR/day).
  • Random Draft and Ranked Classic removed means roleQ is only que now with begs the question: if everyone play roleQ why does game even need to use tokens for less popular roles? devs could have removed them and add feature for flex players: by selecting flex role game find you fastest game on random role, in losing games you get -10 mmr and in winning games player get +5 (so you reward players flex que to improve que times and pos 1/2 don't play off roles for tokens and grief your games for no reason, now if they want to they can que 1 role forever with average longer que times).
  • Also if we remove need to tokens why do we need picking teammates mini-game in 8500/immortal draft then? go back to old system where game average out both teams MMR and if its possible mirror roles for que (so mid player with 10k games don't que vs support in flex que with 100 games on mid in 2 years).
  • Replace random 4 bans/player with 1 guaranteed one (if 2+ player select same hero ban random hero in top 25 pick rate).
  • Remove bans in all pick and double picking bans in roleQ (since valve compress high MMR they can allow players to have functional reports vs players who que flex/less popular roles and steal your role because they higher MMR and think everyone should adapt around them, give them 3 days account ban for doing this).
reddit.com
u/MrTruth24 — 20 days ago
▲ 0 r/DotaConcepts+2 crossposts

Item reworks ideas.

  • Items (now each can be bought only once/player, spell amp stack from multiple items fully on Kaya items):
  1. Neutral items removed, new slot used for vision items (wards/smoke/dust/gem) or consumables.
  2. Consumables has max stock now for entire game and don't replenish: Blood grenade 10/game, Faerie fire 65 >50 (10/game), Clarity 60 >50 gold (15/game), Enchanted Mango renamed > Mango 60 > 50 gold (cast range 165 > 300, 15/game), 90 >75 gold Tango stack 15/game (heal 112/16 sec >120 in 15 sec, full heal on allies), 5 Salves (heal 390/13 sec >400 hp/10 sec, full heal on allies). This consumables infinite: Wards, Tp 100 >75 (removed free tp on death), Smoke 80 > 75, Dust 80 >75 gold, Iron branch 1 all stats/55 >50 gold.
  3. add new infinite use consumable "Forager's kit" (for Supports, stock 1/team) 3 all stats 400 gold/1st use can be done at 0 min/60 sec cd, using item give Enchanted consumables to use on allies/yourself, using Kit on tree destroy it and give 1 Enchanted tango (240 hp/15 sec), using it on water give you Enchanted clarity (regen 150 mana 25 >15 sec, regen 6 >10/sec and can do it in combat like tango), using "Forager's kit" on rune spawn spot give you bounty rune, put item on extended 2 min cd.
  4. Bottle instead of 110 hp/60 mana heal in 2.7 sec heal 175 Vigor/10 sec (can regen in combat now, charges can be stacked to use all vigor for full heal in 30 sec): when used Bottle split Vigor 50% hp/50% mana, when hp it full Bottle use remaining vigor to heal mana and vice versa.
  5. Add "Fusion rune" as bottle upgrade 825 recipe (total 1500) it can store up to 3 power runes infinite time, using Fusion rune activate all runes you have, duration of runes increased by 50% and they Undispelable.
  6. Bracer/Null talisman/Wraith Bands removed, add new base item Vambrace: Circlet 2 all stats (150) + Str Gauntlets/slippers of agility/mantle of intelligence 3str/agi/int (140) +210 recipe (500 total), stats: 8 main attribute/2 all stats, every 5 min upgrade by 1 main attribute/1 all stats, active allow to switch attributes for bonuses: str give +8% magic resist (+1%/5 min), Agi +14 Attack speed (+2 As/5 min), Int +8% max mana (+2%/5 min).
  7. Ghost Scepter 5 stats>15 int, Eblade/Crella's Crozier active on enemy now also amplify pure dmg by 15%, Crella's Crozier builds from Ghost scepter +2 Stuff of wizardly+1300 recipe (4800): 40 int, same active, Putrefaction Aura replaced by new passive giving 20% of max mana as bonus hp.
  8. Midas build from Ring of health (700) +Void stone (700) +1100 recipe (2500): 4.5 hp regen/1.75 mana regen, active unit gold bounty +160 >+100 gold +5% hero NW +1x Exp, cd 90>75 sec/charge.
  9. Falcon blade removed, Mage slayer 18% magic resist replaced by 300 hp, passive reduce only basic spells dmg by 25%.
  10. Vladmir"s offering 2200 >1325 (+0.5 mana regen): Morbid mask (900) + Ring of Basilius (425) + Vladmir's Aura (+1 mana regen, 18% life steal/12% creeps).
  11. new BoT1 now 2k item/80 ms, sell extra Tps and remove 75 mana cost, BoT2 cost 4000: Ms+40, increase max ms by 50, put Bot2 in Tp slot.
  12. new Boots of Bearings 4500 (4 armor, 50 ms, 18 melee/12 range dmg, 10 str, 18% magic resist): Phase boots (1450) + Drum of Endurance (1625) + Cloak (900) +525 recipe, Swiftness aura (12% ms), active Endurance: give to allies 25% of your hero armor/magic resist to allies and buff attack speed by 50 for 8 sec, 30 cd.
  13. new Tranquil boots 1150 (60 ms, 1.25 hp regen, 0.75 mana regen): boots of speed (450) + wind lace (150) + ring of regen (175) + Sage"s mask (175) + 200 recipe, new passive "Explorer" buff by 25% wearer hp/mana regen after not taking damage from enemy hero for 8 sec. Upgrade "Impalers Buskins" 3600 (60 ms, 1.25 hp regen, 1,25 mana regen) Tranquil boots (1150) + Vladmir"s offering (1325) + 1125 recipe, passive "Explorer > Conquer" become 1200 radius aura (18% life steal/60% vs creeps, buff allies dmg by 10% and hp/mana regen by 25%).
  14. Gleipnier scale radius bonus from health, new builds from Rod of Atos (2250) + Chasm stone (800)+1450 recipe/4500: 20 int/400 hp/40 Radius (+1 radius every 30 max hp), active Radius 325>300, mana cost 150>100.
