Does science victory make sense? (alt title - conquest is too fun)
First of all - I love this mod. Civ 5 + VP is easily my favorite strategy game ever.
However, I've never pulled off a science victory, simply because I seem to hit the other ones way before it - does this match anyone elses experience?
Due to historic events, culture/tourism victory sometimes kind of sneaks up on me.
City State focused civs are fairly obvious - can pull of global hegemony way before science victory (there have been times when the real time bottleneck is me getting nuclear fusion (or was it fission?) so the vote becomes available)
And with imperialism and autocracy (was it futurism perk?), you can pull of ALL of the above, with the added bonus of denying AI cities on the way.
I think the closest I came was with Babylon, but even then I pulled off another victory on the way. I know I could specifically ignore the other victory conditions, but that almost doesn't make sense to me? Spending more time on a game just to check off a science victory from the TODO list.
What's everyone else's experience?
If it changes anything, I play on Prince usually. In a previous update I dug into config files to tune difficulty 4 up a bit so it's like difficulty 4.5, but at the moment sticking to difficulty 4 - find it a good balance between a bit of a challenge and fun.