▲ 19 r/SoSE+1 crossposts

4P2B Eidolon - Round 1 - Let the games begin!

4P2B Eidolon - Round 1 - Let the games begin!

Hello Admirals,

the next season of 4 Power 2 Balance is starting now.

We have 8 teams registered for Eidolon, which means 4 matches for Round 1 and a proper Swiss bracket right from the start.

Even though it might not be needed to find the best team, we will play 4 rounds of Swiss. People tend to enjoy this more and also love getting more chances to play against evenly matched opponents.

The 2 very best teams after 4 rounds of Swiss will play a Bo5 Grand Final.

The Teams

  • Deadly Alliance: Avezearth, Paks, Fenix
  • Dad FPS & The Dial-Up kid: davy, Koi, Fuzzy, AceFaxon
  • Fleet CMD: dannyvye.com, Garren
  • ThirdFeather: aqua, Fellingus, Air
  • Missile knows where it isnt: DrTechman42, Yuki
  • NauseousEmoji: MisterAG, remora-cesarean
  • Shield and Spear: Flow, Laochra, Kabian, Flow, CCC
  • Fixed or random: Stangdank, Sel de Guérande

Pairings for Round 1

  • ThirdFeather vs Dad FPS & The Dial-Up kid
  • Fleet CMD vs Missile knows where it isnt
  • NauseousEmoji vs Fixed or random
  • Deadly Alliance vs Shield and Spear

Updated Mappool & Drafting

Some players mentioned certain matchups being favourable. I updated the ruleset for position drafting to also include faction pick. Gemini is ready to join the mappool due to the recent fix to its starting positions. So here are the updated mappools and drafting format. As always, you can agree on certain maps of the pool via gentleman agreement. The maps of the pool has also been added to the StrategyWiki by Ren.

Full Mappool

  • Crossfire 2v2
  • Scrambler 2v2
  • Transtav 2v2
  • Shuriken 2v2
  • High Stakes 2v2
  • Hammerfall 2v2
  • Gemini 2v2
  • Foreign Invasion 3v3
  • Razor's Edge 3v3
  • Maelstrom 3v3

2v2 Mappool

  • Crossfire
  • Scrambler
  • Transtav
  • Shuriken
  • High Stakes
  • Hammerfall
  • Gemini

For reference on spawns, you can use the map guide:

https://www.reddit.com/r/SoSE/comments/1f1ckb6/map_guide_everything_you_need_to_know_about_maps/

Drafting Format

The first step is a diceroll.

The winning team can decide if they want:

  • Advantage on Mappool
  • Advantage on Mappick

Advantage on Mappool

Advantage on mappool means the team can decide if they want the first or second ban while drafting maps.

The ban format is:

A-BB-A

for both mappools.

This leaves 6 possible maps to pick from in the full mappool.

Advantage on Mappick

Advantage on mappick means the team chooses:

  • which map gets played
  • if they want to choose faction and place position first or second

The placement/faction-pick format is:

3v3: A-BB-AA-B
2v2: A-BB-A

Advantage on mappick for the next map goes to the losing team of the previous game. Picking the next map is therefore loser's choice.

To ensure more fairness in a 3-player team vs 2-player team scenario:

  • all 3v3 maps are removed
  • the 3-player team bans 3 maps from the 2v2 pool
  • this leaves 4 maps to pick from
  • the 2-player team starts the series with advantage on mappick

So in effect:

3v3: both sides get 2 bans
2v2: both sides get 2 bans, all 3v3 maps removed
3v2: 3-player team gets 3 bans, 2-player team gets 0 bans but first mappick

I will post examples in the comments.

Scheduling

Round 1 started on 25.09. and ends on 12.10.

This gives teams 3 weekends for the first round.

Late joins are allowed until 10.10., but only if the total number of teams remains even. Right now we have 8 teams, so 2 new teams would need to apply for a late join to be possible.

Please save your replays and upload them to the official Sins2 Discord. Use the 4P2B tag so they are easier to find.

Casted replays will be uploaded on youtube and shared with the community.

We have 8 teams, a new faction, a new map in the pool and 4 Swiss rounds ahead of us.

gl hf Admirals

reddit.com
u/aqua995 — 18 days ago

Which faction has the strongest R1 start?

