r/WindWaker

How do I beat snake puppet Ganon on the Switch 2 GameCube emulator? Or whatever it's officially called.

I do not remember Wind Waker being this hard when I played it on GameCube back in high school?

I use my hands daily in my profession and in med school one of our professors even encouraged us to play video games (in moderation) to build up dexterity, strength, etc.

I've been playing for a month and finally got to the end.

The other forms were so much easier and I get that they make it that way on purpose.

But even if you do hit him in the face with the master sword and he stops for half a second, you can't get the light arrows, or I CAN'T get the light arrows to focus on his tail butt.

Am I missing something?

Edit: it really is this bad on the Switch 2. The controls are terrible. I've beaten puppet Ganon and now I'm trying to beat the final Ganondorf after Zelda wakes up but she keeps hitting me with the light arrows.

How did we do this as kids?

As soon as I manage to correctly deflect and arrow, he's recovered by the time I can hit him.

😫💩

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u/foxonafrozenlake — 5 days ago

Wind Waker has the better open world?

Playing Wind Waker for the first time rn(on original hardware), and I have been exploring the world since the tetra reveal. I also played BotW and beat that game (not 100% completion). And this might be sacrilegious to say, but despite not having beaten the game yet, I’d say Wind Waker has the better designed open world, or at least it has better open world rewards.

BotW is indeed beautiful, with gorgeous landscapes and physics systems that make regions not only have character, but a challenge in survival at times. But one of my biggest issues with the game is that many of the rewards I receive for exploring feel less than satisfying after the first 10 times I receive the same reward, be it a korok seed, a weapon that might be weaker than what I have or will will easily break, a shrine puzzle or some materials.

Whereas with Wind Waker, if I explore around a random island, what I might find could be in the form of a treasure chart, rupees to use for tingle or beedle, a piece of heart, a character who could be useful at some point as a merchant or part of a side quest, or a unique item like an empty bottle, or even a fairy fountain. I feel sufficiently rewarded for exploring different parts of the ocean. It also helps that there aren’t the hundreds of items to collect like in the Wild era games, and they also aren’t locked behind the same activities over and over again.

So while BotW and TotK may have more beautiful and varied open worlds, I find myself more interested in exploring wind waker and feeling like I’m rewarded more for exploring the islands rather than getting an Amber/opal in a enemy camp chest or a korok seed for the umpteenth time. Echoes of Wisdom felt similarly rewarding to Wind Waker with its world design despite being able to go anywhere. If Zelda insists on continuing open world design in their future games, I’d rather them take inspiration from Wind Waker over BotW/Totk. Did anyone else feel this way?

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u/Lanky-Background8516 — 6 days ago

Wind Waker ending.

Did some modicum of time pass between Link killing Ganondorf?

The bird kid that greets them looks much older than the one from before.

I couldn't get a sufficient answer from Google and I don't really like using AI anyway.

Was that the same bird?

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u/foxonafrozenlake — 5 days ago
▲ 211 r/WindWaker

Now, the first game i've ever played, forever with me

Thanks grandpa, i love you

u/ItsRazed — 13 days ago