r/blindgamers

▲ 13 r/blindgamers+1 crossposts

Blind Gamers Around the World – I'd Love to Get to Know You!

Hi everyone! 👋

I'm curious to learn more about blind and visually impaired gamers from around the world.

I'd love to hear from you!

  • 🌍 Which country or region are you from?
  • 🎮 Do you enjoy playing games? If so, what kinds of games do you like?
  • 📱 What devices do you usually play on? (PC, iPhone, Android, console, etc.)
  • 🎧 What makes a game enjoyable or accessible for you?
  • 💬 Do you usually play alone, or with friends online?
  • 💰 Have you ever spent money on a game? If yes, what made you decide it was worth paying for?
  • ⭐ If someone built a brand-new game designed specifically for blind and visually impaired players, what features would you most want to see?

I'm trying to better understand our community and learn what kinds of games people really enjoy.

Looking forward to hearing your stories. Thanks! ❤️

reddit.com
u/luna2020_ — 1 day ago
▲ 12 r/blindgamers+4 crossposts

Unity access. the new screen reader friendly editor plug-in for the unity game engine

Recently, I started vibe coding a Unity Editor plugin designed to make the Unity Editor more accessible to blind and visually impaired developers who rely on a screen reader.

I started building it because the Unity Editor is currently extremely difficult, and in many areas impossible, to use effectively with a screen reader.

At the moment, the plugin allows a screen-reader user to access the scene hierarchy and edit the position and rotation of objects within the scene.

My hope is that, with further development, this can eventually become a viable accessibility layer that allows blind and visually impaired developers to work with Unity without having to rely entirely on the inaccessible editor interface and package manager.

The project is open source and the code is available on GitHub:

https://github.com/retro-coder64/unity_access

At the moment, it only supports NVDA because NVDA provides an API that I can build directly into the plugin to provide the best support for the NVDA screen reader.

This project still has a long way to go and it may never be finished but it is a start.

On another note, if you know someone who is blind and wanting to become a game developer. Tell them that it will be extremely hard. Tell them that there will be challenges. But it does get better.

 

u/Sufficient_Stand1763 — 2 days ago
▲ 8 r/blindgamers+1 crossposts

Would love some opinions on a game developed for the visually impaired

Hi everyone,

I am a game developer who is learning how to develop games for the visually impaired. I have developed a basic concept which relies purely on sound and vibrations to relay information.

Of course due to these limitations this game is quite simple for now but I am trying to understand two things:

  1. Do people understand the base concept of the game and are able to play it.
  2. Is the game fun to play and engaging

Your answers to these questions will really help me out! As for the game it is currently purely browser based and does not require any downloading. It should work on both mobiles and PC.
I have also tried to add aids to help the visually impaired navigate the game menus easily but please let me know if there is something I can do better!

Link: https://unsanskari.itch.io/sub-hunter

Thanks for your time and help!

reddit.com
u/SamsaraGameDev — 3 days ago
▲ 6 r/blindgamers+1 crossposts

Xbox game pass.

.What's been your absolute favorite game lately? Something that you can't get off, whether you're completely blind or low vision. What has really good accessibility looking for new games?..

.Specifically, as stated above on Xbox

reddit.com
u/IngenuityFriendly225 — 9 days ago

Hi everyone, I’m having an issue with the sound while playing A Blind Legend

Hi everyone,

​I’m having an issue with the sound while playing A Blind Legend. The screen reader works fine and audio plays normally outside the game, but I get no game audio once it starts.

​I’ve tried adjusting my device’s audio settings (enabled 3D audio / Histen effects), but it didn't solve the problem.

​Has anyone experienced this issue or knows how to fix it? Any help or suggestions would be greatly appreciated!

reddit.com
u/i-cant-play666 — 8 days ago
▲ 13 r/blindgamers+1 crossposts

Two ways to narrate comic panels for blind readers. Which one actually sounds better?

I have been building an app that turns comic book files into audio. Each panel gets a spoken description of the artwork, then the dialogue is voiced per character over sound effects and a score. The voices are synthetic, so, declared up front.

The thing I cannot decide on my own is how the panel DESCRIPTIONS should be read.

Version A reads every description in the same flat, even register, like a reference narrator. Version B reads the exact same words with the delivery matched to what is in the panel, so a quiet underwater shot is read quietly and an explosion is read hard.

I cut one scene twice, back to back, so delivery is the only thing that changes. Same words, same narrator voice, same dialogue, same effects. Spoken markers tell you which version you are in.

https://www.youtube.com/watch?v=Pi3HEUT1ll4

Full transcript/time stamps in the comments, since 21 minutes is a lot to ask.

I'd like your feedback. I can offer both for personal books but not the streaming catalog on my site.

Any other tweak suggestions are welcomed. I am thinking if it should say description or end description or whatever people would like. Also old comics are weird because they had narrator text every few panels so this example is kind of odd compared to modern comics that don't have that part.

u/Educational_Bass6064 — 12 days ago

Another dev looking to develop an accessible game, gauging interest

Howdy folks, for the past few months a friend and I have been developing a game that is heavily inspired by a now defunct MUD called HellMOO (forks of it like SamsaraMOO still exist). While I hadn't initially designed this with accessibility in mind, as I reflected on the people I had played HellMOO with I realized many of them had played using screenreaders and decided it's something I wanted to support in our game too. Even though MUDs were our inspiration there were many graphical elements I had already built to extend the game, including 2d graphical reflex games, fishing minigames, drag and drop style interfaces that have to be redesigned to be as accessible as possible, and many have been already. There's other features that naturally lend itself to accessibility, like a combination of describing sounds by text and having that text propogate through areas, as well as actual sound effects using a FM synth style sound system with limited samples (think old 16bit consoles). The game has multiple modes as well, from one that is fully visual to one that works entirely within a single log designed around screenreaders. I would love to hear from anyone who might be interested in this style of game as to what accessibility features they would like to have implemented.

