r/StarSavior

Why it is not guaranteed that we get parents traits?

I restarted journey 20 times and still didn't get parent trait i need! Are you kidding me? What the point of parent farming if its not guaranteed? This is absurd

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u/TraditionalEye5934 — 1 day ago

Does anyone keep playing daily but not progress because they’re too lazy to do journeys?

I got all released character from last patches, but I just don't want to do journeys, so I'm not even using them.

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u/grandemoficial — 2 days ago

I ain't doing this again

I don't remember how long it takes.

I've already saw someone done this before, I can't believe I have to do it too.

Sector 26-36

u/reighnXVI — 3 days ago

5 days to go, she better come with dupes

the posts have been depressing lately, I just want this cunny at my hands. Oh and a Luna afterwards, my two faves arriving side by side with my 60k stellagems at store. Only luck is against me but I have a feeling it'll go well.

Anyways, wishing luck to people who'd be pulling and hope you guys enjoy whatever SS throws in their story. I'm excited for the laughs too. Specially with Luna. Lemme know your thoughts

u/FirmLeader3191 — 3 days ago

Auto Hard Journey? Do I need more Arcana dupes.

How do I get to a place where I can auto hard journey. I really liked the game at first but now stuck on Hard journey and the will to keep playing is at an all time low. I've leveled my characters to level 10 Resonance and they are level 224. Do I need to pull for more arcana dupes in order to auto hard journey? I got a 35+ Smile Parent but even than I can't auto hard journey. Do I need to farm more parents in normal mode?

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u/J3sUsD — 2 days ago

Help me build a team setup 😭

I've been playing since the release date of star savior and i don't even know how to build a team comp, help😭 these are my savior i pull for the past few months

u/Dry-Echidna-6028 — 3 days ago

Help With Team Setup, Please!

Hi, everyone! I've been playing a while but one thing I always struggle with is team building. I'm not all that great at getting into the details and would really appreciate it if someone could me out!~

I have Bride Carmen, Bride Epindel, BG Charlotte and BG Claire...I'm hoping you all tell me they can make a good team together. If I'm honest, I really care about having a team with Bride Carmen and Epindel.

Any advice that anyone can offer would be really great! Oh and I have many other SSRs so feel free to suggest better teams...I may have the cuties needed.

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u/LionessNike1 — 3 days ago

R.I.P Bunny Charlotte?

A Korean user shared me these screenshots, before & after of the comparison between Smile and BC. The result is pretty amazing...

u/Jazzlike_Try9672 — 4 days ago

Luna bunny comission.

Luna will open a cassino called moon garden so she can play at another one and turn her business bankrupt. In the meantime, go play on her machine to help her with her addiction.

Artist is: Ale_Grafia_Art.

u/Kruel01 — 4 days ago

Is strength 35+ that much rare i have done like 15-20 succesfull run even with reroll i haven't seen one

Is above strength 35 that rare? i have done so much run i haven't even seen it once everytime im hitting 1250 strength every single time.

u/Miserable-Response-9 — 5 days ago

What are the odds, that Studio Bside fumbles Star Savior just like Counter:Side?

if any of you have played a lot of counter side and star savior, do you see the same thing happening with Savior in the near future?

I had played both games on launch but was never a serious player. I wanna hear the opinions of veterans who have experienced the ups and downs of both games

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u/gufranthakur — 5 days ago

Buffed Trish runs circles around Cosmo Gille

Don't sleep on Trish for this week Cosmo gate, her auction gauge gain on special is insane and unless you run full buff with speed you can get away with single Gille ult in a whole fight. Even at 210% with everything but speed Gille only does one ult just cause Trish gets that much extra turns.

As long as you understand to not ultimate into night buff this might be easiest Cosmo gate fight now.

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u/Alivkos — 5 days ago

Constructive criticism for Star Savior

I’ve enjoyed the game for the past couple of months and dont begrudge the $90-100 I’ve spent on it, but it’s time for us to part ways.

I have some constructive criticism about the things that are making me go, because I did like the game while I was playing it. Even if BSide doesn’t address these issues in Star Savior, they’re things to think about in the Counterside sequel.

If I leave with just one thought, it’s this: there are too many “minor” grievances. Almost everything I say here is not enough to leave on its own - it’s the sum of all these things that are the problem. There’s a lesson in that somewhere. If the dev backlog is only addressed on a single case by case basis, it would be easy to deprioritize all these things, but taken together, they are why I am leaving the game.

None of this is to say anyone else is “wrong” for liking the game and staying around. In fact, I hope this feedback helps improve the game for the people that stay.

