r/construct

Spawn smaller enemy on first enemy death

Hi, I'm trying to make a system like the minecraft slime, where killing one, spawn 4 smaller ones, but I just can't get it to work, I don't get what I'm doing wrong because my logic seems sound to me:

https://preview.redd.it/ne6gs67m6sah1.png?width=1348&format=png&auto=webp&s=b076343af540210576c5cf8c3c2b1e83d4c1675e

https://preview.redd.it/w436c6ao6sah1.png?width=505&format=png&auto=webp&s=5f7f6d8b71107098fe6372976ead532b7e32fbe9

When I kill the slime it does spawn another, but it doesn't change position on spawn, or change size on spawn. Can anyone help me?

EDIT SOLUTION:

https://preview.redd.it/nc6e1b98fsah1.png?width=1326&format=png&auto=webp&s=bce449fce71dc8b174c126405cb643064be02653

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u/MagicMaree — 4 days ago

Now that we have official 3D support in Construct 3, will we ever get some basic lighting? Even Ps1/N64 era shading would be enough for simple retro games.

And yes, I am aware of Mikal's 3D plugin, but it doesnt work with the scirra version, and also the Mikal one is apparently super buggy :/ Praying we would get some updates in the near future, so we can have some Mario 64 light effects :P

u/Ant0on — 6 days ago

Made a 3D third-person action game in 4 days solo using Construct 3 for the CrazyGames x Construct Game Jam

Thanks to my third-person camera plugin "3DCharacterCam" this has become possible!

u/famstudios — 6 days ago

Best way to handle 3D text (not on UI layer) in Construct 3?

Hi. I've been working with the engine for a long time, and I've started trying out 3D features. I don't quite understand how to properly use text objects not on the UI layer. That is, to make an inscription on a wall or simply the amount of health above an enemy. In one of the examples, I found an implementation using Spritefont, but even there it looks clunky, and the text resizes with jerks as the player approaches. Is there any better implementation of 3D text, or have the developers not dealt with this issue yet?

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u/CursedHeartland — 6 days ago

I got nostalgic the other day and took a look at my very first game. This masterpiece was made over 10 years ago. It took last place in an old game jam on the long-gone Construct 2 forum! (link in comments)

u/DoubleVGames — 9 days ago

Coming back to where it all started... Am I making the right move?

I am attempting to make my first game... again. I used to have a Construct3 years ago, but never really did anything with it. When I got serious, I decided to go with GameMaker.

It has not worked well for me. I am not really interested in becoming a hard core programmer. GameMaker seems fine for those who are interested in learning code while developing. I thought I was one of those people, but I don’t get joy from figuring out how to code a feature. I spent weeks tweaking and re-tweaking stuff I should have easily completed. Like camera movement.

I started looking more into RPG Maker MZ, which I also own, but that is not giving me what I want either. Too rigid.

So I thought to take a look at Construct3 again. It seems to be hitting all of the right features I am looking for. And seeing that it is capable of making more complex games rather than the simple web stuff.

When I found out that Moonstone Island was made with Construct3, I was sold. It is a simple yet complex game that runs very well on my MacBook. I find it better “feeling” than Fields of Mistria, or Stardew Valley. I know the visuals are there, but the gameplay loops seem solid and intuitive.

So... Here I go again, jumping into game dev with Construct3.

I hope I am making the right decision.

BTW... I am making a holiday light farming sim RPG. Nothing mechanically big... at least I think.

Any comments would be much appreciated.

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u/AtroKahn — 14 days ago

I created a new game calle "Runaway Cart Mayhem"

You can find it on Itch.io

The premise is to just avoid people and shelves for as long as possible. a lot of people may not realize that you are able to control your jump in mid-air and even hold the jump button to sustain it (up arrow)

all you use is the up arrows to move and jump and the mouse to click the play, yes and no buttons.

https://mysterion320.itch.io/runaway-shopping-cart-mayhem

u/Mysterion320 — 12 days ago
▲ 11 r/construct+4 crossposts

Everyone Loves Pizza! - Arcade Party Game up to 6 Players

Hi everyone, I have just released in Early Access a game that I started to work on a few years ago. I let many friends play it and everyone loves it.

I have been suggested to release it even if it's not complete because the game is already fun as it is, so I am trying to listen the suggestion this time and see how it will goes, putting it on sale at very cheap price. If it happens that you give it a go, please let me know and feel free to share a video of you playing with friends and family.

The game works only with gamepads and joysticks and supports up to 6 players.

Everyone Loves Pizza! is quite simple, take the pizza and bring it to the goal avoiding the other players and pineapples that will try to steal it from you. It's so simple that even little children can play it and have great fun, so it's a game for the whole family. It's a great party game to pull out when guests comes to visit you.

Will you be able to get more pizza than anyone else?

https://biim-games.itch.io/everyone-loves-pizza

https://preview.redd.it/bugi0gbsyw8h1.png?width=1671&format=png&auto=webp&s=07796dfb514a2b109afbfb7e5f68a4f4dd30dd79

https://preview.redd.it/p1zjyibsyw8h1.png?width=1671&format=png&auto=webp&s=2b71aec9739dbcd77a34f1c85251bd1061c49c10

https://preview.redd.it/g4ujspbsyw8h1.png?width=1673&format=png&auto=webp&s=193dc2d3f5f5210a19c22446c4c5e4f62f2a6859

https://preview.redd.it/am1darbsyw8h1.png?width=1673&format=png&auto=webp&s=34f1582e557b4409526d99ebdb543b04f4fcbf48

https://preview.redd.it/rnhtkrbsyw8h1.png?width=1673&format=png&auto=webp&s=a4a2ac3d9062415c2619e64ae8b34450f61c6b55

reddit.com
u/Biim_Games — 14 days ago