r/VibeReviews

Crew, an multiplayer workspace for humans and AI agents to work together
▲ 9 r/VibeReviews+2 crossposts

Crew, an multiplayer workspace for humans and AI agents to work together

https://preview.redd.it/euvoqn3b2vih1.png?width=1080&format=png&auto=webp&s=790113dada22fec1101255c4bba480208c5522da

https://preview.redd.it/vt4hj8lc2vih1.png?width=1080&format=png&auto=webp&s=c46b5358ef53f44181d55ee52f3613604982e85d

https://preview.redd.it/54cqo4xd2vih1.png?width=1080&format=png&auto=webp&s=b82a8a126794a994911b468f0339b467ba65f7e8

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My brother and I built Crew because we were tired of jumping between separate AI chats, terminals, file explorers, design tools, and collaboration apps just to build one project.

Crew is a shared workspace where you, your teammates, and multiple AI agents can work on the same project at the same time.

In the video, I’m showing a few parts of it:

  • Multiple LLMs and agents working simultaneously, even inside the same thread
  • Agents creating, editing, viewing, and deleting project files
  • A built-in terminal with full CLI access
  • Sub-agents that can split larger tasks into smaller pieces and work in parallel
  • A design workspace where an agent can design live in front of you
  • The ability to edit the design alongside the agent while it is still working
  • Huddles where everyone in the workspace can talk together, including your AI agents
  • File previews, Git tools, project boards, shared memories, plans, and usage tracking

The design workspace is probably the part I’m most excited to show.

The agent doesn’t just generate a finished screenshot and hand it to you. You can actually watch it place, move, and edit elements like a human working in Figma. At any point, you can jump in and continue designing alongside it in real time.

We created Crew’s interface and design ourselves. We also didn’t clone an existing GitHub project, reskin it, and call it a design feature. We designed and built it hands-on from the ground up because we wanted Crew to feel like its own product.

We added sound effects and small interactions throughout the app because we wanted Crew to be fun to use. We didn’t want to make another lifeless AI project where everything feels the same. We genuinely just wanted to have fun building it.

I’m posting this here because I know a lot of people in this community already use several agents at once, while others enjoy designing just as much as coding. Crew brings both of those workflows into one place. You shouldn’t need to jump between five apps or pay for a separate Figma subscription just to sketch and design with your agents.

Crew is fully open source, and the entire application runs on your computer. It works with the LLM CLI tools you are already signed into, so there are no separate API keys or additional model subscriptions required. You bring your own agents, and Crew detects the supported LLM CLIs installed on your machine.

You can also install the Crew terminal command from Settings → This Computer. After that, you can run crew inside a project to open that folder directly in Crew.

We’ve also been working on Scribe, our completely local speech-to-text feature. Scribe runs entirely on your computer, requires no API key, and is completely free.

Scribe can also understand links while you speak. For example, I could say, “my GitHub is https://github.com/alihammoud21,” and Scribe can turn that part of the transcription into a clickable link instead of leaving it as plain text.

We’re also working on deeper iOS development support. You can already use Crew to work on iOS projects, but we want to bring simulators directly into the workspace so you can build, run, view, and interact with an iOS app without constantly switching windows.

The idea is similar to the iOS Simulator workflow Claude Code recently introduced, but built around Crew’s multiplayer and multi-agent workspace.

We even added synchronized agent-generated music as a small experiment, so you can vibe to music while you vibe code. We may have gotten a little carried away with that one lol.

We’re still building and experimenting, so honest feedback would mean a lot. I’m especially interested in what you would use Crew for and what you think is still missing.

GitHub: https://github.com/JamelHammoud/crew

This entire description was spoken and transcribed using Scribe, running completely locally on my MacBook.

Made with love ❤️ by Ali and Jamel.

reddit.com
u/Classic-Grab-2866 — 8 days ago
▲ 127 r/VibeReviews+5 crossposts

Interactive 3D Anatomy App Built With AI-Generated Models!

This is a pretty solid example of AI being used for something beyond yet another shiny character turntable.

The developer created a full interactive human anatomy app using:

  • GPT Image for the original design and references
  • Tripo AI to convert each image into a 3D model
  • Three.js for the web-based 3D viewer
  • Codex to build the interface, interactions, illustrations and hotspot system

The first version contained almost 900 MB of 3D assets and ran at around 16 FPS. After several optimization passes, the models were reduced to roughly 2–5.5 MB each, bringing the entire asset package down to only 28.6 MB, with models loaded on demand.

Users can rotate and inspect, view where they sit inside the body, open educational illustrations and interact with hotspots explaining different anatomical areas.

Not a one-click workflow, obviously, because reality continues refusing to be that convenient, but it shows how image generation, AI 3D tools and coding agents can be combined into a genuinely useful educational product.

u/Delicious-Shower8401 — 13 days ago
▲ 45 r/VibeReviews+1 crossposts

Over the last four months I built a creative suite that runs entirely in the browser

Over the last four months I built the creative tools I actually wanted. Four apps, all in the browser, all free.

  • Gusta Music: a music studio. Record, play in MIDI, mix, pull the vocals out of a track, export as WAV or MP3.
  • Gusta Video: a video editor. Your footage never gets uploaded anywhere. It stays on your computer.
  • Gusta Draw: Vector graphics for thumbnails, logos and overlays.
  • Gusta 3D: 3D modeling, exports files you can print.

The reason they're one suite and not four separate projects is that they talk to each other. One login for all four, so the video editor can pull a song straight out of the music app and a title card straight out of the design app. The second screenshot is exactly that, the music on that timeline came from Gusta Music, the card in the preview was drawn in Gusta Draw.

Each app has an AI assistant, but it works differently from most. It doesn't generate a finished file and hand it to you. It works the app the same way you do, agentic. It makes the same edits you'd make by clicking, so you can see what it did, change it, and undo it like anything else. A prompt-to-song site gives you an MP3 and a dead end. This gives you a project you can keep working on. The AI assistant is the only thing that will come with a cost In future, (test tokens available after login).

Built solo over four months. It's an early beta and I'm still shaping it. All feedback is appreciated.

- https://studio.gustalabs.com

- https://video.gustalabs.com

- https://draw.gustalabs.com

- https://3d.gustalabs.com

u/GustaBuildsEverythin — 12 days ago