r/leagueoflegends

Match terminated for "not" sabotaging the team

Hello everyone! ^^

yesterday i played a game against a Teemo top.. and i played naafiri. The teemo did his best, but couldn't do anything. couldn't farm, couldn't even reach the tower that i was killing him every time. and honestly his team didn't help him either. The teemo had like 30 CS, i was lvl 11, he was lvl 7. He was not intentionally feeding i swear, he was trying his best. At 13 minutes the match got terminated by the system and the teemo punished for sabotaging the team.

Honestly i don't think it's fair. He was not feeding, or being afk.. i feel sorry for him.

The thing that angers me is that lately i get my games ruined by feeders and intentionally afkers but the game won't punish them.

i looked at one player last matches.. he had all scores like 0/15, 2/12, 1/13, 3/9. ALL OF THEM. and the game still let him play. i don't think that this is fair for people like teemo who did nothing wrong.

reddit.com
u/Luckyman_91 — 12 hours ago

I don't like the current state of Nasus

Nasus was stuck on the floor before the buff, but just a small stack buff instantly made him an overpowered champion.

In my opinion, the current situation where all of his stacking power is focused solely on his Q damage is not healthy.

His E damage got nerfed while giving him 50% armor penetration, and now they're buffing his Q damage on top of that.

If a champ only works by raw-stat-checking everyone with absurd damage buffs, that’s fundamentally flawed design(or too dated).

Also, Wither's cripple applies a ridiculous 75% attack speed slow, which is numerically way too overtuned for a point-and-click ability.

Personally, I really wish Nasus's stack mechanic contributed to his utility or teamfighting, rather than just endlessly scaling his raw damage.

Even if it means nerfing his Q stack damage, W attack speed slow or E armor shred, I'd much rather see his stacks scale utility features—like increasing his W range or E AoE size.

reddit.com
u/cks36222 — 12 hours ago

HANJIN BRION vs. BNK FEARX / LCK 2026 Season Rounds 3-4 - Rise Group Week 13 / Post-Match Discussion

LCK 2026 SEASON ROUNDS 3-4

Official Page | Leaguepedia | Liquipedia | Twitch | YouTube | Patch 26.16 | Bo3 Fearless Draft


BNK FEARX 2-1 HANJIN BRION

BFX | Leaguepedia | Liquipedia | Website | Twitter | Youtube | Facebook | Instagram | TikTok
BRO | Leaguepedia | Liquipedia | Website | Twitter | Youtube | Facebook | Instagram | TikTok


FULL MATCH SUMMARY & STATS

🟦 🧱 💰 ⚔️ 100:13 ⚔️ 💰 🧱 🟥
BFX - W 9 77.1k 18 Game 1 (38:34) 17 74.5k 3 L - BRO ^(1st pick)
BFX - L 6 65.2k 9 Game 2 (36:09) 16 72.6k 9 W - BRO ^(1st pick)
BRO - L ^(1st pick) 1 42.5k 3 Game 3 (25:30) 17 53.0k 7 W - BFX
Team Total KDA KP CSM DMG% Champions Played
🇰🇷 BRO 36-44-79
🇰🇷 Casting 12-9-6 (2) 50% 8 20.2% Olaf, Jayce, Ornn
🇰🇷 GIDEON 6-9-22 (3.1) 78% 6.3 18.6% Pantheon, Trundle, Nocturne
🇰🇷 Roamer 8-8-16 (3) 67% 8.7 26.8% Ryze, Orianna, Aurora
🇰🇷 Teddy 9-7-15 (3.4) 67% 11.7 26.7% Corki, Xayah, Ashe
🇰🇷 Namgung 1-11-20 (1.9) 58% 0.9 7.7% Karma, Alistar, Seraphine
🇰🇷 BFX 44-36-117
🇰🇷 Clear 6-5-20 (5.2) 59% 8.7 16.8% K'Sante, Camille, Rumble
🇰🇷 Raptor 12-5-20 (6.4) 73% 7.2 19.8% Lee Sin, Naafiri, Jarvan IV
🇰🇷 VicLa 11-10-19 (3) 68% 8.7 24.3% Annie, Galio, Ahri
🇰🇷 Taeyoon 9-9-26 (3.9) 80% 10.9 31.3% Sivir, Ezreal, Yunara
🇰🇷 Kellin 6-7-32 (5.4) 86% 0.9 7.8% Neeko, Rakan, Lulu

