▲ 17 r/tycoon

I've been considering the pros/cons of having depots in a game with trains.

- Some games spawn trains in stations for you, while some game require depots to be connected to your rail network.
- In many cases having depots is comical: you buy a train and can delete the depot.
- I don't recall a tycoon game with interesting depot mechanics. It's usually buy/sell/upgrade. And for that you have to litter the map with rarely used buildings. With the exception of extreme micro-managey games like Workers & Resources.
- It does however increase realism/immersion somewhat, at the cost of repetitive micromanagement.

OpenTTD for example leans heavily on depots. It is a big hurdle for new players.
Factorio OTOH just drops trains on rails.

What are your feelings towards this part of rail management games?

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u/maverikou — 4 months ago