
r/claustrophobia

Pointing out how unstable a cavern is despite appearances
crawling inside a trash bin is always a good idea...
even if if they never heard of underground trash tanks, they're still stupid, how can they not know about this in a palce they lived their whole lives???
Imagine getting caught as a prisoner of war and being subjected to this for weeks at a time in an attempt to brainwash/reprogram you
A tight crawl space
It’s the rats, cockroaches and occasional raccoon
Sascha bekam auf einmal Panik im Bergwerk #aachen #urbex
POV: you realize halfway through that you never actually saw an exit
AEGIS4 MAIN MENU
First look at the main menu of my upcoming game, AEGIS4. I went for a minimalist design to set the mood. What do you think of the atmosphere and music?
I finally settled on this minimalist aesthetic. I wanted the music and the visuals to tell a story before the player even presses "Start.
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My only window to the world is a printer. A lunar isolation horror I’m building in Godot.
Hi everyone!
I’m a solo developer working on Aegis4, an atmospheric horror set on a lunar station.
The core loop is simple but tense: you are trapped inside the station. You cannot leave. Your only way to interact with the outside world is a remote-controlled rover and a terminal.
The Twist:
There is no live video feed. To see what's happening outside, you have to send the rover to a location and wait for it to print a physical photoback at the station.
The Unknown:Every day, the photos change. Something is happening in the sky, and something is knocking on the station walls.
The Goal:You dont know how it ends.
I'm using 3ds Maxfor the high-poly environment and Godot for the engine. I wanted to create a cold, industrial feeling where the UI is part of the world (diegetic).
There’s always a way out. Even on the Moon. The exit is close—literally within reach. But will you actually want to go out? Because what’s waiting outside might be a nightmare.
No way. Not even that claustrophobic but imagine if the plane fails and you’re just stuck in there..
Let's just enter this extremely tight hole. Claustrophobic redditors will love this.
AEGIS4
Here is a look at the main room where the game takes place. What do you think of the vibe? Also, how do you like the lighting? Should I make it lighter or darker, or do you think it's fine as it is?
**Hi everyone!**
I’m a solo developer working on Aegis4, an atmospheric horror set on a lunar station.
The core loop is simple but tense: you are trapped inside the station. You cannot leave. Your only way to interact with the outside world is a remote-controlled rover and a terminal.
**The Twist:**
There is no live video feed. To see what's happening outside, you have to send the rover to a location and wait for it to **print a physical photo** back at the station.
**Limited Resources:** Paper for the printer is finite. Food and fuel are running out.
**The Unknown:** Every day, the photos change. Something is happening in the sky, and something is knocking on the station walls.
**The Goal:** You know how it ends. The question is—how many days can you last before the inevitable?
I'm using **3ds Max** for the high-poly environment and **Godot** for the engine. I wanted to create a cold, industrial feeling where the UI is part of the world (diegetic).