r/VibeReviews

After countless late nights, "de Broglie" the world's most beautiful Boggle game, is finally on the App Store
▲ 72 r/VibeReviews+5 crossposts

After countless late nights, "de Broglie" the world's most beautiful Boggle game, is finally on the App Store

[ Download ]

I recently got into word games through reddit mini-games, so I decided to build my own take on Boggle. I named it de Broglie.

What started as a small side project slowly turned into months of obsessing over tiny details. I spent far more time than I'd like to admit tweaking animations, shadows, colors, typography, and interactions because I wanted the game to feel as satisfying as it was to play.

A simple boggle game has millions of letter combinations; an inefficient algorithm can be very slow on phones. That's why under the hood, I built the word search around a Trie algorithm so boards can be validated quickly and gameplay stays responsive, even with larger grids. I also spent a lot of time profiling and optimizing the app to make taps, transitions, and animations feel buttery smooth.

This is also the first game I've ever made.

I definitely didn't do it alone. Claude Code became an incredible collaborator throughout the process. It helped me think through algorithms, refine ideas, catch edge cases, and iterate on the UI much faster than I could have on my own. The final decisions and implementation were still mine, but having that kind of assistant made building something this polished feel achievable.

Thanks for reading. ❤️

Download the game for iPhone

u/ImaginaryRea1ity — 3 hours ago
▲ 1.1k r/VibeReviews+3 crossposts

Reached ~178 Stars! Built a Terminal Torrent client that searches every trusted source at once and downloads straight to disk

Finding a torrent in 2026 sucks. One site is a minefield of fake download buttons. Another hides the real link under a popup that spawns two more tabs. And after all that, half the results are dead with zero seeders.

So I built the opposite. torlink lives in your terminal: you type a query, it hits a curated set of trackers all at once, and the results stream back tagged with source, size, and seeders as fast as each site answers. Arrow to the one you want, press d, and it lands on your drive. No browser and no setup.

The whole thing is one command:

npx torlnk

That's it, all you need is Node. (The npm name is torlnk; torlink was too close to an existing package, so the spare "i" had to go.)

What you get

  • One search across FitGirl, YTS, EZTV, Nyaa, SubsPlease, and SolidTorrents at once, with results streaming in and staying sorted as each source answers. If one is down it keeps going and tells you which.
  • Press d to grab. Queue up as many as you want; they download in the background and pick up where they left off if you quit mid-transfer.
  • It seeds by default once a download finishes, and you can turn that off per item. Torrenting only works when people give back.
  • A clean keyboard-driven TUI: one footer line, a ? cheatsheet, and that is the whole surface. Nothing leaves your machine except the request to the torrent network.

My favorite way to use it right now is loading up on games to try out this summer. One search, a couple of keystrokes, and a whole stack of them is downloading in the background.

On games: games are the only category that can actually run code, so those come from FitGirl alone, a repacker with a long, well-known track record. Everything else is plain video and subtitles from sources like YTS, EZTV, and Nyaa.

MIT and open source. Open to feedback and source suggestions, and a star is appreciated if you find it useful.

u/ImaginaryRea1ity — 2 days ago
▲ 11 r/VibeReviews+1 crossposts

I may have overdesigned a Boggle game. After countless late nights, "de Broglie" is finally on the App Store

[ Download ]

I recently got into word games through reddit mini-games, so I decided to build my own take on Boggle. I named it de Broglie.

What started as a small side project slowly turned into months of obsessing over tiny details. I spent far more time than I'd like to admit tweaking animations, shadows, colors, typography, and interactions because I wanted the game to feel as satisfying as it was to play.

A simple boggle game has millions of letter combinations; an inefficient algorithm can be very slow on phones. That's why under the hood, I built the word search around a Trie algorithm so boards can be validated quickly and gameplay stays responsive, even with larger grids. I also spent a lot of time profiling and optimizing the app to make taps, transitions, and animations feel buttery smooth.

This is also the first game I've ever made.

I definitely didn't do it alone. Claude Code became an incredible collaborator throughout the process. It helped me think through algorithms, refine ideas, catch edge cases, and iterate on the UI much faster than I could have on my own. The final decisions and implementation were still mine, but having that kind of assistant made building something this polished feel achievable.

