r/WanderingWaddlers

▲ 52 r/WanderingWaddlers+1 crossposts

Does this look better?

Made some visual and studio changes to the crack portal based on your feedback! Added some fog to make the transition from space to water cleaner and sped up the whole process. This portal and the respawn system of jumping off won't be a super common thing for the player as well, but I still wanted it to look good.

Do you like it more?

https://store.steampowered.com/app/4752950/Still_Wild/

u/TheWanderingWaddler — 14 hours ago
▲ 51 r/WanderingWaddlers+3 crossposts

Introducing: Still Wild

Welcome to Still Wild! This is a living dictionary of endangered and extinct species that you can explore in the form of a video game. You can run with wolves, swim with whales, swing with monkeys, and slide with penguins in their own natural environments! I created a massive animal behavioral system to make all my animals as accurate and realistic as possible and the goal of this is to add animals on a rolling basis so there is always something new. This will not be your typical game. You won't be completing quests or fighting enemies, but you will be hanging out with realistic endangered animals in realistic environments for the low low price of free, because Still Wild is a place you visit, not a game you finish

https://store.steampowered.com/app/4752950/Still_Wild

u/TheWanderingWaddler — 3 days ago

Does this transition take too much away from the portals?

Working on changing weather for my portal worlds to go from the garden to Antarctic for example and came up with some wind sort of blowing the old weather away. So it goes from the bright sunny garden with bird noises to a darker and snowy weather setting. I'm worried this is taking too much away from the portal spawn and despawn vfx but I need a way to somewhat obscure the screen so the weather can change. I could code the weather to smoothly change too without obscuring the screen at all but that's a lot more work and I thought this looked kinda neat... I also made it so the new weather also plays in the garden area because it looked cool

Do you like this? Is it too much?

u/TheWanderingWaddler — 6 days ago
▲ 175 r/WanderingWaddlers+1 crossposts

What happens when you fall off

Space ocean! Based off some ideas and feedback from the last post, this is my first test for how to handle the player falling or jumping off the space path. Once you land in the water there is a timer that will auto respawn you back in the garden, just to ensure people don't get stuck or not understand where to go if they fall

Any thoughts? Do you like this idea?

u/TheWanderingWaddler — 8 days ago
▲ 1.6k r/WanderingWaddlers+3 crossposts

Is it just me or does this actually look cool?

Been working on the reveal trailer for this game which will be out very soon!!! But wanted to share this in the meantime... I wanted to integrate the crack portal in a unique way that doesn't take away from the vibe so I added it as a path going up to space. There will be paintings and stuff floating around in space you can look at, but kinda just a place for quiet meditation and an easter egg you can find by following the dirt path

What do you think?

u/TheWanderingWaddler — 13 days ago