r/cyberpunk2020

Image 1 — What's the best way to sell this hoard?
Image 2 — What's the best way to sell this hoard?

What's the best way to sell this hoard?

EDIT: I've made an Ebay listing as some have mentioned. I am offering the Free shipping (at least that's what Ebay gave me as an option) so I am charging a little more than I said in my comment below of 150. They are currently up for $165 a Booster-Box (Not the Crates). Listing: https://ebay.io/m/xU09GC

I have 22 of these cardboard Crates, with each having 6 of these white booster boxes. Which each have 40 booster packs.

I have been holding on to these for years, or my wife has... and we are looking to sell them. If anyone is interested, let me know. Or, if you know the best way to sell these, some advice would be wonderful.

(Second picture is reference for the booster boxes that are inside these sealed Crates)

u/uselesc — 10 days ago
▲ 10 r/cyberpunk2020+1 crossposts

Cyberpunk RP MU*

Greetings all! I'm actively building a Cyberpunk themed RP MU using Evennia as the engine, and would love to what everyone wants to see in a modern cyberpunk RP MU*. Currently in alpha, and I thought I'd drop in to see what kind of things everyone would like to see in this game. Setting is 100yrs ahead in 2126 in New Orleans. No magic systems are planned.

Neon Drifters - neondrifters.com

I played CS off/on for the better part of 20 years, so this is a bit of a love letter to some of their systems, like decking.

I'm working on a fully fleshed out PvE job system for "quick ops" that are given by various fixer contacts. Each Op site, objective, layout, and opposition is randomly generated to have anything from elimination, rescue/extraction, sabotage, theft, hacking, and several others. There will be a full reputation & heat system with the various factions. Piss off one enough, and you'll start seeing consequences.

Once the solo quick ops are set, I plan to incorporate a "crew" option, where you set how many are in your crew to take on these ops as a group.

Skills are currently trained outside of cgen as you use them, gaining experience through meaningful use. Character points are gained which can be used to raise attributes or buy edges (perks/advantages) currently.

Detailed vehicles are being worked on, that can be upgraded, modded, and repaired. Planning for a "pursuit" mechanic with vehicles to expand their play a fair bit.

Since it is Evennia and python, it can be accessed using traditional text based clients like MUSH Client, or you can use the built in web client. If you use the web client, you'll get to enjoy some graphical GUI upgrades, such as a mini map, interactive GUI multiplayer games in the casinos, and arcade cabinets in the bars and arcade.

There is currently a robust medical system in place for those that like the EMS or Hospital play. There are clones, so a perma death only occurs when cloneless. When a character dies, there is a 90second period during which it is possible to rescue them, if help arrives in time.

Setting up forums on the website right now, discord is already setup and linked to the game.

So, let me hear your ideas and suggestions!

Also! While the Npc's have the regular limited AI, I am tinkering with wiring in a limited LLM to be able to play different roles to increase the immersion of some of the Npc's.

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u/FireFlightRNMedic — 12 days ago

Game set in 2080 but with homebrew lore, logistics question about restricting highway access for the masses while keeping it convenient for corpo executives and commercial transportation

So, Im prepping a night city map for an upcoming game. I making some changes to its size to reflect a specific population density Im looking for and for lore reasons (Im using hombrew lore). Interstate 1 (using real world maps) will run from corpo area of night city up to northern California, but due to lore reasons will be restricted to only specific travel visas (commerical, corpo, and the rich). Everyone else will have to take a different route.

My question is how to make this work without having a border style checkpoint. The wealthy want the convenience of jumping on the road north without delay, while "keeping the poors out." In the campaign this is designed as an obstacle the players need to overcome (so faking visas, buying fake ones, etc).

Looking at it from a real world perspective, how would the city ensure quick entry to the hwy for the wealthy while keeping those without visas out without having a long line of cars. Looking for interesting and realistic ways of doing this so it makes sense "in world" while giving players an obstacle to overcome.

thanks

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u/wheretheinkends — 12 days ago

How did your characters from completed cyberpunk campaigns end up?

a few months ago me and my group wrapped up a year long campaign where we had to recover a ICE breaking chip Militech was sending to a mob group known as the DeSanta crime family. I was playing a Militech rep named Karen Marsh. Karen was my very first character, and she was built atrociously (she had no skinweave for example and spent most of the game with only 6 SP across her body minus the head). she was initially going to end up being her namesake; a Karen, but she quickly morphed into something approximating a moral compass for the group and fell hard for a Medtech PC; Donatello DeSanta.

Shenanigans happened across the game, we went around the combat zone, the Medtech's landlord tried to sell Karen bootleg energy drinks, her diary chip got read aloud by the Solo while Karen was in the shower, she got haunted by a dead teammate (who might've been a Bane Spirit from WtA), and by the end we had tracked down the chip, Maelstrom was about hand it over to an Arasaka Karen managed to talk-no-jutsu the Maelstrom gang leader into double crossing the Arasaka rep, he and his goons kill the Arasaka people.

Just as we're about to discuss terms, a fucking Militech Eclipse FBC drops out of the Arasaka VTOL and decapitates him. motherfucker then rushes across the rooftop, slices off Karen's arm and nearly kills her, this was the very first time someone actually hit her all game, Donatello swoops in, scoops her up and brings her to safety, nearly getting his head cut off by the borg, and after 2 micro missiles and a full mag of dual purpose ammo to the chest via our Solo the FBC goes down. Donatello stabilizes Karen, and all is well (minus the trauma of nearly dying, and the deaths of 2 other party members).

Not long after this Donatello's father; Goobins DeSanta, tries to ply the group into double crossing Militech so he can keep the chip for himself, the Solo sees no one else is into the idea and just fucking murders Goobins and like half of his buddies, Donnie and Karen run off from Night City in a stolen limo, and in the "post credits" sequence of the game they got married, Karen left Militech and they started a business in her home state of Washington selling lumber to rich people as a luxury item, the Solo bought strong shares in their company and they were too scared to tell her no, they had 8 kids, adopted 2, and live a pretty comfortable life.

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u/TheDeputyDude — 11 days ago

Do reloads for the Techtronica M40 exist? And if so how much are they?

https://preview.redd.it/smvu63iwsath1.png?width=626&format=png&auto=webp&s=c0cb15908b64717dc4fbc4257539aab35ca2b17e

I was looking at buying my character a Techtronica M40 Pulse Rifle but I realized I don't know how much I have to spend for extra batteries, or liquid metal storage cells? Or does it not even reload and instead has to be plugged in overnight after 6 shots?

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u/GravelGavel2 — 12 days ago