  15. Vanguard 1700 (Vitality booster 1000 +700 recipe: 350 hp, 100% dmg block for 2% max hp melee / 1% max hp range. (multiple dmg block passives do not stack).
  16. Consecrated Wraps 2800 (Splint mail 950 + Ring of health 700 +Cloak 900 +550 recipe): +4.5 hp regen/+7 armor/+18% magic resist, passively gain up to 3 stacks every 9 sec (during combat now to), every 1 sec each dmg instance use 1 stack to create 100 Hp general shield (move speed removed).
  17. Add new item "Divine Cuirass" 5000 (Vanguard 1700 +Consecrated Wraps 2800 + 500 recipe): stats (+350 hp/+4.5 hp regen/+7 armor/+18% magic resist/+10% ms) / Vanguard dmg block passive, Consecrated Wraps number of stacks 3>5.
  18. Crimson guard 3800 (Vanguard 1700 +Splint mail 950 +1150 recipe) 500 hp/10 armor, Vanguard passive dmg block on ourself, active apply passive dmg block on allies for 8 sec/45 cd/75 mana cost.
  19. new Shiva"s guard 5100 (500 hp/18% magic resist/75 radius) build up: Vanguard (1700) + Cloak (900) +Chasm stone (800)+1700 recipe. Vanguard dmg block on yourself +Freezing aura 50 attack speed reduction, same active.
  20. Talisman of evasion 15% evasion/1300 > 1125. add new item "Double-lance" 2250/30% evasion, active disarm 2.5 sec/25 sec cd/25 mana cost (2x Talisman of evasion).
  21. Heaven's Halberd 4700 (Vanguard 1700 + Double-lance 2250 +750 recipe): Vanguard dmg block passive + 500 hp / 30% evasion, active 4 sec disarm/18 cd/no cost, undispelable.
  22. Blade mail 2450: builds from Chipped vest (500) enemy attacks hitting you return physical dmg to them: 30 hero, 15/creep/illusion + Splint mail (950) + Broadsword (1000), passive Chipped vest stats + 20% attack dmg (active doesn't buff anymore attack dmg taken passive to 100%), active chipped vest stats + reflect 85% dmg. Add upgrade to Blade mail 2450 +2 Splint mail (1900) +450 recipe/4800, active dmg reflect 85%+0.5%/armor on cast.
  23. Add new item "Bloody rose" 4800 (Blade mail 2450 +2 Splint mail (1900) +450 recipe), stats (15 dmg/21 armor) active dmg reflect 85%+0.5%/armor.
  24. new Aether lens: energy booster (800)+ Void stone (700) +1125 recipe (2625): 300 mana/2 mana regen/125 cast range, New Dagon: Aether lens (2625) +375 recipe (3000): 300 mana/2 mana regen/200 cast range, active 45 sec cd/100 mana cost/700 cast range (900 total), does 400(+10% max mana) pure dmg, kills/assists within 3 sec permanently increase active dmg by 1% max mana.
  25. Maelstrom (2950) now proc for 100 magic dmg every 4th hit, Mjollnir passive proc for 180 magic dmg every 4th hit, active shield proc from every attack/spell for 45 magic dmg.
  26. Bloodstone 15 int/250 hp/750 mana/20% spell life steal(4% vs creeps): Veil cost 1700>2000(+300) +3 Energy boosters(2400)+ recipe(800)=5200, active buff Bloodstone healing by 3x/Spell weakness aura 10 >12%(+0.006% max mana).
  27. Hex: add passive to increase int by 15%, flat 250 mana cost > 10% max mana.
  28. Wind Waker: move speed 30(+2% max mana), Cyclone speed 300 (+10% max mana), Eul/Wind Waker mana cost 175 >10% max mana.
  29. Rapier: when its toggled into magic version doesn't give 100 dmg, spell amp buffed 25% >50%.
  30. Khanda active: +15% current hp bonus magic dmg.
  31. Corrupted Desolator (5000): 3500 Desolator +1500 recipe: base 35 dmg (with full deso stacks 65 dmg) /armor reduction 6 >25% total armor +10 (% armor reduction apply before flat -armor), stacks limit removed.
  32. add new base item "Grove bow" 300 gold/4% magic resist reduction on hit for 3 sec and Witch blade build from it (total cost -50/2725), Witch blade itself has no cd now, passive don't slow, hitting enemy with attack/spell reduce their magic resist for 12% and apply 25 dmg Dot, upgrading it to Parasma adds 25% slow for 3 sec, reduce total magic resist by 35%, magic dmg Dot/sec (25+50% Int).
  33. Hydra's breath 7000: Hurricane Pyke (4450) + Specialist Array (2250) +300 recipe: 15 str/35 Agi/15 int/20 dmg/200 hp/150 attack range, +2 targets multi shot become permanent (no bonus dmg) +Miasma.
  34. new Mkb rework as tank killer item 6000, add new item "Blessed Lance" 2000: 15 dmg/true strike/50 melee range/25% chance for 60 magic dmg (Broadsword 1k + Javelin 900 >625 +375 recipe), Mkb (Blessed Lance 2000 +Mithril Hammer 1600 +Blitz Knuckles 1000 +1400 recipe) 50 dmg/50 As/50 melee range, passive give true strike, active toggle: 10 mana/hit to gain on-hit 3% vs melee/1.5% vs range hero max hp pure dmg.
  35. new Butterfly 6000 (same build up +550 recipe): passive +20% base attack speed > +35% bonus total Attack speed.
  36. new Diffusual: 2 Blades of alacrity +200 recipe (2200) > 20 agi, 40 mana burn + heal 10% mana from manaburn (4/hit, half for range), Disperser: Diffusual + Eagle song: 45 Agi item, upgrade mana burn to 60+1% max mana, mana heal 25% (half for range), same active (mana heal from mana burned works on all forms of mana burn).
  37. new Bkb builds like Power treads: Ogre axe/Blade of alacrity/Stuff of Wizardry 1k+ vitality booster 1k+ 2000 recipe (4k), 20 main stat/250 hp: remove from active "pure damage immunity", 60% magic resist > 30% dmg reduction (no longer work on pure dmg) +basic dispel, active 50 mana cost, duration 9/8/7>4 sec, cd 95>45 sec cd.
  38. new Radiance: Clock of Flame build up (Ogre axe/Blade of alacrity/Stuff of Wizardry +700 recipe): 10 main attribute/30 Dot aura, half on illusions)+ talisman of evasion (1125) + 1800 recipe (4800), 30 main attribute/60 Dot aura/25% evasion.
reddit.com
u/MrTruth24 — 22 days ago