GAME 1: BFX vs. BRO

Winner: BNK FEARX in 38m

| |Bans 1|Bans 2|💰|⚔️|🧱|Dragons|VG, RH, BN| |-|:-|:-|:-:|:-:|:-:|:-:|:-:|:-:| |BFX|Cassiopeia Vi Orianna|Seraphine Caitlyn|77.1k|18|9|^4 ^5 |3, 1, 1| |BRO|Lucian Nocturne Ezreal|Kalista Yunara|74.5k|17|3|🧪^1 🔥^2 ^3 |0, 0, 0|

BFX KDA vs KDA BRO
Player Pick 18-17-56 ⚔️ 17-18-37 Pick Player
Clear ^(2) K'Sante 3-1-8 TOP 5-3-4 ^(2) Olaf Casting
Raptor ^(1) Lee Sin 5-1-9 JNG 4-5-8 ^(2) Pantheon GIDEON
VicLa ^(1) Annie 3-5-12 MID 3-5-6 ^(1) Ryze Roamer
Taeyoon ^(4) Sivir 2-5-15 BOT 5-2-8 ^(3) Corki Teddy
Kellin ^(3) Neeko 5-5-12 SUP 0-3-11 ^(3) Karma Namgung

GAME 2: BFX vs. BRO

Winner: HANJIN BRION in 36m

| |Bans 1|Bans 2|💰|⚔️|🧱|Dragons|VG, RH, BN| |-|:-|:-|:-:|:-:|:-:|:-:|:-:|:-:| |BFX|Cassiopeia Vi Nocturne|Caitlyn Kalista|65.2k|9|6| |1, 1, 0| |BRO|Lucian Bard Jarvan IV|Lulu Ashe|72.6k|16|9|^1 ⛰️^2 💧^3 💧^4 |2, 0, 1|

BFX KDA vs KDA BRO
Player Pick 9-16-15 ⚔️ 16-9-37 Pick Player
Clear ^(2) Camille 2-4-4 TOP 7-4-2 ^(2) Jayce Casting
Raptor ^(1) Naafiri 5-2-2 JNG 1-2-13 ^(2) Trundle GIDEON
VicLa ^(1) Galio 0-5-2 MID 4-0-8 ^(1) Orianna Roamer
Taeyoon ^(4) Ezreal 2-3-2 BOT 4-1-5 ^(3) Xayah Teddy
Kellin ^(3) Rakan 0-2-5 SUP 0-2-9 ^(3) Alistar Namgung

GAME 3: BRO vs. BFX

Winner: BNK FEARX in 25m
Runes | Game Breakdown

Bans 1 Bans 2 💰 ⚔️ 🧱 Dragons VG, RH, BN
BRO Bard Caitlyn Lucian Akali Sylas 42.5k 3 1 1, 1, 0
BFX Cassiopeia Vi Locke Ambessa Yorick 53.0k 17 7 🧪^1 💧^2 🌪️^3 2, 0, 0
BRO KDA vs KDA BFX
Player Pick 3-17-5 ⚔️ 17-3-46 Pick Player
Casting ^(3) Ornn 0-2-0 TOP 1-0-8 ^(3) Rumble Clear
GIDEON ^(1) Nocturne 1-2-1 JNG 2-2-9 ^(2) Jarvan IV Raptor
Roamer ^(3) Aurora 1-3-2 MID 8-0-5 ^(4) Ahri VicLa
Teddy ^(2) Ashe 0-4-2 BOT 5-1-9 ^(1) Yunara Taeyoon
Namgung ^(2) Seraphine 1-6-0 SUP 1-0-15 ^(1) Lulu Kellin