Lets say, you want to research, get your breakthrough, build some units and activate 3 systems to be occupied by you. Ideally able to get to MR R2 and have some of the nicer technologies like AIDA, Sarween, Neural Motivator if not having a blue technology. Which faction can achieve that the best without relying on Strat cards? Keleres is quite the headstart with +3 TG, but reliant on other peoples picks. Jol Nar or Hacan maybe, because they kinda cheat on getting Tech or Trade for free on top of their strat card.

reddit.com
u/aqua995 — 1 month ago
▲ 32 r/SoSE+1 crossposts

4 Power 2 Balance - Team Tournament - Eidolon

Hello Sins2 community,

whether you are an active Admiral, a new player trying their luck or just an observer from far away, I welcome you to enjoy the next season of 4 Power 2 Balance.

The new DLC is here, but players will still have some time to figure out the new faction.

Its time for:

Eidolon

DLC: Eidolon on, Reinforcements on

Swiss System: Matches will be paired using the Swiss system to ensure balanced matchups.

Best of 3 (Bo3) Matches: The normal Mappool consists of 9 maps. Each team uses 3 bans, with the final 3 maps being played. The ban format is A-BB-AA-B. Decide at random who gets the first ban.

Best of 5 (Bo5) Grand Final: After the Swiss rounds the best teams will once again fight for the tournament win in a Bo5 Grand Final.

Victory Conditions: Factional Victory on

Speed: Speed will be x1.5 with all other individual speed settings set to normal.

Rotating Planets: Rotation on

Team Setup: Each Team can register up to 4 players. To join the tournament, you need to register 2 players right away. Additional players can be added later. You need at least 2 players to win the tournament and 3 players to play all possible maps of this season.

Mappool

  • Crossfire 2v2
  • Scrambler 2v2
  • Transtav 2v2
  • Shuriken 2v2
  • High Stakes 2v2
  • Hammerfall 2v2
  • Foreign Invasion 3v3
  • Razor's Edge 3v3
  • Maelstrom 3v3

If both teams have a maximum of 2 available players, the match will instead use the 2v2-only pool. The 2v2-only pool is therefore not a separate tournament format. It is simply there to make scheduling easier when neither team can field a third player.

If at least one side can field 3 players, the normal full map pool applies and the smaller team should ban 3v3 maps. Here is the 2v2 pool:

  • Crossfire 2v2
  • Scrambler 2v2
  • Transtav 2v2
  • Shuriken 2v2
  • High Stakes 2v2
  • Hammerfall 2v2

As you can see Razors Edge is still suspended. The ban format here is AA-B - so if the winner of the coinflip (or other random method) decides to start with 2 bans, the other team can decide which 3 of the 4 maps will be played with their last ban. Its not ideal, but the best solution to ensure a clean drafting process in case both teams only bring in 2players. The loser of the coinflip then chooses the first map to play.

Schedule

Each round after the first one will be 2 weeks long.

The official days to play will be the weekends. The first Round starts on a Friday instead of a Monday. This way we have 3 weekends for Round 1, giving teams some additional time at the start of the new season.

Further pairings will be made on Mondays. If all matches of a round are finished, pairings for the next round might be announced earlier. This way teams have more time to prepare. Once you know your next opponent, you must contact them via Discord and schedule the match to fit your schedule.

We already have 6 registered teams, so I plan on 4 rounds Swiss System again with a Grand Final at the end consisting of a Bo5.

  • Round 1: 25.09. - 12.10.
  • Round 2: 12.10. - 26.10.
  • Round 3: 26.10. - 09.11.
  • Round 4: 09.11. - 23.11.

As always, late joiners can still be accepted during the first round if they even out the number of teams.

Prize Pool

1st 54€ 27 EP
2nd 36€ 18 EP
3rd 24€ 9 EP
4th 18€ 3 EP
Top8 12€ 2 EP

I will once again donate 180€ for the Top8 teams and teams will also earn EP for the eternal record.

Interested?

If you are interested in playing or casting 4P2B games, feel free to contact me. Casted VODs will be uploaded on my Youtube channel and shared with the community.

This tournament is meant to be simple, fun, and exciting. If you're into Sins2 and want to be part of the competitive scene, this is your chance!

