
Reworking the fog of war in Wars of Empire
I recently revisited the fog of war in Wars of Empire to improve map readability and early-game exploration.
The older version felt more restrictive and visually cramped, while the updated version gives a cleaner reveal around the player and makes the surrounding terrain easier to read without removing the sense of uncertainty.
The goal was to keep exploration meaningful while making the world feel more readable and less boxed in.
Sharing a before and after comparison here.