LCK 2026 Season Rounds 3-4 Current Standings

# Team Series WR Games WR +/- Importance of Placement
1 BNK FEARX ↑1 10-15 40% 23-33 41% -10 Qualifies for Play-In
2 HANJIN BRION ↓1 10-16 38% 27-34 44% -7 Qualifies for Play-In
3 Nongshim RedForce 9-16 36% 23-35 40% -12 Qualifies for Play-In
4 Kiwoom DRX 7-18 28% 22-39 36% -17 Eliminated
5 DN SOOPers 5-20 20% 11-42 21% -31 Eliminated

This thread was created by the Post-Match Team.

u/Ultimintree — 10 hours ago

Anyone's Legend vs. Team WE / LPL 2026 Split 3 - Group Ascend Week 5 /Game 2 Discussion

LPL 2026 Split 3

Patch 26.16

AL 1-1 WE

WE wins Game 2 in 38m.

WE has first selection and selected first pick. AL then selected blue side.

Bans: (AL) Rumble, Vi, Nautilus | Wukong, Trundle || (WE) Locke, Akali, Varus | Gnar, Yorick

AL: Breathe (Camille) / Tarzan (Naafiri) / Shanks (Cassiopeia) / Hope (Caitlyn) / Kael (Lux) - Pick Order: 3-4/5~2-1

WE: Cube (Jayce) / Monki (Pantheon) / Karis (Orianna) / About (Corki) / Erha (Bard) - Pick Order: 3-5/4~2/1

MVP: WECube 8|8

AL has first selection going into the Game 3 decider.

reddit.com
u/Tfc-Myq — 9 hours ago

ARAM “Don’t end” people.

Please stop… why are you so selfish?

Don’t get me wrong, there are some games that are hella fun for everyone. 5v5s where it’s so close, things are a good back and forth, everyone is maxed out. But if you have half the teams kills, and keep spamming don’t end when we’re at the nexus at 10-15 mins… just stop.

That person with 1 kill on a random champ is probably not having the most fun. Others might just want to go next. It’s not fair to them to be forced to stay for your own entertainment. Just saying.

reddit.com
u/MadeinDaClouds — 21 hours ago

We took Phreak for granted

Is it just me or has the quality of patch notes since April been in noticeable decline? Every time this balance team tries to buff a champion, it becomes overwhelmingly broken and needs to be nerfed in the next patch. Their win rate skyrockets to 53-54% winrate

It’s becoming a pattern, and just analyzing the next patch, 26.17, I guarantee you Trundle and Hecarim will be the next champions to become super meta, then nerfed right after. I know people say this about every season, but I truly feel like this season has been the worst I've played gameplay and quality-wise, so far.

Honestly, people often complain about Phreak's decisions, but I never felt this much boredom before, and because I main both roles in a meta where it feels insufferable to play; for the first time ever top lane is a priority role when before this season you'd have to fight for the role. I feel less stressed and more fun when I am autofilled jungle or support currently. This could be cope, but I hope next season it'll become better.

reddit.com
u/Secret_Current9057 — 1 day ago

EDward Gaming vs. ThunderTalk Gaming / LPL 2026 Split 3 - Group Ascend Week 5 / Post-Match Discussion

LPL 2026 SPLIT 3

Official Page | Leaguepedia | Liquipedia | Twitch | YouTube | Patch 26.16 | Bo3 Fearless Draft


EDward Gaming 2-0 ThunderTalk Gaming

EDG have defeated TT!

