r/csgomarketforum

[d] Market might not recover

People parrot the message that the market always recovers, but there is no guarantee prices will ever return to what they were.

I think the future is not looking good for cs2 and other online games. AI bots are just going to become more and more common and join every game mode.

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u/CartelGangMember — 4 hours ago

[Q] Is there any real reason to hold on CS items?

I already quit CS once before and basically sold everything I had (after I got hacked and lost my Huntsman Vanilla [you'll always be missed]). Years later I returned and managed to trade up to a Glock Dragon Tattoo, quit again and just left it at that. The prices skyrocketed and I traded it for a Tiger Tooth Gut (love that knife).

I don't play this game anymore. I have the knife, a 2-3 of 1-10$ skins, a few cases and 1 single tradable Chroma 2 key.

I was wondering if there's any real reason to keep these. I don't see CS player count skyrocketing, and with the knife trade up that Valve did, anything is possible. I don't need the money. The money will be used to buy games on Steam or to trade for TF2 (which in turn will be used to buy games).

Lastly, if I do end up selling, where is the best place to do it? Is it Steam marketplace? These subs?

Thanks in advance for the advice(s)

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u/amitsly — 5 hours ago
▲ 3 r/csgomarketforum+1 crossposts

[Q] the Arabesque Collection

Hello!
I opened the new Ak-47 Consequense off the jinn in Field tested condition. I looked up price of it and it was kinda expensive now. Im asking that should i sell it right away or should i keep it. I dont know much about skins but i believe that price is going to drop long term if i keep it cuz everyday someone opens new one. What do you guys think?

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u/Present_Ad_7764 — 18 hours ago

[q]Is it legal for Valve to forcibly change paid containers (like capsules or packages)?

Just like the title says, if Valve is forced to change all loot boxes in the future due to lawsuits, would it be legal for them to forcibly open those paid containers or turn them into terminals?

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u/DearShirly — 24 hours ago

[q] what the hell happens to Priceempire?

I used to use this website a lot to check out the graphs. Now it looks like garbage and the graphs can’t even display data correctly. Where should I go to find price history of stuff now? It’s kind of shocking how much worse it is compared to a few months ago

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u/Booneington — 1 day ago

[q] Which sites allow cashout without KYC (ID verification)?

Hi guys, I'm a PhD student researching suspicious activity on virtual item marketplaces.

I'm looking to see if there are any sites that allow you to sell skins for cash (or other forms of currency like crypto) without undergoing any ID verification process.

Any answers would be greatly appreciated!

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u/TyMySh0e32 — 1 day ago

[q] Why are Case Prices Dropping?

I know with everything valve has done the market will never be the same but I’ve been away from the cs market for a bit and came back to see everything going down when I thought the market stabilized and would start going back up. Was there another update that caused this or is it just people are losing trust in the market and selling off everything now and we’re starting to see the long term affects of it.

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u/thediddlerd — 2 days ago

Future of gen1 gloves [d]

Ik nobody has a crystal ball to predict the future and valve can cook everyone whenever. Assuming nothing completely unexpected happens, is it reasonable to expect the old gloves to stabilize or bounce back some time this year? Next terminal will probably be knives so I doubt gloves will be affected much bt them...

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u/You-have-aid — 2 days ago

[D] Terminals could potentially end up being very dangerous for the market

After the release of the first terminal, I honestly wasn't expecting another terminal.

When the first terminal was released, people quickly found out, that it just wasn't profitable to buy the coverts anymore from that terminal and people stopped opening them.

Then the second terminal was released, but this time with gloves.

However, the same exact problem happened in terminal 2 as it did in terminal 1.

There are currently only 2 pairs of gloves from terminal 2 that are worth buying from the terminal.

FN ultra violent & FN pillow punchers.

You do not have to worry about buying the MW or worse versions, since you're not going to make profit.

Everything in terminal 2 will lose you money and only 2 items can make you profit from terminal 2 so the odds of actually getting 1 of those 2 pairs is absolutely atrocious and not worth spending your time on by opening hundreds or thousands of terminals.

The reason 20/40 million cases a month were being opened wasn't because the odds of opening a knife were great, it was because valve gave people the illusion that for just 2.5€, you could unbox something worth thousands.

At the start of terminals, people were given that exact same illusion.

You "unboxed" FN ( random pair ) of gloves and valve was offering to sell them to you for "only" 1500€.

People thought to themselves, that's an absolute steal and ended up buying them.

I would say that for 90% of the gloves in terminal 2 even at FN, it's not worth buying them anymore.

And the word "anymore" is exactly where the danger lies.

The moment you open up a terminal, it will say on the bottom that the prices of items found inside the terminal are based off of demand.

