r/Shadowverse

Image 1 — Managed to reach rank 7 on pirate sword! Here's some insight I have to share:
Image 2 — Managed to reach rank 7 on pirate sword! Here's some insight I have to share:

Managed to reach rank 7 on pirate sword! Here's some insight I have to share:

Pirate sword buffs feel sooo nice. super fun deck which has been scratching my itch for combo roach (i still miss it in rotation)

Overview:

Overall, pirate sword demands much respect due to its high lethal pressure with Barbaros—you can use this to your advantage once you're comfortable tracking lethal thresholds to mind-game your opponent (i.e. set up for Barbaros even if you don't have her to force defensive plays, which subsequently means they don't hit your face :D).

Decklist is fairly balanced, made vs. high-Beyond players in mind which are mostly highlander portal, ramp dragon, amulet haven, and the mirror from what I've seen. You can slot in x2-3 Sharp-Eared Operatives if you find yourself more frequently facing dragon or haven for more aggro = early kill before they can start ramping/healing. Replace a Splendor of the Goldbloom and/or Mars/Beltezore to your liking.

Tech Cards:

Beltezore: You can set up flags to proc on turn 10 to OTK with Beltezore or simply catch opponents off-guard since they'll mostly be wary of Barbaros instead (just don't make it obvious you have him). Beltezore also makes the amulet haven matchup more manageable if you happen to draw him mid-match, as he is a strong lethal option—killing through wards, even—with his SEVO burst damage.

Mars: Mars not only adds versatility to your lethal repertoire, but she is also useful for dealing with boards that are otherwise unclearable with her bane and spawned knights. Additionally, Mars is a great lethal option vs. decks with wards, especially vs. Forest which will almost always have big wards up each turn by turn 8. Note that Mars is thicc, so try to make sure you give her knights enough room by setting up your flags/spells in such a way that they will proc on the Mars turn.

Common Matchups (based on how I feel):

Thestae Forest (30:70; forest favored): They scale with Thestae like crazy with pain-in-the-ass to clear boards, they heal like crazy with Sathanid, and they ward like crazy with S&M and Moelle. Shit sucks ass to play against unless you run a deck with Sharp-Eared Operatives and focus on aggro-based lethals before they start scaling and drawing. Lethal with Barbaros is rare, and typically requires prepared 1-cost Severed Ties and coins to get past wards. I've seen another Beyond pirate sword player tech in their deck x1 Detective Lens to deal with the wards and I don't blame 'em lmao. Also, be cognizant in leaving empty boards near lethal time when appropriate, as Sathanid can lifesteal their HP back to full. Sorry to say I don't have much else insight on this matchup, I usually lose this one.

Key Cards: Severed Ties, Mars, Zeta & Bea (Z&B), L'Age d'Or, flag generation

Pirate Sword Mirror (50:50): Zeta & Bea (Z&B) or Roughwater First Mate should be prioritized cards to keep. Z&B is usually always translates to free damage since pirate sword doesn't have wide board pressure. Y'all wanna kill each other, so Roughwater First Mate should almost always be SEVO'd mostly because the ward spell you get is invaluable in persisting an extra turn. Always keep track of how many 0-cost spells they have to determine if they are able to lethal with Barbaros + 2 spells—doing so will help you determine when to focus on healing, or whether to ward now or later. Turns 4-6, you generally do not want to leave an empty board, as an uncontested Mordred + evo provides a huge tempo swing in their favor.

Key Cards: Barbaros, Roughwater First Mate, Z&B, Mordred, flag generation

Sephie Rune (60:40; sword favored): They will always be able to clear any of your early pressure with their Obsessed Test Subject (OTS) spam, so instead focus on flag generation and occasionally hitting face with an evolved Mordred or Quickblader before turn 7/8. Stick to this gameplan especially if you are playing second—if the stars align and you deal enough face damage by turn 6, extra pp + Barbaros is a lethal they cannot ward or outheal against. However, it becomes a mega uphill battle after turn 7... be prepared to deal with 5/5 spam, as L'Age d'Or and Golden Knight 4 damage aoe will not clear boards cleanly—this is where your excess coins, Yidmetra swords, and 1-cost Severed Ties can come in. Watch your HP for their usual lethal of T&L and OTS + evo, dealing 12 damage minimum (can go up to 13 if they saved a 6/5 OTS from earlier).

