r/arammayhem

Why do so many people play AP Ashe when you already have 3 AP Mages ?

Hey, quick question: why do so many people play AP Ashe when the team already has three—or sometimes four—AP champions?

On top of that, they always build items that don't do anything against tanks, like Imperial Mandate. That item feels so weak. I checked the post-game stats, and it only did around 400 to 600 damage in a 20-minute match. I really don't get it—can someone please explain?

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u/Naive-Examination-40 — 13 hours ago

Champs that take Draw Your Sword has no downsides

Playing into Draw Your Sword is miserable.

I wouldn't mind if they itemized like a bruiser, but every single range champ that takes this augment abuses Death's Dance. They become near impossible to kill! Graves and Samira, I'm looking at you!

It's too much damage, move speed, and life steal (idm the hp and attack speed) - and I hate that it scales 0-100% more of those stats based on the champ's default attack range. Like a Caitlin with this gets idk like 10k gold worth of stats!! She can also headshot from far away despite being melee.

They also get to double-dip into the Scoped Weapons augment line too!

Honourable mention: Vayne with FTH and Double Tap one-shotting everything (feelsbadman).

Fun Fact: You can't get offered Draw Your Sword if you've built Runaan's already (pls build this, it got buffed :D)

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u/FallFowardInLife — 14 hours ago

I hate Hwei more than any other character

Every game I see Hwei on enemy team, I already know for a fact that they'll just be spamming the QE rumble ult every time their Q is up. over and over QE EE QE EE QE EE. maybe 10% of the time they'll QQ or QW. I really wish Hwei had a longer cooldown or reduced damage on the spell for repeating abilities

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u/IllustriousPlay4516 — 8 hours ago

Got scammed by riot

Picked high roller for my 2nd augment. But none of the stat anvil dropped. How riot?????

u/bigahhnepis_7979 — 12 hours ago

What happens when you play as Galio vs. 4 AP and a Kayn who ignores you to go for your backline?

Went negative KD but still finished the game with the most damage dealt and damage taken by a mile! Even then, the game was so close because my backline gets erased easily. Even if I peeled Kayn away from them, they would be melted by the 4 AP enemies if I didn't get their attention the entire time. The entire game was me trying to stick to the enemy backline while they try to get as far away from me as possible, while Kayn does the same thing lol.

Augments were:

  • Pressure cooker
  • Heavy hitter
  • Slap around
  • Big brain
  • Shark tempest

Forgot to take a screenshot of the post-match screen unfortunately

https://preview.redd.it/9dje6fmf4ckh1.png?width=1252&format=png&auto=webp&s=3cef5c8edb04d2716f25fc3d174fd3d332a27594

https://preview.redd.it/doqrjnnn6ckh1.png?width=1247&format=png&auto=webp&s=e1c87c63115a724fc988ba4ea49fa745efcef3ff

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u/pxng1 — 16 hours ago

I'm convinced that if the enemy team gets High Roller as first augment you might as well FF8

There is no coming back from that under fair circumstances. Enemy Lux has 29 anvils 10 min into the game on top of her other Items and Augments, not only is she one shotting everything, she's also unkillable.

Why was Red Envelopes removed and Tooth Fairy nerfed when this is unbelievably broken and remain untouched?

Should limit to anvil drops only on champion kills (not takedowns).

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u/AlarmingPlenty3690 — 1 day ago

Whoever created Mel needs to be boiled

Maybe she is fine on the rift. But Mel with wooglets and haste makes fan the hammer Vayne feel interactive. Reward for not getting oneshot from Uzbekistan? You kill yourself on her w, great spell riot

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u/jyndel — 2 days ago

My current problems with this game mode

Before I get started. Everytime someone brings up problems with this game mode I see someone else telling them to just play regular Aram because we don’t think this game mode is in a good spot, to those people specifically. Stfu.

