r/Shadowverse

Suggestions for Buffs/Changes for the next Patch

Forestcraft:

  • Cognitive Shift: Changed effect

Select 2 cards in your hand and return them to the deck. Draw 2 cards.

Draw 2 cards. Select 2 cards in your hand and return them to the deck.

  • Virewind Fencer: New effect

Fanfare (Combo 3) - Give this follower Storm and give it "At the end of your turn, return this follower to your hand".

  • Hawkeyed Tactician: Changed effect

Select an enemy follower on the field and deal it 4 damage. Increase your Combo by 1. Evolve: Replicate the effect's of this card's Fanfare ability.

Select an enemy follower on the field and deal it X damage. X is this follower's attack. Increase your Combo by 1. Evolve: Replicate the effect's of this card's Fanfare ability.

Swordcraft:

  • High-Strung Liaison: New effect

Fanfare: Summon a Knight. Add a Steelclad Knight to your hand and give it Rush.

Runecraft:

  • Heel, My Dearie: Changed cost

Cost: 4 --> 3

  • Haphazard Snacking: Buffed

Earthrite (2) - Deal 2 damage to all enemy followers.

Earthrite (2) - Deal 3 damage to all enemy followers.

Havencraft:

  • Rodeo, Anathema of Abjudication: Changed effect, changed cost and buffed statline

Stats: 5/5 --> 5/7

Cost: 8 --> 7

Fanfare: Summon a Ring of Moonlight. Evolve: Delay the count of a random allied Rings of Moonlight on the field by 1.

Fanfare: Summon a Ring of Moonlight. Evolve: Delay the count of all allied Amulets with a countdown on the field by 1.

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u/T-Marx400 — 8 hours ago

I'm a returned players from the first expansion, what should I do?

I have been playing quite a lot at the beginning of Shadowverse WB, but due to some life issues, I had to take a long break. Now I'm back, but I'm not sure if I should create a new account or continue on my old one. Much appreciated, and I would like to see any change to the economy or if Cygame has done anything to make events better compared to the game a year ago.

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u/Putrid_Ad9615 — 10 hours ago

Card design back in og SV

Disclaimer: This is not a hate post, just a genuine question. Don’t start Tribalism bullshit under this please.

I just want to ask if they were constantly printing cards like Althenia, Cesar, Camiscilla, Motherly Forestdweller and so on back in the old SV. I think these cards are really infuriating to play against as they do a lot of things itself and basically a hand check. I wanna know if this was a trend or not so I can stop grinding CR and just having fun with the game since I just dropped from Legend to around Epic 4 times just because of many bad streak with these cards. I saw some clips from old SV rotation format and it seems really fun.

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u/Successful-Prize9709 — 19 hours ago

Newbie question

So I just started playing Shadowverse Worlds Beyond, and I couldn't decide between making a forestcraft rotational deck or an unlimited roach deck. Should I make a roach deck first and then get me a Pixie rotational deck afterwards? I'm scared of wasting my pulls

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u/CrushSecret0 — 10 hours ago

im a beginner, can you guys help me evaluate this deck

https://preview.redd.it/h15ysymcbe2h1.png?width=1280&format=png&auto=webp&s=bda5ae9e2a2be13624546873fc7383d83d73ec64

https://preview.redd.it/15uax91dbe2h1.png?width=1280&format=png&auto=webp&s=28cf213e939ee07e790fe9a246314e5e22cfe228

I built it myself after grinding to b1 rotation, currently I got no resources left to craft any other cards, it was actually quite difficult for me to build it completely.

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u/Comprehensive_Bug869 — 20 hours ago

Just posting all my favourite fan arts for the 10th anniversary loll

Well also i just wonder how to look up the previous fan art competition arts.. like is there any way for me to look at the previous fan arts they were good too but Idk how to find them 🫠🫠🥲

u/Vijayb373 — 1 day ago

Dragon craft players: Thoughs on Mugen?

Hello dragoncraft mains. I wanted to try dragon and while I was checking in the in rotation cards, I stumbled in Mugen. What are your thoughts about him? Has anyone tried him or considered him or is he still too slow in the Meta? Appreciate if you can also give some general mulligan and play pattern tips to me as I am not that experienced playing Dragon. Thanks!

u/Vinny_0104 — 1 day ago

Unlimited artifact is pretty good surprisingly. Decklist and Guide

1 copy of recharge and Icarus cut off in the left.

