r/u_RivakGamesStudio

▲ 0 r/u_RivakGamesStudio+5 crossposts

I wasn't expecting game development communities to be this honest.

When I started sharing my thoughts and asking questions here, I expected different opinions.

What I didn't expect was how direct people can be.

Some comments have been incredibly helpful. They pointed out mistakes I hadn't noticed and made me think differently.

Others were much harder to read. A few people immediately assumed I was using AI, some dismissed my ideas without much explanation, and a few replies honestly made me question whether I should keep posting at all.

I'm still at the beginning of my journey, and I'm trying to build an indie game studio from the ground up. Like everyone else, I'm learning as I go.

I'm not writing this because I want people to stop criticizing me.

In fact, I think criticism is one of the fastest ways to improve.

What I'm still learning is how experienced developers deal with criticism that isn't really constructive.

How do you know when someone is genuinely trying to help, and when it's better to simply move on?

Did you ever have a period where every piece of feedback felt personal?

Or does that become easier with time?

I'm genuinely interested because I want to improve—not just as a developer, but also as someone who wants to be part of this community.

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u/RivakGamesStudio — 5 days ago
▲ 0 r/u_RivakGamesStudio+1 crossposts

Why do great games take so many years to make?

Many studios spend months—or even years—iterating on gameplay, rewriting stories, redesigning characters, removing mechanics, and cutting content that simply doesn't improve the final experience.

It made me realize that game development is often more about making good decisions than just building new features.

So I'm curious:

If you were leading a game project, would you rather release it earlier or delay it until you're truly happy with the result?

I'd love to hear different perspectives from both players and developers.

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u/RivakGamesStudio — 6 days ago
▲ 3 r/u_RivakGamesStudio+3 crossposts

We just finished writing the story for our first game, and it completely changed how we think about character design.

At first, we thought character creation would start with concept art.

Instead, it started with questions.

Who is this character?

What are they afraid of?

What motivates them?

Only after answering those questions did the visual design begin to make sense.

It made us realize that great characters are often designed from the inside out, not the other way around.

I'm curious how other developers approach this.

When you're creating a character, what comes first for you?

  • Story?
  • Personality?
  • Gameplay?
  • Visual design?

I'd genuinely love to hear different workflows.

u/RivakGamesStudio — 10 days ago
▲ 6 r/u_RivakGamesStudio+5 crossposts

What's the hardest part about building your first game?

When we started working on our studio, we thought the hardest part would be coming up with ideas.

It wasn't.

The hardest part has been making decisions.

Sometimes we spend hours exploring a feature, only to remove it because it doesn't make the game better.

It's frustrating, but it's also part of the process.

We're still early in our journey, and one lesson keeps repeating itself:

Building a game isn't about adding everything you can. It's about choosing what truly matters.

I'm curious about other developers or aspiring creators here:

What's the toughest lesson you've learned while building your first project?

I'd genuinely love to read your experiences.

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u/RivakGamesStudio — 11 days ago