r/justgamedevthings

▲ 103 r/justgamedevthings+3 crossposts

Head Turnaround

Making a new sprite sheet for my character. She has 8-direction movement, so I started with her head, making a head spin.

u/SterlWorld — 3 hours ago

Do you check how many players actually unlock the achievements you add?

I was looking through the global achievement stats for Hold Your King today, and it made me curious how other developers approach achievements. Do you add them mostly for completionists, to guide player behavior, or simply because they’re fun?

u/nbgdevs — 17 hours ago
▲ 10 r/justgamedevthings+2 crossposts

I got my first review for my game! I just reached out to small creators on X until one of them got back to me. She was super kind so I'm s

She was extremely kind! During Next Fest, she helped me realize my demo button wasn't displaying prominently (rookie dev mistake) and then wrote these kind words about my game!

opheliapayne.com
u/DiddyDubs — 1 day ago
▲ 1 r/justgamedevthings+1 crossposts

Help renaming my game?

Long story short, I've been working on a demo for a game i had been calling Blackjack Roulette throughout the development. Before settling on that name for sure, I did ONE smart thing and looked it up - turns out, another game already is using that title, and its not exactly a game id like to associate myself with.

That being said, I'm bad at names, I'd like ideas.

The main themes of the game revolve around death and chance, also keeping strong ties to war (specifically World War 2 and the Soviet Union, most notable by the soviet soldier sitting on the table across from you), and some stuff involving the afterlife/the supernatural. And obviously the two main mechanics of the game: blackjack and russian roulette.

above is screenshot from the game (dont have a cover art yet)

Will be happy to offer more details if needed

u/Sorry-Engineer5757 — 4 days ago

Curious question for devs...

Hi, did any of you decided to give up an Steam release due to the flood of an game style and instead, convert the mechs to an iOS version and release inside apple store for example? I know there are huge difference of players on both markets, but in my situation I feel that doing this would be more successful than the common path that most devs go... What do you think?

reddit.com
u/LTRgames — 4 days ago
▲ 10 r/justgamedevthings+2 crossposts

We had one issue with co-op fps and we kinda fixed it?

Hear me out,

A lot of co-op shooters say they're co-op, but it kinda only means that you can walk and shoot next to your friends. And don't get me wrong, it is fun! but, if everyone can split up and still complete their objective just fine on their own, I'm not satisfied that that is the only cooperation a shooter has to offer.

I think, co-op shooters only starts getting really interesting when the game gives you good reasons to rely on each other, like rewarding players sticking together or nice teamplay through juicy ability combos.

I found three other guys who have the same take, and together we started developling REPLICORE.

Imagine the Metroid Prime morph ball as the core of team interaction. You and your teammates can transform into a ball, throw each other around and equip different abilities like an explosive outburst that can turn you into a literal grenade!

I'm curious what you all think where the line between parallel play and cooperation lays? Also let me know your thoughts on what we should keep in mind while developing this idea further!

u/DiceHoarder010 — 4 days ago

Well-deserved flex for Unity and other C#-based gamedevs

It isn't that tough, really. The secret is to use >!invariant culture for methods that accept floats or strings.!<

u/BoloFan05 — 10 days ago

Question for fellow Unity devs: do you prefer using Cinemachine in your projects or code the entire camera system by yourselves?

*First of all, I'm new to this sub so please don't hate on me*

I feel like using the Cinemachine add-on is THE easy way to make a camera system for your games. But as a developer, I prefer to code the camera systems myself, thanks.

Back in my "Tutorial Hell" era I'd been looking for ways to code a camera system for my games and all the tutorials I found were like "just use Cinemachine, you dumb*ss". Um, no? I'm a dev, I don't want any shortcuts.

Anyways I've been successfully able to make whatever camera system I needed each time without even installing the add-on, and following no tutorial because I couldn't find any that did *not* use Cinemachine.

TL;DR: Just venting, if you like using Cinemachine don't take this that seriously. Also I wanted to share some memes I made. Plus Idk if this post is even allowed here so mods you are allowed to remove this post if you want.

u/JoseProYT — 8 days ago