To join up give me your usernames from Discord and come up with a team name.

gl hf Admirals

reddit.com
u/aqua995 — 1 month ago
▲ 41 r/SoSE+1 crossposts

Shrouding Map Guide ~ How to corrupt your part of the Solarsystem!

Why is shrouding planets important for Eidolon and how can you corrupt planets?

The new Eidolon Faction requires shrouded planets to be able to develop them further than Lv1. To get shrouded planets you need to corrupt them first. Different planets need different amounts of corruption, an asteroid needs 20 corruption, a moon 25 corruption and most rich planets need 200 corruption. Corrupting a planet is mainly done via 2 different methods:

  • You can use the Propagation Mode of an already shrouded planet to spread corruption towards nearby planets just like some plague.
  • The other option is building a Corruption Reservoir.

The Demiurge, the colony cruiser of the Eidolon also has an ability to improve corruption of a planet. It helps filling them up and small colonies like astros or moons can be shrouded with the Demiurge if it sits a bit in the gravity well and activates the aura twice or though.

My planet is shrouded, what is the next step?

A shrouded planet gets to use its own corruption for various modes, like the Propagation Mode. The other 2 important economic modes are the Exploitation Mode and the Summoning Mode. The first increases your income by a % value, so it is better to exploit big rich planets than asteroids. The other increases the construction speed of ships, buildings and exotics. While the propagation mode rarely has any upkeep, Exploitation Mode and Summoning Mode cost quite a lot of corruption. How does a shrouded planet get corruption? The same way a normal planet gets it, via Propagation Mode of other planets or Corruption Reservoirs. This means you want to use asteroids or central colonies to propagate as many colonies, especially rich ones as possible, while using Corruption Reservoirs to keep up the corruption of planets who are further away from your Propagation network. Far away in this case doesnt mean phase jumps like culture or ship travel, but actual AU distance in the game.

Also as a rule of thumb, every colony that uses Propagation Mode on another colony kinda replaces one Reservoir to fully upkeep the more expensive modes.

Here are my recommendations for the commonly played 2v2 and 3v3 maps. My approach was to be as efficient as possible. Sure you might max out your income if you use Reservoirs only and have maxed out logistics at every asteroid, but that is propably not a way to win in most games.

Scrambler

Scrambler

Scrambler works very well without Reservoirs.
Get +1 Corruption Level on your homeworld.
Use Propagation Mode to corrupt and shroud the asteroids next to your homeworld.
Get +1 Corruption Level on your asteroids, now your asteroids can corrupt all your core worlds, which is just the perfect scenario.
Alternatively you could get +2 Corruption on your homeworld to corrupt the fair planets earlier and faster. Getting +2 Corruption on your homeworld also benefits the Exploitation mode, so its not a wasted research.

High Stakes

High Stakes

High Stakes works without Reservoirs too.
Get +1 Corruption Level on your homeworld.
Use Propagation Mode to corrupt the fair planets.
Get +1 Corruption Level on the Vulcan/Ice in the center. This one can now propagate your whole pocket and is the least important planet anyways.
If you have the time, I would totally recommend getting Reservoirs for the oceanic and your homeworld. Together with lots of extractors you can get insane income really fast here.

Transtav

Transtav

Transtav is an interesting one. I recommend playing without Reservoir until you get to the Primordial.
Get +1 Corruption on your homeworld.
Get +1 Corruption on your asteroids. Now you have a similar situation. You can corrupt further with asteroids towards the vulcanplanet and the eisplanet. You can also get a 2nd level of Corruption to increase the propagation from both astros to both fair planets. Its propably not a priority early on, but lets you exploit those 2 fair planets with one less Reservoir.

Foreign Invasion

Foreign Invasion

Foreign Invasion is more or less your typical Reservoir map. There are only 2 spots who are hardly worth to use for Propagation Mode on level 3, the 2 iceplanets. Typically for a 3v3 map you are also quite close to your allies, so you rather want to keep the corruption by yourself. So if you plan on using an Iceplanet just for yourself, talk with your team and spawn on the left side. When you have 2 Eidolon players, the player on the far right which normally had the iceplanet can use that to propagate both homeworlds. Also Lv3 Corruption research might not be the worst in that situation either in case you can snatch a moon from the opponents and shroud that one.

