r/VOXEL

▲ 2.6k r/VOXEL+12 crossposts

I made my NPC right-handed so my procedural pain system would look natural

u/tripledose_guy — 2 days ago
▲ 649 r/VOXEL+2 crossposts

Voxel based Depth-of-field

full blog post here: https://phantum.de/2026/05/18/voxelzeug-xviii-voxel-based-depth-of-field-pt-1

In my renderer Voxelzeug that I am developing the smallest, indivisible element is a voxel: A voxel (like a pixel) can only have a single color and must always have sharp outlines.

How do Lighting, Reflections and camera blur (depth of field) among other things work with these constraints - with Voxelzeug I am exploring these questions?

The above shows my first attempt (which I a currently changing) for voxel based depth-of-field. The geometry is modelled as an OC-Tree: Starting with a single cube that engulfs the whole scene and with 8 child-cubes of half its size (side length). Each of those 8 child-cubes has themselves 8 children, all the way down to eventually a voxel.

During raytracing per individual ray the tree might not get fully resolved, based on its distance to camera.

u/phantum16625 — 3 days ago
▲ 17 r/VOXEL+3 crossposts

Progress on my custom voxel engine (VoxelForge): Coastlines, procedural palms, and wind shaders :)

Hey everyone!

The engine is really coming together and the scenes are starting to feel much more alive. Here is a look at the coastal/ocean biome generation in VoxelForge.

Current features shown in the video:

  • Coastal Topography: Smooth island transitions, shallow sandbanks, and deep seabed generation.
  • Procedural Palm Trees: Curved trunks, coconut clusters, and cascading fronds.
  • Foliage Wind Animation: Vertex shader displacement applied to flowers and palm canopies for organic breeze movement.
  • Water & Lighting: Water transparency with reflections and a warm summer lighting profile.
  • Skybox & High Clouds: Volumetric layered voxel clouds with horizon-aware rendering.

Still actively optimizing batching and draw calls, but really happy with how the atmosphere is turning out.

Feedback and thoughts are always welcome!

u/_m4ndingo_ — 3 days ago
▲ 24 r/VOXEL+1 crossposts

Need feedback. MagicaVoxel + Blender

Hi! I’ve been trying MagicaVoxel again recently, after about a year. I started making some characters and rigging them in Blender to see if I can get somewhere with it. This is one of them.

What do you think?

Any ideas for an interesting rendering style? Realistic lighting is kind of boring.

I also see the possibility of rigging some different faces for expressions. It’s a slow work in progress.

Hope you like it!

u/YiTiTime — 3 days ago
▲ 212 r/VOXEL+1 crossposts

VoxelTV - Created an app that renders classic music videos as reactive 3D sculptures

u/retroriffer — 6 days ago
▲ 80 r/VOXEL+1 crossposts

GORTH - Weather system added, Hud info(WIP), ammo limits, loots, some new environmental units.

Bit more difficult, bit more challenging... Soon steam page, and demo release.

u/radolomeo — 11 days ago
▲ 67 r/VOXEL+1 crossposts

Admiring my work and something new at the end.

I'm working the quest system, nothing to show yet but I do have linked timed quests working.
I'm currently working on loading a custom map and associating it to quests.

u/Crafty-Variety-7635 — 12 days ago
▲ 54 r/VOXEL+3 crossposts

Mining in my voxel game isn't just deleting blocks — supports can collapse and gravel actually flows

I'm working on CoreVore, a voxel mining game where excavation affects the environment. The clip shows precision mining, volume mining, structural collapse, and granular materials affected by gravity.

u/WizardingGames — 13 days ago
▲ 11 r/VOXEL+1 crossposts

Blob Monster Test. Poll for monsters.

I was thinking of 3 monsters to play,

1 Giant Lizard similar to the goat Godzilla
2 UFO with lasers and arm upgrades
3 An amorphous blob that swallows things and gets bigger.

This blob is cool but tanks the framerate. maybe I'll use it another game.
If I get enough requests for the blob I will spend time on making gameplay match the fps limitations.

u/Crafty-Variety-7635 — 11 days ago