I‘m simply stating why I won’t spend any more time or money

  • Journey mode is fun… the first time you’re seeing new stories. The mode also has good underlying game mechanics for repetition for team building, and we already knew this because of Umamusume’s success. The problem is, when I am repeating the mode, I feel like I spend half my time NOT playing, because of all the stop-and-go load screens and scene switches. I only have the stomach for these now maybe 1-2 times a week because of that, and I have a ton of units that I consider “behind“ on Journey development due to this, in spite of being in 4th place in my battlegroup in terms of operation progression. The min-maxing is fun and I have reasons to do it, but I just can’t pay the UI tax anymore.
  • That feeling of “I drew this unit and can’t play with it” phenomenon people talk about isn’t a bogeyman. The CP penalties for having 6/6/6 vs 7/10/10 skills or 25 vs 50+ affinity are not trivial at all, never mind the journey badge, never mind the gear.
  • RTA seems to be the mode that Bside thought would carry the game, but the previous point is at direct odds with this. RTA wants an expansive roster, and it’s difficult to build that, especially if you’re concentrating resources for characters to play PvE or “strategy mode” PvP. Note that gear presets does NOT solve the gear problem for a wide roster unless you can choose among your gear presets after drafting, which is something I’ve never seen done in a game like this (admittedly, just because I haven’t seen it doesn’t mean there hasn’t been one).
  • The “stall to lightning” meta in strategy mode is boring, and the lightning needs to be less aggressive to dissuade this. This isn’t the first game that’s had this problem either, so plenty of players will have been exhausted with it before ever even arriving here.
  • If you’re someone like me that doesn’t play RTA because of its problem and is getting tired of strategy mode because of its problems, then the game only has any replayability enjoyment from Journey mode… but that also has problems. The sum of all this means daily play has just gotten boring. The rewards are good, but I don’t have any interest in chasing them anymore.
  • Speaking of rewards, the 4% rates look really good on paper but still have plenty of variability for repeated ”feel bad” problems. I‘ve had runs of 200-300 pulls three different times now where I only got 4-5 total SSR, and they were all useless junk. The amount of useless units and arcana in the drop table already is a problem and will only get worse when the character-specific arcana from the roadmap start coming out. I’ve also had a string of 10-11 SSR in a row where I only hit the banner rate up once, and that was on arcana draws where there’s no 1% cosmic vs 2% rgb problem. This game desperately needs pity in addition to “spark”, because it is so dupe dependent (especially because of CP penalties) that the spark being 1 guarantee in 200 draws isn’t enough to offset bad luck when you should be getting 8 SSR in those 200 draws. Basically, the “safety net” isn’t strong enough. I’ve broken my tailbone on the ground many times even with the safety net there, and this was a common complaint in my guild.
  • I actually DON’T see the slow operations progression as a problem, especially with the current buffs they put in place for stalling. However, since the major barrier to PVE progression has more to do with resources over time and credit card swiping than it does with strategic play, there needs to be another gameplay mode for which this the CP barrier isn’t constantly an issue. Flash point doesn’t work for this because it’s more of a resources-over-time mode. once you’ve completed the quests, there’s nothing to do but sweep. The insidious thing about this problem where CP gating obviates progression in many modes is that EVERYONE will hit it. Any individual player may be few stages ahead or behind the pack, but wherever you land is where you’ll be stuck, and in that sense, everyone is stuck in exactly the same way. For leveling up your idle resources over time, this isn’t necessarily a problem. The problem is it means the associated modes are rare progression gates and not entertaining gameplay. If operations and interstellar gate are the daily entertainment modes, and journey + pvp also have problems… where am I going to be entertained? Cosmic gate and guild defense are fairly entertaining, but they don’t happen often enough, and cosmic gate doesn’t have much replayability either - slow progression means the score you can get one day 1 isn’t functionally different than the score you get on day 6.
  • The development speed is another “feels bad” moment made worse by the other problems. We’ve been told several times that things were coming and then delayed. We’ve watched Counterside get canceled and then watched Bside promise a sequel is coming. There has been many complaints about the event format being boring because it keeps being repeated. Are we just never going to get any updates that require code? Several of the problems in this game are going to require new code, so if the content teams are the only ones working on the game while the devs are working on Counterside 2, then a lot of problems I have aren’t going to be fixed - namely the Journey issues.
  • The dev roadmap is another “feels bad” for me because it reinforces the previous point - we have the roadmap til September, and we have lots of evidence that the update targets are aggressive. That means the Journey updates I want to see won’t happen until October at the earliest and might not be until 2027 realistically.

The three biggest changes that I think they need to drop everything for and make in the game:

  • Find a way to deal with PVE stagnation. The knee jerk response is to ask for CP penalties to be less aggressive, but that’s a temporary fix. Players will simply reach a new stagnation threshold and then stagnate again. There needs to be an entirely different new PvE game mode to deal with this issue, in my opinion. I don’t immediately know how to advise Bside on what that should be, and I won’t speculate further because I’ve already spent a lot of time here for a game I’m parting ways with. The key observation here isn’t that I’m offering a solution, it’s that I have carefully outlined the problem - the fix can’t just be something that changes the ceiling once and then stalls everyone again.
  • Deal with the Journey mode UI. This should’ve been done months ago. The mechanical gameplay is fine, the min maxing is fun, and the progression/reward motivation is sufficient. Repeating the mode would help with the endgame stagnation, but it’s exhausting that half the time you spend in the mode is waiting on stoplights to change.
  • Consider adding a pity system for the rate up banner. A very basic expected value calculation says you should get a copy of the rate up reward once every 50 draws, but I have had runs of hundreds where I only got one. Since dupes are so important and 200 spark vs 50 expected value is so drastically different, the current safety net doesn’t work. Furthermore, whether Bside likes it or not, their 1% rate up means that the spark currency is used for those units, and since this is mathematically sound strategy, it means many players don’t get to engage in the safety net at all for bad luck runs. Make whatever arguments you will about whether or not that observation is fair; the opposite side of that coin is the 1% drop rate and the new arcana pool dilution that is coming. The point here is about stopping problematic player retention “feel bad“ moments. Figuring out how to deal with that while maintaining monetization needs is a studio problem, not a player problem. Whether they like it or not, the game industry is extremely competitive - I know, because I tried game dev for about 3 years myself and failed at it.
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u/Lluluien — 6 days ago

Events where the MC is unimportant

In a game that the story is updated supposedly every 3 months not to bring the MC to the stories they will have while waiting for updates is kind of absurd, don't you think? and taking into account that I have seen other people talk about Yuri this is the feeling that will pass if more events come without having the MC as "anchor," Star Savior.

What do you think of this?, do you like this direction where the MC is just another one in the event? I myself do not care about the events revolving around other characters but that the MC is of importance in the story, the game does not call Star Savor for nothing

u/Dangerous-Ad1219 — 7 days ago