
I wanted the marketplace in my RTS to feel like an actual market, not just another building
I’ve been working on the marketplace for Wars of Empire.
Instead of treating it as a single isolated building, I wanted it to feel like a small trading district that grows around a central structure, with stalls, awnings, goods, barrels, and different merchants filling the surrounding space.
The goal is to make important economic buildings visually communicate what they actually do, even when you’re looking at the city from a distance.
This is the current version.
Does this read clearly as a marketplace at RTS scale, or does the surrounding detail feel too busy?
Wars of Empire is currently in development and available to wishlist on Steam!