12 match win streak right before GM. Barley missed hitting diamond :(

I haven't seen much info on unlimited let alone artifact so I figured I should post this deck list in case others are having a hard time with making artifact work right now(I did for a while.). This list is a modified version that I saw on JP twitter I'll link it if I can find it again.

Overall this deck is probably best described as mid-range deck but honestly it's pretty flexible. I've had games end by turn 8 and games end by 15. Because of that you have multiple game plans you want to keep in mind depending on the match up. Don't force a plan that won't work. This list plays in a similar way to set 2 artifact in that you need to play around your opponents deck or you will lose.

Overall the mulligan is pretty easy though. Obvious keeps are Alouette, Isaac, Cool Courier, Freerunning, Miriam, and brazen. Cassius is dependent on what you already have in the hand. IF you have Isaac, Miriam, or recharge then you could keep him. Otherwise though he's a dead card on turn 5. This deck does play enough gears but not so many you can keep Cassius blindly so keep that in mind..

This mulligan largely doesn't change based on match up, these are the cards you want to keep regardless and most other you should throw out. If you feel like you need her you could keep Myuu or Sincerity but I generally don't.

As for game plan you have 2 main ones. But to outline the major one shared between them you want to try to hit 4-5 different artifacts played as fast as possible. Ideally before turn 8 but that's not always possible. Obviously 3 names makes Freerunning better but because this list plays warp slash as a AOE clear you really want to get that online quickly. It also helps scarlet to. Normally I can hit 5 or so every game which is good enough most of the time.

Game plan 1, Aggro: I generally don't like this game plan(And it's why I don't play rotation Artifact) but depending on the match up you have to be ready to play it. Particularly against dragon. This deck cannot play late game against dragon. It doesn't have enough clear and large enough burst to keep up with dragon so your best bet is aggro.

For this playstyle you want to play down as many cards as early as possible. In particular if you you have Freerunning, using that to grab the 3/1 artifact and just playing on turn early turns can be pretty good. If they kill it with lets say sloth then they at least aren't ramping. If they ignore it then you are pushing damage.

Another big one is Beta. Ideally you want to cheat out beta at every opportunity regardless of board or your health, Sometimes you should just hard cast it for extra damage.

Then with this playstyle, you should also think of keeping Myuu, This is her main use in this deck, She massively helps with your aggro game plan. Going second her into scarlet is 15 damage with both SEVO so you only need a bit of chip to kill by turn 7.

Also with Yog-Zentha you should also consider if you want to dup Beta over a scarlet for example.

With all of this said aggro does work but it's way more highrolly and I only play that way against dragon and haven, and even against dragon I lose more often that I win.

Game plan 2, Unlimited Master works!:

This play style obviously revolves around getting and using master work as much as possible. So games are going to go longer. Because of that DO NOT use your evo points aggressively. Save them as much as possible and only use them on good value targets or if you need to clear board to survive.

Those targets are Imari(duh) for thinning deck and clear, Aloueete for gears and getting more names on board, and New-age Cartographer. If you have an opportunity you can also evo Miriam if you're short on gears. Other than that you should try your best to save your evo points, They are vital to making sure you don't die early.

Another aspect of this playstyle is like outlined early getting as many names out as possible. Easier said than done but its important. A quick example would be when playing and evo'ing Alouette don't feel forced to make one of the 3 main artifacts. Consider cheating out a the 5/1 rush or the 1/5 ward. When playing the long game you generally aren't going to play those from hand so getting them out early can help get count going quickly. Same thing with Ralmia. If you have an opportunity to play her you can consider getting out those as well to boost count.

Generally your goal should be hitting 5 different artifacts before you play master work. Generally the first 3 are easy because of the new artifacts. so you only truly have to cheat out 2-3 more and your set. So one Ralmia play works well enough.

The reason I'm harping on the 5-6 range is that In my experience that what you need to clear most/all wide boards in the late game, Particularly sword, Forest and haven along with portal itself.

