Yo gang I got a problem with my Budget Ave mizar
I think I put too much weight on my Budget Mizar
I think I put too much weight on my Budget Mizar
Tried zeroing the mass and drag of the rear wheels but the problem still showed
Is it cause I left the rear parts at 1 health?
(Like the rear bumper)
Or did I put too much grip (twice the regular grip) on all tires?
Or all my questions are unrelated to the proble-
The F/A-46 Striker is a multirole (mostly ground attack) 3rd gen fighter, with VTOL capabilities and a 1-axis thrust vectoring system. with a top speed around 1200Km/H, the Striker is suited to any seek and destroy needs.
It’s really fun to gather the cars we’ve built and take photos of them!
(Link)
https://www.simpleplanes.com/a/388k57/First-Point-Racing-Mazda3R
Me
https://www.simpleplanes.com/a/8rSnd8/RX-7-RESPECIAL-II-26
My Frend
Im working on a Fictional Modernized MiG-15, I'm a beginner and i thought this build will be easy because its just a fat metal maggot tube, the build mainly was pretty easy but im struggling with the intake, I struggle alot building in this game so help while using monkey language.
Ive made a post similar to this a while ago but nothing really works and im pissed, Im trying to make auto aim turrets except every tutorial ive found? Could be im just an illiterate dumbass but they are convoluted and and expects you to already know what to do (and its a TUTORIAL) and i just want something simple. Thats it. If it works ill do it but please guys no random bs i just want my auto turrets man :(. i might be able to provide videos or pictures of the random crap that happens to help you, well, help me
Could've added more details but since I've changed device recently, I still gotta get used to having better performance and therefore being able to actually add details to a build. (My old device had about half or 1/3rd of the power of my current one, I had a performance cost limit of like, 1.2k which is VERY low, more than that and a build would've lagged like hell. Not flexing btw, it's still got a pretty cheap phone.) Also I'm lazy, I almost tried to add stuff like rivets across the build but I gave up so for now I'll leave it like this.
In Korea right now, I come home in about two months. Can’t wait to play again. Hopefully another update is pushed out by then
Simple planes 2 deserves a higher player base given the quality of its initial release. Do you guys think the lowerish player count is because of low marketing or is this too much of a niche game?
Also are people just holding for the mobile release? I heard that was super popular in SP1
Also and opinion: This might be unpopular but I dont think the name "Simple Planes 2" is very marketable. When you put the word simple in our day and age, people asssume it is not a serious physics engineering game, which I think this has the potential to be.
Any engines that work underwater or could be made to work underwater? Im making a replica sub and just need to know how to have the sub actually move
Update: Got it moving, Just pumped up thrustScalar for the propellers in the overload xml editor to 400. Only seems to work with car engines which still cut input but have propellers be activated by thrust not VTOL. Hope this helps people who come across this.
Fine. I'll give you guys context.
- I made a new F-14 Variant called the F-14E(original, I know.)
- Redesigned the Hornet
- made a new bomber and found the kraken
- Viper landing
- Yo buddy, Still alive?
- first appearance of the B/A-40C I'll make a post about it later
- yes. I did not use mods to get the Fenrir.
- F/A-40(seperate post coming soon) vs Raptor
currently at 94 parts with a semi good flight model and blank cockpit.
*The MiG-37B "Ferret E" is a fictional aircraft. It was never a real Soviet military jet. Instead, it was a popular 1987 plastic scale model kit created by the Testor Corporation (and later Italeri) as an imaginary Soviet counterpart to America's then-secret stealth projects.*
i used cannon powered planes with xml modding to reach this altitude. this is nearly 300 billion feet in the air. read comments.
I'm absolutely loving this game. But I'm running into what I assume is the same problem many other players have: building, specifically detailed building.
For the past two hours, I've been taking apart Jundroo's stock vehicles just to see how each individual part is built, and honestly, I think it's beautifully insane. The level of detail is incredible.
At the same time, I'd really like to learn how to do it myself, which is why I'm looking for any useful resources, guides, or documentation that could help me improve in this area. I've already watched a video called something like "5 Steps to Build Planes", but I didn't really find it very useful or comprehensive.
I've also noticed that there are very few building tutorials out there, if any. So if anyone knows of any good resources, guides, or anything else that could help me get better at detailed building, I'd really appreciate it.
Thanks!
hey guys im recently making another fictional vintage car now that there is gear bay tool im using gear bay tool for hood,trunk,doors and i wanna make a racing variants,but if im using decals the decals wont show in gear bay,and texture might work but did simpleplanes 2 allow me to make a custom texture?if so how do i import?
thanks for help.
I havent yet bought SP2 but ive really been considering it because it looks great, but looking at some gameplay and devblogs it looks like they overhaulded the build mode from SP1 a lot, and im wondering if the vanilla builder is finally good now?
In SP1 you wouldve been criticized for not panelling or using custom made everything stuffed with FunkyTrees, but with the new tools the devs made it seem like this might not be the case anymore (i hope)