The reason that this is actually incredibly scary, is because valve can literally change prices manually inside terminals by tweaking their algorithm that they use for terminals.

For example, right now a pair of FN ultra violent gloves are ~1700€, MW ~1400€ inside the terminal.

Valve has the ability to lower the price of every single skin inside of their terminals by 30% and claim that it was due to low demand.

You can imagine if gloves go -30% inside the terminal, a lot of people are going to be buying gloves left and right again, adding hundreds if not thousands of new gloves to the already existing supply.

Within a few weeks, prices will be back to previous prices inside of the terminal due to increased demand however, with thousands of new gloves added to the supply.

This will cause cash prices to go down and the problem is, valve could initiate a 3rd wave whenever they feel like it.

Valve can rinse and repeat this over and over whenever they feel like people aren't buying enough stuff from their terminals.

I'm not saying this is going to happen, but it's definitely something you should keep in the back of your head if you own any expensive terminal items.

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u/HydroCSGOD — 3 days ago

[q] What items I can easily sell on Steam Marketplace?

Hey all, I have nearly $300 on CS.MONEY. I want to buy an item there to sell it on Steam Marketplace. I need some Steam balance because there are some games that will be coming out soon that I want to buy. Which item/items can i sell it on Steam Marketplace quickly?

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u/Cold_Breadfruit1111 — 3 days ago

CSFloat database bugged? [q]

~40 first days supply of AK Jinn's are somewhat the same as ~200 first days supply of AK B the monsters

https://imgur.com/a/c2dtPpv

it's legit to think this filter is completely broken or the fact that it was the very first armory collection overall and no one had the stars so the difference is this massive??

Doesn't it look a bit too dodgy? the fact that there are even 2 reds now..

There are no numbers I can find.. perhaps eventually will come up with community driven database analysis how much did Arabesque earn - it would be so much more than Overpass then..

u/QENG_ — 4 days ago

[D] Why capsules going down instead of up when Valve introduced overpriced system that people hate?

People complain about the new dynamic pricing system, holos costs fortune, so why demand and pricing not increased for old good capsules, which are the last gamba system for cheap?

Stockholm challengers went down 50% in like last 3 months

Seems not logical for me

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u/Technical-Yellow-258 — 6 days ago

[q] Should I overpay for a Karambit Doppler Phase 2?

Haii I'm looking for a bit of a forever knife and saved up to buy one, unsure if I should just go for the cheapest one on the market ($1.9kUSD) or try to go for a max pink pattern ($2.7kUSD) or go for a 0.009 float range one? ($2.2kUSD)

I'm mainly buying for a long term investment/liquidity, but unsure if it's worth the overpay or if I should just get the cheapest one I can find

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u/SushiTheKitty — 5 days ago

[d] Your portfolio is worse than you think (analysis)

Everyone in this sub has been complaining that skins have been dropping in price. I am here to bring the bad news, your skins are dropping, and the steam wallet currency itself is inflating away/ debasing. :))

Your inventory has two values. There is the number Steam shows you, and there is the amount of real money you would end up with if you sold everything and moved it to your bank account. Those two numbers used to be close. They are not close any more.

This post walks through the evidence for that, why it is happening, how far it is likely to go, and what Im gonna do because of it

The value of steam dollars is dropping.

By treating Steam dollars and a csfloat dollars as two different currencies, you can measure the exchange rate between them. You can measure it directly by dividing the Steam price of an item by its CSFloat price. It's directly the same as a currecency conversion, as it is pricing in the Steam fee/ csfloat seller fee + other withdrawal feeds. But since those are fixed over the period that we are looking at, I ignored them.

Obviously tracking a single skin or a single item would be prone to noise and volatility. So here are two different indexes, one which tracks all cases, and one which tracks a fixed basket of 673 liquid skins (the ones present in at least 90 percent of months out of the top 1000).

Graph

In early 2023 the rate was about 1.13, and it even dipped through parity for a moment. Today it takes 1.42 Steam dollars to buy a skin that costs 1.00 real dollars on CSFloat, which means a Steam dollar is now worth about 71 cents.

Cases are worse at 1.62. Cases are the cleanest way to move money out of Steam, because they are all identical; they are all liquid, and there is no float or pattern to argue about. Money pools where it is easiest to move, so the premium is highest there.

The trend is steady rather than sudden. Fitting a line to the skin series gives 6.7 percent per year, and it is about as statistically solid as this kind of thing gets (p below 3e-8, R squared 0.54). This means if you have been holding skins and valuing them in steam dollars, you have been losing roughly 7% to the steam equivalent of inflation/ debasement.