Key Cards: Barbaros, Roughwater First Mate, Quickblader, Splendor, flag generation

Ramp Dragon (45:55, dragon favored): If at the start of the match you see them redraw ≤1 card, press alt + F4 on your keyboard /s. If you're playing first, assume that Dragonsign > Dragonewt Promoter > Dragonsign + Sloth of the Crestpetal > Normagdala will happen. If you're playing second, assume that Dragonsign > Zooey > Normagdala will happen. In the mulligan, you typically want to keep any ≤4-cost followers and maintain board pressure, but here's the key: don't go TOO hard with board pressure as you want to maintain a streamlined supply of followers. After they are able to play 7pp with Normagdala, my golden rule is to maintain 2 followers on your board at all times. Otherwise, if you only have 1 follower or an empty board, they get to heal 6 with Lyria + Normagdala + evo while leaving an annoyingly tall ward. If this happens, 9 times out of 10 the game is lost. For example, on the 7pp Normagdala turn, Z&B + SEVO on the Z&B with bane is a good idea. Also, try to proc any flags asap before they reach 9pp else Bahamut banishes them all, though this isn't a huge risk based on dragon decklists nowadays.

Key Cards: Mordred, Z&B, Quickblader, Whirlpool Gunner, Open-Sea Scout, Orchestrated Silence

Midrange Abyss (60:40; sword favored): With the advent of pirate sword buffs, this matchup is a lot easier now! Being able to value trade with Whirlpool Gunner and Open-Sea Scout during early game is huge for matching tempo and threatening significant face damage. Just be cognizant in preparing for their turn 5 Highwire Feline (Unkei goated) or turn 6/7 Adahime + SEVO. If they place a crystallized Void Colonel timed to proc on the SEVO turn, it is almost guaranteed they will play Adahime on the same turn. Try not to leave followers on board when you're about to lethal as Adahime can spawn a Lilith to sac into a bat lifestealing 3 HP. Make sure to keep your HP above 11 at minimum or ward to avoid G&Z lethal. Most importantly, don't waste precious 0-cost spells to clear if you can help it; ideally, you want to lethal fast, and you can always rely on AoE with Golden Knight or L'Age d'Or to clean up any scraps the following turn.

Key Cards: Barbaros, Whirlpool Gunner, Unkei, L'Age d'Or, Splendor

Amulet Haven (20:80; haven favored): Against a cracked amulet haven player, this might be a -10:110 matchup personally due to the mental damage incurred from losing after 13 excruciating turns, but I digress. Generally speaking, pirate sword is a very easy deck to control against due to its lack of follower pressure on the board, so this matchup is a cake walk for amulet haven with its surplus healing, consistent draw, and un-fuck-withable boards. During the mulligan, prioritize low-cost cards for early board pressure, as there is a small chance they brick their starting hand; in such a rare case, you can proceed to walk them down the plank and win by turn 7. By their turn 4, you'll know if they can maintain defense against your board pressure if they play Dark Dimensions or proc Scriptures of Salvation with Sublime Eld Tome. If they do, it's likely lost after that point, but there are still a few openings to consider. On your turn 7, if they don't have any followers on field, simply hit face with Barbaros +/- evo, as this may be the last time in the match you ever inflict meaningful storm damage—even if you expect 6-8 healing from Initia afterward, at least you did more damage. Save Z&B for Initia as well since you can't clear her otherwise as Initia will have 10 HP and aura. Severed Ties can be useful if you are lucky with flag generation and can actually lethal through the Lyanthoth turn (always prepare expecting there to be a Prostrating Coward as well). You can also look into a pirate OTK lethal (check my other post) to get around the healing, but this is a tall order against haven wards. Also, if you manage to draw Beltezore, your gameplan should now begin revolving around Beltezore lethal, so set up flags and spells accordingly.

