r/ScaleSpace

Scale Space Synthesis feature dev: DONE. Security audit: DONE. Now working on trailer and release writeups. Here are some more recent finds to hold you over. We're very close!

u/solidwhetstone — 2 days ago

I found the lifestream! (Synthesist preview)

Synthesist feature dev is DONE! I'm now in security review to make sure I don't release unsafe software. Have a look through the screenshot and you should get an idea of many of the new features coming in this release :)

u/solidwhetstone — 5 days ago
▲ 512 r/ScaleSpace+2 crossposts

This video is 600x larger in file size than the application it's recording.

Cross platform update is coming!

u/solidwhetstone — 10 days ago

Coming soon to a github repo near you- Scale Space Synthesist

Scale Space Synthesist

What it is: A completely open source version of Scale Space designed to be extremely easy to build with. Tiny file sizes, simple structure, prebuilt tools to compile new builds on Windows, Linux or Mac. Use it in any software you like to visualize data or get extremely performant and realistic special effects in your game or experience.
When does it drop? This week.
What about Itch? Bioclast development continues as usual. A new version of Bioclast will drop shortly after Synthesist drops.
What else? A lot of new features come with Synthesist along with the new Bioclast build such as:

  • External json save file instead of relying on local storage
  • Draggable reorderable list of waypoints
  • Random or sequential tour
  • One new theme for both (theming system coming eventually)
  • Basic working modulation functionality for parameters (so parameters can sweep back and forth at varying speeds)
  • Toggle between hexagon and circle buttons for your radial menu
  • Save a screenshot when you save a waypoint
  • The return of the Entropy System (in basic form first)
  • Improved panel layering
  • CRT scanlines (you can control transparency)
  • Bottom button bar bug fixes
  • Lots of other bug fixes

Why not release it today? It's not ready yet. I am in the middle of a round of bug fixes and finishing touches on features. Call it the spit-shine pass. It's very close to delivery quality.

You're giving Scale Space away for free? I'm giving a version of it away for free so you and other developers can tinker with what's under the hood. The packaged versions I post to itch are designed to be all-in-one experiences that you can open and play. The open source version gives you the tools to customize every last thing about the software. If community members build improvements or addons to Synthesist, some of those may make their way into Bioclast and vice a versa. But these will be two separate dev tracks with the open source version being primarily in the hands of the open source community. I'll be very excited to see what people build, and they'll always be allowed to promote their creations on r/ScaleSpace.

What's next for Bioclast? I know I keep saying multiplayer, but this time for real I swear! Now that the whole structure of the codebase is rebuilt and very easy to change, building new features is going to be a lot easier. This means things like multiplayer will go a lot smoother. I was dealing with the equivalent of spaghetti code before but now we're looking at a polished sports car that will make extending it a piece of cake. Most of my work on multiplayer the past few weeks has been architecture as I figure out what I need to build now to prepare for that (such as save files which will be integral). So while it may seem like it's taking forever to get to multiplayer (sorry!), you're actually currently using a version of Bioclast that has some of the groundwork already laid and the next version even more so. So it's not an all or nothing kind of thing- more like build up to it then I can release the full thing.

Any other questions or comments- feel free to leave them below!

u/solidwhetstone — 12 days ago