
Fleet reinforcements
Just finished painting some more ships for my Imperial fleet, bringing them up to around 2000 points.

Just finished painting some more ships for my Imperial fleet, bringing them up to around 2000 points.
Hi all, just wanted to spread the word that my latest battleship design is now available for sale!
Some of you who use the discord will know that I've been working on this ship for a pretty long time and I've really struggled with elements of the design. So I'm super proud that it's finally finished, and I really think it was worth the wait!
As always I'd love to hear what you all think of it 👍
I'm designing my own necron Fleet. Redesigning all the ship's as I dont like the looks of some of them. I already designed the dirge escort
I made a set of Tau Modular Orbitals. I always wanted some of these, but the originals were impossible to find in my part of the world, and expensive, and had limited build options unless you bought a lot of kits. For their limited battlefield value they not practical. Of course, 3D printing changes that; you can print whatever arrangement of parts you might like, and make full use of the rules.
Left to right in first photo:
1 - 3x railguns, 1x manufacturing -- a str 9 battery with a tracking system and a bonus shield. 75pts
2 - 4x launch bays -- maximize the attack craft for only 60pts
3 - 3x grav hooks, 1x habitat -- up to 3 orcas and an extra hit point. 40pts plus orcas
They also make great objectives for scenarios in their civilian layouts.
I want to make some rules up where you can daisy-chain orbitals together by using a module space for a bridging component. Suggestions welcome.
Found here: https://cults3d.com/en/design-collections/the_pezhetairoi/the-collective-faction
"Bryggen Station" of the Voght Rogue Trader Dynasty. Located at the edge of The Black Maw in the Marcodurum Sector, this ancient station acts as the *official* Headquarters of the Voght Dynasty. It is a medium sized, but well defended freeport and trading hub, a place where Administratum officials, Mechanicus envoys, smugglers, and even xenos can discreetly strike deals.
Today the 3rd battle of Kadem took place, this time in the outer reaches. The Imperials were on the offensive, wainting to push out the orks from the system before they could wreck to much havoc on the civilised world of Kadem Prime.
First on the field was Naram Voss flagship, a mighty Emperor class battle ship. A ship which joined the forces after the last battle as reinforcements. The Orks was quick to try and repell the attack with two cruisers and one escort squadron on the field. However the imperials were quicker and managed to get two squadrons of Sword class frigates and one Dauntless light cruiser on the field before the orks.
The relentless bombardment of ordnance from the battleship proved to be overwhelming. The ork escorts was quickliy destroyd, leaving the ork capitals alone. When one capital ship was crippled and no reinforcements seemed to be coming the orks fleed the battlefield and left the system.
The imperials left the field with no damage taken, an impresive feet. Admiral Naram Voss is not going unnoticed by the sector command.
Managed a pretty decisive win with the Tau thanks in part to some hot dice
So my marines can be led by the inquisition. This gives them a few extra options ship wise.
However when it comes to fleet commanders I can take an inquisitor lord if my fleet is over 750pts.
Marines required to take a master of the fleet if I have over 750pts
Does this mean I get 2 fleet commanders?
Or is the I quisitor lord supposed to replace the master of fleet?
Finally played a game after a very, very, long interregnum. It was awesome. Both my fleets, played against someone who'd never played before. He used (my usual) Imperial fleet and I was Chaos. Drove his fleet straight down the middle and destroyed my escorts, one of my Murder-class cruisers, and crippled another ship by turn two, before I was able to swing round and cross his T out of range of his guns by turn 4, resulting in plasma drive overloads of both of his Lunars, Dictator class crippled, and Gothic class reduced to a burning hulk.
We played the latest Remastered v1.11 rules (streamlined so there were no boarding actions) as announced by u/horizon_fleet the other day - definitely a good few QOL improvements over what I recalled from the blue book!
Next - we've got a rematch that we're going to plan, and in the meantime I think it's time to 3D print some new quadrant bases to replace the old Citadel flight bases as well as torpedo markers and so on...
It was a pain but worth it
Im currently working on a fleet managger (bc otheres said new recruit was ass) and I need some beta testers possibly someone who knows Hungarian (for now the ui is mostly Hungarian), im planning on adding English since its a simple change but right now its just me, my friends and Claude (i cant code that well) and most of them only speaks one language, the ships are done manually, I did a lot of xenos and a few Imperial ship but im working on it every day. Right now we have a fleet planner a battle managger and a rulebook for searching up weapons and what do they to but planning on adding a campaign managger with customisable maps and the full refit system. Im also planning on adding a lot of unofficial ships (which is optional, we have some already added for testing purposes). I would be happy if we can finds someone to help develop and test, and for any idea the community have
Sorry if the English is bad, im trying my best 🫡
Hello Commanders!
Campaign cards to potentially supplement your Fleet Decks are now available and cover all the needs of the various factions!
It’s an optional pack for BFG players looking to start a campaign, and it works simply: just slip any campaign card behind the ship card of your choice, and you're all set ; easily track crew skills, refits, and more at a glance!
https://www.bfg-fleetdeck.com/fleets/campaign-cards/
And for those who don't play the campaign but would still like to take advantage of the profile cards for the different fleets, I’m offering a 5% discount on all BFG-FleetDeck orders until the end of the month using the following code:
BFG5
Find out more here:
https://www.bfg-fleetdeck.com
Heavy cruiser Lucia and escorts
Limited on paints and I got poor brush control but it's looking good!
Heya all, thanks to Simon we now have v1.11 of the remastered rulebook for Battlefleet Gothic.
Here is the direct link:
Battlefleet Gothic remastered rulebook v1.11
Changelog in posts
(link to rules hub here: Battlefleet Gothic Rules hub
1500pt game, only 2nd one we have had in long time.
Got some lucky nova cannon hits early on (i only have 1 in the fleet). Then he failed some reload Ordnance attempts. Hurray for massed Imperial torpedo volleys.
And yes, that Demiurg-crewed vessel is them having taken over a JMC ship.....