r/WarThunderNaval

Ghost shells

Is this something wrong on my end, or is Snail's QA absolutely borked?
Today, every time I open with Asagao's Bofors it's a gamble between hitting enemy and my entire stream of shells simply vanishing into the void, phasing through enemy and doing zero damage that otherwise would be guaranteed destruction.

I really shouldn't have to pray to RNGesus to have my killing intent acknowledged when a hail of 40mm flies towards flimsy plywood bathtub.

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u/nwcnebuchadnezzar — 20 hours ago
▲ 9 r/WarThunderNaval+1 crossposts

Is Blagorodnyy worth it?

Hey everyone,

just got a 50% discount for this destroyer and is it worth spending money? I gave it a try in test sail and it doesn't seem that good compared to American or even japanese destroyers at the same BR. However it has a great SL multiplier and paired with Murmansk, it could be printing bunch of SL.

Should I buy or pass?

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u/C4ptinW1nd — 4 days ago

How are 7.7, 8.0 and 8.3 to play?

Do you get any downtiers or is it mostly uptiers to 8.7s? I'm currently playing 7.0 Japan and starting to research the Amagi. Wondering if the 7.7 battleships or the Amagi are worth playing or if I should grind all I can with 7.0s before making the move up.

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u/Sandelz13 — 4 days ago

9/9 guns means 9 guns fire not 2….

Playing naval has to be the most rage inducing bullshit. You repair guns and then they become ghost guns that don’t fire at all even when ammo is present along with crew.

u/BOTSLOPGOTTAGO — 7 days ago
▲ 292 r/WarThunderNaval+2 crossposts

1/475 Scale USS Allen M. Sumner

Entering service in 1944, the USS Allen M. Sumner was the lead ship of her class of 58 destroyers. She served until 1973 and was sold for scrap in October 1974. I chose to build the Sumner in her 1945 configuration, which swapped the aft torpedo tubes for additional 40mm Bofors and 20mm Oerlikon AA guns.

u/Logical-Bullfrog3216 — 9 days ago

What are the best BRs for downtiers? At low, medium and high BRs for both coastal and bluewater

Just curious as it may effect the ships I choose to play more of and possibly talisman. I'm especially interested to know about 6.0-8.7 bluewater and every coastal br. Thanks!

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u/Sandelz13 — 6 days ago

Domination is absolutely asinine.

This shit has never been adressed. In battleship bracket, there's always some retard that spawn a coastal boat and rush the nearest cap to cause ticket bleeding. God forbid if the coastal spawn has early access to 2 out of 3 caps. You're fucked if that's the case.

Just came out of a game on the dreadful Japanese port map where some guy immediately spawned a PT boat to cap A and B. I respond by spawning my Pr 206 to counter and kill him. He then spawns his Wilkinson right in front of me at less than 4 km and obliterates me, naturally. Thought that my teammates were gonna shoot him so I spawn my Bayern. He ends up capping both A and B because no one gives a shit about killing him. The game ends after only 5 minutes.

I don't understand why Naval and Ground share the same ticket system. Naval is much slower than Ground. It's just common sense.

I'll play Encounter every day to avoid this crappy game mode. Sorry for the rant.

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u/Ceruxii_ — 9 days ago

any way to fix this?

is there any way to fix this damn scope float? I always have to drag the crosshairs down to shot the range, but I never saw any of the wt naval youtubers do that, the best solution I found is redesignating the target but then it removes the solution marker

thanks for your help!

u/Still_Corgi_8184 — 10 days ago

HE or SAP for destroyer v destroyer engagements.

I'm relatively new to the game, so there's probably an obvious answer to this. I know the in game hints that pop up when you're waiting for the matchmaking say to use SAP against heavy cruisers, but generally if I see anything more powerful than a 5.0 light cruiser in my little destroyer, I give it a wide berth, or maybe fire HE at the superstructure.

I'm playing the UK, so compared to the highest tier destroyers of the USA, USSR and Japan, I feel like the 4 inch and 4.7 inch are fairly low velocity, and to destroyers of the three countries above, I find myself often looking at the death screen and seeing I died to some form of SAP, especially in situations where I was one hit ammo-detted.

Is there not really any advantage to using SAP against destroyers, or does it depend on range and country?

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u/TheLunarAdmiral-596 — 8 days ago

(Rant) British 381mm APC is unusable, due to a combination of bad penetration and explosive filler just... not working.

The Shell 381mm Mk.XVIIb APC is complete garbage, and any ships which use it are unusable in their current state.