EDG | Leaguepedia | Liquipedia | Website | Twitter | Youtube | Facebook | Instagram | Weibo
TT | Leaguepedia | Liquipedia | Weibo


FULL MATCH SUMMARY & STATS

🟦 🧱 💰 ⚔️ 67:45 ⚔️ 💰 🧱 🟥
TT - L 3 68.2k 13 Game 1 (37:08) 15 74.4k 8 W - EDG ^(1st pick)
EDG - W 9 66.9k 20 Game 2 (30:37) 7 53.1k 0 L - TT ^(1st pick)
Team Total KDA KP CSM DMG% Champions Played
🇨🇳 EDG 35-20-82
🇨🇳 Zdz 4-4-19 (5.8) 66% 9.1 20.3% K'Sante, Gnar
🇨🇳 Jiejie 6-4-16 (5.5) 63% 7.9 14.4% Vi, Pantheon
🇰🇷 BuLLDoG 12-2-8 (10) 57% 9.2 30% Syndra, Locke
🇨🇳 Leave 7-5-17 (4.8) 69% 10.8 29.2% Ezreal, Corki
🇨🇳 Parukia 6-5-22 (5.6) 80% 0.9 6.1% Seraphine, Rell
🇨🇳 TT 20-35-48
🇨🇳 Keshi 6-8-7 (1.6) 65% 9.2 26.1% Rumble, Renekton
🇨🇳 Junhao 7-5-7 (2.8) 70% 7 21.4% Naafiri, Lee Sin
🇰🇷 Heru 3-7-6 (1.3) 45% 9.1 19.7% Ryze, Orianna
🇨🇳 Ahn 2-4-14 (4) 80% 9.9 24.1% Jhin, Sivir
🇨🇳 Feather 2-11-14 (1.5) 80% 1 8.7% Karma, Nautilus

GAME 1: TT vs. EDG

Winner: EDward Gaming in 37m | PotG: BuLLDoG
Runes | Game Breakdown

| |Bans 1|Bans 2|💰|⚔️|🧱|Dragons|VG, RH, BN| |-|:-|:-|:-:|:-:|:-:|:-:|:-:|:-:| |TT|Cassiopeia Orianna Olaf|Ahri Akali|68.2k|13|3|🧪^1 💧^2 🔥^4 |1, 1, 1| |EDG|Lucian Sivir Jarvan IV|Pantheon Ambessa|74.4k|15|8|🔥^3 🔥^5 🔥^6 |2, 0, 1|

TT KDA vs KDA EDG
Player Pick 13-15-30 ⚔️ 15-13-36 Pick Player
Keshi ^(3) Rumble 5-4-3 TOP 3-2-7 ^(3) K'Sante Zdz
Junhao ^(4) Naafiri 4-1-4 JNG 1-3-7 ^(2) Vi Jiejie
Heru ^(1) Ryze 2-3-4 MID 5-2-4 ^(3) Syndra BuLLDoG
Ahn ^(2) Jhin 1-2-9 BOT 2-4-9 ^(1) Ezreal Leave
Feather ^(1) Karma 1-5-10 SUP 4-2-9 ^(2) Seraphine Parukia

GAME 2: EDG vs. TT

Winner: EDward Gaming in 31m | PotG: BuLLDoG
Runes | Game Breakdown

| |Bans 1|Bans 2|💰|⚔️|🧱|Dragons|VG, RH, BN| |-|:-|:-|:-:|:-:|:-:|:-:|:-:|:-:| |EDG|Lucian Cassiopeia Jarvan IV|Varus Draven|66.9k|20|9|^1 🧪^2 ⛰️^3 |2, 1, 1| |TT|Nocturne Poppy Olaf|Vayne Jayce|53.1k|7|0| |1, 0, 0|

EDG KDA vs KDA TT
Player Pick 20-7-46 ⚔️ 7-20-18 Pick Player
Zdz ^(4) Gnar 1-2-12 TOP 1-4-4 ^(3) Renekton Keshi
Jiejie ^(1) Pantheon 5-1-9 JNG 3-4-3 ^(2) Lee Sin Junhao
BuLLDoG ^(1) Locke 7-0-4 MID 1-4-2 ^(1) Orianna Heru
Leave ^(3) Corki 5-1-8 BOT 1-2-5 ^(3) Sivir Ahn
Parukia ^(2) Rell 2-3-13 SUP 1-6-4 ^(2) Nautilus Feather

