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Mage Racial Archetypes: Race Specific Visual Customizations
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Mage Racial Archetypes: Race Specific Visual Customizations

Warcraft lore is packed with Mage archetypes, but in game every Mage plays and looks almost the same regardless of race.

A racial archetype for every playable race, focusing on how we could distinguish them through race specific visuals (only visuals), unlockable through Glyphs, or a new customization option like a talent tree or something else. The outcome matters most, not the way of unlocking them.

This is a list combining lore and some of my ideas. Let me know if I missed some lore, or feel free to drop your own ideas. Or tell me it is a list of bllsht. For visual clarity, these customizations could be toggled off in rated PvP. Additionally players could choose to enable individual customization options rather than being forced into all of them at once.

Warning: because every playable race can be a mage this will be a long list ! !!

At the bottom of this post, you'll find links to my other race/class combinations, as well as a step by step breakdown of how I created these concepts.

Alliance

Human (Archmage)
Archmage Khadgar, Archmage Modera. A classical Kirin Tor inspired Mage. Nothing too much special about human mages, the visuals as they are now are very well suited for them.

  • Flying mount: If you mount your flying mount you will be transformed into a flying arcane raven
  • Barbershop: Great long beards for males or long hair types that stick out of your armour for females
  • Critical strikes: summon for a brief time a kirin tor magical eye above you, arcane, frost or fire variant according to the casted spell.

Dwarf (Mystic)

Tymor, Mystic Ward in Ironforge. A more titanic magic mage, because dwarves study and sometimes revere the Titans. Their cold homeland makes them great frost mages.

  • Frost spells: a more snow white colour
  • Fire spells: frostfire spells colourization
  • Arcane spells: more rectangular forms

 

Gnome (Mechano-Mage)

NPCs Gnomeregan Mechano-Mage, Gnome tech. A mix of a mage and an engineer (not a tinker). Also there is an official gnome organization called: Enlightened Assembly of Arcanology, Alchemy and Engineering Sciences

  • Frost spells: added small mechanical containers with blue liquid 
  • Fire spells: added small rockets into spells
  • Arcane spells: added small clockwork into spells

Night Elf (Shen’dralar)

Archmage Mordent Evenshade. A mage of highborne descent, influenced also by the moonguard order of night elves.

  • Frost spells: aquamarine moonwell colour 
  • Fire spells: silver/purple lunar flame colour
  • Arcane spells: added small arcane stars effect

Draenei (Augari)

NPCs Relaxing Augari. The draenei order of mages Augari made of the Wakeners and Consulate. Ancient powerful Eredar magic users.

  • Frost spells: the ground freezes beneath the spells for a brief time
  • Fire spells: powerful white fire swirls added (to not harm the surroundings)
  • Arcane spells: added small arkonite crystals

Worgen (Royal Archmage)

Royal Archmage Arugal. Gilneans have archmages and Arugal was one of their most famous ones. Arugal enchanted his items, so the royal archmages have also this ability, and they are very proud of their possessions. 

  • Barrier Spells (prismatic, blazing, ice): Instead of making a barrier around you, your armor gets enchanted by the respective school of magic, transforming it into fire/frost/arcane magical version of it
  • Critical Strikes: Your critical strikes transforms your weapon into a magical artifact of the respective school of magic
  • Time Warp: A big magical clock on a chain appears on your neck when the ability is active

Void Elf (Umbral Magister)

Magister Umbric. Void enhanced spells. because their mastery over void enables them to merge it with arcane.

  • frost spells: shadowfrost visuals
  • fire spells: shadowflame visuals
  • arcane spells: dark cosmic arcane
  • portals: look similar to void portals

Lightforged Draenei (Battlemage)

NPCs Lightforged Battlemage and Archmage Y'mera. Battle proven mages that fire spells from weapons.

  • Spell cast: instead of casting your spells from your hands, they will manifest from your weapon, your weapon glows with the particular magic school’s magic for a brief time,
  • Casting time: when you cast a spell you perform with your weapon a rotating battle movement, in the moment a projectile spell emits from your weapon, you point the weapon to the target.
  • Barrier spells: instead of a barrier a draenei inspired spectral shield of the particular magic school appears on the back of your forearm.