Thanks for reading. ❤️

Download the game for iPhone

u/ImaginaryRea1ity — 2 days ago
▲ 9 r/VibeReviews+1 crossposts

I built a macOS screen recorder that saves screen, mic, webcam, and system audio as separate tracks

I built a small macOS app to solve a problem I kept running into while creating YouTube videos.

Most screen recorders export everything into a single file, which makes editing much harder than it needs to be.

So I built RecLayer.

It records and saves each source as a separate track:

  • Screen
  • Webcam
  • Microphone
  • System Audio

One feature I’m particularly happy with is system audio capture.

Unlike many screen recorders that simply record whatever comes out of your speakers, RecLayer captures the actual system audio. That means audio from apps like Zoom, Google Meet, Discord, YouTube, or Spotify is saved as its own separate track, independent of your microphone.

This gives you much more control during editing—you can adjust levels, remove noise, or even replace narration without affecting the other audio.

It’s a native macOS app with a simple workflow: press Record, stop when you’re done, and start editing.

I recently launched it on the App Store. It’s only sold 3 copies so far 😄, but shipping something people actually pay for has been incredibly motivating.

I’d genuinely love your feedback.

App Store: https://apps.apple.com/app/id6771830948

u/ImaginaryRea1ity — 2 days ago
▲ 4 r/VibeReviews+1 crossposts

Officially released my first game (or app, in general) in the Apple App Store!

I came into this just wanting to make my version of the old school SkiFree game. I had a few friends try it out and they really liked it so I took it a bit more serious and put in some time to build this out.

super exciting to actually release this! the App Store process was a bit of a pain, but worth it! happy this is official after about 2 months(ish) of working through it with several changes, revisions, polishes, etc. I'm not trying to change the world with this obviously, but I had a really fun time working on this and still am!

a bit about me: i am a cloud engineer professionally so I'm pretty familiar with the build process, although I'm not a software dev. I used ChatGPT for ideation/planning and Claude to execute. I went back and forth between the two. I'm happy to breakdown the process a bit more if anyone is interested.

if you have an iPhone and are bored/want to check this out- check out TUBER! https://www.tuberthegame.com/ (this site was also built with ChatGPT + Claude)

u/EffectiveWeak3851 — 9 days ago
▲ 30 r/VibeReviews+5 crossposts

I spent two years building a 100% free alternative to Splitwise.

Hi everyone,

I believe a basic utility like splitting expenses with friends and family should be free. When Splitwise paywalled their core features and started adding dark patterns, I looked for alternatives but found nothing with an intuitive UX. So, I built Divy.

The thing I'm most proud of, is that I was also able to make a group debt simplification algorithm that is better than Splitwise. This was only possible due to my cousin, who literally did a research project on this at CMU and beat the Splitwise algo.

We've run many simulations at this point, and tested it to a point where I feel confident sharing it with the world. Check it out at hellodivy.com.

This is the first side project I officially completed successfully in my life. I started on this in 2024, and hit publish on the app store earlier this year, spending the last few months fixing bugs and making UI improvements based on early feedback.

To my surprise, building an accounting app like this was much harder than I anticipated. Combine that with building this only on weekends while having a full time job, and I was barely making progress. I was determined though! I think the backend was completely ready by early 2025, without using any major AI coding tools (cause nothing was that good at that point). Since I was dedicated to making this available for both iOS and Android from day one, I started building the UI in React Native. It did not go so well, mainly due to the state management being a nightmare, and React coming with nothing out of the box. And I'm sorry, but I refuse to use Redux.

It was mid 2025, when I decided to restart the UI dev using Ionic/Angular. That combined with Cursor, I was able to fly. Even though I only worked on this every Sunday, I was able to make so much progress each week, and I finally had a working version by the end of the year. At this stage, I'm proud to announce that most of the basic requirements that would make an app like this useful.

Only available in the US and Canada at the moment, as I'm working on adding multi-currency support.

I look forward to any feedback! If you're interested, you can also join our Discord community here to get direct updates, make feature requests, and report issues.

u/ImaginaryRea1ity — 14 days ago