r/cloudgaming

Moonlight Hosts, Clients & Forks
▲ 77 r/cloudgaming+1 crossposts

Moonlight Hosts, Clients & Forks

I’ve been testing a bunch of different Moonlight/GameStream projects lately while working on Artemis Switch, so I figured I’d put the main ones I’ve come across in one place.

If you’re trying to fix stuttering, improve frame pacing, use a virtual display, or just try something beyond the usual Sunshine + Moonlight setup, there are quite a few interesting forks and alternatives now.

Hosts

  • NVIDIA GameStream The original implementation everything grew out of. NVIDIA discontinued it, but it’s still the foundation of the protocol Moonlight uses.
  • Sunshine The standard open-source GameStream host and probably still the best baseline if you just want something stable and widely supported.
  • Apollo A Sunshine fork with much better virtual-display integration. It can automatically create and match a display to the client resolution and refresh rate, which makes it really nice for headless setups.
  • Vibeshine A more experimental Sunshine fork focused on Windows capture, display automation, frame pacing, RTSS integration, and other latency/performance tweaks.
  • Vibepollo Basically brings a lot of the Vibeshine ideas into Apollo. This has been one of my favorite hosts so far. I already liked Apollo’s virtual-display setup, and Vibepollo adds a lot of the capture and frame-pacing work I was looking for.
  • Foundation-Sunshine Another Sunshine fork with things like additional HDR support, audio improvements, encoder changes, and a redesigned web UI.
  • Wolf / Games on Whales A very different approach. It’s focused on Linux and Docker, with games running in isolated containers and support for multiple remote clients using the same physical machine.
  • Punktfunk I recently tried Punktfunk too, and so far I’m pretty impressed. It feels really good and honestly might be even better than Vibepollo for my setup. I haven’t tested its custom protocol yet though, so I don’t want to make a full latency or quality comparison until I’ve tried that part properly.

Clients

  • Official Moonlight Still the baseline. Available basically everywhere and usually the first client I use when comparing performance.
  • StreamLight A Moonlight fork with a much more console/gamepad-oriented interface. Together with StreamTweak it also adds host monitoring, Tailscale integration, remote controls, shutdown/update commands, etc.
  • Artemide Android-focused Moonlight fork with things like ultra-low-latency modes, direct presentation, and FSR presets.
  • Artemis / Moonlight Noir Apollo’s Android-oriented companion client. It works really nicely with Apollo-style virtual displays and host management.
  • Moonlight V+ Another Android fork experimenting with things like frame generation and extra host-side tools.
  • Artemis Switch This is the fork I’m currently working on. It’s based on Moonlight-Switch but focuses specifically on improving the native Horizon OS experience: presentation timing, lower latency, FSR/RCAS filtering, adaptive pacing, and reducing the small stutters that become really noticeable on the Switch.
  • Moonlight-Switch The original Switch client and the upstream project Artemis Switch is based on.

Separate alternative: Parsec

Parsec is worth mentioning too, although I’d put it in a separate category since it isn’t really part of the Moonlight/GameStream ecosystem.

It uses its own streaming stack, but if the main goal is simply low-latency remote gaming, it’s still a useful comparison point.

What I’ve personally tested

I’ve spent a decent amount of time switching between:

Hosts: Sunshine, Apollo, Vibepollo, and Punktfunk
Clients: Moonlight-Switch, Artemis Switch, Artemis Android, and regular Moonlight Android

That testing is actually one of the reasons I started working on Artemis Switch.

On the Switch, tiny differences in decoding, presentation timing, buffering, network behavior, and frame pacing can make a surprisingly big difference.

For a while, Vibepollo was probably the host I liked the most, mainly because I get Apollo’s great virtual-display workflow together with the newer capture and pacing improvements.

After trying Punktfunk, though, I’m not as sure anymore. So far it looks really good, and I might actually prefer it, but I still need to test the custom protocol before comparing them properly.

And on the client side, I obviously have a soft spot for Artemis. 😅

My goal with Artemis Switch is basically to bring more of that polished Apollo/Artemis experience to the native Switch client while continuing to squeeze as much smoothness and as little latency as possible out of Horizon OS.

