r/compDota2

▲ 0 r/compDota2+1 crossposts

Есть ли шанс на киберспорт?

Мне 15 лет. Я инраю в доту около 2 лет имею 2к часов и 2к птс. но при этом я ни разу не играл в доту осознанно. Я не смотрел демки, не тренировался ластхитить и фармить. Скажите, есть ли хоть какой то шанс попасть в киберспорт если я всерьез займусь дотой и буду каждый день тренироваться? Или я должен иметь много ммр даже без тренировок, что бы иметь возможность выступать на про сцене?

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u/idkwhatineeddoing — 6 days ago

i got a arcana but i have no candy its over for me i have unlocked all the path of the event

is arcana is now useless i have no candy and i have collected all candy from events

u/No-Information6172 — 6 days ago
▲ 0 r/compDota2+1 crossposts

Let us use Role Queue tokens for Ban Protection on heroes

The current matchmaking ban system has made Pudge essentially unplayable for people who actually want to main him. I recently came back to Dota after a break and played 185 matches over 3 months. I tried to pick Pudge in almost every game but only managed to play him 22 times which is an 11.9% pick rate.

As a Pudge spammer, that makes the hero feel effectively removed from the game. At around 2 games per day, an 11.9% pick rate means I got to play Pudge roughly once every 4 days.

Im able to pick him even less than i see heores that are on my banlsit.
For example Spectre 34 games and AM 24 games as ally or enemy.

Maybe allow us to spend Role Queue tokens or something similar to protect ONE hero in our pool from being banned. When both teams try to double-pick the protected hero then the game could simply roll 50/50 between two players and make the loser repick instead of banning the hero for both of them.

Please Valve im beggin you

u/CeasarG13 — 9 days ago
▲ 0 r/compDota2+2 crossposts

Desolator and potential upgrades.

  • new Desolator (3600): Orb of blight -2 armor/3 sec (300g > 250g) + Demon edge 40 dmg (2200g > 2400g) + 950 recipe (40 dmg/apply -6 armor on attack/spells hit). +Soul Stealer passive: 1 dmg/stack, kills give 2, max 30 stacks.
  • Upgrades made with idea in mind neutral items removed and some of them become normal shop items. More information what i mean is here https://www.reddit.com/r/DotaConcepts/comments/1va4wr8/item_reworks_ideas/ .
  1. Corrupted Desolator (5500): Desolator 3600 +1900 recipe: 40 dmg/- 35% total armor on attack/spell hit (with full Desolator stacks 70 dmg), stacks limit removed.
  2. new item "Storm Bringer" 6100 (Desolator 3600 + Kaya 2100 + 400 recipe): at full stacks 70 dmg/16 Int/10% spell amp/20% mana regen amp, add option to toggle item and chose what item give with stacks: 1 dmg / 0.5 % spell amp, remove stacks limit, Corruption passive on attack/spell hit reduce armor by 6 and Magic resist by 15%.
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u/MrTruth24 — 11 days ago
▲ 1 r/compDota2+2 crossposts

Lane creeps/lanes changes suggestion.

Lane creeps made unique in a way (outside of units dmg type). We make buildings not magic immune, add to:

  1. T1/T2/T3/T4 towers: (Aura removed, add 2/3/4/5 armor and 20/30/40/50% magic resist), melee barracks +25% magic resist, range barracks 25% magic resist, Throne 60% magic resist. Creeps interval upgrade 7.5 min > 1 min (capped at 225 min > 90 min), Flagbearer spawn min 2 > 0:0 every 2nd>1st wave (can spawn on any creep but both teams will have buff on same unit in same lane, stacking magic resist/hp regen aura removed):
  2. Melee creeps dmg type physical: Spawn 3 melee at 0:0 +1 every 15 min/capper at 45 min, base hp 550 > 500, add 200 mana with 1 regen/sec (while melee creeps have mana they gain 40% status resist), 12 hp/interval > 3 hp/min, armor 2 > 3+0.1/min, dmg 19-23 +1/interval > 20 +0.15/min, gold 34-39 +1/interval > 40 +0.15/min, 57 > 40 Exp. Flagbearer buff for melee: hp/armor/gold +5%.
  3. Range creep dmg type piercing physical > piercing magical: Spawn 1 wave/+1 after 30 min: hp 300 > 400, hp/interval 12 > 2/min, magic resist 0% >32% +0.2%/min (capped at 50%), dmg 21-26 +2/interval > 40 +0.3/min, gold 43-52+3/interval > 40/min, Exp 69 +8/interval > 80 +1/min. Flagbearer buff for range: hp/magic resist/Exp +10%.
  4. Siege Creep spawn after 0:0 every 5 min +1 after min 30, Siege creep upgrade removed, Reinforced physical > Pure, (new Siege attack have 200 radius: hp 935 > 750 +10/min, armor 0 >3, magic resist 80% > 25%, 35-46 dmg > 50+1/min, range 690 > 800, attack speed 100 >120, Base attack time 3 > 1 (at base 3.5x faster Attack speed), projectile speed 1100 > 1600, day/night vision range 750 >1000, gold 59-72 >80+1/min, Exp 88 > 120 +1/min. Flagbearer buff for Siege: hp/gold/exp +15%.
  • Super creeps including Flagbearer bonus buff (dmg/hp/resists/gold/exp) by 40% / 1.4x.
  • Mega creeps including Flagbearer bonus buff (dmg/hp/resists/gold/exp) by 100% / 2x.
  1. Roshan rewards changed (Refresher shard removed): 1st Banner, 2nd Banner/Cheese, 3rd Banner/Cheese/Aegis. Tormentor drop on kill: 1st Shard, 2nd Shard/Scepter, 3rd Shard/Scepter/Refresher shard.
  • Banner reworked: global cast range, can be used on barrack in same lane to upgrade lane creeps > Mega creeps for 5 min (give full gold/exp of mega creeps) or respawn both barracks in same lane 1 time.
  • Block of cheese builds cheese +1 huge lotus to gain permanent 500 hp shield that regen 25hp/sec after not taking dmg for 5 sec.
  • Aegis when picked up now buff on Hud for 8 min instead of item that take inventory slots.
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u/MrTruth24 — 11 days ago