###LPL 2026 Split 3 Group Ascend Standings

# Team Series WR Games WR Importance of Placement
1 Bilibili Gaming 10-2 83% 21-9 70% +12 Qualifies for Playoffs Bracket Stage
2 Anyone's Legend 9-3 75% 20-10 67% +10 Qualifies for Playoffs Bracket Stage
3 Top Esports 9-3 75% 18-9 67% +9 Qualifies for Playoffs Bracket Stage
4 JD Gaming 6-6 50% 16-16 50% 0 Qualifies for Playoffs Bracket Stage
5 Team WE 6-6 50% 13-14 48% -1 Qualifies for Playoffs Bracket Stage
6 LGD Gaming 4-8 33% 13-17 43% -4 Qualifies for Playoffs Bracket Stage
7 ThunderTalk Gaming — 3-10 23% 12-22 35% -10 Qualifies for Playoffs Play-In
8 EDward Gaming — 2-11 15% 6-22 21% -16 Qualifies for Playoffs Play-In

This thread was created by the Post-Match Team.

u/TR12ER — 12 hours ago

DK ShowMaker congratulates Caps on being inducted into the HoL: “First time I met Caps was at Worlds 2019. I still remember being completely thrown off by Caps' roams and losing that series. After that you became a huge source of inspiration for my own playstyle. I have tremendous respect for you.“

u/Ultimintree — 24 hours ago
▲ 0 r/leagueoflegends+1 crossposts

Role Quest Exclusive Item?

Examples:

Deathcap is midlane only.

Black Cleaver is toplane only.

IE/RageBlades are botlane only.

These will fix some of the meta trends when they get problematic.

- Prevent mages from scaling too well in the botlane with the 6th items.

- Prevent some marksmen from overusing BC when it needs to be strong for bruisers.

- Discourage marksmen in the toplane if need be.

reddit.com
u/NavlaYuna — 13 hours ago

IWDominate: "It's been tough this year, I'd be lying if I said this is how I thought things would go..but we're grinding.. focused on becoming the best team we can be"

youtu.be
u/Notnavilol — 21 hours ago

Appreciate when your enemy honors you.

Naturally, if your on the losing team, you don't wanna honor anyone and just wanna quit or re-queue up.

Statistically your most likely to only honor teammates.

I tend to honor a random enemy after a loss because I hate my teammates.

Just appreciate that it's rare.

reddit.com
u/Alarming_Solid9645 — 13 hours ago

This is what 283 tap dancer stacks is like at 2600 movement speed.

Augments were: Lil extra help, critical missile, twin fire and tap dancer.
Build was: Kaenic Rookern, Hurricane, Titanic Hydra, Rageblade, Terminus and BORK.

u/Wide-Bed-632 — 19 hours ago

Anyone's Legend vs. Team WE / LPL 2026 Split 3 - Group Ascend Week 5 / Game 1 Discussion

LPL 2026 Split 3

Patch 26.16

AL 1-0 WE

AL wins Game 1 in 34m.

AL has first selection and selected blue side. WE then selected first pick. WE had first selection in the 1st RR.

Bans: (AL) Rumble, Vi, Trundle | Ahri, Akali || (WE) Poppy, Orianna, Cassiopeia | Lee Sin, Naafiri

AL: Breathe (K'Sante) / Tarzan (Nocturne) / Shanks (Ryze) / Hope (Jhin) / Kael (Karma) - Pick Order: 3-5/4~2-1

WE: Cube (Olaf) / Monki (Jarvan IV) / Karis (Twisted Fate) / About (Ezreal) / Erha (Seraphine) - Pick Order: 4-2/5~1/3

MVP: ALBreathe 8|8

WE has first selection going into Game 2.