Oracle change suggestion.

  1. Make Roshan timer non random and show its respawn timer for everyone by default (general change for everyone).
  2. Make runes spawn predictable, by holding Alt game show you entire pool of runes (what runes spawn already from pool, what is next rune, what rune/where it will be 2 min ahead) and with that change we can get 2 min power runes back since you know exactly what rune you fight for/where and can prepare ahead.
  3. Oracle new Scepter allow him with "Purifying flames" give Innate buff every 2 min to 1 allied hero (at 50% value).
  4. Oracle Scepter "diviner's deck" his innate now with scaling stats (1st buff at 0:0 and buff refresh every 2 min, buffs cannot repeat and all have to spawn to refresh pool of buffs):
  • Death: 5% spell amp +1%/lvl (35% lvl 30).
  • The Fool: 10% gold gain +3%/lvl (+100% gold gain lvl 30).
  • The World: +10% Int +3% Int/lvl (+100% int lvl 30).
  • The Lovers: 5% heal amplification +1%/lvl (35% lvl 30).
  • The Tower: Gain general shield hp that start regen if you stop taking dmg for 10 sec, shield hp 50+25/lvl (800 hp shield lvl 30).
reddit.com
u/MrTruth24 — 24 days ago
▲ 1 r/DotaConcepts+2 crossposts

Lane creeps/lanes changes suggestion.

