Breakable objects in Concrete Carnage: Scrapheap

After the swimming session into toxic water to show you the underwater effect, today I would like to show you my breakable objects system. As you can see in the video, you can break a lot of stuff — and a poor guy standing in the middle of my road :D. My main goal here is to maintain good performance while keeping a nice visual effect. In the future I will add more objects and more variety in the breaking sound effects. Now imagine a map with a field, filled with lots of peds to crush and lots of objects to break!

You can wishlist Concrete Carnage: Scrapheap on Steam: https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/

u/spitout-thebone — 1 day ago

Underwater effect in Concrete Carnage: Scrapheap

Hi guys! I'm working right now on the underwater effect in Concrete Carnage: Scrapheap. In Carmageddon, going underwater is a bit of a pain in the ass. Car handling becomes less easy and sometimes you can trigger a chain reaction between mines and other bad surprises. So in my game I'm trying to do something similar with maybe a better handling.

In the video you can see the physics effect when I drive underwater and hit an explosive barrel. I think the truck floats enough to make it quite uncontrollable, while still allowing some control when it lands back on its four wheels.

You can also briefly see the position reset when the truck is flipped, and the repair of detached parts which snap back into place from wherever they landed.

You can wishlist Concrete Carnage: Scrapheap on Steam: https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/

u/spitout-thebone — 9 days ago

Rainy rusty bridge in Concrete Carnage: Scrapheap

Hi guys, I'm working on Concrete Carnage: Scrapheap, a post-apocalyptic vehicular combat game inspired by Carmageddon and Twisted Metal: Black for the mood, but no weapons here, only raw truck-on-truck impacts and some power-ups.

This is a vibe shot of the Old Village area in my Train Station map. An old rusty iron bridge in the rain.

If you like the mood you can wishlist on Steam: https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/

More action in the announcement teaser: https://www.youtube.com/watch?v=huYR0ZTQau0 

u/spitout-thebone — 15 days ago

The Magnet power-up in Concrete Carnage: Scrapheap is maybe a bit too effective on peds?

You already know, Concrete Carnage: Scrapheap lets you crush peds to win the race or earn credits and their blood is not green! But if you are too lazy to find them, the Magnet power-up does the job for you. It pulls them straight into your truck!

In the video it's a bit excessive because I spawned 100 pedestrians (and you already missed the beginning :D) , but you can see the result: your vehicle can be damaged, slowed down, and becomes harder to drive when too many are pulled at once.

The VFX for the magnet is not final. I will add more screams and maybe some dialogue lines too.

You can see the full dev log on the Steam page of Concrete Carnage: Scrapheap - https://store.steampowered.com/news/app/4913000/view/712281882588351791

u/spitout-thebone — 22 days ago

Teaser for my Carmageddon-inspired game: Concrete Carnage: Scrapheap

Hi guys, after several months of work I can finally share a first teaser for Concrete Carnage: Scrapheap! My game is inspired by Carmageddon and lets you drive trucks, smash your opponents to destroy them, and compete in multiple race modes across semi-open maps.

I'm also working on the game's music. It's not a priority right now, but the trailer soundtrack gives a good idea of the direction I'm going for.

You can wishlist and follow on Steam: https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/

If you want to see the trailer in 4K: https://www.youtube.com/watch?v=huYR0ZTQau0

u/spitout-thebone — 29 days ago

Cargo weight affects suspension in Concrete Carnage: Scrapheap

Hi guys! I'm working right now on the suspension system for my game.
The weight of the cargos you haul affects the suspension, tires and handling of a truck, but not only that, if you carry too much weight you will also be slower. Cargos give you more credits at the end of the race and some can be explosive if you shake them too much.

So it's not necessary to haul cargos to win a race, and you can get a lot of credits by crushing peds too.

Anyway, if you have any ideas to customize this system let me know. Maybe hauling other types of cargos than a simple crate?

Wishlist on Steam: https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/

u/spitout-thebone — 29 days ago

Concrete Carnage: Scrapheap,a post-apocalyptic truck racing game with vehicular combat

Hey everyone, after at least 10 months of work my Carmageddon-inspired game is finally starting to look like something. Concrete Carnage: Scrapheap is a post-apocalyptic truck racing game with no weapons, just raw impacts and power-ups.

6 game modes from classic circuit and point-to-point races to Arena Combat, and Fatal Freight, where you haul explosive cargo solo across treacherous courses, one wrong hit and it's over. Hope you'll enjoy it. Feel free to share your thoughts or suggestions!