Key Cards: Beltezore, flag generation, Z&B

Highlander Portal (45:55, portal favored): This is such a fun matchup. The variance in skill expression with highlander portal players is all over the place, but I firmly believe a resourceful portal player wins more often than not vs. pirate sword with well-timed big boards and huge tempo swings. They generally build fairly wide, medium-height boards, so enhanced L'Age d'Or and Golden Knight will be your best friends (though you should still mulligan them at the start). The biggest swing in your favor can occur on turn 8: Early game, prioritize preparing a 1-cost Severed Ties with Roughwater First Mate—used together they clear Camiscilla and Aizeden, and set you up nicely for lethal in 1 or 2 turns. Fun fact, at one point in my ladder climb I was encountering nothing but highlander portal, and so I switched to x3 copies of Severed Ties. Their lethal threshold is 10 HP—one of their most common lethals occurs turn 9, that being Soulforge + Sandy for 10 guaranteed face damage regardless of board state, so keep track of # of evolutions after Sandy is invoked. Additionally, keep track of the number of artifacts they've summoned to determine whether they they can play Myuu or Scarlet. There's usually no point in warding due to 1pp Cutty w/ bane, A&L, and Steelforged Right Hand; as such, you can simply treat the loot necklace as a spell with the sole purpose of proccing/timing flags.

Key Cards: Severed Ties, Roughwater First Mate, L'Age d'Or, Golden Knight, Splendor, Unkei

Oh, and my biggest tip is to NEVER GIVE UP!! My most memorable wins have all been top-decks and it happens more often than you think.

If you have any questions about the deck lmk and I'd be happy to answer.

u/Fextemmm — 10 days ago

Prediction/ want bad for next set

Hi guys!

This one gonna be nice and short, just wanted to talk about what we all want to see for next set!

Personally, I am hoping for some kind of last word pay off!

I really enjoyed them introducing istandet crest that I think is very flavorful, but I feel a little heh (big heh) about the fact that abyss finisher is just an 8/8 storm.

I really wish for a finisher that would sinergize with the crest!

That is why is propose... TOTH

For those who haven't seen this lovely card before, its fanfare used to activate if you had 10 cards with last word that died during the match, and it would give...

I am just gonna paste her text here lmao:

Ability

Fanfare: If at least 10 allied cards with Last Words effects have been destroyed this match, give your leader the following effect - Whenever an allied follower or amulet comes into play, give it Last Words: Deal 2 damage to the enemy leader. (This effect is not stackable and lasts for the rest of the match.)

Last Words: Draw a card.

*please note that it is come into play, so it would proc on skelly from raz and colonel, AND also proc on everybody reanimated from istandet and whatnot

Soooooo that would be pretty dam strong

That is why I am thinking maybe one damage instead of 2?

Still pretty strong honestly since one Istandet would be 7 damage total.

But honestly

Why not lmaoooo

You guys let me know what you think!!!!!

And feel free to share what you want to see as well!!!

Much love, and I hope you all have an amazing day 💗

u/PentaMasta — 10 days ago

Both Portal and Sword have been at the top since the balance changes. Do you think they will stay on top? (Source: sv labo)

u/ZomZombos — 10 days ago

I need someone to explain to me the insane glow-up highlander portal got with the buffs

I didn't think going from 3->4 Cutthroats in the deck, or that the 2pp -> 1pp change was that significant, but here we are.

So, for those that have an idea, why did it end up being this strong?

reddit.com
u/WaifuMasterRace — 11 days ago

Is Sephie Rune just sauceless?

Been trying to run this deck this season and Holy is it not great. Just not very good.

Worst matchup feels like Abyss. Tried the dirt variant (Though I find the Spell one more fun, personally) and even with the Dirt one the matchup against Abyss feels like I should just immediately scoop every single game.

Like do I lose against Forest? Absolutely. Dragon? You bet. Sword? Of course. Portal? Yup. Haven? Probably, yeah. But at least those actually feel like games. Some back and forth happened, some wins, some lost. Abyss feels absolutely unwinnable, though, from 5 mana on. The outvalue is absurd.

Anyways, anyone had decent success with this archtype or is it truly as cooked as it appears?

reddit.com
u/KitsyBlue — 9 days ago

Tips on becoming a better player?