There isn’t really one universally “best” setup though. Hardware, GPU, network, display refresh rate, decoder, client OS, capture method, and even the game itself can change what works best.

If I missed a Sunshine/Apollo/Moonlight fork, experimental client, or some obscure streaming project you’re using, drop it below. I’d genuinely like to try more of them.

Links:

u/antoinebou13 — 1 day ago

Need options for gaming but cannot afford a high-end gaming setup. Any suggestions for alternatives?

Hello, I(22F) am looking for alternatives for a high-end gaming setup. I currently have an average day-to-day use laptop and travel frequently so I'm unable to afford a very expensive pc/console with good GPU and CPU specifications.

I am planning to play heavy games (RDR, Bloodborne, Elden Ring, etc) in my current setup and willing to try VMs/Cloud solutions for the same. Are there any services who provide such facilities at a reasonable rate(pay as you play type)? NO subscription basis like GeForce!!!

reddit.com
u/Sea-Abroad4442 — 2 days ago
▲ 40 r/cloudgaming+1 crossposts

I'm thinking of buying a cheap set up

I'm thinking of buying this mini PC + a 2k 120hz monitor.

How good is GeForce now performance? Does the ultimate membership give less delay?

I'm also gonna use Ethernet cable and wired mouse and keyboard.

How are u guys doing with GeForce now so far?

I'm gonna follow up in here when I get it to show u my set up and tell u if it runs good

u/No_Opportunity9503 — 4 days ago
▲ 25 r/cloudgaming+5 crossposts

Tiny Chrome extension that let's you see if Steam game is on GeforceNOW

Someone recently mentioned my Chrome extension in another post in this subreddit (https://www.reddit.com/r/GeForceNOW/comments/1vbspob/just\_some\_tips/) which was pretty cool to randomly come across, so I figured I might as well share it properly with some more details

Long story short, I was tired jumping between GFN and Steam. I checked other Chrome extensions out there, some of them were good some were not so good, anyway, none of them fit my requirements:

  • to query GFN graph API and cache the data
  • to have minimal visual footprint on Steam pages
  • to not have features that I did not ask for
  • to support Recommendations list screen on Steam

Thus, I developed my own. The extension:

  • runs fully client-side, no tracking, no phoning home (there are no servers)
  • lazily pulls games data in a background (service worker) directly from GFN GraphQL API
  • uses sensible caching (24h)
  • adds small GeForce NOW availability badges across Steam pages and Play now button on individual game pages

I tried to make the badges very minimalistic so they don't obstruct any of native Steam elements. The badges work on most of the Steam pages including the Homepage, Recommendation list, Search, releases Calendar, etc.

Home page

Recommendations list

On individual Games pages it adds a link to the games's GFN page at the top, so you could jump quickly to GFN to play the game (links to GFN website, as AFAIK GFN native app does not support deep-links)

Individual Game page

I developed the extension mostly for myself, but I've been keeping it updated and apparently other people are finding it useful too. If you use it and something is missing, broken, or you have an idea that would make it more useful, please share!

I have also decided to open-source it, so contributions are welcomed!

Website: https://gfn-steam-extension.xyz

Chrome store link: https://chromewebstore.google.com/detail/GeForce%20Now%20Checker%20for%20Steam/hjdoenjhlobmeojekgckfkkbbplloklm

GitHub: https://github.com/vedmaka/gfn-steam-extension

reddit.com
u/vedmaka — 4 days ago
▲ 1 r/cloudgaming+1 crossposts

How to change steam cloud save to local save in geforce now?

I’ve been using GFN for a few days, and I’m using a Steam account from my friend, but there’s a problem. When I play a game, my friend also log into the account, so I get kicked out. That’s why I switch Steam to Offline Mode. However, since it’s in Offline Mode, my saves aren’t syncing to the cloud. Is there any way to switch the saves to local saves?

reddit.com
u/Imaginary_Frame_427 — 4 days ago
▲ 8 r/cloudgaming+3 crossposts

Make the Leap?

Current PC Build

I'm Canadian

5800X
3080 12gb
16gb ram 2666
5TB SSD
Built in a liquid cooled system

My system probably sits in between 1300-1500CAD value.

