Running scenerio #3: ‘Pirate Radio’ from core rule book
Sup choombatas!
Decided to pick out scenerio #3: Pirate Radio from the core rule book as my groups first adventure I’m playing this Saturday.
I think it offers the best balance of roleplay, combat, and there is even an built in ‘out’ for if things get to dicey.
My players consist of: a techie (with dreams of becoming a netrunner), a 55 year old cop, and a corpo nepobaby.
I have some story hooks I’m thinking up to bring them all together.
-For the techie, she would be hired on as a fill in techie for one of Carbonell’s crew.
-For the corpo, she will be (wrongly) under the impression that Carbonell is going to give her a flattering softball interview that will boost her rep. Instead I intend to have him grill her. The interview will be live, but due to some technical issues the signal won’t have gone out. However, it will still have been recorded. This will give the corpo player the opportunity to snatch or destroy the unflattering interview recording.
-The cop I think I have the least interesting story hook. I could only think to have him be moon lighting as security, or maybe he is from the ‘Elay’. No clue really. If anyone has any suggestions I’m all ears lol.
Anyway, I’d love some advice on running this scenerio if anyone has any or has run this scenerio before.
It looks pretty straight forward. Figure I just roll some ‘quick and dirty expendables’, get some stats lined up for speedboats, and let the chips fall where they may.
Much appreciated!