r/SoSE

▲ 3 r/SoSE

SOASE: Rebellion - Script Extender

Working on a new project, Script Extender for Sins Rebellion. I started the project mainly as a way to start making mods in Rebellion but was unhappy with the current modding ecosystem. Most of the mods I've seen are like texture replacers and that's what the Game Engine seems to support mainly. I wanted a better way to hook in game systems to make more advanced mods.

It is proving to be quite daunting I won't lie. Decompiling an unmanaged executable, finding memory addresses at runtime, it kind of sucks. But I've been making steady progress and already have a small API built, which in the right modders hands you could already make some cool mods with.

I've released an initial version over on GitHub, I wanted to know from other Sins players, would you be interested in playing the game with a SE that allows more advanced mods? Things like, new UI's, different core game mechanics, 3D (2.5D more likely) space, completely new ship types, etc..

I've also finished another application thats a wrapper for ConvertData_Rebellion.exe, its a clean UI interface that takes the original games application that converted game files from binary to readable text (MSDOS style application), and made a user friendly interface for it. I'll be releasing that shortly, more than likely later tonight.

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u/Boarlock98 — 5 days ago
▲ 114 r/SoSE

"Sir there's another starship coming in... It's the Enterprise."

Disclaimer: The Armada 4 dev team makes it very clear that combining mods like this is not supported, liable to cause issues, and compatibility will likely be broken in the future. That being said, I am absolutely giddy as a pearl in an oyster that this is possible. Ever since the first Star Trek vs Star Wars mod graced Armada back in 2001, I always dreamt this would be possible, but never did I think it come true in such insane quality. Absolutely loving the possibilities modding brings to this game.

u/ZonedForCoffee — 7 days ago