▲ 0 r/u_RivakGamesStudio+5 crossposts

I wasn't expecting game development communities to be this honest.

When I started sharing my thoughts and asking questions here, I expected different opinions.

What I didn't expect was how direct people can be.

Some comments have been incredibly helpful. They pointed out mistakes I hadn't noticed and made me think differently.

Others were much harder to read. A few people immediately assumed I was using AI, some dismissed my ideas without much explanation, and a few replies honestly made me question whether I should keep posting at all.

I'm still at the beginning of my journey, and I'm trying to build an indie game studio from the ground up. Like everyone else, I'm learning as I go.

I'm not writing this because I want people to stop criticizing me.

In fact, I think criticism is one of the fastest ways to improve.

What I'm still learning is how experienced developers deal with criticism that isn't really constructive.

How do you know when someone is genuinely trying to help, and when it's better to simply move on?

Did you ever have a period where every piece of feedback felt personal?

Or does that become easier with time?

I'm genuinely interested because I want to improve—not just as a developer, but also as someone who wants to be part of this community.

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u/RivakGamesStudio — 5 days ago
▲ 0 r/u_RivakGamesStudio+1 crossposts

Why do great games take so many years to make?

Many studios spend months—or even years—iterating on gameplay, rewriting stories, redesigning characters, removing mechanics, and cutting content that simply doesn't improve the final experience.

It made me realize that game development is often more about making good decisions than just building new features.

So I'm curious:

If you were leading a game project, would you rather release it earlier or delay it until you're truly happy with the result?

I'd love to hear different perspectives from both players and developers.

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u/RivakGamesStudio — 6 days ago
▲ 3 r/u_RivakGamesStudio+3 crossposts

We just finished writing the story for our first game, and it completely changed how we think about character design.

At first, we thought character creation would start with concept art.

Instead, it started with questions.

Who is this character?

What are they afraid of?

What motivates them?

Only after answering those questions did the visual design begin to make sense.

It made us realize that great characters are often designed from the inside out, not the other way around.

I'm curious how other developers approach this.

When you're creating a character, what comes first for you?

  • Story?
  • Personality?
  • Gameplay?
  • Visual design?

I'd genuinely love to hear different workflows.

u/RivakGamesStudio — 10 days ago
▲ 6 r/u_RivakGamesStudio+5 crossposts

What's the hardest part about building your first game?

When we started working on our studio, we thought the hardest part would be coming up with ideas.

It wasn't.

The hardest part has been making decisions.

Sometimes we spend hours exploring a feature, only to remove it because it doesn't make the game better.

It's frustrating, but it's also part of the process.

We're still early in our journey, and one lesson keeps repeating itself:

Building a game isn't about adding everything you can. It's about choosing what truly matters.

I'm curious about other developers or aspiring creators here:

What's the toughest lesson you've learned while building your first project?

I'd genuinely love to read your experiences.

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u/RivakGamesStudio — 11 days ago
▲ 2 r/u_RivakGamesStudio+1 crossposts

The thing that actually separates finished projects from abandoned ones isn't skill or even motivation. It's what you do on the days you have neither.

Motivation is unreliable by nature, it comes and goes regardless of how much the work actually matters. The projects that survive are the ones where showing up became a habit instead of a feeling.

Genuinely curious how people here handle this. Do you treat consistency as something you build like a muscle, or does it come more naturally once you're deep enough into a project you care about?

reddit.com
u/RivakGamesStudio — 11 days ago

Every studio has a "before it was anything" moment.

Right now, that's us. We're a small Arab indie studio just getting started, and we don't have much to show yet beyond the fact that we're actually doing this.

Not looking for numbers. Just curious if there's anyone out there who likes finding things at the very beginning, before there's a track record to point to.

If that's you, our page is out there. No pressure either way, just figured I'd put it out to people who might relate to starting something from zero.

u/RivakGamesStudio — 12 days ago
▲ 2 r/u_RivakGamesStudio+1 crossposts

The hardest part of building something from scratch isn't the skill gap. It's the 2am calls where you have no idea if you're right.

Something nobody really talks about when they start a studio: how much of it is just decision-making under uncertainty.

Not the code, not the art. The 2am moments where you have to pick between two options and you genuinely don't know which one is right.

For those of you who've started something from scratch, whether it's a studio or any project, what was the hardest call you had to make early on? Curious how other people worked through that.

u/RivakGamesStudio — 13 days ago
▲ 2 r/u_RivakGamesStudio+1 crossposts

Yesterday I spent way longer than I should've fixing what looked like a tiny bug.

Yesterday I spent way longer than I should've fixing what looked like a tiny bug.

Fixed it. Felt good for about five minutes.

Then found out it had quietly broken three other things that were working fine before.

Anyone else have that moment where "fixing" something feels like it set you back further than if you'd left it alone? Curious how other devs deal with that feeling.

reddit.com
u/RivakGamesStudio — 13 days ago
▲ 2 r/u_RivakGamesStudio+1 crossposts

👋 Hello from RIVAK Games

Hey everyone,

We're RIVAK Games, a small independent game studio.

Right now, we're working on our first project. It's still early in development, but we're excited to share the journey from the very beginning.

Here you'll find:

  • 🎮 Development updates
  • 🛠️ Behind-the-scenes progress
  • 💡 Ideas and experiments
  • 📸 Screenshots and gameplay clips
  • 💬 Honest discussions about game development

We're here to learn, improve, and connect with other developers and players.

Thanks for stopping by.

— RIVAK Games

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u/RivakGamesStudio — 15 days ago