▲ 5 r/VOXEL

Voxel Enchantment app. Magicavoxels -> game engine

I’m building Voxel Enchantment — a tool for enhancing .vox models while keeping the original voxel geometry.

It turns simple flat colors into richer materials using procedural effects like AO, dirt, edge wear, rust, moss, color variation and weathering.

The goal is basically: MagicaVoxel model in → more detailed, realistic-looking voxel model out, without losing the voxel aesthetic.

u/radolomeo — 10 days ago
▲ 40 r/VOXEL

VoxelScan update. Added color palette, development of VoxelScan studio, Desktop app for voxel generation using recorded video from voxelscan app.

For anyone who want to test the app, please DM me and I will share the link and code to download and test. Android

u/radolomeo — 1 month ago
▲ 149 r/VOXEL+1 crossposts

Voxel scan app design.

I am designing an android app that converts scanned environment(using phone as in the video) into .vox files that you can open inside magicavoxels app. It shows already scanned points in the screen. You can preview the scene any time during scan. It creates proper atlas texture so colors are similar to the scanned points. It can scan in 3 voxel sizes: 5cm,10cm,20cm. You can flatten floors and walls(experimental). You can also set grid axis, so walls will not be jagged.

Would that be usefull for creating assets and environments for some purposes like game levels?

u/radolomeo — 1 month ago
▲ 44 r/VOXEL+2 crossposts

GORTH update. Map system, bombing camera added, new naval units, torpedoes and bouncing bombs. Why is there big cargo ship you ask??? Because its cool to sink it!!:)

Dare to wishlist???

u/radolomeo — 2 months ago

GORTH - trailer. FIRST-PERSON OPEN-WORLD VTOL COMBAT

A cockpit-first aerial combat sandbox where every sortie is a tactical decision done in Unreal engine 5.8.

youtube.com
u/radolomeo — 2 months ago
▲ 80 r/VOXEL+1 crossposts

GORTH - Weather system added, Hud info(WIP), ammo limits, loots, some new environmental units.

Bit more difficult, bit more challenging... Soon steam page, and demo release.

u/radolomeo — 2 months ago
▲ 90 r/VOXEL

GORTH - newest gameplay. Additional troops, interaction, weather. Steam page on its way.

Destructible trees, homming missiles, convoys on roads, bullets impacts, water units, new more readable cockpit. Upcoming radar systems, more onground danger, more weather types, daytime, loot system. Then just design missions and I will be ready to let you enjoy the CHAOS!!

u/radolomeo — 2 months ago
▲ 409 r/VOXEL+1 crossposts

Voxel style with realistic lighting, large map and missions, with lots of combat and destruction.

Did I go too far with the game idea? Started in dense city center and ended up being commanche game on quite big area. Voxel geometries with quite realistic lighting? How do you feel bout that?

u/radolomeo — 3 months ago
▲ 11 r/VoxelGames+1 crossposts

Alien invasion making some troubles, will you protect the city? More destruction added and more destruction makers:)

u/radolomeo — 3 months ago
▲ 67 r/VOXEL

The city grows, the Threat also. More and more destruction.

u/radolomeo — 3 months ago
▲ 28 r/VOXEL

Devlog day #4 Show must go on!. Now with sounds. YEESSSS!! I does give much to the gameplay. Also some interior HUD added.

u/radolomeo — 3 months ago
▲ 37 r/VOXEL

Aliens: "We have technology beyond human comprehension." Humans: "Hold my beer!!"

u/radolomeo — 3 months ago
▲ 81 r/VOXEL+2 crossposts

Mech on the loose... just having fun... surely there will be a lot of action!:)

u/radolomeo — 3 months ago
▲ 42 r/VOXEL+1 crossposts

Guess where it is going... Non-physical destruction system. No physics simulation at all.. no procedural generations at all:) should be FUN!

u/radolomeo — 4 months ago
▲ 3 r/VOXEL+1 crossposts

Voxborn: Regatta. published project

Voxborn: Regatta.

I finally finished essential parts of the game and its ready to be played. Voxel sailing challenge(one map for now). Global ranks, so you can all try your luck. Just keep in mind it is a fresh release so there is not yet top10, but you can make it easily by completing the track.

radolomeo.itch.io
u/radolomeo — 4 months ago

Voxborn: Regatta.

I dont know why... but I just had to!!! "Full" control over steering and sails. Just use the wind to push you faster. Reach the end in shortest time. Beat WR. Global ranking. Really soon as an intro to VOXBORN

youtu.be
u/radolomeo — 4 months ago

Voxborn sailing system, how cool!!! UE5 can really make small indie games look fantastic.

Non-physics sailing system depends on simple math functions. BP only.

youtu.be
u/radolomeo — 4 months ago