I see Boosteroid offering 14$/mth for their limitless Ultra Pro offering which features a 7900XT 20GB (probably higher now) and 32GB ram plus data centre connections to multiplayer servers.

However, I'm a tech guy, i liked modded games. I have 5 instances of private WoW, 4 separate installed of Diablo 2 mods and enjoy Tarkov (PVE)

That being said, about to be a dad of two, so convenience is more of a desire.

I also have a Macbook Pro M1 16/512gb, was hoping I could run Metal on that or even a Windows sideloaded OS on a separate drive as my main. Also a musician so that system would fit well.

Assuming 1300-1500,

It could buy me 8 years of Boosteroid
Similar with Nvidia GFN on sale promo
And I'm guessing some ShadowPC since the custom stuff I'm running is pretty low spec.

Pros:

Save space
Heat
Noise
Mitigate Risk
Mobile Access
Access to Better hardware

Cons:

Less control
No guaranteed access to all titles
Availability: No queues
Hardware Access
Customizability
Ports

What are your thoughts?

reddit.com
u/System32Keep — 6 days ago
▲ 63 r/cloudgaming+1 crossposts

Netflix closes studios

Well, looks like Netflix is reconsidering or at least streamlining its gaming arm.

Night School Studio, acquired in 2021, is canned effective immediately.

Also reports that they’re planning to close their Finnish studio Moonloot.

“A Netflix spokesperson <said> that it was focusing its attention more on party games, story-driven games, games aimed at children and titles with more mainstream appeal”

So more party slop games.

videogameschronicle.com
u/herbdogu — 7 days ago
▲ 10 r/cloudgaming+2 crossposts

Is Boosteroid really that bad?

My PC broke last year in October and I'm not paid enough to buy a new one so I've been using GFN for a few months now and so far I find it quite okay. I really miss being able to mod games but the connection is reallt quite good.
GFN offers most of my steam library but 2 games I REALLY miss playing: Helldivers II and Red Dead Redemption 2.
Now I live in Germany and have a really good ping to Frankfurt. Should I switch?
Boosteroid offers nearly all other games I regularly play: Squad, Arma Reforger, Operator, Monster Hunter Wilds and Monster Hunter World Iceborne.

I also play WarThunder which isn't on Boosteroid but I can easily live without it.

The best option for me would of course be Shadow PC but I won't pay >30€ per month which I would need to do to get a rig with hardware strong enough to run the games I want to run.

Also, Boosteroid has a collaboration with WoT yet doesn't offer WoT HEAT, why?

reddit.com
u/Severe_Enthusiasm280 — 8 days ago
▲ 2 r/cloudgaming+1 crossposts

Can I utilize the Steam Controller's potential while playing via cloud gaming on my Mac Mini M4? Will it require a lot of fiddling each time, or is it a one-time setup? What will work and what won't?

reddit.com
u/Sytytut2115 — 8 days ago

ROG Ally Cloud Gaming

I have an ROG Ally Z1 that I got second hand and I have really enjoyed playing docked with Luna Could Gaming at 1080p 60 FPS, but the library is limited. So…

My question to the community is, is it worth it to pay for Xbox cloud gaming ($15 or $23/month) if I don’t own an xbox? I would love the ability to play AAA titles at good picture quality and frame rates without having to pay for a Gaming PC or an XG Mobile. Would GeForce Now be worth it either?

reddit.com
u/Legitimate-Stay-4903 — 10 days ago

What's The Best Cloud Gaming Service Currently?

Cloud Gaming has been introduced many years ago. At first, most people were disappointed because of the long que, high prices and high latency. However we all know that over years, many big companies have stepped into it and took the level of cloud gaming to a playable point. Currently, with a good wifi, one might experience cloud gaming almost as if it's being played natively with minimal latency.

However even now, the price is something that concerns most of us. Sometimes it seems like, if anyone just buys a physical device instead of paying that amount per month, it would be better. So for poor people like us, Cloud Gaming is really not affordable. However, we can still rely on some services that provide a free daily access.

Okay, let's be honest, Xbox Cloud Gaming has been really good in India. I have tried a couple of games in Xbox Ultimate Pass, it's latency is really so low even with an average internet speed. However it has got some flaws, it doesn't include Sony Exclusive Games ofcourse and it's really expensive for many. It is not offering anything free daily.

