r/ascensionproject

▲ 3 r/ascensionproject+1 crossposts

Thoughts about Adventure Mode

Hello friends, recently i began an Adventure Mode with my Animation Necromancer and yeah, Necromancer is easy mode, no effort, bla bla bla.

For anyone doesnt know what Adventure Mode is, in summary, enemies have +100% HP, 50% dmg and give +50% XP, quests give +100% XP and you and your minions do -26% damage and heals -16%.

Clichés from Necromancer aside, i am having a blast. Idk with other classes but with Necro the amount of HP/Dmg of enemies feels really balances. You can't pull 10 mobs but you can pull 2-3 mobs at once with ease.

I am gonna say pros and cons imo:

Pros:

+ If you can handle 2-3 mobs at once, with extra XP from mobs and quests you level fast, i can't say faster than normal game but i think similar (unless you pull 10 mobs per pull and has zero competition).

+ Mob's HP is high enough to do a full rotation and leveling doesnt feel like Retail. If you want to feel a bit of old classic leveling, this is good.

+ All mobs have a high chance to drop blue gear from dungeons so your gear almost always be great.

Cons:

- You can't queue Dungeon, BG or group up with another players without the trial so in high pop zones questing is a bad experience in some quests with a low density of mobs (I hate all of you Plague Spreaders).

- Not only normal mobs become elite but elite mobs become turbo elite. They hit like a truck and has a x4 HP of the normal elite mobs. Some turbo elite zones are almost impossible to solo and there are almost no players doing Adventure Mode to group up.

- Professions doesnt give XP from gathering or crafting.

Well this is my opinion and you? Did you try Adventure Mode? Will you try it in the future?

Talk us about your experience or your opinion about this trial.

Have a nice day!

View Poll

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u/SrDragonaso — 2 days ago
▲ 2 r/ascensionproject+1 crossposts

Best Necro summons for leveling?

Hello dear Animation Necromancers what do you think is the best combination of summons for leveling while you have 5 Life Force?

Have a nice day!

View Poll

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u/SrDragonaso — 3 days ago

Ascension, don't let CoA die!

This is a masterpiece and nothing has ever come close to CoA in terms of allowing me to experience WoW like I had never played it before.

I don't know if you will be able to fight the c&d, but if you actually get shut down, please don't let this incredible version of WoW die.

Make a backup of this before the end, share it and allow us to appreciate your work like we can still do with the iterations of Turtle.

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u/Adro_95 — 10 days ago
▲ 13 r/ascensionproject+1 crossposts

What is the deepest class/spec?

What class has the most amount of buttons? Any classes that are weaving in and out of melee? Any class with 3 resources? Which class feels the most satisfying to master?

Edit: 3 comments are saying Inquisitor Witch Hunter. I'll try to get this final alt above level 20 then ...

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u/Ok_Resolution4376 — 9 days ago
▲ 15 r/ascensionproject+1 crossposts

Sanguine Blood Mage: Spend HP, deal damage, die anyway

To say Blood Mage is janky and rarely works in PvP would be an understatement.

Here is what I've discovered so far.

If you don't already know, Valanar's Vengeance (I'll refer to it as VV) is Sanguine Blood Mage's primary single target damage ability. The entire spec revolves around building Thirst stacks to reduce its cast time from roughly 4 seconds to ~1 second at 10 stacks.

The problem starts with its health cost.

At max rank, VV costs a flat 902 health. In full BiS PvP gear, that's roughly 1/6 of my entire health pool. Cast it a few times without healing and you're effectively killing yourself.

But that's fine... right?

The entire identity of Blood Mage is supposed to be spending health to cast powerful abilities and then leeching that health back through various means.

And in PvE, this actually works pretty well.

Blood Bolt heals you for roughly half your maximum health if you crit, while the Cardiac Arrest talent causes VV to deal additional damage based on the damage it deals and heals you for a portion of that damage over 2 seconds.

Considering I can crit for around 13k with a single VV, this can amount to a substantial amount of healing and makes Blood Mage extremely self sufficient in PvE.

In PvP, however, this falls apart completely.

Due to VV's PvP damage tuning, I'm hitting for roughly 1k to 2k damage.

That's still respectable damage for PvP, but because Cardiac Arrest's healing scales from the damage VV deals, reducing VV's damage also reduces our healing to basically negligible amounts.

