Lifestyle needs missed opportunities
All lifestyle needs belong to a named category, for exaample, farmers and engineers have "Health" group of needs, but none of the needs provide reductions to illness chance.
The lifestyle tab is a powerfull tool, i have seen mods implement alternative consumption, so it must be easy to provide some other effect, like happiness or incident reduction.
Right now it is just extra pops and money, which is usefull, but samey.