I checked what the value of the debasement would be before the tradeup update. Still you were losing roughly 5.5%/ year over 2.7 years (R² 0.33, p = 5e-4). However,  cases in that window are only 3.4%/yr and are not a solid fit (R² 0.12, p = 0.07).

https://i.imgur.com/EJme4Q9.png

I checked the cases to see which ones devalued in terms of steam dollars and which ones increased. Every single one moved the same direction; steam dollars down. Therefore its not a few outliers moving the index it is actually the index shifting as a whole.

https://i.imgur.com/o1XdUJx.png

Why are CSfloat and steam prices drifting apart?

There are a couple main mechanisms which will effect the exchange rate between CSfloat and steam.

  1. steam dollar demand changes
  2. steam dollar supply changes
  3. CSfloat dollars demand changes
  4. CSfloat dollars supply changes.

And to give you a crash course in basic common sense:

  • supply up, price down.
  • Demand up, price up. And vice versa.

as the price of steam dollars went down we are looking for a situation which would have either caused:

  • steam supply to rise
  • steam demand to go down
  • csfloat demand to rise
  • csfloat supply down.

Explanation Testing time

A supply side shock?

Hypothesis: During the tradup update fiasco, there was a massive amount of deposits onto steam causing an over supply of steam dollars. And a couple month later manifesting themselves as trying to get out of the system via cashing out of CSfloat.

  • We should see this in cases, where people are trying to get out of the steam system.

https://i.imgur.com/Bm8rkJQ.png

Verdict: Looks like at the start of 2025, we can see a stronger demand for cases on CSFloat, but not at the expense of the steam market. This is inconclusive, but suggests that more people are

Tradeups?

Hypothesis: Tradeups rely on CSFloat now and are driving CSfloat demand

I am into Tradeups and have been tracking them for a while. Because tradeup margins have been compressed (for reasons which are interesting and i might make a post about later) So tradeups outputs are best sold through CSFloat to avoid ~13% in sales tax.

  • This would drive up demand of CSfloat
  • We should see some sort of change in the csfloat skin volume
  • People might be buying inputs on steam and selling them on csfloat. which means steam volumes might not drop. but we should see CSfloat volumes increase at least a little.
  • If it were only this we should see only skins being depreciated in price

https://i.imgur.com/UP1qPaC.png

Bucket Steam CSFloat Exchange-rate change
Weapons (364) +160% +105% +27%
Knives and gloves (309) −40.5% −50.4% +20%

Steam and CSFloat are each bucket’s cumulative price change since October 2025. Exchange-rate change is not Steam minus CSFloat. It is how much the Steam/CSFloat ratio moved: (1 + Steam) / (1 + CSFloat) − 1.

Verdict: CSfloat is definitely seeing higher volume in skins trading volume, but this was not caused by the tradeup update. It was a persistent rise for years now. this, along with the fact that cases (which cannot be traded up to) also gained against steam

People are just using CSfloat/ third party markets more

I think this is the most likely cause. A multi-year venue shift is occurring We already have Evidence for this:

  • Case volume traded volume rising
  • Skin share of sales on the cash market going from basically 0% in 2023 to about 22% now

https://i.imgur.com/8WCTUh2.png

Cases are the cleanest way out, so they migrated first, then stopped. CSfloat market share of case sales has sat near 9% for five straight quarters. Conversion volume has been flat since mid-2025.

What this is telling me is that people are just accepting the fact that to move money out of steam they will pay more. Not that they will decrease their volume traded.

What this does to your portfolio

Skins were the best spot over the past 2 years. $1,000 of cash in January 2023, allocated three ways:

https://i.imgur.com/h8TlUZp.png

Held in skins, that $1,000 is about $2,190 in cash today. Left in a Steam wallet it is about $800. Skin holders made money. Wallet holders lost it to the exchange rate.

If you have been valuing your item's via steam credit: im sorry. Right now is the largest disrepancy in history. The blue line is the total value of a broad basket of skins at Steam prices. The orange line is the same basket converted into what it would actually fetch via CSfloat.

https://i.imgur.com/6FFE8UL.png

The shaded area between them is roughly 20 percent of your stated portfolio value. And if you haven't accounted for that yet, your loss is value over the past 2-3 months is going to going to look a whole lot worse.

What does the future hold?

The divide between third party market places does have ceilings and floors. You can buy games on steam, plus, Steam machines and steam decks. These offer a small safety valve on a runaway steam debasement.

However, the Steam Deck has been on open sale since 2022. If wallet to hardware to cash were a workable conversion at scale, arbitrageurs would have pinned the rate near 1.18 (assuming they resell ~85% value) for the last four years. Instead the rate climbed from 1.13 to 1.42 over exactly that period. It moved away from the supposed floor, not toward it. It is unclear where the floor is, but it has to be there. Steam hardware and games are currently the only mechanism to prevent steam credits from hyperinflation.