Importantly the dot/hot of Cardiac Arrest does not stack on subsequent casts, which further nerfs its already weak output.

So we end up paying 902 health to deal roughly 900 to 2k damage, while receiving almost none of that health back.

You might be thinking:

"Yeah, but there are other ways to heal yourself."

And you'd be right. There are.

Are they effective?

Not really.

Outside of spamming Sanguine Mend directly in people's faces until you've burned through your Rage, our other sources of sustain aren't enough to compensate for the health we're constantly spending.

"But what about your big cooldowns? Transfusion and Fleshcraft?"

Yes. Transfusion (Lifeswap) is a huge heal, and Fleshcraft is a massive instant heal.

They're also on 3 minute and 5 minute cooldowns, respectively.

If your class effectively requires its biggest defensive cooldowns simply to continue doing meaningful damage, that is a pretty fundamental problem in PvP.

And then there's Apotheosis.

Apotheosis heals you for 100% of the damage you deal, which sounds like exactly what Blood Mage needs.

The problem is that it doesn't solve the underlying issue. We still need significant amounts of healing to offset VV's health cost, and our most reliable sources of that healing are tied to long defensive cooldowns.

So we're left with a class whose primary damage ability costs a significant portion of our health, while our main source of sustain is heavily dependent on damage that gets dramatically reduced in PvP. Our alternative healing options are either insufficient or tied to massive cooldowns, and our supposedly powerful 5 minute sustain cooldown is something we need just to keep ourselves alive while using our core ability.

This would become less of a problem later on with better gear, considering VV has a flat 902 health cost. As our health pools increase, that cost becomes proportionally smaller. But will the server last long enough to reach this level of gear before Blizzard takes it down? I hope so, but its not certain.

Would making the health cost of spells a percentage of our HP instead of a flat value ease this problem? Perhaps.
Would buffing the life leeching aspects of our kit in PvP ease this problem? Absolutely.

Blood Mage has an awesome identity.

Spending your own blood to cast powerful spells and then leeching that health back through your abilities is exactly the kind of class fantasy I want.

But right now, the PvP tuning creates a fundamental problem:

Our health costs remain unchanged in PvP, while our damage is reduced, leaving us to pay the full cost without enough sustain to compensate.

And that leaves Sanguine Blood Mage in a bizarre situation where its core gameplay loop works in PvE but falls apart the moment you take it into PvP.

TLDR;
Sanguine PvE: Do damage, leech HP back, be happy :D
Sanguine PvP: Do damage, leech nothing, fall over, be sad :(

Edited for clarity.

reddit.com
u/Silver-Chain-42 — 10 days ago
▲ 0 r/ascensionproject+1 crossposts

Huge disappointment with Headhunter Barbarian

I have to say this is not a complain about the spec itself, it is a complain about some mechanic of the spec that in my opinion is not explained.

The thing is, i am level 17 and i didnt know all the spear-skills trigger cooldown between them. I guess having the same cooldown can be a clue but it didnt click for me.

Now, every 6s i have to choose between skill Who does damage and slows the enemy, a skill who does damage and recovers some energy and a skill who does some damage and debuff with less healing received.

My point is i understand why all of them share cooldown, will be OP if not, but for me was a surprise anyways.

Anyways i am enjoying the class. Any other Headhunter enjoyer here?

Have a nice day!

reddit.com
u/SrDragonaso — 11 days ago

Bronzebeard or CoA

I know things are most likely ending soon, but is the CoA servers active and fun? I've done A52 Bronzebeard and Elune here and there and haven't touched the servers for months, but curious if CoA is worth getting into for some short term fun if its good.

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u/BigSlickNick2 — 13 days ago
▲ 3 r/ascensionproject+1 crossposts

Starcaller Moon Guard Help

So how exactly does "Coalesced Resilience" in the bottom left of the Moon Guard tree work?

reduces Damage taken by 1.5% of your maximum Mana.

My lvl 30 Moon Guard has 3,5k Mana so lets assume a medium geared lvl 60 has 5k mana, which is probably lowballing it, but i dont have a 60 so i cant check the actual mana values.

So at 5k Max Mana and 15% DR per 1k max Mana would mean 75% DR just from that one talent.

This cant be right, as this would mean this talent alone is worth more then every other talent combined.

Also if its balanced around that it would mean that Moon Guard is completely unplayable without this talent.

So how exactly does this talent work in reality?

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u/J1nkxy — 14 days ago