Lane creeps made unique in a way (outside of units dmg type). We make buildings not magic immune, add to:

  1. T1/T2/T3/T4 towers: (Aura removed, add 2/3/4/5 armor and 20/30/40/50% magic resist), melee barracks +25% magic resist, range barracks 25% magic resist, Throne 60% magic resist. Creeps interval upgrade 7.5 min > 1 min (capped at 225 min > 90 min), Flagbearer spawn min 2 > 0:0 every 2nd>1st wave (can spawn on any creep but both teams will have buff on same unit in same lane, stacking magic resist/hp regen aura removed):
  2. Melee creeps dmg type physical: Spawn 3 melee at 0:0 +1 every 15 min/capper at 45 min, base hp 550 > 500, add 200 mana with 1 regen/sec (while melee creeps have mana they gain 40% status resist), 12 hp/interval > 3 hp/min, armor 2 > 3+0.1/min, dmg 19-23 +1/interval > 20 +0.15/min, gold 34-39 +1/interval > 40 +0.15/min, 57 > 40 Exp. Flagbearer buff for melee: hp/armor/gold +5%.
  3. Range creep dmg type piercing physical > piercing magical: Spawn 1 wave/+1 after 30 min: hp 300 > 400, hp/interval 12 > 2/min, magic resist 0% >32% +0.2%/min (capped at 50%), dmg 21-26 +2/interval > 40 +0.3/min, gold 43-52+3/interval > 40/min, Exp 69 +8/interval > 80 +1/min. Flagbearer buff for range: hp/magic resist/Exp +10%.
  4. Siege Creep spawn after 0:0 every 5 min +1 after min 30, Siege creep upgrade removed, Reinforced physical > Pure, (new Siege attack have 200 radius: hp 935 > 750 +10/min, armor 0 >3, magic resist 80% > 25%, 35-46 dmg > 50+1/min, range 690 > 800, attack speed 100 >120, Base attack time 3 > 1 (at base 3.5x faster Attack speed), projectile speed 1100 > 1600, day/night vision range 750 >1000, gold 59-72 >80+1/min, Exp 88 > 120 +1/min. Flagbearer buff for Siege: hp/gold/exp +15%.
  • Super creeps including Flagbearer bonus buff (dmg/hp/resists/gold/exp) by 40% / 1.4x.
  • Mega creeps including Flagbearer bonus buff (dmg/hp/resists/gold/exp) by 100% / 2x.
  1. Roshan rewards changed (Refresher shard removed): 1st Banner, 2nd Banner/Cheese, 3rd Banner/Cheese/Aegis. Tormentor drop on kill: 1st Shard, 2nd Shard/Scepter, 3rd Shard/Scepter/Refresher shard.
  • Banner reworked: global cast range, can be used on barrack in same lane to upgrade lane creeps > Mega creeps for 5 min (give full gold/exp of mega creeps) or respawn both barracks in same lane 1 time.
  • Block of cheese builds cheese +1 huge lotus to gain permanent 500 hp shield that regen 25hp/sec after not taking dmg for 5 sec.
  • Aegis when picked up now buff on Hud for 8 min instead of item that take inventory slots.
reddit.com
u/MrTruth24 — 10 days ago

don't you find Hp removal weird as dmg type?

out of all dmg type (physical/magic/pure/hp removal) only last one not only behave not like dmg type is some instances and functionally work more like debuff than dmg type.

i don't see logic behind need to exist this 4th dmg type when game could function just fine with 3 dmg types and current spells/items tagged as hp removal dmg changed dmg type tag into one hero needs.

Abbadon shield/veno poison etc on enemy would be functionally same as pure/magic dmg.

if Necro passive was tagged as magic dmg it would allow to buff it with spell amp/spell life steal and you couldn't use blink from anymore.

reddit.com
u/MrTruth24 — 25 days ago

add new Heroes charge abilities indicator.

idea is simple, add under your mana bar indicator that every player in game can see. it would show abilities that have charges (it would be additional information you can use in combat):

like sniper/shrapnel would show as 3 grenades when he has ability all charges up and deplete it as he uses it

or Mirana leap charges so if you find her in smoke as she farm jungle and don't see indicator for charges you know she is sitting duck and don't need to hesitate and jump her.

Functionally it would be same as when you had to click enemy to see mana and few years ago they add ability to see enemy mana to everyone and no one cared, just more information mechanic without extra clicks that you can get without deselecting your own hero.

reddit.com
u/MrTruth24 — 29 days ago