This is the best shell available to several 7.7 ships, HMS Warspite, HMS Hood, HMS Barham and Arkhangelsk with just 620mm of penetration. On paper, this is acceptable for a 7.7 ship, but in live matches is abysmal.

The shell is designed to be used in long-range plunging fire, but the maps rarely provide the opportunity for this. Against same-tier battleships, entire 8-shell salvos will non-pen armour of 7.0, 7.3 and 7.7 enemies at point-blank ranges of 6km and up to 16km away. for some reason, when you do penetrate, it only kills one or two crew like its a dud round or something. I swear that the explosive filler is bugged, even when it does penetrate and enter highly populated areas it does next to no damage.

In the game that prompted this post, I was firing salvo after salvo of these awful shells at a slightly angled USS. Wyoming, a 6.7 battleship with just 280mm of belt armour and one of the easiest BBs to kill by ammorack, from 6.5km away. only about a third of the shells would penetrate per salvo and these would kill at most 20 crew. In the after-battle shot log, I watched round after round of these fully penetrating rounds enter the ammoracks, explode, and then deal no damage. Just infuriating. The 13.5inch guns of HMS. Marlborough unironically perform better.

I personally can't wait to use Prince of Wales, with less than 600mm of penetration at 8.0. Surely having 14-inch guns with 100mm less pen than everything it faces will be a treat!

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u/sonofnutcrackr — 9 days ago

Coastal/Bluewater Spawn Question

What's the largest type of ship that can spawn at coastal spawns in bluewater matches?

I'm new to naval and am considering grinding up the coastal tree to try and dominate capture points early in the game; not sure how feasible this is but I've certainly run into some ships at coastal spawns that drastically outclass the reserve boat I tried to rush-cap with.

I'm starting with Japan for the time being, in case it's relevant.

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u/Mobley27 — 10 days ago
▲ 36 r/WarThunderNaval+1 crossposts

Coastal is more fun than Bluewater. Change my mind.

I've been playing War Thunder on and off for years. I played Naval back in 2023, took a long break, and recently came back.

One thing I still can't understand is why Bluewater is so much more popular than Coastal.

To me, Coastal feels far more engaging.

  • Fast-paced gameplay.
  • Constant maneuvering.
  • Ambushes around islands.
  • Situational awareness actually matters, almost like Ground RB. You constantly have to check your surroundings instead of just looking straight ahead.
  • Every engagement feels different.

Bluewater, from my limited experience so far, feels much slower. I know there's more depth to armor, shell types and positioning. Torpedoes also seem far more impactful there, since destroyers and cruisers can't evade them as easily as fast Coastal boats. I'm genuinely curious what keeps veteran Bluewater players hooked for thousands of matches.

So here's my challenge:

If you've been playing Bluewater for a long time, convince me.

Why do you prefer it over Coastal?

What am I missing?

One thing I did notice after coming back is that the aiming system has changed. Back in 2023, I felt like I was fighting the waves as much as I was fighting enemy ships.

But... Naval Arcade?

I honestly think they completely ruined it.

The old Arcade still required you to read your target, adjust your aim and understand naval gunnery. It was more accessible than Realistic, but it still rewarded skill.

Now it feels completely dumbed down.

The aiming assistance does so much work that, for me, it removed most of the satisfaction of landing shots.

I switched to Realistic Battles immediately and haven't looked back.

Realistic now feels like the only mode where your gunnery skills actually matter.

Am I the only one who feels this way?

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u/ServoSkullz — 13 days ago

Armor piercing bombs

Are they useful in battles?

I tried them out with the fw 190 and got hyped when I ammo racked the Köln before the bomb even exploded but when I created a custom match with bots to test them out, I only managed to get through the aa once and it barely did anything to a destroyer.

Was it bad luck or aren't they worth it?

And is testflight just bugged or the mechanic in general?

Tried multiple bombs, from 250-2500kg and sometimes they skipped perfectly but sometimes only bounced once, lost all energy and sunk.

Was around 420-450 km/h and at 20-30m, I used the virtual cockpit to make sure that the flypath indicator is perfectly level

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u/Ecstatic_Bike7532 — 13 days ago

How do I play the SKR-7 stock?

All I get is uptiers to 5.0 minimum in big maps where all I face is big ships with plenty of crew which leads to my guns running out of ammo when I have one or maybe two kills tops. And replenishing the ammo takes an eternity. Any tips i guess? I do fine with most if not all other ships but I heard that the SKR was supposed to be pretty strong so I wasn't expecting to struggle in it so much.

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u/Sandelz13 — 14 days ago