




Got to be one of the best looking games I've ever played
I waaaaaaaaaaaaayyyyyyyyyy prefer making cities that are a combination of aesthetics and production, idk why people make cities that are all just skyscrapers maxxed out





I waaaaaaaaaaaaayyyyyyyyyy prefer making cities that are a combination of aesthetics and production, idk why people make cities that are all just skyscrapers maxxed out
Did some search around google and some posts suggest up to 5! But i commonly see the usual timber setup (4 wood -> 4 timber) clogged up all the time.
I understand it would be like 16cart/16t/minute, while a normal warehouse would be able to unload 6cart/min but also 24ton/min (assuming each cart only carries timber at 4ton/cart).
So is the limiting factor ton or cart or both? Is the clogged up not a real problem in this setup? And how to calculate it for other production chains?
Since I started playing, this character model has reminded me of someone but I couldn't put my finger on it. I finally figured it out. He looks like Jo Koy. Anyone else see it?
They have all the needs satisfied but they refuse to evolve