Steam has a strong incentive to prevent this type of arbitrage. They see almost none of the profits, and take most of the loss.

  • Third party market places take 2% deposit (real money)
  • Steam makes ~1k in steam credits,
    • (They also pay taxes on those sales up to like 5% GST in some countries!)
  • but their hardware which they have spent years creating is devalued by pretty much the exact amount that the currency premium to third party market places is running. Which is like 30%!

But at the same time If valve continues to pursue and prevent arbitrageurs from reselling steam hardware, their only current mechanism pinning steam credit prices, they will encourage a larger price deficit between steam credits and third-party market places.

Thus, ironically encouraging more people to run the gauntlet of reselling hardware as the exchange rate continues to divide.

Allow hardware arbitrageurs: lose money on a product. Don't allow them: postpone the problem and the problem gets bigger.

However, Steam holds all the cards. And if it becomes a problem they won't let it affect their bottom line. They can:

  • Ban all/ some third party market places (easy to do)
    • Collapses value of items
  • Make life hard for third-party market places
    • 7day trade hold -> 14 day trade hold
    • Changes in API's
  • Allow withdrawals from steam
    • would need a lot of legal shit, but possible
    • This effectively pegs the steam currency to world currencies/ USD - their fee.
  • Reduce the Steam market fee.
    • Would bring people back to the steam market
    • temporary fix, because money will eventually seek a way out.
  • A million other things: This is steam's market.

My predictions

Bar interventions from steam; I am not confident that the market will return to 2025 era exchange rates. The existing mechanisms (games, hardware) didn't work previously so they won't work now.

But I am slightly more confident steam dollars will continue to debase. Steam has consistently debased 5% per annum if not more. The current system just favors third party market places. They are gaining share of the market and nothing seems to be preventing them from growing. they let you withdraw, steam doesn't. They charge 2-5% , steam charges 13%.

My two cents, no ones elses.

Please roast me. Would to love to hear counter opinions, especially if it comes with data.

---------------------

Method and caveats

  • Skin prices come from the top 1000 liquid skins with both Steam and CSFloat history, filtered to the 673 present in at least 90 percent of months (364 weapons, 309 knives/gloves). Steam monthly prices come from their public endpoint and csfloat's data from their pricing history endpoint
  • Case prices come from 40 weapon case histories with both books, 38 to 39 of which qualify for the fixed basket depending on the window.
  • Currency conversion. Steam prices in this dataset are AUD and CSFloat is USD, so everything is converted through daily AUD/USD. AUD/USD moved 20.8 percent across the window, but I corrected for that using historical AUD/USD pricing.
  • Fees are Steam 0.8696 and CSFloat 0.98 on the seller side.
  • Incomplete months are dropped from every chart, so no partial period reads as a decline.
u/Xpar65 — 7 days ago

[d] csfloat now charges sales tax for canadian users

Title...

Just wanted to check in and see how this affects other Canadian traders. I personally think this makes it borderline unusable if you arent in Alberta. To deposit 230$ cad in my province it now costs about 275$. Crypto deposits are also taxed and only save you about 10$

Taxing csfloat wallet funds is beyond unfair and stupid. Next thing we know theyll be charging us tax to put money in our steam wallets while still making us pay tax on the games.

update: buff market (currently) does not charge tax and allows for crypto payments not through stripe. Do with this as you will.

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u/Tristezza — 8 days ago

[q] Is buff163 still by far the highest volume marketplace?

I haven’t been buying/selling on anything other than csfloat, so I was wondering which site to use as a reference when comparing prices. Is it still buff? Or are the newer sites like youpin888 or lis-skins better?

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u/Denzum — 8 days ago

[q] When should I buy the new Arabesque and SpyTech collection skins? Will they drop in price more or maintain the consistent price of this month?

.

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u/RonanReddit — 9 days ago

[d]SIH just robbed me over $1500.

So i started opening SIH cases in order to get Victoria BS STT (and i eventually opened 3). Now, a day after trying to withdraw i got a refund of only 30 USD each. I payed 70 USD MULTIPLE times to get those 3, losing a TON. Each Victoria is advertised as 549 USD and the case ROI is based on that (190%). This refund is absolute under market (Buy order on buff is 145 USD) and their support is helpless. What can i do?

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u/LucasKolbe — 10 days ago

Real money to steam balance conversion? [Q]

Hello, I recently got a $50 steam card for my birthday, and after buying balatro and a an ak elite build I want to convert the ~$30 to cs float where I find making profitilable trade ups easier, is my math correct in assuming I should get ~0.80 cents per dollar? And also is it more beneficial to buy one 30 dollar item then sell on float or a ton of 1-5 dollar items?

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u/waterpineaple — 11 days ago