Dark Iron Dwarf (Pyromancer)

Sorcerer-Thane Thaurissan, Pyromancer Flamehearth. Like everything with dark irons, they are good with fire.

  • Fire spell criticals: If you land a critical with a fire spell you become slightly more transparent and red/yellow and a burning flame around you appears, the more criticals you land in a short time period the effect will become stronger visually, it then slowly dissipates after you stop to cast fire spells.
  • Frost spells: Frostfire visuals (in direct opposition to the bronzebeard dwarf mystic concept)
  • Arcane spells: Will get added arcane flame effect.

 

Kul Tiran (Hydromancer)

Zerx Hydromon WC3. Jaina Proudmoore (but she is not a hydromancer but is a Kul Tiran mage). I was considering the kul tiran tidesages but they are a mix of shaman/priest to me. So a kul tiran mage is an arcane spellcaster but their spells look more watery.

  • Frost Spells: Will get a sea green colour visual
  • Fire Spells: Will get a white burning steam visual
  • Arcane Orb and Arcane Explosion: Gets an arcane tidal wave(s) form (bigger orb, smaller explosion)
  • Arcane missiles and Arcane Barrage: Dripping arcane water drops form (bigger barrage, smaller missiles.

Mechagnome (Spellgunner)

None. Fully made up concept of mage that fires spells through magical guns.

  • Fire Spells: You cast your offensive fire spells through a deployable magical flamethrower that dissipates after a while you don't use a fire spell
  • Frost Spells: You cast your offensive  frost spells through a deployable magical cryo-gun that dissipates after a while you don't use a frost spell
  • Arcane Spells: You cast your offensive  arcane through deployable magical shoulder mounted cannons that dissipates after a while you don't use an arcane spell

Neutral

Pandaren (Omnia Mage)
Fei Li, NPCs Omnia Mage. The Shado-Pan group of Omnia has mages and priests. I am adding an influence from the Lorewalkers and some martial art movements.

  • Channeling spells: You perform them with an animation of reading of an ancient pandaren scroll
  • Instant cast offensive spells: Performed through a backflip kick, or a fast front kick if more instant cast spells follow each other.
  • Barrier Abilities: Taking on a form of swirling magical scrolls around you of the particular magical school.
  • Out of Combat casting spells (Teleport, Portals, Conjure Refreshment): You cast these spells while you meditate and hover.

Dracthyr (Thaumaturge)

NPCs Dracthyr Thaumaturge. The Dracthyr have all of the five dragonflights power, so blue dragonflight with their arcane mastery will be dominant for these Dracthyr. And also the chrono magic of the bronze dragonflight.

  • Spell casting: You cast your offensive spells out of your dracthyr mouth, casting time hand circling is replaced by a deep breath animation.
  • Arcane Spells: Gets a bronze chrono magic colourization
  • Fire Spells: Gets a blue arcane dragonfire visuals
  • Frost Spells: Will get added white crystalline effects

Earthen (Runic Archivist)

Archivist Frunhil. The archivists are a group of earthen that preserve memories and knowledge. This is only a speculative concept and a lore stretch, but maybe with their vast knowledge of the titanic order magic enables them to cast spells like a mage.

  • Spell casting: You cast your spells from your left hend while you read an earthen magical tome in your right hand.
  • Instant cast spells: Gets an animation of a strong closing of the magical tome
  • Barrier Spells: Take on a more rectangular titanic influenced shape
  • Ice Block: Is replaced by a magical stasis chamber

Haranir (Aln-Weaver)

No lore stated. This is again only a speculation, but some of the Haranir use Alndust which is a Azerite in particle form and Azerite is arcane in nature.

  • Arcane Spells: Take on a blue/gold Azerite colour visual
  • Frost Spells: Added blue crystalized Azerite to them
  • Fire Spells: Added gold Aln-dust effect

Horde

Orc (Arcweaver)
Arcweaver Kashra. The Kor’kron orcish mages that have been pardoned by Thrall for their crimes. Again only my speculation but their spells could be more rageful and raw than other mages.

