r/carmageddon

Breakable objects in Concrete Carnage: Scrapheap

After the swimming session into toxic water to show you the underwater effect, today I would like to show you my breakable objects system. As you can see in the video, you can break a lot of stuff — and a poor guy standing in the middle of my road :D. My main goal here is to maintain good performance while keeping a nice visual effect. In the future I will add more objects and more variety in the breaking sound effects. Now imagine a map with a field, filled with lots of peds to crush and lots of objects to break!

You can wishlist Concrete Carnage: Scrapheap on Steam: https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/

u/spitout-thebone — 1 day ago

Got it.

The player races a vehicle against several other computer-controlled competitors in various settings, including city, mine and industrial areas. The player has a certain amount of time to complete each race, and more time may be gained by collecting bonuses, damaging the competitors' cars or by running over pedestrians.

u/Existing_Foodbus — 3 days ago
▲ 24 r/carmageddon+5 crossposts

New Maximum Sexy Pigeon EP! Again!

Hello drivers!

Yok here again, I did another Maximum Sexy Pigeon EP for y'all to enjoy!

Plenty of angry, raspy, guitar-driven industrial sickness to tuck right into.

Have fun, drive safely!

maximumsexypigeon1.bandcamp.com
u/YkMSP — 6 days ago

Opinions on Heavier Vehicles in Max Damage

So, I normally use the Cleaver, the Crazor, and the Shredlight as my go-to cars (with the Electric Blue at the end of the game, naturally) but I started a new playthrough intending to mix things up and go for different cars. I started with the Razorbill, but when I unlocked my fave ever car I started using it... the Twister. I've always loved the look and feel of that car but (for some reason) I've never given in a shot in Max Damage.

As you can probably tell from the listed cars, I have a type: quicker, nimbler cars. The Crazor, for me, is OP. Its the only car I'll ever need. Anyway.

I've never used heavy cars. One of the biggest reason is that, while they take a beating as an opponent, when you're driving them they seem so... weak. I just used the Lumberer (no upgrades) and every time I went for a head-on hit I got the message 'you committed suic*de', which I find very strange as when I was unlocking it, it took an absolute pounding! I remember trying the Blitzkrieger in another playthrough and it was just so fragile.
Upgrading the vehicles will have benefits of course but I'm wondering what you guys think:

When you're driving heavier cars, are they too weak? Do you find them balanced with the other cars?

reddit.com
u/Little_Dream_837 — 6 days ago

Underwater effect in Concrete Carnage: Scrapheap

Hi guys! I'm working right now on the underwater effect in Concrete Carnage: Scrapheap. In Carmageddon, going underwater is a bit of a pain in the ass. Car handling becomes less easy and sometimes you can trigger a chain reaction between mines and other bad surprises. So in my game I'm trying to do something similar with maybe a better handling.

In the video you can see the physics effect when I drive underwater and hit an explosive barrel. I think the truck floats enough to make it quite uncontrollable, while still allowing some control when it lands back on its four wheels.

You can also briefly see the position reset when the truck is flipped, and the repair of detached parts which snap back into place from wherever they landed.

You can wishlist Concrete Carnage: Scrapheap on Steam: https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/

u/spitout-thebone — 8 days ago