reddit.com
u/Tfc-Myq — 10 hours ago

Riot Phroxzon: At lower ranks, ie. below Emerald, there's basically no penalty for duoing

https://x.com/RiotPhroxzon/status/2090327908976120314

> Re: Duo queue matchmaking penalties

> Saw some discussion about this

> At lower ranks, ie. below Emerald, there's basically no penalty for duoing. It only starts to kick in in a small way in Emerald/Diamond and higher at higher ranks as duo communication/coordination becomes more impactful

> It's tuned so that games at all ranks are fair, duo or no duo

From my observation as a non-duo player, duos often emphasize the handicap they face. Either objectively - that the opponent visibly averages 1-2 divisions higher than their allies, or empirically - "we get 3 apes every time me and my bro duo".

Duo players (or non-duo), does this align with your matchmaking experience?

reddit.com
u/Carpet-Heavy — 1 day ago

Keria once got griefed by a Nasus support in his ranked promos. He was so tilted that he threw his mouse at the monitor and walked out crying and swore that he would never play League again (He played League a few days later).

u/Yujin-Ha — 1 day ago

Faker on being called the best player in the world: I’ve been evaluated highly because I’ve won many tournaments but I don’t think I’m always occupying that position. Even a title from just a few months ago is ultimately something that happened in the past. What happens now is a different question

https://preview.redd.it/g3nylwsn6jkh1.jpg?width=1638&format=pjpg&auto=webp&s=e85fc14d449f118a6bbdce49d47058180659d387

https://www.marieclairekorea.com/celebrity/2026/08/esports-edition-with-faker-interview/#

Q: For fans who have followed esports for a long time, “Faker” has become more than a name,  it has become a symbol. Do you ever feel that you’ve become an icon of this era?

Faker: I don’t really think about it that way. But when someone says that to me, I occasionally think, “Ah, I guess that’s what I’ve become.” That’s about the extent of it. I don’t have any particularly strong feelings beyond that.

Q: You’ve won countless tournaments, and this year you also have major events like the Asian Games ahead of you. What does challenging for another championship mean to you at this stage of your career?

Faker: Winning is extremely important in the professional world, and it’s also very difficult. My desire to win is about the same now as it was before. At this point, I think a championship is a result that shows how well I’ve prepared and how much I’ve grown. More than winning itself, what matters to me is whether I’ve prepared and lived my life in the direction I wanted.

Q: So winning is connected to the way you approach life?

Faker: My goal is simply to do my best in the role I’ve been given as a player, and to keep improving and learning while competing against other players.

Q: Even for the best esports player in the world, is there still room to grow?

Faker: Always. When you compete against players at the highest level, there are always things you can learn and areas where you’re lacking. That’s why I feel there’s no end to growth.

Q: Are you conscious of the fact that you’re considered not just the best mid laner, but the best player in the world?

Faker: I’ve been evaluated highly because I’ve won many tournaments, but I don’t think I’m always occupying that position. Even a championship from just a few months ago is ultimately something that happened a few months ago. What matters now is a different question. Winning also isn’t determined purely by skill. So rather than thinking of myself as the best, I spend more time thinking about how I can do my best in my current state.

Q: How do you review a loss?

Faker: Whenever we lose, we always go through feedback, and I spend a lot of time analyzing why we lost. If you dig deeper, there were probably individual mistakes by players that weren’t visible on the screen, and there were likely areas where I was lacking as well. So when we review a game, I try not to stop at the overall flow that was visible on the surface. I try to identify even the small details and analyze them thoroughly.

Q: In the current meta, people say the bot-lane matchup and early-game priority have a major influence on the game. What is the role of a mid laner now?

Faker: In the current meta, other lanes have more influence than mid, especially in the later stages of the game. Because of that, the mid laner’s role in coordinating the overall flow of the game and connecting the different lanes has become more important than before. In the past, mid laners had greater late-game potential, so in a sense it was simpler because you could play the game more around yourself. Now, from the beginning of the game until the end, you have to constantly watch the overall flow and judge what is important at each moment. In that sense, I feel the role of mid has become more complicated.