  • Fire Spells: Black smoldering fire effect added
  • Frost Spells: Gets jagged ice elements added
  • Arcane spell criticals: If you land a critical strike with your arcane spells you perform a quick victory roar with your eyes glowing with purple arcane energy for a brief time.
  • Ice Block: if spec'd as fire it will get a molten rock visual, if spec’d as arcane it will get a rough arcane crystal appearance, for frost spec it will get more jagged ice elements.

Troll (Ritualist)

Uthel'nay. Totally made up, but I imagine a troll mage as an arcane wielder that is inspired by the loa.

  • Pyroblast: Have a spectral fire dragonhawk form (Jan’alai)
  • Arcane Barrage: Have a spectral arcane serpent form (Ksu’la)
  • Flurry: A flurry of small spectral sleek ice sharks (Gral)
  • Critical Strikes: a spectral tiki mask with the element according to your specialization float above you, the tiki mask will get more magical effect visuals the more critical strikes you land in a small time window.

Tauren (Runemaster)
Petunia Glimmerhoof. No particular lore, except a mention that tauren mages are runemasters, that see the ley lines as earth mothers veins. 

  • Projectile offensive spells: (Like frostbolt, pyroblast, arcane barrage etc.): These spells are casted through a mighty stomp of your hoof instead of casting them with your hands
  • Projectile offensive spells: (Like frostbolt, pyroblast, arcane barrage etc.): Instead of flying through air all time, these spells fly from the ground up firstly.
  • Defensive and Out of combat spells (Ice block, barriers, portals): Summon a magical rune of the particular school of magic on the ground beneath you for a brief time.
  • Critical strikes: Summon a magical rune of the particular school of magic on the ground beneath your target(s) for a brief time.

Undead (Dark Sorcerer)
Meryl Felstorm. The lore is that undead mages are what they were when they were humans. They however mostly prefer frost magic. There are also liches, but they are scourge beings and they use too much death magic in my opinion to be an mage archetype.

  • Frostbolt, Fireball, Arcane Barrage: takes on a form of a frost/fire/arcane skull projectile
  • Arcane Missiles, Flurry, Cinderstorm : takes on a form of small arcane/frost/fire skull projectiles
  • Ice Block: Have a magical frost coffin appearance

Blood Elf (Magister)

Grand Magister Rommath. The lore is strong for the classic blood elf mage archetype. Influenced by the spheres and phoenixes of a blood mage.

  • Icicles: Will have frost spheres visuals
  • Water Elemental: Will have a frost phoenix appearance
  • Arcane Familiar: Will have an arcane phoenix appearance
  • Arcane Intelect: Summons also arcane spheres
  • Pyroblast: Will have a great fast flying phoenix appearance
  • Fire Critical Strikes: Will summon fire spheres (atop of your sunfury spellfire spheres)

Goblin (Magician)

The Great Akazamzarak. I imagine a goblin mage as a comical mage, with card looking spells and a magical hat.

  • Spells: Thrown out of a summoned magical hat
  • Frostbolt, Fireball, Arcane Barrage: takes on a form of a frost/fire/arcane card projectile
  • Arcane Missiles, Flurry, Cinderstorm : takes on a form of small arcane/frost/fire card projectiles

Highmountain Tauren (Leywalker)

No lore. So I made up this: they recognize the arcane, the leylines as earth mothers veins, and they commune with it through shifting into the spirit realm, very similar but not the same as Spiritwalkers.

  • Spell Criticals: If you land a critical strike, you summon spectral highmountain tauren spirit empowered by the magic of school you landed a critical strike with. This spirit will accompany you for a brief time and mimic your casted spells. These spells have no damage or additional power and the spirits cannot be targeted. Max two spirits at a time.
  • Ice Block/Alter time/Invisibility: Shifts you into the spirit realm
  • Blink: You perform a fast bull rush through the spirit realm
  • Polymorph: You transfer the target into the spirit realm

Nightborne (Arcanist)
First Arcanist Thalyssra. Great lore and great mages, the best of arcane and chrono magic users.

  • Fire Spells: The burning effect of fire spells will get a purple spellfire visual
  • Frost Spells: The slowing effect of your frost spells look like a slowing chrono magic effect.
  • Casting a Spell: Makes you levitate a little
  • Portals: Will get a nightborne portal form
  • Channeled Spells: You are levitating in a beam of arcane magic
  • Mana: You get an arcane glow around you when you enter combat, the more mana you use the more your hands start to glow with arcane magic.

