Voxel Enchantment app. Magicavoxels -> game engine
I’m building Voxel Enchantment — a tool for enhancing .vox models while keeping the original voxel geometry.
It turns simple flat colors into richer materials using procedural effects like AO, dirt, edge wear, rust, moss, color variation and weathering.
The goal is basically: MagicaVoxel model in → more detailed, realistic-looking voxel model out, without losing the voxel aesthetic.