A rock portal design
This is a rock portal I was working on a bit ago! I've moved on from it but just remembered the video I had and figured it was kinda neat enough to share. It uses a script to pickup physical rocks on the ground and makes them swirl in a circle then spawns a portal. When the portal closes the rocks can have physics and collisions enabled to make them fall back to the ground
This one was scrapped for the game because it felt a bit too fantasy and cliche, but I don't think I've seen an implementation quite like this for a rock portal
Should I use this in a game at some point or let it die in the brainstorming graveyard?