
u/electric-kite

I’m making a clicker where every run you create a different RPG build
Hey, I’m working on Loot Dungeon — a dark fantasy incremental roguelite dungeon crawler. The game is not just about bigger numbers, but about what kind of broken RPG build you manage to create before you die.
You start weak, fight enemies, grab loot, pick perks, and slowly turn the run into an overpowered juggernaut: crit build, lifesteal build, tank build, auto-attack build, manual-click damage build, or some stupid combination that was probably not balanced enough.
Then you die, buy permanent upgrades, and go in again stronger.
Playable Steam demo:
https://store.steampowered.com/app/4329670/Loot_Dungeon/
I’d really like feedback from incremental players game's progression and balance, and whether the core loops seem intuitive and satisfying.
If the idea sounds interesting, please wishlist Loot Dungeon on Steam — it helps a lot.
AI Disclosure
No generative AI was used in the development of Loot Dungeon or in any of its code, art, animation, audio, writing, or other game assets.
I’m making a roguelike clicker where every run you create a new overpowered RPG build
Hey, I’m working on Loot Dungeon — a dark fantasy incremental roguelite dungeon crawler where the run is not just about bigger numbers, but about what kind of broken RPG build you manage to create before you die.
You crawl through dungeons, fight monsters, grab loot, pick perks, and try to push your build as far as possible before the dungeon inevitably kills you. Death is not just a reset, it's a fuel for progression.
The fun part is that each run gives you an opportunity to create a new build for the character FAST.
One run might become a crit build. Another might be lifesteal. Another might turn into auto-attacks, tanking, manual click damage, or some weird perk combo that suddenly snowballs.
Steam page + demo:
Which One Do You Like More?
Different concepts for a new enemy: a giant trapped inside the dungeon, blocking the way forward from "Loot Dungeon", the game I'm developing.
Loot Dungeon is a dark fantasy incremental roguelite ARPG where death is progression.
Wishlist it on Steam:
https://store.steampowered.com/app/4329670/Loot_Dungeon/
Iterations on a New Boss
Sharing some progress on a new enemy character.
The idea is a giant trapped inside the dungeon, blocking the way forward. The first concepts felt a little too funny and cartoonish, so we chose the final design. His painfully cramped pose and grim appearance seem to work way better.
Iterations on a New Boss
Sharing some progress on a new enemy character.
The idea is a giant trapped inside the dungeon, blocking the way forward. The first concepts felt a little too funny and cartoonish, so we chose the final design. His painfully cramped pose and grim appearance seem to fit the game way better.
Iterations on a New Boss
Sharing some progress on a new boss for Loot Dungeon!
The idea is a giant trapped inside the dungeon, blocking the way forward. Our first concepts felt a little too funny and cartoonish, so we chose the final design. His painfully cramped pose and grim appearance fit the game much better.
Wishlist Loot Dungeon on Steam:
https://store.steampowered.com/app/4329670/Loot_Dungeon/
Iterations on a New Boss
Sharing some progress on a new boss for Loot Dungeon!
The idea is a giant trapped inside the dungeon, blocking the way forward. Our first concepts felt a little too funny and cartoonish, so we chose the final design. His painfully cramped pose and grim appearance fit the game much better.
Wishlist Loot Dungeon on Steam:
https://store.steampowered.com/app/4329670/Loot_Dungeon/
[Hobby] Looking for a short-form video creator for our dark-fantasy indie game
Hi! We’re Electric Kite, a small indie game studio and we’re looking for someone who enjoys making short-form gaming content and would like to collaborate with us in their free time.
Our game, Loot Dungeon, is a dark-fantasy incremental roguelite where death is progression. You fight monsters, collect loot, choose perks, create powerful builds, die, unlock permanent upgrades, and return stronger.
The game has a playable demo and releases on Steam on August 18:
https://store.steampowered.com/app/4329670/Loot_Dungeon/
We’d like help turning our existing gameplay footage into simple vertical videos for TikTok, Instagram Reels, and YouTube Shorts.
This could involve:
- Selecting interesting moments from gameplay
- Editing videos around 10–30 seconds long
- Adding hooks, captions, music, and simple effects
- Experimenting with strange, funny, or mysterious ways to present the game
We can provide gameplay clips, trailers, GIFs, artwork, scripts, hook and ideas. You won’t need to record gameplay, appear on camera, use your personal accounts, or manage our social-media channels.
This is an unpaid hobby collaboration. There is no revenue share and no promise of future payment. It is not a job or internship, and there are no fixed hours, quotas, or required number of videos. We can start with one video and continue only if we both enjoy working together.
You’ll be free to use your work in your portfolio, and we can provide studio credit, feedback, access to the resulting analytics, and a recommendation based on your contribution.
Beginners are welcome. Experience with CapCut, Premiere, DaVinci Resolve, or similar software is helpful, but a professional portfolio isn’t required. We will not ask for an unpaid test edit.
If you’re interested, send me a Reddit DM with a short introduction, any examples you have, the software you use, and what kind of gaming content you enjoy.
From rat to dragon — a dark-fantasy enemy lineup
Hand-pixelled enemies arranged to push the silhouettes from small and fast to huge and heavy. The goal was to make the enemies captivating and repelling at the same time.
The fastest way to find bugs is to launch
We're Making an Incremental Roguelite Game Where You Need to Die to Win
We’re making Loot Dungeon, an incremental dungeon roguelite where every failed run contributes to permanent progression.
You begin with basic manual attacks and gradually grow stronger through equipment, perks, stat upgrades, and automatic attack options. Manual clicking remains meaningful throughout the game, but different choices can turn a run into a heavily automated damage engine—or make every active click significantly stronger.
The central progression loop is:
Fight → collect loot → choose upgrades → die → buy permanent upgrades → return stronger
Temporary progression happens inside each run. You collect equipment, level up, and commit to perks that define your current build. After dying, you spend the resources you earned on permanent upgrades that strengthen future attempts and unlock additional possibilities.
Runs are deliberately short, especially early on. The goal is to combine the satisfaction of increasing numbers, automation, and long-term progression with the build variety and commitment of a roguelite.
The free demo is available now on Steam:
https://store.steampowered.com/app/4329670/Loot_Dungeon/
AI Disclosure
No generative AI was used in the development of Loot Dungeon or in any of its code, art, animation, audio, writing, or other game assets.
Which one do you like most?
Working on a monster lineup for our dark fantasy dungeon game.
The main goal was scale and readability: the rat and bat need to work as tiny early enemies, while the brutes and dragon need to feel like a real escalation without breaking the overall pixel-art style.
The game is Loot Dungeon, a dark fantasy roguelite ARPG about short dungeon runs, loot, perks, death, and permanent upgrades.
Steam page / demo for context: https://store.steampowered.com/app/4329670/Loot_Dungeon/