r/battlefleetgothic

Image 1 — 2nd fleet (almost) ready
Image 2 — 2nd fleet (almost) ready
Image 3 — 2nd fleet (almost) ready
Image 4 — 2nd fleet (almost) ready
Image 5 — 2nd fleet (almost) ready
Image 6 — 2nd fleet (almost) ready
Image 7 — 2nd fleet (almost) ready

2nd fleet (almost) ready

Painting my 2nd fleet took a lot less time than expected. Partially that was by design, as I wanted a simple table-ready paintsceme. But it was still faster than expected, aided by an injury keeping me from training.

Now the fleet only lacks its flagship, but the Helian League Leviathan Battleship is currently is out of stock. I plan to build it as an Emperor class, maybe convert it a little bit, and paint it in a similar style to the rest of the fleet.

Which means I now have just one fleet of 4 cruisers and 11 escorts left. Those will be Chaos, probably painted as Ashen Claws. Plus the aformentioned battleship for this fleet, but we will see when Vanguard has that in stock again.

u/Ulfstructor — 23 hours ago

Xenology: Tau vs Tyranids

Did some small updates to the colours of both the Tau and Tyranids to match better with the rest of the fleet. Yes, I am not good at replicating colour schemes I did years earlier haha.

u/horizon_fleet — 1 day ago
▲ 21 r/battlefleetgothic+1 crossposts

Genestealer Cult Fleets & Scenario Chain

Hi everyone,

the Genestealer Cults were my first 40K faction back in 2nd edition. So I just had to do a BFG supplement for them at one point. Finally had time to clean up my rules from last year. Thanks for the help from discord for the balancing advice.
No new ships needed. Just rules to transform your existing fleets into brood/ cult fleets. I hope you enjoy the scenario chain and sorry for the bad writing.

Link to the Genestealer Cults rules:

https://drive.google.com/file/d/10koCliH9wl0GxVhliciKRL80wxhJe3xa/view?usp=drivesdk

u/AverageJoe80s — 2 days ago

Bolotnik Heavy Escort.

Tried my hand at making a heavy Escort with the rules of Galaxy Aflame. Please leave your thoughts on this ship.

u/Bitter_Cup_69 — 2 days ago

Looks like I play Eldar now?

I unexpectedly picked up a large quantity of Eldar ships! The greenish ones in the front are my slow repainting efforts. Any pointers on how to run them? My biggest issue is probably going to be finding opponents, haha.

u/Poiabc — 6 days ago

Osoweic (Fortress Monastery version)

This is the rules for a fortress monastery version of Osoweic Venerable Battlebarge, for Enduring Marines chapter.

I used Raptorus Rex and a Space Marine Fortress Monastery as the two reference points, with Osoweic positioned as a midpoint between them. The ship is primarily designed for games of Heresy: Galaxy Aflame, incorporating all the refits and special rules of its parent legion, the Death Guard.

However, it should remain reasonably balanced in standard Battlefleet Gothic (for a fortress monastery), as avoiding engagement with it is somewhat simple, due to its slow speed and short range of all weapons.

u/Bitter_Cup_69 — 5 days ago

Just started and painted my first fleet

Hi to you all !

I just started BFG a few weeks earlier and was completly taken away by the game ! I love the ships battling and explosing in ennemy ships, throwing waves of torpedoes and bombers just to have your fleet destroyed by a faithful nova canon strike that obliterates you.

My local game group planned an Apocalypse version at the beginning of July and I wanted to join so I had only 3 weeks to build and paint a viable fleet.

Went with the Tau because I like them and play them in Kill Team (Kroot team) so I wanted to make a reference to them. I had a friend that 3d-printed them and I then speed painted all of them with a simple but nice scheme.

I'm looking forward to play more games and have fun with my ships !

u/bencochoco — 8 days ago

Airship Recommendation

Hi, I'm looking for a 2 player game that has similar mechanics to BFG but is more of a steampunk environment (especially airships) to play with a friend of mine. I love BFG and they love tactical RTS games mostly in steam punk settings, so I'm trying to find a game that fits the best of both worlds and figured this would be a good (or more so familiar) place to start. Are there any standalone games, modded versions of BFG, or anything else that may fit this description? So far I've found Leviathans and that's about it.

reddit.com
u/BigBrownToe — 6 days ago
▲ 112 r/battlefleetgothic+1 crossposts

WIP Thokt Dynasty Necrons

Bit of a tester for WIP for a thokt dynasty necron fleet.