Maelstrom

Maelstrom

Maelstrom is really generous for the Eidolon.
The very first asteroid can be corrupted at level 0.
That one can corrupt the next asteroid at level 0 too.
Get +1 Corruption on your 2nd asteroid and it spreads towards the primordial and the vulcan.
Only the iceplanet next to your homeworld is to far away to reach without corrupting planets from your ally. Also your homeworld is a bit to far away from the 2nd asteroid to be reached with +1 Corruption level.

Gemini

Gemini

Gemini is even more generous with its level 0 corruption.
Your homeworld can corrupt both asteroids at level 0 and those asteroids can later propagate your homeworld and the desert which are the most juiciest planets in your pocket.
The ice/vulcan choke and the vulcan in the back are to far away and should be corrupted via Reservoirs.

Shuriken

Shuriken

Shuriken lets you corrupt the very first 2 asteroids just with your homeworld on level 0, the vulcan/ice in the back also gets affected by it already. Getting 1 level of corruption leads the 2 asteroids to completely propagate your whole pocket, which is also really generous for the Eidolon.

Hammerfall

Hammerfall

With level 0 your homeworld can already corrupt the fair planets around to it.
To also spread corruption to the asteroids you either need to get +2 levels on your homeworld or +1 level on the center planet.

Reservoir maps

Some maps are quite generous while others are rather hostile towards the Eidolon, on those maps I recommend spreading corruption via reservoirs and making shrouding not a priority. Razors Edge and Crossfire are the smallest maps in the 2v2 and 3v3 pool making long term economic investments via corruption levels and shrouding less attractive either way.

reddit.com
u/aqua995 — 1 month ago
▲ 5 r/SoSE+1 crossposts

Lets Play Harbinger ~ Sythren Onslaught ~ Titans of Cimtar ~ Sins of a Solar Empire 2

youtu.be
u/aqua995 — 1 month ago
▲ 8 r/SoSE+1 crossposts

Lets Play Harbinger ~ Nethril Husk ~ Titans of Cimtar ~ Sins of a Solar Empire 2

youtu.be
u/aqua995 — 1 month ago
▲ 4 r/SoSE+1 crossposts

Lets Play Harbinger ~ Archangel ~ Titans of Cimtar ~ Sins of a Solar Empire 2

youtu.be
u/aqua995 — 1 month ago
▲ 3 r/Aion2

Aions Classes look great, cant really decide where to start

Well maybe that's not true, since Sorc clicks the most with, but interesting classes like Chanter, Cleric and Spiritmaster look promising. I kinda enjoy if classes bring something to the party and are not ultra selfish.

In general I would love to Freeze Mage with Ice Spells on Sorc, how is the progression? Can I ignore Fire completely? I would be ok with it either way. As a Sorc enjoyer in most games, I got used to it. Would still be my main class regardless.

I would love to play as a Tank, which seems to be the Templar way. Can Chanter or Gladiator tank as well if no Templar is available? Maybe even Cleric or Assassin?

I love the Cleric approach with Storm and Earth Damage.

Spiritmaster with all 4 Elements looked interesting as well. Not into Pet classes though.

Chanter is a bit the idk class. Looks a bit like some sort of close ranged support. More like a Paladin, not a main Healer, not the main Frontline. I remember a game where a Buff/Debuff class with small heals had a Light/Dark theme going on. You could switch and suddenly your dps/debuffs became heals/buffs.

How is the skill progression? What do I get on what level?

How important are Alts? Is it like LostArk were you can earn more each week thanks to them?

reddit.com
u/aqua995 — 2 months ago

Mahact Integrated Economy R1

Has anyone tried this? You only need Breakthrough, Follow Tech and have a Skip. Breakthrough can be done via Trade, Leadership, Politic, Diplo or with your planet if you have Tech yourself. To follow Tech, you only need one Ressource more than your homeplanet offers. So having a Yellow or a Green in your slice shouldnt be so hard or am I seeing something wrong here?

People always go Industrex, War Suns R1, but what about this triple yellow tech R1?

reddit.com
u/aqua995 — 2 months ago