Mag’har Orc (Highmaul Arcweaver)

Taruka Flamehand. A mage that learned arcane arts from the Highmaul ogres in the alternate Draenor.

  • Spell Casting: Your casting spells animation looks like preparing for a punch with your hands and then releasing the punch.
  • Instant Casts: You perform a powerful clap of your palms 
  • Channeled Spells: Highmaul arcane runes appear before you when you channel a spell.
  • Time Warp: becomes an arcane bloodlust, when you are affected by it, a purple bloodlust icon appears above you.

Zandalari Troll (Arcanital)

Pakina. Arcanital Mara'kah. I decided between Illusionist and Arcanital, Illusionist sounds more interesting to me, but Arcanital won (on the second time).

  • Fire Spells: A more golden colour of fire
  • Frost Spells: A more grey colour of frost
  • Arcane Spells: A teal colour of arcane
  • Critical Strikes: Summons a spectral zandalari mask on your face for a brief time of the particular school of magic.

Vulpera (Conjurer)
Like everything with vulpera and their classes there is no lore at all. So I made up an archetype that a vulpera mage is fascinated by conjuring new things because they are so resourceful.

  • Conjure Refreshment: Your refreshment table takes various races feasts visuals
  • Offensive projectile spells (Pyroblast, Frostbolt, Arcane Barrage): Your spells can randomly be bigger, smaller or cast two of them at the same time, without any additional power.
  • Blizzard reverse: Shards come from the ground up
  • Flamestrike reverse: Falls from the sky down
  • Arcane Missiles: The Missiles hit the target from various angles.

Shamans:

https://www.reddit.com/r/wow/comments/1wckcml/comment/p97d72q/?context=1&screen_view_count=4&ext-referrer=DIRECT
Paladins: https://www.reddit.com/r/wow/comments/1wdt6g7/comment/p9dodcd/?screen_view_count=5&ext-referrer=EXTERNAL
Druids:
https://www.reddit.com/r/wow/comments/1wj2i7d/druid_archetypes_visual_customizations_according/
Priests: 
https://www.reddit.com/r/wow/comments/1wmaria/priest_archetypes_visual_customizations_according/
Hunters: 
https://www.reddit.com/r/wow/comments/1wsbvsk/hunter_archetypes_visual_customizations_according/

Warriors:

https://www.reddit.com/r/wow/comments/1wxgve8/warrior_racial_archetypes_race_specific_visual/ 

My concept: step by step:

First I need to find a name for the archetype, because I have been a wow player for a long time and a lore junkie, some of the archetypes, like a blood elf magister are simple to find out.

Then comes the race/class combinations that blizz have established very little or any lore at all. There I was searching for an NPC to give me an anchor to what to do next. The best sources I use are wowwiki and some reddit posts.

When there is no NPC or lore figure at all, I continue to make up a name according to the characteristics of the race, like a mechagnome are great engineers and have mechanical body parts, vulpera are resourceful scavengers etc.

When I get the names and NPCs/Lore figures for every race, I do a small description text to every race/class combination, to help me imagine what the archetype should look like.

The next part is the hardest, the visual customizations. And here in most cases I need to run my imagination wild. In this Mage concept, the majority of the visuals are pure speculation with some lore or made up lore by me, to back it up.

There are some visual customizations that are really lore wise accurate and are not present in the game, like a night elf priest using holy light with a moonlight appearance, or a worgen warrior using claws instead of weapons. 

My idea is that every race/class combination can have these visual customizations, the lore of wow is so rich that it's a shame that its not present in the game.

The last part is to make an image, only to see an overview of the archetypes. So I use MS paint with downloaded images from the internet. I know I could use photoshop or something better for the image, but I really don't have the skills to do that.

If you read the post to the bottom, the next race/class combination post will be for rogues, and also I am waiting for the 12.2. patch to do a second version of the paladin concept, with added undead, night elf and troll paladin archetypes.  

u/LooseCrow9082 — 7 days ago

Where will RP-PvP community go if Forever wont have the ruleset?

As mentioned above, where will the community go if RP-PvP wont happen? Will it separate into RP-PvE and some to PvP or is there any wider community agreement where to go? I see a lot of noise for it, so hopefully the ruleset will be there, but... who knows.