Problem #1: lack of randomness
With lack of randomness we are encouraged to play stronger champs with access to better cards. It also just flat out takes away what this game mode was really about, which was mayhem and chaos, it’s just predictable every game

Problem #2:hyper competive card selections
This problem is currently my biggest problem with the game mode, rather than fun cards that add something interesting to the game, we now have cards that are designed to accidentally be oppressive, good examples are example dropkick, final form(this one I don’t have as much of a problem with due to serpents fang being a option to counter), and dual wield/fan the hammer. These cards don’t result in any drawback and only create a huge power spike once acquired, no build up, just a auto problem for the enemy team , I have personally seen games often take a complete 180 just off a teamate/opponent acquiring these cards. This has also led to people only wanting to win and games very often getting toxic recently in my experience, in the original iteration of this game mode, there was still cards that were very much a problem. But with random rolls not seeing them every single game made is very much less an issue for an every game enjoyment factor , what we should have is more cards that both give and take. Like ultbot, draw your sword (except on graves it basically takes nothing) and back to basics(not exactly fun but you get the point)

Problem #3
Mel

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u/NoPolicy7974 — 2 days ago

Yi god rolls

I just got a god roll yi game, probably my best rolls but lost to the better champs, my rolls were
Mystic punch
Pursuit of haste on q
15% omnivamp
And 20% ad
I was basically untreatable the whole fight every fight my q was never not down, BUT I was facing a scion and set, both with void immolation, so if they were anywhere close to me I would melt to pieces, I switched my build 3 times late game to attempt counteract it, moral of the story I was big sad

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u/NoPolicy7974 — 2 days ago

Awful team comps rant

Is anyone else getting absolutely trolled today in champ select today? I just got four drafts where we only had one option for a tank, and all adcs/mages. Then every one of those games we load in against a perfect team comp( two adcs, tank, bruiser, mage/assasain)it’s one thing if my teams just picking stupid but this is not even a option

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u/NoPolicy7974 — 2 days ago

Are Macros allowed?

I played Zilean yesterday and thought that Bindung a mouse Button to instantly q > w > q would be pretty sick. Are things like that allowed?

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u/AshamedAd8240 — 3 days ago

Im doing my part

Here i am doing community service with:

Fan the hammer

Scopier Weapons

Double tap

Critical missile

Yeah the ff'd

u/RealLustifer — 2 days ago

TOO MUCH MAYHEM

I HAD FUN WITH THIS GAME

THANK YOU RIOT FOR UPGRADE HYDRA

THANK YOU RIOT FOR UPGRADE SUNDERED SKY

THANK YOU RIOT FOR NEW NATURE IS HEALING

LONG LIVE RIOT GAMES

LONG LIVE RIOT GAMES

After 10 minutes I just stopped walking up and let Janna shield ezreal.

Why even have melees in the mode just make it all ranged characters /s

Darius and Locke did even worse than me.

u/Majestic-Stick-272 — 3 days ago

Confusing matchmaking at times

It's happened more than once I play a game where my teammate completely runs it down 0/15 and i get frustrated, only to see its a level 30 account and they were actually brand new, I don't understand how someone with hundreds of mayhem games can be matched with someone who's never played before. It's not fun for either of us because I am playing 4v5 and they are completely powerless. Surely this is easy to fix, implement a system that checks how many mayhem games you have besides the mmr to match you evenly with someone that has similar mmr and at least 30 games mayhem.

Maybe it's not an issue and "it's just aram bro" but I seriously think this can discourage someone from playing this lovely gamemode because it's discouraging to not be able to have fun.

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u/Embarrassed-News-669 — 2 days ago

I hate artillery mages rant

I cannot be the only person who hates Mel and xereth with a burning passion? I have somehow ran into a xereth 4 out of 5 games, I HATE XERETH, why do we give long range poke cc? Even with 7% damage reduction he takes 1/4th of your health with his q, I would rather face drop kick set 10/10 times over a xereth ever

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u/NoPolicy7974 — 4 days ago

Can we lowkey buff tanks

I basically only play tanks because they are so fun, but lately it seems like tanks are looking pretty weak in this gamemode. Tanks have to get very specific augments in order to be remotely viable and yet there are so many strictly anti tank augments and items that make them useless. Every other class gets to live out their fantasy at worst every other game whereas tanks just end up getting destroyed by ADCs, or even other classes like mages and bruisers. I think that tanks should be able to kill ADCs consistently and take no damage since that is what I find fun as a tank player. Please make tanks viable, either buff the augment or add new anti-adc and pro-tank augments.

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u/FarChest4812 — 4 days ago