Another one is GeForce Now Cloud Gaming. It's also one of the best services in India and it's advantage is giving you free service to a great extent. As you need to owe the games or the subscription anyway, it's one of its flaws. Even in it's subscription, one can't get those games included. One Play is also kinda same, not giving u any game.

There are some services like Chikki, Coffee Go, Joy Ark which actually offer you the games along with subscription but their latency is often so high. And in their free tier, u will die watching tons of ads and long que.

And then there's Jio Cloud Gaming which is actually kinda affordable but it isn't even including most of the good games.

So, let the Cloud Gamers now say which cloud gaming they use and why it's the best, considering latency and price both.

u/arijitreddit — 12 days ago

Best Cloud Gaming Services that lets you run mods

I've temporarily shifted to another city and left my PC back home, so Im pretty new to cloud gaming.

One of the main reasons I prefer PC Gaming is the ability to install and run convenience mods on my games. Right now I have a pretty standard HP Pavillion on which I'd like to run games and the best option seems to be to use Cloud Gaming services.

Unfortunately, popular options like GE Force only let you run a list of pre approved steam games and not anything from third party websites.

Are there any good and reliable cloud gaming services that will let me run any .exe file on my laptop? Any help is appreciated

reddit.com
u/Formal_Signature_721 — 9 days ago

Xcloud is absolutely a viable solution.

I’ve always been a hardware nerd. Still love my 120hz and limit input lag. And I believe cloud gaming is not the answer for replacing local hardware, however….

I spent the first 3 weeks on Forza Horizon 6 launch playing exclusively on xCloud. I own every vehicle outside of pay-to-play, mastered nearly everything you can on Horizon and Discover Japan. I beat countless players in Spec mode. All on xCloud. Zero issues with response or performance. I was a doubter but became a believer. This shit is perfect for vacation or on-the-road play.

reddit.com
u/Humble-Feedback-4240 — 13 days ago

Could the AI data-center boom finally make consoles obsolete?

I've been thinking about something that connects two trends that don't seem to be discussed together enough: the massive investment in AI data centers and the future of gaming.

As consumers, the current console model feels increasingly outdated. We spend hundreds of euros on hardware that eventually becomes obsolete, then buy games individually — often at €60–80 or more — and when the next generation arrives, we're expected to buy new hardware again.

At the same time, companies are investing enormous amounts of money in GPUs and data centers for AI.

So here's my question:

If AI demand eventually doesn't fully use all this GPU capacity, could some of that infrastructure be used for cloud gaming instead?

Rather than everyone owning an increasingly powerful console, imagine a subscription model:

TV / PC / phone + controller → cloud gaming service → remote GPU/data center → game streamed to you

You wouldn't necessarily need to buy a new console every 5–7 years. The hardware running the game would be in the cloud and could be upgraded continuously.

You could potentially have a monthly subscription that gives you access to a large game library, with games running remotely. More demanding games wouldn't require a more powerful console at home — the data center would simply use newer GPUs.

And this could potentially work particularly well if AI infrastructure became more flexible.

For example:

High AI demand:
GPU capacity → AI workloads

Lower AI demand / excess capacity:
GPU capacity → cloud gaming / rendering / other workloads

Instead of building completely separate infrastructure for AI and gaming, perhaps some of the same GPU infrastructure could serve different workloads depending on demand.

I realise cloud gaming already exists — GeForce NOW, Xbox Cloud Gaming, etc. — so the concept of streaming games isn't new.

What I'm wondering about is something slightly different:

Could the enormous GPU infrastructure being built for AI eventually become the foundation for a much larger, general-purpose cloud computing platform for consumers, with gaming as one of its major uses?

The biggest challenges I can think of are latency, geographic distribution, GPU virtualization, network capacity, game licensing and the economics of running thousands or millions of simultaneous gaming sessions.

I'm not an engineer, so I'm interested in whether this idea makes technical and economic sense.

Is anyone already working on this, or are there fundamental reasons why this wouldn't scale?

reddit.com
u/Rude_Barber3256 — 12 days ago