r/civvoxpopuli

Continued policy tree after ideological tree - future era for vp5+

Hi all,

First off I just want to say Civ V VP is still far and away the most satisfying 4x game I've ever played, and I've played them all!

I cannot thank the team enough and if a modern 64bit (non-firaxis license) game is ever attributed to the team I'll be first in line to buy!

My question though is around the future era mod for VP 5+

/ VP itself.

I'm wondering if an extended cultural policies tree exists?

The future era mod has 3 distinct paths for human progression and it's awesome!

(Tip: if you try it out now, just ensure cultural victory is disabled otherwise it's unlikely you'll get to explore it)

I would love to see the new massive tech tree paired with a new policy tree, in the same vein. Ie: what futurist direction should humanity take?

I'm fairly sure nothing like this exists.

But I'd love to be proven wrong :)

Assuming it doesn't exist is there a basic set of resources someone can point me to that might allow me to build my own version on top?

Thanks in advance and thankyou for the best mod ever!

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Help me choose the best location for my third city: 1, 2, 3, 4 or something else?

I think 1 makes the most sense from the monopoly perspective, but by being so close to my capital it leaves too much place for the Celts. Don't know how big of the deal is coastal city vs defensive positions of 4 and Victoria Lake (but I play Portugal so maybe coastal?). Location 3 seems better but then there is a barbarian camp.

Playing imperator, Terra for VP, Huge.

u/OkularyMorawieckiego — 2 days ago

Early Inca rush is so broken

Diety, marathon. With the inca this close and isolated winning early war is impossible and zero chance they want to be friends as their AI is so aggresive. At this point, survival is fading. I can deal with their ignore hill and mountain cost. I can just barely deal with the annoying "daze" (-15% combat strength FOR 5 TURNS). But, when you add all that to the fact their SLINGER has 2 range. It's fucking bonkers. This close, with hills and mountains, is there any civ that can survive? I rushed immortals for a chance of defense. But i think this game might be a wrap. Can i edit their unique unit to only have 1 range?

u/Yourusernamemustbee — 3 days ago

How to micro units?

Playing around between warlord and king to get a feel, but I can't figure out how you're supposed to fight properly.

Melee units get pummeled and citadels only slow things down while ranged units can't get a shot without being murdered by suicidal frontliners. Lancers get ganged on after any hit and skirmishers barely make a dent in health.

Other than just settling super defensively, authority pivot and spamming units until the ai gets bored, is there actual tactics that allow you to trade units well and maybe even take a city without it ending up a forever war?

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u/Veryxz_Shen — 4 days ago

Why does AI retreat units even if it's their last city?

I always have "complete kills" on the options menu, so idk if that matters, but why does AI retreat capable fighting units when their last city is falling? It would be cool if some leaders had a "No retreat" flavor. I understand the AI can see its outmatched, but still would be neat to see a last stand.

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u/Yourusernamemustbee — 4 days ago

Could Vox Populi work with this mod?

Hello everyone, in the past I already played the Vox Populi mod and I liked it a lot. However I got bored fast when I started to see the same units on the map (aesthetically speaking), which is a Civ 5 issue anyway, not Vox Populi's fault. So I searched for a mod that could make them a bit different: in the end I find a mod called "Ethnic Units" on Steam, which should be compatible with VP and makes the units look different depending on the chosen civilization... however I read that these two mods together could be too heavy for Civ 5 (since the game can use up to 4GB of ram). So, my question is: has anyone tried this combination of mods yet? Are them stable/unstable? And if so, which settings you used?

Also, if I use Ethnic Units with the Community Patch instead of Vox Populi, could this combination be lighter?

Thank you for your help!

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u/Silent-Yesterday-859 — 7 days ago

How do I fix having to tell the worker to do the same exact thing every turn?

I clicked farm, build the farm. Why do I have to click farm every turn

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u/2r3m — 10 days ago
▲ 54 r/civvoxpopuli+2 crossposts

I go through all of a Civ’s history from Civilopedia before playing as them

I set myself a rule just out of curiosity and slight role-playing purposes

As I was getting more and more into civ(and naturally getting interested in history), few months ago I set a rule for myself that I will only play as a Civ only if I have read the whole Civilopedia entry for its history, leader, UU etc

Since then I have found myself more immersed in the gameplay as well and its been solid fun

Who else does this and name your favourite Civ

Mine is Venice from Civ 5(obv singleplayer) but I absolutely love its unique tall gameplay and drowning in tons of gold

Before playing Civ 5 I was not at all aware of the history of Republic of Venice but after going through its history, the way it survived for so long between great powers and its disproportionate impact in european(and world’s) history relative to its size is just so fascinating to me

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u/capital_s_capital_k — 11 days ago

Disabling border growth, bonus yields and population increased messages

Is it possible? it's tiring to have to go through so many of them every single turn. My searching of this sub and the internet have come up empty.

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u/ibstrd — 9 days ago

Need help

I played a fair amount of CivV, a few wins in deity mode, comfortable at lower difficulties.

Tried vox populi but inevitably I seem to play the same way as BNW CivV (4 cities authority).. any help on which strategy you use?

I play Prince difficulty in VP, with Poland, I am used to science win of course (in BNW domination too is almost a science win..).

For example, it seems like Piramid is great early, monument/shrine too. What's you usual opener (in BNW it was clear..)?

How many city do you start by turn 50/100, do you conquer one neighbors?

Thank you!

N.B. I get VP is much more flexible than BNW, that's why I ask your general strategy, feel free to answer as you like.

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u/InternationalRoom173 — 12 days ago

Why am I constantly rebuilding the same buildings?

I find myself having to constantly re-build the exact same buildings across multiple of my cities. I have not gotten any event of a hurricane or literally anything, and yet I am constantly having to rebuild something I built like 50 turns ago (I'm playing of Marathon). Am I being sabotaged? I am playing on Emperor difficulty, is that a feature?

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u/debullum — 14 days ago

Science, technologies and time

Hi, guys. I'm completely into this mod, but noticed something strange. Maybe it's because I'm a noob, but technologies do evolve with the real time historic periods, until Industrial Era and Modern Era come. It's common to me being in 1945 and not have basic modern technologies.

My games were not science focused, but even the AIs science focused are not getting there as expected. Is this something normal in the mod or is being worked in some way?

I heard about an Enlightenment Era mod that solves this, but it seems it's not compatible with Vox Populi anymore.

Thoughts?

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u/glaucolessa — 14 days ago