Bonus question:

What's the best place right now to join as a newbie in RP-PvP community?

reddit.com
u/Bloody_Ozran — 7 days ago

For those of you who RP as doctors or similar characters, how do you do it?

I feel like roleplaying characters with medical knowledge who treat their patients without the use of magic is perhaps a type of RP that strays a little from the usual WoW fantasy. Even so, it’s something I’m really interested in trying.

The problem is that it feels a bit overwhelming. I feel like it requires a huge amount of knowledge that I simply don’t have, and I also get the impression that it’s the kind of RP where you need to be very confident in what you’re doing.

So, basically, I’d love to hear how you guys approach it. Any advice, tips, recommendations, resources, or anything else you think might be useful would be greatly appreciated.

Honestly, anything you have to share is welcome!

Thanks in advance, everyone!

reddit.com
u/Syrnel — 6 days ago

How Do Players Feel About Lore That Happened In Other Expansions During The Forever Time Period.

I have always loved Murmur and had an idea of creating a dual faction storyline for my characters revolving around two Skyborne brothers. Was curious how players would necessarily feel about this in general?

reddit.com
u/PompousPrince — 6 days ago

Art Share Friday 🎨

Hello everyone, and welcome to our weekly art sharing post. Come on in and join us as we enjoy the chance to show off our favorite Warcraft character-related artwork. Here, artists can share recent art of characters they have drawn, and players can show off the newest commissioned art they have received as well.

Make sure to not forget about the two most important community rules for this thread:

>Rule 9) The WoW RP community is largely against the use of generated content. Generated writing, imagery, and other works is against the spirit of engaging with the creative works of other humans that is core to a RP community.

>Rule 11) All character art posted should be of a Warcraft RP character: either a character belonging to OP, or a character OP was commissioned to draw. Please include a few sentences about who the character is. If you did not make the art yourself, include the social media of the artist who did.

We also want to share with you great resources if you're looking to commission art or get into drawing yourself. Check out these links, websites, and Discord communities as you look through all of the art. And if you have any resources you think we should include, make sure to send us a modmail with your suggestion.

Trusted websites for selling and buying commissioned art
Vgen

Free resources for learning to draw https://www.tumblr.com/midwinterhunt/745941257036218368/hot-artists-dont-gatekeep

Discord Communities
Artists of Warcraft: A community for Warcraft artists to connect with fellow artists and players to find their dream commission. https://discord.gg/WnX8GgbUZ

Crown Arts Emporium: A monthly two-day gathering for artists on the Moonguard and Wyrmrest Accord realms to gather and sell art commissions for gold. https://discord.gg/ZKwK5uKBDU

u/AutoModerator — 6 days ago

LF Group for RP in forever /retail.

I am exploring some options but wanted to make a post laying out what my ideal setup would look like for an rp guild.

- Lower scale status /events. Group of adventurers fighting local monster/bandits.

- Not able to commit to a grand scale story line unfortunately but some type of home base style rp with one shot style rp missions would be perfect.

- I do enjoy some style of roll combat for rp event fights.

- open to lighter rp in some cases. Example would be questing in Forever or doing a delve in retail and just commenting/talking/ emoting in character as we quest and play the game.

I had somewhat baked up an idea not long ago about a tavern that was home to adventurers. It would act as a hub to base the guild out of. Icly they would not be “officially” a faction. Just teaming up with others for jobs and exploration. A discord would host a “jobs” board and people could post missions and others could take the quest up and have their own little one shot campaign with it.

Anyone got something to this effect already in action? Or maybe looking to start something up?

I’m going to play WoW Forever but I’m not opposed to playing some retail as well. I’m in the US, EST time if that matters. Able to play a few times a week and also able to log in while working in some cases for rp if we aren’t too pressed for immediate responses.

reddit.com
u/Djrob91 — 7 days ago

<The Open Sky Caravan> a 18+ Heavy RP WoW Forever Horde Guild

As the last light slips beneath the horizon, a plume of cookfire smoke rises over the grasslands. Canvas shelters gather around the flame, kodos rumble softly in their traces, and a dozen voices trade songs, rumors, laughter, and news from distant roads.