The game itself is based in a near future dystopia where an omnipotent AI is in control of humanity's last city. We're looking to create a deeply simulated world that you 'live in'. It's not exactly for the faint of heart, being a 'brutal pvp' style experience (GTA online in text) with very few truly safe zones (but cameras and a crime system to try to keep people honest), and a generally dark and sometimes immature sense of humour. I'm really trying to support a wide variety of activities and occupations so the player has a lot of choice in what they do on any given day, but it'll take time to get there!

Anyway enough blathering, here are some features so far:

Dynamic weather
Day/night cycle
Survival aspects (Hunger/Thirst/Sanity, a whole body temperature system)
Highly detailed cooking system (cooking utensils, vessels, complex recipes, player created recipes, ability to master and run a post apocalyptic pie shop if you so please). Food that rots if you don't store it properly.
Highly detailed drug system (whether that's doing them or selling them). Get drunk. Have disassociative experiences. Pay the consequences.
Television system which plays scripted and dynamic broadcasts, some of which are acted out by NPC's and can be interfered with, as well as game shows you can participate in. A simulated baseball and hockey league (Deadball and Clusterpuck) which you can watch live with other players and bet on.
Multiplayer or single player Poker, Chess. A piano you can play that other players hear
A set of story based quests which have you align with one of 9 ideologies and choose whether to become a mutant, a cyborg, have psionic powers, etc.
The ability to start player run 'corporations' that can fight for territory and run protection rackets on shops.
Own property in game whether your rented apartment or a shop that you sell things out of.

And a lot more! All of the above is already in the game to some degree, mostly the story mode quests that really need work at this point. It's intended to always be free (donation supported). I'm not ready to provide a public release yet, as it's got a ways to go and our servers probably couldn't even handle it right now, but I'm open to taking on a tester or two if anyone's really excited to try it out, reach out to me. I've been playtesting myself using NVDA screenreader in the mean time. Happy to get some feedback from you all!

reddit.com
u/HaveAGreatDave — 13 days ago
▲ 7 r/blindgamers+4 crossposts

Accessibility In Madden 27, Screen Reader

OK, so I’ll admit I have been pretty hard on Madden in the past as I feel like as a mostly blind player there haven’t been a ton of improvements in accessibility features, especially with the screen reader in the game. However, I will give credit where credit is due so far this year it seems like there has been at least some decent steps taken with the screen reader for example, it now seems to read the descriptions for settings and stuff which previously it has never done. There are still a lot of parts in the game and menus that I have not been in yet but from what I have found so far I see steps in the right direction, but I also have some issues and hope these can be fixed as these are also important.
So to any developers or anybody who can help this get to the right people to be resolved, the most major issue that I have seen or noticed with the screen reader so far from the time I have spent in the game, is that at least in franchise, when you click into a player profile, it doesn’t read the vertical list of options that usually show up in that, and this is new as this menu has been read aloud in most previous years so this is actually a step backwards. This menu usually includes the options to edit the player and things of that nature so this is actually very important and I really need this to be fixed so that it actually reads with the screen reader.
Also in franchise, I have noticed that things like free agency where in previous years it was kind of set up in a table where you could scroll left and right to read various stats about players like their age, they’re overall, and things like speed and different players statistics I don’t have a way to access or read those within free agency anymore. These are also extremely crucial, and I really need these to be fixed as well because otherwise I don’t have a way of knowing what players have what ratings within free agency and I assume this is probably the same within the contracts menu as well though I have not actually been in there yet. All it reads is the first letter of the players name and then their last name as I scroll vertically there’s no horizontal scrolling. These so far there may be more that I haven’t gotten to yet in different menus, but these are the most important and most needed fixes that I hope our small fixes and can be addressed in an update or patch, please.
Another thing that I have noticed, though it is not the end of the world, but when I am in a menu and changing an option within say like the Settings menu, when I scroll left or right to change the option, it doesn’t seem like the screen reader will read that option as you are changing it. I have to scroll down or up to the next option after changing it and then scroll back down to it to get it to read what it currently is, which is a new issue as this has not been an issue in previous years. It is something that I can live with as the scrolling up and down has been a way to work around it, but it is still an inconvenience be it as it may.

I feel like it’s possible that I could come across other issues the more I play the game, but especially the issues with free agency and not being able to get to that information as well as player profiles our big issues and I will try to give more feedback if or when I find more issues, but I really hope these can be addressed. I feel like I have tried a lot of avenues to get accessibility issues fixed or improved in this game and college and haven’t had much success or seen much change so this is a different method and I hope that it will get to the right people and actually get some changes and updates done.
If more context is needed, I’m happy to give it or help. I just want the game to be more accessible for not only mostly blind players like myself, but anybody who needs accessibility features.
Thank you

reddit.com
u/KHarvickfan429 — 12 days ago

Is anybody still play playing FEER the blind running game?

Hey all, I recently discovered FEER a game I play in my Iphone and it is great! You basically run by default and you have to avoid obstacles by going left or right jumping or going down. It is an endless run so it becomes very difficult as the rounds progress. I was wondering if anybody else is playing this and at what level and Highscore you are.

reddit.com
u/AudioThrive — 13 days ago

Lv gamers only

Low bision gamers

Looking for new games with great Accessibility settings

.Looking for friends, preferably people that play Xbox, but also wondering, if anyone here plays mortal kombat, one

reddit.com
u/IngenuityFriendly225 — 13 days ago