Now on to Yog-Zentha. He is a pretty key part to this strategy and winning. His ability to duplicate is really that only reason this deck can close games consistently. Generally if you can you only ever want to dupe Master work for obvious reasons. Does the most damage, Heals, And is big guy that can't be killed easily. However you can't always get him or have the oppertunity to dupe him.

Other viable targets are Scarlet and Ralmia(No shit lol). Scarlet you should only dupe for 2 reasons.

1)You need to have his clear available next turn so you don't die to a big board

  1. you have lethal set up within the next turn or 2 using him.

Otherwise I'd advise against duping him instantly, he's good but Master work on a general basis is better just because of the healing and stats.

The final option is Ralmia which I find myself duping more than I'd think. Against aggro/milteo abyss in particular Ralmia is pretty good to dupe just so you can spam out Alpha and Gamma to stall them. She's also a good target if you happened to use an Icarus on a artifact so you can draw cards. Also by duping you can play more names to increase count faster which just makes Scarlet and Warp stronger.

For the last part I'll go into fun card combos/lines you should keep in mind while playing. Artifact is a complicated deck so part of it is trail and error but hopefully this will smooth the Learning curve if you are new to the deck/game.

Cassius+MasterWork: Some times you will have a board that Master work can't clear and kill or are too scary to leave alive. In such a situation you should just stall a turn with Cassius. I can't think of meta deck that regularly creates boards with 10+ HP so this will almost always clear boards. Only real exception is barrier but you could just play a second one or warp slash. You can also bait this reaction on purpose to make them waste cards.

Masterwork(Dupe)+Warp Slash: This is similar to the above in AOE but it just kills lol. You do have to create dupe of master work first but this second Master work is usually enough to kill. Worst case you hopefully have a Scarlet as a back up tool.

New-Age+Yog: on your first super EVO turn try to play this combo if you can. It's the quickest and easiest way to get the yog spell out while gaining advantage. Your able to get the spell because new age summons a 5 cost while only being a 4 cost herself.

Also keep in mind you don't have to play beta with her. Sometimes its better to go for a different one.

Ralmia(Dupe)+Myuu: If you play a myuu before a reduced ralmia you can get 3 instants of 3 damage off your ralmia. It's not a super consistent clear but it does have it's moments.

Fusing the new artifacts: You can fuse the new artifacts into striker or fortifier to make the old ones. It's not ideal but this does mean late game freerunning because a weaker recharge to help make Master work.

Fusing extra copies of artifacts: If you get both new age Carts off keep in mind you can just use the extra beta to create a gamma by fusing it into a striker or fortifier. This also applies to Alpha. If you need extra heal or you to get rid of a spare gear, just make an extra alpha and fuse it off into a gamma later.

Fusing masterwork on at a time: This should be pretty well know but if you are about to over draw you can fuse 1 artifact into Alpha without the other one. This reduces hand size and lets you keep alpha in hand. It also can throw you opponent off if they don't remember you fusing earlier, allowing an unexpected Masterwork. Keep in mind however this can fuck up your name count if you didn't play that card already.

That should do it. There are other tips but honestly even for me I don't want to create a full essay right now on artifact so I'll stop here. If there are questions I'm more than willing to answer.

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u/dragonman10101 — 1 day ago

I didn't know regular packs could turn into ticket packs

I bought a back with my last 500 rupees and it was regular, hit skip, and it brought me back to the animation screen to reveal adahime!

u/powercore2000 — 1 day ago

Fastest deck to hit GM?

Reworked MP system and nerfed chest event killed my motivation to rush to GM early, but the clock is ticking so I need to get on the ball.

I've been running Milteo for the past two sets, but after being off lethal by exactly 1 damage 8 games in a row today (this is not an exaggeration) I need a new deck before I lose my mind.

Is there anything remotely as fast as Milteo that people are running?

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u/RemoveBlastWeapons — 2 days ago

Newbie wants to play orcas

"It's not a real deck archetype" or "it's kinda mid" or such won't dissuade me. I'd like to slap big fat fish on the table and go from there. What do I do? Dragoncraft obviously as like all of the deck is there, and I know Yube is a hard requirement, Meg is nice... If anyone has decks along these lines, I'd love to see!