Word of the Caravan travels ahead of it. When its bright white wagons bearing the sigil of sun and wind arrive, folk from nearby settlements drift in from the plains. Some are hungry for a hot meal; others are drawn by music, games, lively company, or the courtesans who offer warmth and affection by the firelight. For a little while, the burdens of the day grow lighter, and the camp becomes a place to laugh, flirt, wager, and feel welcome.

But the Caravan’s welcome comes with willing hands and watchful eyes. Between shared cups and friendly games, its members listen for trouble: a family in need, a dangerous trail, a dispute turning sour, or a threat the settlement cannot face alone.

By night, the Caravan tends to a community’s spirit; by day, it sets its hands to the community’s troubles. Wherever the road leads, the Caravan brings both a reason to gather and the resolve to help when help is needed.

The Open Sky Caravan

Alignment: Neutral Good / Chaotic Good
Age requirement: 18+
LGBTQIA+ friendly: Yes
Mature RP themes: Yes
Dice system or character sheets: None
Public and private events: Yes
Application required: Yes
Planned size: Small to medium, around 10–40 active members
Guild chat: OOC; IC chat takes place in a private, password-protected channel
RP experience: Medium to high; most members write para to novella length

Core themes

Found family, travel and discovery, benevolent trade and commerce, Tauren, Orc, Troll, and Shen'dorei culture, druidic and shamanistic traditions, cross-cultural fellowship, community service, storytelling and music, Horde pride, and mature character-driven RP.

Characters

We’re not looking for evil or one-note conflict characters. Undead characters are considered only with exceptionally strong applications. Fanon or canon-bending concepts need guild approval.

Strongly encouraged character concepts include Trailwardens (Caravan protectors and community do-gooders), storytellers, courtesans, merchants, entertainers, druids, and shamans.

Planned game content

Casual PvE grouping, raiding, and PvP.

About the guild

The Open Sky Caravan exists to encourage world RP and social engagement in the Horde RP-PvE community, celebrating the world as the main character. We’ll respond to the canon Forever story as it unfolds and aim to inspire grounded, engaging roleplay beyond the walls of Orgrimmar.

The Caravan’s leadership brings more than 20 years of roleplay and guild-management experience across several games. Past communities include long-running social PvE guilds such as Chill Vibes in ESO and Chill Vibes on Nightslayer-PvP Anniversary, as well as Death and Debauchery in Age of Conan—a 200+ member heavy RP guild known for holding a Tier 3 PvP Keep, placing among the top five raid guilds, and running weekly story-focused events.

This isn’t our first rodeo. We’re committed to building a steady, welcoming community, and we take pride in the guilds we’ve built that have continued long after their founding.

FAQ

Will you do PvE and PvP content?

Yes. We plan to raid casually and participate in PvP in WoW Forever, likely alongside partial PuGs. The Caravan isn’t primarily a PvE or PvP guild, so membership doesn’t guarantee group spots, and participation is never required. Think of it as an optional perk.

What does “mature RP is allowed” mean?

The guild is 18+. Our characters are largely do-gooders, but the world around them can be harsh. Trauma, graphic violence, and torture are part of Warcraft’s darker setting; the Caravan aims to be a beacon of light within it.

We’re also comfortable portraying adult relationships as part of the wider Azerothian experience. Courtesans and entertainers may be part of the Caravan, inspired by traveling troupes of old.

Mature RP isn’t the guild’s focus. Consent is required before any graphic scene, and guild events will be clearly flagged if mature themes may arise.

Why doesn’t the guild use a dice system?

We understand that some players enjoy progression through experience points, dice, and skills. For us, the game itself already scratches that itch. We’d rather reward roleplay with story than with mechanical advancement.

We believe RP conflicts should be telegraphed through collaborative storytelling and left to chance only when everyone involved agrees. Dice should be optional, used by mutual agreement, and mainly for flavor.

Our experience is that dice systems can favor players who know the system or attend the most, rather than those who collaborate well. We’re focused on collaborative writing. If members need an EXP carrot to come to events, we need to make the events more engaging.

----------------

How Do I Join?

You can apply on our discord here: https://discord.gg/FARbtNZye

u/DeathandDebaucheryy — 7 days ago