Wishlist on Steam:
https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/

4K Trailer on YouTube:
https://www.youtube.com/watch?v=huYR0ZTQau0

u/spitout-thebone — 1 month ago

Quick sneak peek of my physics and damage system on Concrete Carnage: Scrapheap

Hi guys! I'm glad to see your enthusiasm about Concrete Carnage: Scrapheap. I'm not going to post all of my dev log here, but for the first ones who checked out the Steam page of my game I would like to share this first small video. It's a sneak peek of the damage and physics system. You can see the body deformation of the car (and a bit of the truck) and the messy result at the end.

Don't mind the engine sound of the car, I didn't work on it yet, but other sounds like impacts, tires and springs are what you will hear in the final game.

Wishlist and follow Concrete Carnage: Scrapheap on Steam: https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/

I will share some screenshots of future maps and more physics fun. Finally, I would like to ask if you would like to have a map like my test map: unrealistic but just a fun playground with no more purpose (with textures of course!)?

u/spitout-thebone — 1 month ago

A teaser for my Carmageddon-inspired game : Concrete Carnage

Hey everyone, after months of work my Carmageddon-inspired game is finally starting to look like something. Concrete Carnage is a post-apocalyptic racing game with trucks and no weapons, just raw impacts and some power-ups. Everything shown is captured in-game. I also composed the trailer music myself, which gives a taste of what the game soundtrack will sound like. But still a lot of development ahead: new assets, maps and vehicles on the way.

You can see more screenshots and wishlist Concrete Carnage on the Steam page:
https://store.steampowered.com/app/4913000/Concrete_Carnage/

You can also check the trailer in 4K on YouTube:
https://www.youtube.com/watch?v=J_4Z3YnsbXk

u/spitout-thebone — 1 month ago
▲ 130 r/IndieGameWishlist+2 crossposts

Concrete Carnage: my Carmageddon-inspired game with trucks, Steam page now live!

Hey everyone, a few weeks ago I shared some screenshots of my project here. A lot of you showed interest, so I figured this was the right place to share the update first.

The Steam page for Concrete Carnage is now live!
https://store.steampowered.com/app/4913000/Concrete_Carnage/

For those who missed the first post, my game is a post-apocalyptic truck racing game directly inspired by the original Carmageddon from 1997.
You can also check the trailer in 4K on the Youtube channel :
https://www.youtube.com/watch?v=J_4Z3YnsbXk

u/spitout-thebone — 1 month ago
▲ 65 r/carmageddon+1 crossposts

Pedestrians in my Carmageddon-inspired game

Hi guys, I saw some questions about pedestrians in my game. So yes, you can kill pedestrians, and earn a time bonus, credits and also win the race if you kill everyone like in Carmageddon. More to come when I will launch the Steam page.

u/spitout-thebone — 3 months ago

Making a vehicular combat game inspired by the original Carmageddon (1997)

I'm currently making a game inspired by the original Carmageddon. The first time I played it was back in December 1997 with the XMAS Splat Pack demo. For me, the best Red Eagle will always be the one with the Christmas decorations!

One of the main differences in my project is that you mainly drive trucks across multiple racing modes. And of course, no weapons here, only the heavy weight of your vehicle to crush opponents!

I’m planning to launch the Steam page in a few weeks, but for now, I’m focusing on the "Software Mode" aesthetics and the overall mood. What do you think of the look?

u/spitout-thebone — 3 months ago
▲ 61 r/godot

Making a vehicular combat game inspired by the original Carmageddon (1997)

A few months ago, I tried Terrain3D to make a Daggerfall inspired demo just for fun and shared the video here. I liked using Terrain3D so much that I'm now making a real game, a post-apocalyptic one with big trucks!

Right now, I'm focusing on the aesthetics. I'm planning to launch the Steam page in a few weeks. Anyway, it's been a lot of fun playing around with all the WorldEnvironment settings, especially using a gradient for Color Correction.

u/spitout-thebone — 3 months ago

Making a vehicular combat game inspired by the original Carmageddon (1997)

Hi everyone, I'm currently making a game largely inspired by the original Carmageddon from 1997, but with trucks! No weapons here, only the weight of your impacts. I’m going for a dark, gritty atmosphere with a "Software Mode" visual style.

I'm planning to launch the Steam page in a few weeks, but right now I'm focusing on the mood and aesthetics. If you want to see more updates later, you can check my X account link on my profile.

u/spitout-thebone — 3 months ago