r/claustrophobia

▲ 323 r/claustrophobia+2 crossposts

crawling inside a trash bin is always a good idea...

even if if they never heard of underground trash tanks, they're still stupid, how can they not know about this in a palce they lived their whole lives???

u/Delicious_East3696 — 4 days ago

Imagine getting caught as a prisoner of war and being subjected to this for weeks at a time in an attempt to brainwash/reprogram you

u/RoseMauveTorres — 4 days ago
▲ 20 r/claustrophobia+6 crossposts

AEGIS4 MAIN MENU

First look at the main menu of my upcoming game, AEGIS4. I went for a minimalist design to set the mood. What do you think of the atmosphere and music?
I finally settled on this minimalist aesthetic. I wanted the music and the visuals to tell a story before the player even presses "Start.

---------------------
My only window to the world is a printer. A lunar isolation horror I’m building in Godot.

Hi everyone!
I’m a solo developer working on Aegis4, an atmospheric horror set on a lunar station.
The core loop is simple but tense: you are trapped inside the station. You cannot leave. Your only way to interact with the outside world is a remote-controlled rover and a terminal.
The Twist:
There is no live video feed. To see what's happening outside, you have to send the rover to a location and wait for it to print a physical photoback at the station.
The Unknown:Every day, the photos change. Something is happening in the sky, and something is knocking on the station walls.
The Goal:You dont know how it ends.

I'm using 3ds Maxfor the high-poly environment and Godot for the engine. I wanted to create a cold, industrial feeling where the UI is part of the world (diegetic).

There’s always a way out. Even on the Moon. The exit is close—literally within reach. But will you actually want to go out? Because what’s waiting outside might be a nightmare.

u/PlateZestyclose5932 — 9 days ago
▲ 18 r/claustrophobia+2 crossposts

AEGIS4

Here is a look at the main room where the game takes place. What do you think of the vibe? Also, how do you like the lighting? Should I make it lighter or darker, or do you think it's fine as it is?

u/PlateZestyclose5932 — 10 days ago
▲ 87 r/claustrophobia+3 crossposts

**Hi everyone!**
I’m a solo developer working on Aegis4, an atmospheric horror set on a lunar station.
The core loop is simple but tense: you are trapped inside the station. You cannot leave. Your only way to interact with the outside world is a remote-controlled rover and a terminal.
**The Twist:**
There is no live video feed. To see what's happening outside, you have to send the rover to a location and wait for it to **print a physical photo** back at the station.
**Limited Resources:** Paper for the printer is finite. Food and fuel are running out.
**The Unknown:** Every day, the photos change. Something is happening in the sky, and something is knocking on the station walls.
**The Goal:** You know how it ends. The question is—how many days can you last before the inevitable?
I'm using **3ds Max** for the high-poly environment and **Godot** for the engine. I wanted to create a cold, industrial feeling where the UI is part of the world (diegetic).

u/PlateZestyclose5932 — 15 days ago