r/Vive

▲ 3 r/Vive

Vive pro lenses in 2026

I recently got a used vive pro with lighthouses (for playing war thunder vr, plenty good for that and I dont need anything more and it was a decent price).

But the original lenses it came with are a bit scratched, I gave them a quick polishing but im looking at alternatives to solve some of the well known problems with them being fresnel.

I did some reading about the gearvr mod and while it doesnt seem to be as easy to do as a few years back it looks like I can still find a way to do it but im wondering what other alternatives there is for swapping or improving the lenses on that.

Im relatively new to this whole VR thing so while I have been doing my own research im aware that I may have missed some stuff.

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u/Fluburtur — 1 day ago
▲ 3 r/Vive

vive pro 2 "special bundle" on official htc site for 1.4 grand 🇦🇺

original unc vive 1 owner here, my headset still works, 1 base station doesnt (ye olde "rpm too slow" mechanical failure) theres no vive 1 lighthouse stock, its been out of stock for the last 6 years, actually. both controllers top trackpad buttons have gone soft and unreliable. I could disassemble both controllers to "fix" them but every vid is quite vague on the issue they're fixing and how or where theyre "fixing" it. one involves duct tape and the other involves soldering.

In a perfect world where steamvr lighthouse 2.0 and controller 2.0's worked with og lighthouses I would have just replaced the controllers and 1 steamvr lighthouse would be compatible with the og vive. however we live in a hellscape so htc and steam decided neither tech could have backwards compatability

Im looking at buying a vive pro 2 "special bundle" consisting of:

Item 1

1 x VIVE Pro 2 Headset (Includes Free Shipping)

Item 2

2 x Base Station 2.0

Item 3

2 x Controller 2018

Please note that the contents and specifications of this set differ from the standard VIVE Pro 2 Full Kit.

The special bundle does not include the wall mounting kit for the Base Stations.

The special bundle includes a 24-month warranty for the Headset (Item 1), and a 12-month warranty for the Base Stations (Item 2) and Controllers (Item 3).

theres one small issue with this bundle, it seems to not specify if the headset is missing its cables OR the base station missing its power cables (the vive pro 2 and vive 1 use different cables, allegedly) (the steamvr base station requires less amps than the og vive lighthouse, meaning if i plugged in an og lighthouse itd explode the steamvr lighthouse)

Has anyone bought thsee "special bundles" as of yet? Confirm that these do come with the cables that are required to run the thing? Ive got the entire og vive setup but hardly any of the tech is compatible with newer htc tech, its aggravating since I literally cant buy a new base station as theyre outta stock (could go with a clone from aliexpress) or new controllers without them being 3-4 hundred a pop

u/long_chin_man — 3 days ago
▲ 1 r/Vive

I need help finding a good vr headset with face tracking for vrc!! (Preferably vive but im unsure about all other brands of headsets, i just know vive seems to be the best

need a headset with similar graphics n stuff to quest three, and face tracking like vive focus vision, quest pro is already a no for me, im iffy on vive focus vision because the gpu or smth is used from quest 2, i want something good for long time use and could really use some adv

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u/J4ck0_10 — 5 days ago
▲ 1 r/Vive

Has anyone gone about replacing face pad on the vive pro 2?

If so what do you use? Do you just get a material and cut it to fit the headset? Where do I get it and what is it called?

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u/Antique-Listen9773 — 9 days ago
▲ 1 r/Vive

Vive Focus Vision - Getting 120Hz out of the eye-tracker

Hello Redditors, I'm once more at my wit's end with a Vive headset.

We bought a Focus Vision for research purposes specifically due to its eye tracker that promises 120Hz.

Let me preface by saying that I am bound to Unreal Engine - and Vive has the Vive OpenXR Plugin for Unreal (mind you, only for 5.4. I manually upgraded that to 5.6., because Im bound to 5.6 due to our other plugins).

We use SteamVR through Vive Hub to make a live preview possible (easier for development).

The OpenXR Plugin by default runs together with the game tick, and SteamVR seems to believe that the hardware can't do more than 90 Hz, so it is limited to 90 Hz. I thought okay, well, the game tick may be at 90Hz, but I can surely just run a separate thread that logs at 120Hz and fetches the latest data, right? The answer seems to be no. I let the plugin initialize the tracker and borrowed the function pointers that fetch data from the XR runtime from a separate thread, at 120Hz. The result is a bunch of duplicate data, looking the same as a 90Hz tracking.

This makes me believe that the OpenXR runtime itself only updates for the next render tick and doesn't hold the latest data - I think?

Just for reference, I did enable the 120FPS rendering (in beta since 2024) in the Vive Hub settings. That didn't change the 90Hz of SteamVR, it shows that my system only support 90Hz. I do not see a possibility to switch the XR runtime to something else.

I also wrote to the support asking how to get the 120Hz. I got a generic answer with about 20 questions on the software versions and whatnot, with a request to send them a video? Like seriously, I refuse to believe they haven't seen the question before - I can name at least one forum entry on the same issue (https://forum.htc.com/topic/18725-getting-eye-tracking-data-at-120hz/).

Is there any savior here who can tell me how the hell I could get 120Hz data out of this headset, using Unreal Engine? 90 really is not enough - I'm trying to detect things like blinks and 90Hz does not cleanly show the full eye movement.

I'm open for suggestions and thank anybody who has any idea on how I could proceed.

And, on a personal rant, my experience with this headset has been dogshit so far. I can't tell you how often I've had to re-calibrate, restart, re-initialize the tracker. Would not buy again.

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u/Shieldine — 7 days ago
▲ 2 r/Vive

Tracking issues with 3.0 trackers.

I have 4 trackers and 2 base stations. 3 of my 3.0 trackers work and turn green. Ive had my own issues with these but ill make a separate post for that. The 4th tracker turns blue when turned on, cam go into pairing mode, but does not turn green or connect to dongle. Dongle has a rattling sound and none of the other dongles do that with light shakes of the dongle. Broken Dongle? If so, how would I pair a working one with the tracker to rule out the tracker itself then just buy a replacement dongle.

As far as the other 3 go, they all work for a bit then sometimes one will randomly disappear never to be seen again unless I turn everything off and back on again then recalibrate.

Headset quest 3

(4) 3.0 trackers

(2) base stations

Super tiny cluttered playspace.

Im nearly ready to just sell these things and buy something else but I just HAD to have the nicer tracking. Smh

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u/Funky_Hom0sap1en — 9 days ago
▲ 7 r/Vive

Original HTC Vive - looking for storage/display recommendations

Hello! I have the original HTC Vive, I’m just looking for recommendations for storage/travel bags that would fit everything, and I’m looking for a display stand that would clamp to my desk (or at least weighted since the headset is a little heavy) and I’m having a hard time finding options that I feel confident about, especially considering it’s 10 years old and not super common anymore 😂

(This is my first VR headset ever, I got it as a gift earlier in the year, last owner didn’t really use it so it was basically new! And even though it’s got wires, I enjoy using it)

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u/Ok-Angle-6237 — 11 days ago