![Milteo [OC]](https://preview.redd.it/x1jy3a0f1ckh1.jpeg?auto=webp&s=e2d7664212ca9d5407ed915720fc3a4857a875a9)
Milteo [OC]
Decided to draw the other half of the card art. It took me a long while but I finally completed it somewhat (No Luzen for now hehe 😔😁)
![Milteo [OC]](https://preview.redd.it/x1jy3a0f1ckh1.jpeg?auto=webp&s=e2d7664212ca9d5407ed915720fc3a4857a875a9)
Decided to draw the other half of the card art. It took me a long while but I finally completed it somewhat (No Luzen for now hehe 😔😁)
The game plan is simple, you ignore board and hit face to force opponent to trade and win on turn 7 going second.
I feel like Blossoming Fate has the most problematic cards of the whole set with Erntz, Imari, Lhynkal, Ara, Behemoth General, pre-nerfed Chariot, pre-nerfed grandeur, Sincerity and pre-nerfed Milteo and Luzan.
The other problem is most of the important Dragon cards in this set plus Fate of the World is the set that Dragon can actually die without as there’s a lot of cards in this list that dragon uses.
I know that I’m thinking that maybe the next set or the next set after that when Blossoming Fates actually rotates out could be more worse than Blossoming Fates but most of its problems comes from this set especially since Behemoth General just negates Crystal Rune’s entire weakness of early game pressure and Lhynkal and Ara are more deadly thanks to Tetra and Ladica.
This game from the very beginning was hated. And a lot of it isn't unwarranted. But there are a lot of lessons that can be taken from what works when designing a card game and what simply doesn't. I can't really speak as a day one player. But I picked the game up late June of last year and thought "Wow not half bad actually. See where this goes." Set 2 rolls around I'm feeling more confident wasn't really pleased with the ignoring of really BS card combos like coc->D-climb, but the game was okay. Set 3 rolls around I started to feel the lack of card balance. Was playing destruction portal at that point cause Artifacts weren't cutting it. Set 4 and 5 started feeling major burn out. Set 6 I was part of the crowd collectively rolling our eyes at evo slop. That's when I at least slowed how much I played. Set 7 came around and I was actually super pleased. Started feeling like I could almost recommend the game to people again with how they actually listened too player feedback about how certain decks were super over performing. And then comes this set. The big anniversary set. Which seems to have almost entirely eliminated the player base with just how unbalanced and stale the gameplay and card design has gotten. I don't even know what you could do at this point too increase player numbers dramatically again outside more swimsuit gacha!
I chuckled like a madman after winning this. Stalling till you get Erntz is crazy XD, I was just hoping they didn't have Noelle or Gilnellise in hand lmao
I initially missed it too, thought there’d be more than one lethal line but nope. It’s pretty straightforward once you know that there’s only one line I think.
recentely I decided to come back to the game how's dragoncraft doing and wich are the new meta decks of the format
Do y'all think we'll get novel like Anathema? I persoanlly think they should do it though, I'm a really big fan of Eightfold Abyss and I need more content other than their card flairs.
There was a comment about Crystal Rune I read on Reddit and they said if two top - decked decks met, Crystal would likely to win and this was this match. Seriously I never expected 3 Will United, also Behemoth General seems unfair in Crystal Rune.
"Premium Gacha Skin" (The ones with all the fancy frames and better evo animation so GBF Six Dragons leaders didn't count)
We can get rid of Dragon, Sword, Abyss and Haven because all of them just got non limited leader skin during the past two expansions especially Sword who got 2 within four expansions (Set 5 "Unkei" and Set 7 "Gildaria") which leaves Forest who haven't got any gacha skin since Set 5 if we counted collab which is "Frieren" but if we don't count collab then it's all the way back at Set 2 which is "Titania" so
"Magachiyo"
would fill one of the slot
If we count Limited skin then we should also cut Rune and Portal which leaves Abyss as the one to fill the next slot but let's be honest, there's no way Cygames would sell "Garodeth" or "Genomuel" skin so I will not count the limited skin that we just got last month and allows Rune and Portal to have the chance which I think Portal might have a better chance because last time Portal got one is Set 5 "Imari" which means that
"Kyrzael"
would be the second Gacha Skin because he's the most popular Warden and he's the only Warden that will sell.
"Battle Pass"
We can cut Haven, Abyss, Portal and Forest out easily because they just got a BP leader recently.
Rune and Dragon latest BP Skin was Set 6 "Velharia" and Set 6 "Sagatsumatsu" which leaves Sword as the best choice because last time Sword got a BP leader was Set 4 "Zeta" which means that
"Barbaros"
will most likely to be the BP skin of Set 9
The other one would be between
"Sephie" or "Antemaria"
*I actually want Antemaria more though.
Congratulations to 花秋/Kasyuu for winning 1st! This was a huge tournament with 2,096 entrants and it was surely a grueling run to the finish. His lists and the others in the top 33 are available here at SV Labo.
There were some new standouts among the top cut decks. The invention of Lynkhal Spell Rune can be credited to kuritama earlier in August, who managed to reach the 1st rank in Runecraft CR using it. By his own admission it is a highly complicated deck, featuring Lynkhal's max HP lowering effect to counter decks heavy on healing (recurring her with Wills United's Reanimate when needed), Sammy&Marie for draw power and synergy with Ginger as a potential 0-cost Spellboost, and of course Tetra&Ladica as its major finisher. こむ achieved 2nd place playing it and Evo Haven. As a personal fan of Lynkhal Spell Rune (I'm godawful with it) and aggressive Forest decks since Classic, I'm glad to see some of the innovations top players are coming up with.
"Oh its complex" therefore it deserves to be tier 1 is the most widespread propaganda I've heard when the gameplay boils down to you/the opponent playing Solitaire and you have no good ways to interact with it other than sit and wait as they chain card after card within the same turn. This is then followed by "oh, but other decks are also uninteractive" but at least those decks have counterplay to them. Yeah dragon's highroll is bs, but you can aggress them into panicing an out, and more often than nought because its so reliant on highroll, half of the games with dragon won't also pan out the same. Sometimes you'll get unlucky, the dragon will get unlucky and so on. Sword (and to an extent Portal) is board slop and can put down good pressure but its countered by its little to no healing, so when pressure is applied to them they can't, as easily, bounce back.
Really, my main issue with Crystal Rune is this: What are its weaknesses?
Out of all of the matchups I've seen for it, their worst ones are at least even, and never even slightly unfavored. Pressure them through aggression, they have Crystalspawns to combat small minions and mitigate their damage. Go wide with a bunch of followers, Behemoth General. Bait them to use and waste their evo points, out comes Olivia to bail them. Play the long game by healing above their damage "thresholds", how? Not only is it randomized but they can keep building and building stacks until it gets out of hand allowing them to hit for plenty or heal for just as much. And they can do it back to back to back with so much consistency it makes me convinced that someone higher up in the dev team is in love with Kaori/Isabelle. In conclusion, the next time they design a new/add to an archetpye for Rune, give it a weakness, or at least a blatant one. Because I cannot for the life of me figure out what it is that isn't just luck based.