Q: Has your role within the team changed outside of the game as well?

Faker: In the past, I thought it was enough to simply play the game well. Now, I think there also needs to be someone who helps coordinate things so the players can exchange opinions smoothly.

Q: T1 is such an iconic team that even people who don’t know much about gaming are familiar with it. Does that create pressure to perform better and to meet a higher standard in your words and actions?

Faker: I’m not someone who feels a great deal of pressure from outside expectations or demands. If anything, I find the attention people give us meaningful. That attention also gives meaning to preparing for matches and going through everyday life. I’m always grateful for it.

Q: When you see your matches being discussed in YouTube Shorts or in comments, what do you think?

Faker: Recently, when I look at comments on Shorts, the exact same thing can get a positive reaction in one video and a negative reaction in another. So I often feel that the content conveyed through videos or media lacks consistency or meaningful distinction.

Q: After repeating something countless times and accumulating experience, there are moments when your body reacts before you consciously think. How do you think the instinct to decide, “Do I attack now, or do I wait?” is developed? 

Faker: I think it forms naturally. If the game is going well, you can afford to play more safely. If you’re behind, you may need to play more aggressively. I don’t think this kind of judgment is something only professional gamers need. If anyone repeatedly does the same kind of work, they naturally develop a sense for recognizing situations. I think I developed that kind of instinct through practicing and repeating things over and over.

Q: During a match, can you already visualize what is about to happen next?

Faker: Yes. A game lasts around 30 minutes, and when you’ve played thousands or tens of thousands of games like that, you learn recurring patterns. So a lot of the time, I play while anticipating what is likely to happen next.

Q: If I asked very simply, “How many moves ahead do you see?” what would you say? 

Faker: I think you only need to see one move ahead. What matters is being able to quickly and instinctively understand what moves are likely to follow after that one.

Q: How does it feel to watch players who helped build T1’s history leave for other teams while new players join?

Faker: I think it’s just a natural process. When a new player joins, I try to make things work well with that player. And with players I’ve been with for a long time, I think about working hard again based on the chemistry we’ve already built. I tend to just accept things as they come.

Q: You’ve spent more than 10 years in a competitive world where you’re applauded when you win and criticized when you lose. Is there a standard or principle you try to maintain regardless of the result?

Faker: The longer I’ve played, the more I’ve felt that it’s important to focus on the process rather than obsess over results. From the outside, people can only judge based on the flow of the game or the result that’s visible. But winning and losing aren’t things I can completely control. It’s a team game, so one person playing well isn’t enough, and there’s also a certain amount of luck involved. That’s why I think what matters more than the result is how we prepare in practice and how we increase our chances of winning. My biggest goal is to give everything I have to the process and to be satisfied with the way I approached it.

Q: People almost take it for granted that “Faker” will win. How do you deal with that expectation?

Faker: I think people believing that I’ll always win is closer to expectation than support. But that expectation doesn’t really feel burdensome to me. There are times when I’m disappointed with a match too, and times when I’m not satisfied with my own performance. In the end, all I can do is give my best and try to win as much as possible.

Q: You’ve said several times that after becoming a professional gamer, you realized your words and actions carried greater social significance. Did your behavior change after becoming conscious of that responsibility?

Faker: I don’t think anything changed that dramatically. I was already someone who tended to be careful about what I said and did. Being mindful of your words and actions and treating people with basic courtesy isn’t something only public figures need to do. I think it’s something everyone should do. So rather than consciously changing my behavior because of that responsibility, I think I’ve simply continued maintaining the same attitude I already had.

Q: Last year, you signed a long-term contract with T1 through 2029, and you said you wanted to remain there until the end of your career. Is staying with one team important to you?

Faker: The reason I’ve stayed with T1 for such a long time is that T1 has helped me a great deal, and I also have a lot of affection for the team. More than anything, T1 has faithfully fulfilled its role as one of the best organizations since the StarCraft era. I think that environment has allowed me to remain with one team for such a long time.

