
Interlude: The Infrastructure of the Possible
Suggested Listening Music: https://www.youtube.com/watch?v=_On9OHgYEWQ&list=PLIAWcZMtYSqFE9ZDad-w14JsYM_npbtYz&index=7
We come to an interlude here. Aelbaion has settled down, gotten tense, gotten more organized, gotten more rich. It's people expect change, they fear it, they compete within each other to get an edge in some form-and in front of all of that, the Lady's servants secure better living conditions and the Crown protects them. The time of ripe for change. The Aelish fear a powderkeg of civil war, or the loss of the Lady's favor. They should fear none of those things-it is the the Outside Context Problem that they should fear. This is a logical statement, if not for the fact that what they fear is actually not something to be afraid of at all. What is coming is a combination of technological, economic, agricultural, and above all societal changes needed to support an Ana-technological revolution. This unique combination is what sociologists might call 'The Infrastructure of the Possible.'
Every genius inventor and great scientist has had the ability to do their work without having to focus entirely on meeting their subsistence needs. At a minimum, this requires a society that can support specialists who are not devoted solely to agriculture; the food supply must be sufficient enough to allow a specialist to work at their job. The fibers do not spin themselves. Another big improvement is a general peaceful atmosphere: not being called up for levies, having one's food supply burnt, or one's house looted. Because of widespread peace, trade can resume-which is excellent for logistics and the supply of capital, because both material and currency need to be carried around physically. This keeps the economy physically moving. Finally, the worship of the Lady is not an obstacle to progress. It encourages good behavior and the earning of the blessing of the Lady, which does not stop education or discourage research. However, the priest is likely to insist that work stay 'down to earth'...but they will pay well for innovation that does.
Not having obstacles is essential to someone realizing their potential fully. Having the tools to do so is just as important. The first, most important tool is the social role of a craft worker or knowledge specialist, who is focused on their work instead of their subsistence. Aelbaion has these. Traditionally, a lord seeks to gather crafters and artists in their holdings, investing in hiring them, setting up their lodgings, establishing their workshop, and then using an in-house architect to further develop their lodgings into a known venue with a name. When settled here, a boffin or a crafty person was able to be fully productive, typically with understudies and support personnel. This helps to grow the skillbase further. The second is for these persons to have access to the physical and mental tools that they need to do their job. For the Aelish, the two big physical tools tools are the Westmoreship Wheel and drawplate of Lyonesse (no connection to other cities of this name, unless someone wants one ^.^). The former is a spinning wheel that is extremely ergonomically excellent for the user, allowing them to work for long periods of time while checking the quality of their work. The drawplate is likewise easy to work with and easy to observe, which is excellent in a sweaty, tiring forge. Both places and tools were in place to tool up.
With no obstacles in their way, and plenty of tools for the work, the infrastructure of the possible begins to take shape. Humans have always desired cool things, and the Aelish are no different. Their construction of cool things springs primarily from the conceptual, and skews hard based on class. On the one hand, the wealth nobility command the most cash and seek things like fine clothes, fancy clocks, and flightwear for their stupidly expensive pegasi. Materials science powered by fiber arts supports their efforts. The peasantry, on the other hand, are devotees of practical engineering and will put their heads together to use magic and geometry to make their lives easier: to do less work, obtain more food, and live healthier lives. The former will be expressed in Aelbaion's development high technology (so dangerous that you have to be high to consider using it) and the latter in the development of the majority of the economy and most physical infrastructure. Each has immediate concerns-projecting status for the former, not falling in the mud for the latter-and now the ability to meet these concerns.
And now we come to the final part: the explanation of how this all comes together. To speak entirely out of narrative, this shard has Anachronistic Technology present. The point of this post is to describe the material conditions that have lead to the Aelish' being able to utilize it-however, it does not describe in any way how they may be using it culturally; that is because the Aelish use of anachronistic technology is a tabula rasa. They know not yet what they do, although they think that it is pretty neat and worth doing. As the shard goes on, an awareness of changes-and of the power of what they call 'artifice' or 'craftwork'- will grow. Keep a close eye on those who are gossiping at market squares. They are the bellwethers and pollinators of new ideas-and while they may attribute quite a lot to 'The Blessing of the Lady', she is not a design firm and resents being dragooned a junior at one. However, she is very willing to keep up with the time. After all, fashion is for everyone...