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u/JesterlyJew — 2 days ago

Wow it's the 10th year ? Time flies, submission for the fan art event.

u/EDDDyum — 3 days ago

Questions on the Master ranks

I just reached Master rank and would like to ask how does the reset work. Will I return to Master 0 MP at the end of this month or Will the reset be with the new expac? Also at reset will I get resources (rupies/vials)?

On a side note: which control deck Is better right now, amulet Haven or egg Portal? I am tired of playing Milteo, I never want to play that deck ever again

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u/ColdNightofWinter — 2 days ago

Dunno if it was the implementation of Rotation or the new reward structure (or both), but my first climb to 100K felt good!

I had a lot of ideas at the start of the format, and admittedly none of them worked out, so I did just end up following the trends of Beyond-level deck lists toward the tail end. Still having some difficulty hanging onto this CR bracket, unfortunately... but hey, I'm not gonna complain just because one of my favorite archetypes is marginally underpowered.

I think the more granular rank progress is motivating! You're not really getting much more out of the climb than you would before, but the whole carrot-on-a-stick aspect of seeing the returns more frequently does a lot to reduce the emotional impact of an occasional losing streak. You stop thinking, "man, I'm getting nowhere" and instead think, "oh hey, that next reward is only a couple games away". Whatever psychologists Cygames hired to propose this change definitely led them in a good direction.

So, uh, yeah. New milestone for me. Mildly celebratory. Still looking for ways I could improve, though.

u/ElliotGale — 3 days ago

Discussion on the best strategy to spend gold (or buying packs)

Hi, in this post, I want to discuss the topic of spending gold strategy in this game. I have been thinking about this for quite some time now and really want to share it and know other people's opinions. I will mainly use my experience here.

For context, I have been playing this game since day 1. I play almost daily. I love this game a lot, I never play other games this often and for so long without taking some kind of break, Cygames really did something right and wonderful in this game for me. I spend some money in this game, but only on battle passes where I like the leader. I don't 'harvest' all available resources in this game, as I skip some weekend lobby tournaments and grand prix. I don't play take two.

First, some information. Packs we get from buying it directly with gold is just a small fraction of packs we get. Most of our packs came from many other sources. For example, dailies, weekend tournaments, grand prix, events, battle passes, single player content, etc. For example, currently in Anathema's Gambit, I have spent only 20,000 gold for packs I buy very early into the set (so, 40 packs). But, when I see the 'Lucky Chest in' number, it says 162. It means I have gotten in total 250-162=88 Anthema's Gambit packs, not even including dailies and intro packs, since they don't count toward the lucky chest pity. In addition, today is not even halfway through the set. So, I will get a lot more packs later on. My point is that, packs from gold is just a small fraction of packs you get in this game. Most of your packs come from playing the game (or buying it with real money, duh).

Without further ado, I will start with the first method of spending gold

1. Spend all gold when new set releases on the new set packs. Then, accumulate gold for the next one.

This has been my strategy on spending gold since very early. It makes a lot of sense and very simple. Spending all gold on the latest set is a good way to spend it. Getting all the silvers and bronzes without spending a vial on them is a must. We can immediately play with the newest cards. Then we can forget about our gold, and just wait until the next set to spend it all again. With this strategy, I can play the game very comfortably and have a lot of resources. I also accumulaate a lot of vial and can make almost every new meta decks every set. I started to accumulate 40k vial worth of extra cards at around Infinity Evolved (or Heirs, or Skybound... I forgot lol), then it just keeps adding up to 110k now at Anathema's Gambit. Again, the game is very generous and really rewards playing a lot.

However, around Blossoming Fate (iirc), I started to change my strategy. I had around 30k gold at the start of the set. Usually, I just get 60 packs of Blossoming Fate. But at the time, the new cards and ticket exchange were not really interesting for me. So, I only spent 15k at the start of the set, leaving the rest 15k of my gold unused. So, let's get into the 2nd strategy.

2. Spend only a fraction of gold when new set releases (maybe 15k-20k), then...?

The 'then...?' part here is for the part where we use the leftover gold, since by only spending 15k-20k gold per new set, we will accumulate a lot of gold over time. We will discuss it a little bit later.