Q: When you repeat similar training and matches every day, do you ever get bored?

Faker: Very occasionally, yes. When that happens, I try to focus even more on the game and remind myself of the goals I want to achieve. Then even the same game starts to feel new again, and I actually become more immersed in it. I think I’m also more likely to improve when I’m in that state, so the more bored I feel, the more I try to concentrate.

Q: Around 2018, you said you were afraid your performance might decline because of your age. Do you still think that way?

Faker: I don’t anymore. I think the reason I believed my performance would decline because of age was because everyone around me was saying that. When you constantly hear that professional gamers retire or decline once they reach their late 20s, I think I started believing it too at the time.

Q: Have you overcome that fear of age now?

Faker: After that, I read books and kept thinking about how I could continue improving. Over time, I came to think that what causes performance to decline isn’t age itself so much as the boredom or lethargy that comes from doing the same thing for a long time. So now, rather than being afraid of age, I try to guard against becoming numb simply because something has become familiar. I focus on continuing to learn and staying immersed.

Q: In a past interview, you said that when you win a championship, you feel relief before happiness. Is that still true these days?

Faker: There’s relief, and there’s happiness too. When a match ends, the competition itself is over, so I think it’s natural to feel relief in that moment. And I also feel happy because all the preparation we put in produced a result I’m satisfied with.

Q: How long does the happiness of winning a championship last?

Faker: Not very long. Maybe a day or two. Winning many championships may have something to do with it, but even when something good happens, I’ve never really been the type to hold onto that feeling for very long.

Q: Does being someone who easily forgets the past help with your mental management?

Faker: I think so. I tend not to attach too much meaning to things that have already happened.

Q: Even when you make a major mistake in a match, does it ever stay with you for a long time or make you anxious afterward?

Faker: In the past, there were times when mistakes stayed with me for a long time. But from around 2020 onward, I started regretting things that had already happened less, and I feel like I grew in that respect. Looking back, everyone makes what they believe is the best decision they can make in that particular moment, and then they have to face the result. So now, rather than holding onto something that has already happened or regretting it, I think about what I should do next.

Q: People around you consistently describe Faker as someone who performs reliably and is dependable. But are there changes over the past 13 years that only you yourself really notice?

Faker: Personally, I think I’ve improved in many ways compared with the past. I’m not someone who changes very quickly, so I don’t think there have been any dramatic, obvious transformations. But at the very least, I don’t think I’ve gotten worse. I believe I’m continuing to improve little by little, day by day.

Q: There are still several major tournaments remaining this year. Does this year feel like a harder challenge than previous years?

Faker: It was never easy in the past, and it still isn’t easy now. I don’t feel that this year is particularly different.

reddit.com
u/Yujin-Ha — 1 day ago
▲ 1 r/leagueoflegends+1 crossposts

Solo Queue Feels Impossible To Climb

Hello! As my username suggests, I am a bronze player, a Jungler in fact, who is trying their hardest to climb ranks. Every game I load into, it seems like my allies ignore my pings, ignore objective timers, pick silly champs, then blame me. I try my hardest to play safe and farm up, to not overextend, and to take accountability when I make a mess-up. I don't think I am God's gift to League, but it feels like whether or not I win my games is just up to a coinflip. Is anyone else in the bottom of the barrel elo experiencing this? What are my actual options when both me and the objectives are being ignored? I am just so frustrated that everyone else at my skill just refuses to cooperate as a team :C

PS This comes off the heels of a game with a Warwick mid who spam pinged for ganks then started recall 3 different times when I engaged.

Edit: Thank you to everyone who gave me constructive answers, such as taking the opposite side objective and being more aggressive both in securing kills and invading. To those who were mean and/or condescending: I pray you grow as people and learn both compassion and empathy. You are what you put out.

reddit.com
u/FrustratedBronzeGG — 19 hours ago