I think ill do a blue nebula base instead as well, make it look cold, as these necrons use ice 🧊

Turbidious on the socials and youtube if interested.

u/Annual-Art8689 — 7 days ago

BattleMace 40 Million - Conflict Convoy: Visigoth by Archmagos Datasmith

Hey! I've been working on a video game adaptation of the board game, you can check it out for free in the link. It's currently only hot-seat local/single player, but I am going to work on making it online multiplayer in the future. It features 40 different ships I modelled myself, and is designed to run on a potato of a computer.

Q: Are You Aware Of X Bug?
 A: Probably.

Q: Will This Game Have X Feature?
A: Probably not. It's more of a fun programming exercise.

Q: Will This Be Open Source?
 A: Probably. This is where X feature will be added in the future maybe!

Q: Does This Work On MacOS?
 A: Surprisingly, yes! I've included a non-notarised zip file. How does it work? No clue, I didn't read the documentation fully.

mucker71.itch.io
u/mucker71 — 7 days ago

Help!

Ok so following from my first ship, I’m on with a bunch more but not exactly sure that I’m correct in regards to what I actually have and was hoping someone could confirm/correct my assumptions

In the photos I believe I have the following (the Firestorm is in all pics for scale purposes)

1 possibly a murder class withe lance battery option

2 dauntless light cruiser

3 overlord battlecruiser

4 infidels

5 retribution battleship

6 mars battlecruiser

7 no idea it’s larger than the chaos cruiser in pic 1 bigger than the dauntless but smaller than the mars and has slots for two weapons systems

u/happymcclap — 10 days ago

Looking for ship model

I ordered an almost complete Squats fleet. But couldn’t find a shop selling the DEEPDELVE MOBILE MINING PLATFORM.

I know an STL was published last year: SPACE DWARF DRILLING FACILITY, but I don’t have a 3d printer.

Any shop that prints them?

u/AverageJoe80s — 9 days ago

Rak’Gol vs Eldar Corsairs

Hi everyone,
Just interest if someone ever played Rak’Gol vs. Eldar Corsairs?
They cannot have any chance to win? Especially in smaller battles with decent terrain. Am I wrong?
It must be like Eldar vs. Necron, where the Eldar just get totally annihilated.

reddit.com
u/AverageJoe80s — 9 days ago

The Oblivion Class Battleship (Ver. 3)

I have finally reached the point where I am satisfied with the ship. It has been quite a road, but I am happy to (re)present the Oblivion Class Battleship. Thanks to all the comments and critiques from the previous post. They were very insightful and helped a lot in finalizing the design. Next step will be field testing the vessel in mock combat.

Unfortunately, the only other person in my area who dabbles in BFG Tabletop only has an Aeldari squadron and this homebrew ship is not exactly ideal for that and would not be a good first test (although we will do it anyway) lol I will have to go ahead and start building up a Necron fleet soon (my second fav faction).

For the HD version.

u/GreyGalaxy-0001 — 11 days ago

Crib Sheet

Hi I’ve put together the following crib sheet just to help me out for the first few games, would anyone mind casting an eye over it to see if it’s correct:

Basing: any ship with 10 or more hits or 3+ shields is based on a 60mm base all other ships are on 32mm bases(capital ships can choose to be based on larger bases)
All measurements made from fight stem not base edge
Turn sequence Movement – Shooting- Ordnance – End
Movement
Remove any previously special order dice, except Brace For Impact
Activate each ship/squadron
Attempt Special Orders (LD test) +1LD Enemy on Special Orders/ -1LD if in contact with blast marker, if failed no further special orders fleet-wide this turn other than Brace For Impact (if weapons are halved via special orders round up)
Must move at least half speed (unless Burning Retros special order)
Battleships must move 15cm and Cruisers 10cm before making a turn
-5cm movement if moving away from a Blast Marker that is in contact with ships base
If you contact a Blast Marker in your last 5cm of movement, ship comes to a halt
Halted ships or ships moving less than 5cm count as defences on gunnery table
Ships cannot collide – unless on All Ahead Full special orders which allows Ramming(see rules)
Disengaging – Make LD test at end of movement phase with relevant modifiers
Shooting
Select a ship, each ship fires in full before moving on to next ship, range can be pre-measured, must be in fire arc
Lance – 1D6 per point of strength, hits on 4+ regardless of targets armour
Weapons Battery – check targets bearing(place template on target) add up total firepower, check gunnery table cross reference total firepower against target ships class and bearing roll that many D6 hits against armour value(cruisers and bigger = capital ships) shift 1 column left if within 15cm, one column right of more than 30cm, one column right if intervening Blast markers
Nova Cannon – see rules
Brace For Impact – can be attempted anytime a ship faces damage but before attack roll is made
For every point of damage caused roll 1d6 on a 6 roll again on the critical hit table
If target is on the line of two fire arcs shooting ship chooses which arc target is in,
Ships shoot at closest target or make LD test, can split fire(LD test if not closest target)
Other ships do not block line of sight apart from Blazing/Drifting Hulks
Shields negate equivalent hits and regenerate each turn they do not protect against Torpedoes/Bombers/Ramming/Hit & Run Attacks, Shields are reduced by 1 per Blast marker contacting the ship if fired upon
Blast Markers are placed immediately, if in contact with a ship this effects the gunnery table, LD tests, movement and shields, it is irrelevant as to where the Blast marker actually is as long as it is touching the ships base it effects it, Blast marker are placed whenever a shield absorbs a hit, a Nova Cannon misses or via rolls on the catastrophic damage table. Ships with 0 shields suffer damage on 6 on 1D6 if contacting a Blast marker
Ordnance is placed in this phase but not moved until next phase
A ship is crippled if it takes half damage, all shields/weapons/ordnance/turrets are halved, no Nova cannon shots and -5cm movement
Ordnance
All Players Ordnance moves/attacks in each Ordnance phase, Torpedoes must move, attack craft can remain stationary
Turrets, elect to shoot at either Torpedoes or Attack craft not both hit on 4+ remove 1 squadron or reduce Torpedo salvo by 1. Friendly ships in base contact can Mass Turrets which gives +1 turret per ship to a max. +3
Battery/Lance firing at ordnance hit on 6
Ordnance destroyed on 6 if passing through Blast markers(only roll once)
Bombers/Torpedoes/Assault Boats ignore each other if in contact or passing through each other
Fighters – if they contact another ordnance marker both counters removed. CAP – Fighters move with ship they are in base contact with and not in the ordnance phase – see rules
Torpedoes – move in straight line only, ignore shields, hit against armour value, reduce salvo strength by 1 per hit, salvo continues, destroyed of they contact Fighters/Torpedoes. Strength 7 or greater torpedoes can be split into two salvoes. Boarding Torpedoes can turn 45 degrees
Bombers – in base contact with enemy ship – 1D6-# Turrets = # of attacks made – roll for each Bomber squadron, if in squadron with Fighters +1 attack per Fighter squadron, attacks made against lowest armour value
A ship cannot have more active Attack craft squadrons than it has launch bays
Ordnance needs to be reloaded via the Reload Ordnance special order after being launched/fired
End
Boarding Actions & Hit and run attacks
Assault Boats/Boarding Torpedoes - in base contact with enemy ship, roll D6 a 2 or more equals same result on critical hits table other than Escorts which are destroyed on a 4+
Repairs – Each ship can roll 1D6 per remaining damage point on a 6 repair 1 critical effect
Active player removes 1d6 Blast markers except those in contact with ships bases

reddit.com
u/happymcclap — 8 days ago

Dark Eldar extra rules

Dear community,

I just watched a battle report, where they used Incubi and Wyches on their Dark Eldar ships.
Could someone be so kind and point me to those fan rules expansion?

reddit.com
u/AverageJoe80s — 8 days ago