First thing I notice is that, I don't feel any worse at all by spending only 15k gold (30 packs) for a new set. I still have all the silvers and bronzes, and just need to craft new legendaries and maybe gold I need. I also keep accumulating extra cards vial over time. It's as comfortable as spending it all. So, there's really an argument for this strategy, since we can then use the extra gold we accumulate somewhere else besides the latest set.

Fundamentally, we use gold to buy packs so that we can accumulate resources to get cards for a deck, so we can play the game and have fun. Using this strategy of spending gold fulfill this goal well enough and I have a lot of different maxed (fully optimized) competitive decks I can play. Therefore, this strategy fulfills the goal of 'gathering resources to play the game comfortably', just like strategy 1, but I am left with extra gold.

2a. ...spend the gold we accumulate for more resources

Now, let's talk about the extra gold we accumulate. At this point, spending these gold for buying packs for the goal of 'accumulating resources to play the game comfortably' is not a good idea, I'd argue. Right now, if I see my collection, I notice that, no matter on what pack set I use my gold for, I will mostly get duplicate cards. This is because I have all 3 copies of all silver and bronze, and almost all 3 copies of all gold besides Anathema's Gambit (and it's close to 3 copies of the 'good' playable golds). This means that I am hoping to get extra legendaries (4th copies or more) for vial or new legendary (hopefully viable, because otherwise it is unused and can't be liquefied).

I think hoping to get certain specific cards from pulling packs randomly is a fool's game. I am not a fool and neither are you, so I think at this point, using gold to buy packs for more resources is not a good idea. So, what do we use our gold for then?

2b. ...accumulate it for later

What I mean by later here is when for example, I take a break, then I come back in the future, where all sets have rotated. Then having some gold accumulated would be a nice boost to restart the game. 10 packs of all rotation playable set would be nice, 20 packs would be better. So, 30k-60k extra gold would be nice to have for the cases in which we take a break or such. But again, there could be changes into the game, like the new intro packs, which would help returning players get latest cards, making our extra gold for this purpose less necessary. So, this strategy seems like a good idea.

The problems here (in my opinion) are that, if I keep playing and the game keeps me hooked until it dies, then it's just unused gold and unused enjoyment that I could have gotten if I spent the gold instead. Second, if I take a break, then there's a good chance I never return to the game (essentially, quitting the game). This has happened to games I played, where I though I am just taking a break, but never return in the future. Third, this is kind of weird, you know...? I am banking stuff that I could have used to play the game... so that hopefully when I don't play the game, I get punished less... idk but I don't like thinking it that way.

2c. ...accumulate gold to spend it for exchange ticket

We get gold over time, we don't need more resources, so spending it on older set for chasing the exchange ticket pity (cosmetics) should be a good idea. We can get that leader we really wanted for long without spending hundreds of dollars. Besides that, we also simultaneously gather resources by doing this from duplicate vials we get. Even better so here since we pull so much we could get many duplicate legendaries.

The main problem here is that it takes wayyyy too long. I have been playing since day 1, and it could take me 1 or 2 more years to gather enough gold to hit that pity. Right now, the set that is closest to the 250 pity for me is Legends Rise at 121, which already rotated. So, I would need 60500 gold to hit the 250 pity, and the 250 pity ticket is not a good idea to plan around imo since it's random (only get that if you whale thousands of dollars and planning to get everything). The rational decision is to plan to hit the 350 pity, which means I still need 221 packs (110500 gold). That's insane. This game's resources gathering is pretty generous, but when it comes to cosmetics, it's really bad. Packs not counting towards pity, insane 250 and 350 pity threshold, insane crystal price outside battle pass, etc. Cygames gotta make money somehow, I guess.

Sidenote: If you are considering to chase the pity, the best set is Skybound Dragons, as it has the best chance to get naturally occuring exchange ticket (but of course don't pull here if none of the exchange ticket interest you).

That's all the (good) strategies I could think of right now. As of now, I am doing 2c, hoping to get Orchis some time in the future.

What do you think? What is your gold-spending strategy?

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u/ZomZombos — 3 days ago