I feel like my skill in this game has been a flat line for quite a while. Maybe even a slow decline if I have bad habits I’m unaware of. Once I end up in the Ruby group it’s basically me having more losing streaks than winning ones until it drops me down and I climb back up. Currently at A2.

I’ve only played Portal so far. Playing Cutthroat. I do almost have a full combo forest deck. Just have two legendary to create.

Just looking for general tips and maybe deck specific ones. Also if you can recommend any streamers or YouTubers to watch that would be great.

reddit.com
u/SnackeyG1 — 10 days ago

The Highlander Experience: Surprisingly... Good? Getting Cutthroat Feels Like Hitting Jackpot.

My first impression: If Kukishiro and Sephie can brick despite having Lyria, then I don't see why 1 spell tutor will help Cutthroat.

My impression after playing: Surprisingly, the 1 cost tutor helps. Worst case scenario, you can even Imari Sevo to get the spell I believe. So... 5 cards to get the deck going. And on the off chance that you don't get cutthroat, you can still win. (It's not like Crest Haven where it's sorta auto lose if you don't draw Marwynn.)

My experience: The deck is forgiving and rather flexible so far. I've played like 10 matches and had only lost once against Midrange Abyss. And that's because my hand was too expensive in the end. At 10pp, I could only play one card at a time cause I ran out of low cost cards. I kinda misplayed here and there but it's not as punishing as some other decks.

What surprised me was that... If you draw Cutthroat, you basically hit the jackpot. It's different with, say, Thestae, where you draw her and gotta combo and wait a few turns. With Cutthroat, you draw him, you get a bane which can remove a big follower, then get an evo right on the turn he's played. And from there, the evo accumulates, and Sandalfon happens.

Cutthroat becoming 1 drop means that you can actually kinda control when to sevo. On 8pp, you can play Cutthroat and Aizeden (I had thought the 1pp buff was drunk, but I was wrong. Same thing with the draw thing. Turns out this was great!)

It's a flexible deck as: on early you can push, on mid you can flood the board and check the opponent, and on late you can have finishers. Not to mention, the deck seems to have a good amount of draws, a good amount of heals, and a good amount of wards. Really, as of right now, the only way that I can see the deck be beat is to be faster than Portal, or to pray that Portal doesn't draw Cutthroat. (Maybe Amulet Haven might have an edge? But idk.)

That spell, the 3pp clear the board spell, is... I don't even know... That spell + Sandalfon feels illegal lol. The opponent could have idk 5 10/10 wards and Sandalfon + that spell will pierce through.

Feels better to run than normal midrange or evo portal (in terms of fun). When you get Cutthroat on first evo point, assuming you can take advantage of the effect and keep evolving, you're getting Sandal soon enough (2 evo + 2 evo + 2 evo). From there, any 4pp (GnJ, highlander) with Cutthroat evo could sorta clear the board and Sandalfon could hit for 10. (Sometimes, before 10pp, you just clear a big follower with Cutthroat and just Sandal for 10.)

10ish matches, I only didn't draw Cutthroat once. Maybe I was lucky? Or maybe this deck is consistent enough... No clue.

Surprisingly fun. No clue whether this deck will be strong or tier 1 (meta is still new after all), but so far it's good. Easily got to Epic and I'm not even that good of a player.

u/Tough-Basket-6248 — 10 days ago

Magic Missile Meme Deck

Really really want a Mysterian Missile archetype. Currently only two Mysterian Missile generators so I use aika and initiation of rebirth to add more Ticos to deck. Careful with hand size management with this deck.

FYI I have had very little success with this list it’s genuinely dogshit

u/CatInAMug3 — 10 days ago

How many times does the "critical trial" reset?

I took over 3 resets before increasing my rank to Grandmaster. I'm mainly using Highlander Portalcraft since the start of the set, tho I use other decks too, and I had a win streak right before the critical trial to GM. During trials, Cutty somehow evaded me (even his tutor spell), or I bricked so badly early. RNG somehow knew how to fuck with me, but I'm genuinely curious how many times the trial can reset.

reddit.com
u/Automatic_District48 — 10 days ago